2023-03-14 08:02:43 +03:00
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/*
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recast4j Copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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2023-03-29 18:59:00 +03:00
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using DotRecast.Core;
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2023-03-14 08:02:43 +03:00
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using NUnit.Framework;
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namespace DotRecast.Detour.Test;
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public class FindDistanceToWallTest : AbstractDetourTest
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{
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private static readonly float[] DISTANCES_TO_WALL = { 0.597511f, 3.201085f, 0.603713f, 2.791475f, 2.815544f };
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private static readonly float[][] HIT_POSITION =
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{
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new[] { 23.177608f, 10.197294f, -45.742954f },
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new[] { 22.331268f, 10.197294f, -4.241272f },
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new[] { 18.108675f, 15.743596f, -73.236839f },
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new[] { 1.984785f, 10.197294f, -8.441269f },
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new[] { -22.315216f, 4.997294f, -11.441269f }
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};
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private static readonly float[][] HIT_NORMAL =
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{
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new[] { -0.955779f, 0.0f, -0.29408592f },
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new[] { 0.0f, 0.0f, 1.0f },
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new[] { 0.97014254f, 0.0f, 0.24253564f },
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new[] { -1.0f, 0.0f, 0.0f },
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new[] { 1.0f, 0.0f, 0.0f }
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};
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[Test]
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public void testFindDistanceToWall()
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{
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QueryFilter filter = new DefaultQueryFilter();
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for (int i = 0; i < startRefs.Length; i++)
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{
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Vector3f startPos = startPoss[i];
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Result<FindDistanceToWallResult> result = query.findDistanceToWall(startRefs[i], startPos, 3.5f, filter);
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FindDistanceToWallResult hit = result.result;
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Assert.That(hit.getDistance(), Is.EqualTo(DISTANCES_TO_WALL[i]).Within(0.001f));
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for (int v = 0; v < 3; v++)
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{
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Assert.That(hit.getPosition()[v], Is.EqualTo(HIT_POSITION[i][v]).Within(0.001f));
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}
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for (int v = 0; v < 3; v++)
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{
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Assert.That(hit.getNormal()[v], Is.EqualTo(HIT_NORMAL[i][v]).Within(0.001f));
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}
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}
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}
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}
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