67 lines
1.6 KiB
C#
67 lines
1.6 KiB
C#
using UnityEngine;
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public class HapticManager : MonoBehaviour
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{
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private static HapticManager _instance;
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public static HapticManager Instance => _instance;
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#if !UNITY_EDITOR && UNITY_WEBGL
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[System.Runtime.InteropServices.DllImport("__Internal")]
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private static extern bool HapticFeedback(int duration);
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[System.Runtime.InteropServices.DllImport("__Internal")]
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private static extern int IsHapticSupported();
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#endif
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private void Awake()
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{
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if (_instance != null && _instance != this)
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{
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Destroy(gameObject);
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return;
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}
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_instance = this;
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DontDestroyOnLoad(gameObject);
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#if !UNITY_EDITOR && UNITY_WEBGL
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Debug.Log($"Haptic feedback supported: {IsHapticSupported() == 1}");
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#endif
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}
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public void LightTap()
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{
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TriggerHapticFeedback(20);
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}
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public void MediumTap()
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{
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TriggerHapticFeedback(40);
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}
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public void HeavyTap()
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{
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TriggerHapticFeedback(80);
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}
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private void TriggerHapticFeedback(int duration)
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{
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#if !UNITY_EDITOR && UNITY_WEBGL
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try
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{
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if (IsHapticSupported() == 1)
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{
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bool success = HapticFeedback(duration);
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if (success)
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{
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Debug.Log($"Haptic feedback triggered: {duration}ms");
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}
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}
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}
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catch (System.Exception e)
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{
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Debug.LogWarning($"Failed to trigger haptic feedback: {e.Message}");
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}
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#endif
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}
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}
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