2023-03-14 08:02:43 +03:00
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/*
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Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
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2023-03-15 17:00:29 +03:00
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DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
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2023-03-14 08:02:43 +03:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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2023-03-16 19:09:10 +03:00
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namespace DotRecast.Detour
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{
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2023-03-14 08:02:43 +03:00
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using System.Collections.Generic;
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public class NodeQueue {
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2023-03-16 19:09:10 +03:00
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private readonly List<Node> m_heap = new List<Node>();
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2023-03-14 08:02:43 +03:00
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public int count()
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{
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return m_heap.Count;
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}
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public void clear() {
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m_heap.Clear();
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}
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public Node top()
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{
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return m_heap[0];
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}
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public Node pop()
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{
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var node = top();
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m_heap.Remove(node);
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return node;
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}
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public void push(Node node) {
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m_heap.Add(node);
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m_heap.Sort((x, y) => x.total.CompareTo(y.total));
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}
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public void modify(Node node) {
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m_heap.Remove(node);
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push(node);
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}
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public bool isEmpty()
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{
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return 0 == m_heap.Count;
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}
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}
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2023-03-16 19:09:10 +03:00
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}
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