2023-03-14 08:02:43 +03:00
|
|
|
/*
|
|
|
|
recast4j copyright (c) 2021 Piotr Piastucki piotr@jtilia.org
|
|
|
|
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
|
|
warranty. In no event will the authors be held liable for any damages
|
|
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
|
|
including commercial applications, and to alter it and redistribute it
|
|
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
|
|
claim that you wrote the original software. If you use this software
|
|
|
|
in a product, an acknowledgment in the product documentation would be
|
|
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
|
|
*/
|
|
|
|
|
|
|
|
using System;
|
|
|
|
|
2023-03-16 19:09:10 +03:00
|
|
|
namespace DotRecast.Detour
|
|
|
|
{
|
|
|
|
|
2023-03-14 08:02:43 +03:00
|
|
|
|
|
|
|
using static DetourCommon;
|
|
|
|
|
|
|
|
public interface PolygonByCircleConstraint {
|
|
|
|
|
|
|
|
float[] aply(float[] polyVerts, float[] circleCenter, float radius);
|
|
|
|
|
|
|
|
public static PolygonByCircleConstraint noop() {
|
|
|
|
return new NoOpPolygonByCircleConstraint();
|
|
|
|
}
|
|
|
|
|
|
|
|
public static PolygonByCircleConstraint strict() {
|
|
|
|
return new StrictPolygonByCircleConstraint();
|
|
|
|
}
|
|
|
|
|
|
|
|
public class NoOpPolygonByCircleConstraint : PolygonByCircleConstraint {
|
|
|
|
|
|
|
|
public float[] aply(float[] polyVerts, float[] circleCenter, float radius) {
|
|
|
|
return polyVerts;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate the intersection between a polygon and a circle. A dodecagon is used as an approximation of the circle.
|
|
|
|
*/
|
|
|
|
public class StrictPolygonByCircleConstraint : PolygonByCircleConstraint {
|
|
|
|
|
|
|
|
private const int CIRCLE_SEGMENTS = 12;
|
|
|
|
private static float[] unitCircle;
|
|
|
|
|
|
|
|
public float[] aply(float[] verts, float[] center, float radius) {
|
|
|
|
float radiusSqr = radius * radius;
|
|
|
|
int outsideVertex = -1;
|
|
|
|
for (int pv = 0; pv < verts.Length; pv += 3) {
|
|
|
|
if (vDist2DSqr(center, verts, pv) > radiusSqr) {
|
|
|
|
outsideVertex = pv;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (outsideVertex == -1) {
|
|
|
|
// polygon inside circle
|
|
|
|
return verts;
|
|
|
|
}
|
|
|
|
float[] qCircle = circle(center, radius);
|
|
|
|
float[] intersection = ConvexConvexIntersection.intersect(verts, qCircle);
|
|
|
|
if (intersection == null && pointInPolygon(center, verts, verts.Length / 3)) {
|
|
|
|
// circle inside polygon
|
|
|
|
return qCircle;
|
|
|
|
}
|
|
|
|
return intersection;
|
|
|
|
}
|
|
|
|
|
|
|
|
private float[] circle(float[] center, float radius) {
|
|
|
|
if (unitCircle == null) {
|
|
|
|
unitCircle = new float[CIRCLE_SEGMENTS * 3];
|
|
|
|
for (int i = 0; i < CIRCLE_SEGMENTS; i++) {
|
|
|
|
double a = i * Math.PI * 2 / CIRCLE_SEGMENTS;
|
|
|
|
unitCircle[3 * i] = (float) Math.Cos(a);
|
|
|
|
unitCircle[3 * i + 1] = 0;
|
|
|
|
unitCircle[3 * i + 2] = (float) -Math.Sin(a);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
float[] circle = new float[12 * 3];
|
|
|
|
for (int i = 0; i < CIRCLE_SEGMENTS * 3; i += 3) {
|
|
|
|
circle[i] = unitCircle[i] * radius + center[0];
|
|
|
|
circle[i + 1] = center[1];
|
|
|
|
circle[i + 2] = unitCircle[i + 2] * radius + center[2];
|
|
|
|
}
|
|
|
|
return circle;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-03-16 19:09:10 +03:00
|
|
|
|
|
|
|
}
|