171 lines
4.3 KiB
HTML
171 lines
4.3 KiB
HTML
<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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<title>{{{ PRODUCT_NAME }}}</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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}
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html, body {
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width: 100%;
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height: 100%;
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overflow: hidden;
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background: #1a1a1a;
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font-family: Arial, sans-serif;
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}
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#unity-container {
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width: 100%;
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height: 100%;
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}
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#unity-canvas {
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width: 100%;
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height: 100%;
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background: #231F20;
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}
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#loading-screen {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background: #1a1a1a;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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transition: opacity 0.5s;
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}
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.progress-bar {
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width: 80%;
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max-width: 400px;
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height: 10px;
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background: #333;
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border-radius: 5px;
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margin: 20px 0;
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overflow: hidden;
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}
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.progress-fill {
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width: 0%;
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height: 100%;
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background: #00ff00;
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transition: width 0.2s;
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}
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.loading-text {
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color: #fff;
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font-size: 18px;
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margin-top: 10px;
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}
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.game-title {
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color: #fff;
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font-size: 24px;
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margin-bottom: 20px;
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text-transform: uppercase;
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letter-spacing: 2px;
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}
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.spinner {
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width: 40px;
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height: 40px;
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border: 4px solid #333;
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border-top: 4px solid #00ff00;
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border-radius: 50%;
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animation: spin 1s linear infinite;
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margin-bottom: 20px;
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}
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@keyframes spin {
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0% { transform: rotate(0deg); }
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100% { transform: rotate(360deg); }
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}
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.hidden {
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opacity: 0;
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pointer-events: none;
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}
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/* Mobile-specific styles */
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@media (max-width: 768px) {
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.game-title {
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font-size: 20px;
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}
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.loading-text {
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font-size: 16px;
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}
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.progress-bar {
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width: 90%;
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}
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}
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</style>
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</head>
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<body>
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<div id="unity-container">
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<canvas id="unity-canvas"></canvas>
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<div id="loading-screen">
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<div class="game-title">{{{ PRODUCT_NAME }}}</div>
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<div class="spinner"></div>
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<div class="progress-bar">
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<div class="progress-fill"></div>
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</div>
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<div class="loading-text">Loading...</div>
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</div>
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</div>
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<script>
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const buildUrl = "Build";
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const loaderUrl = buildUrl + "/{{{ LOADER_FILENAME }}}";
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const config = {
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dataUrl: buildUrl + "/{{{ DATA_FILENAME }}}",
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frameworkUrl: buildUrl + "/{{{ FRAMEWORK_FILENAME }}}",
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codeUrl: buildUrl + "/{{{ CODE_FILENAME }}}",
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#if MEMORY_FILENAME
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memoryUrl: buildUrl + "/{{{ MEMORY_FILENAME }}}",
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#endif
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#if SYMBOLS_FILENAME
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symbolsUrl: buildUrl + "/{{{ SYMBOLS_FILENAME }}}",
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#endif
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streamingAssetsUrl: "StreamingAssets",
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companyName: "{{{ COMPANY_NAME }}}",
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productName: "{{{ PRODUCT_NAME }}}",
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productVersion: "{{{ PRODUCT_VERSION }}}",
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};
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const container = document.querySelector("#unity-container");
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const canvas = document.querySelector("#unity-canvas");
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const loadingScreen = document.querySelector("#loading-screen");
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const progressBarFill = document.querySelector(".progress-fill");
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const loadingText = document.querySelector(".loading-text");
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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container.className = "unity-mobile";
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}
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let script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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progressBarFill.style.width = `${progress * 100}%`;
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loadingText.textContent = `Loading... ${Math.round(progress * 100)}%`;
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}).then((unityInstance) => {
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loadingScreen.classList.add("hidden");
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}).catch((message) => {
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alert(message);
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});
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};
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document.body.appendChild(script);
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</script>
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</body>
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</html>
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