DotRecastNetSim/test/DotRecast.Detour.Crowd.Test/SampleAreaModifications.cs

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/*
recast4j Copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
using DotRecast.Recast;
namespace DotRecast.Detour.Crowd.Test;
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public class SampleAreaModifications
{
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public const int SAMPLE_POLYAREA_TYPE_MASK = 0x07;
public const int SAMPLE_POLYAREA_TYPE_GROUND = 0x1;
public const int SAMPLE_POLYAREA_TYPE_WATER = 0x2;
public const int SAMPLE_POLYAREA_TYPE_ROAD = 0x3;
public const int SAMPLE_POLYAREA_TYPE_DOOR = 0x4;
public const int SAMPLE_POLYAREA_TYPE_GRASS = 0x5;
public const int SAMPLE_POLYAREA_TYPE_JUMP = 0x6;
public static AreaModification SAMPLE_AREAMOD_GROUND = new AreaModification(SAMPLE_POLYAREA_TYPE_GROUND,
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SAMPLE_POLYAREA_TYPE_MASK);
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public static AreaModification SAMPLE_AREAMOD_WATER = new AreaModification(SAMPLE_POLYAREA_TYPE_WATER,
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SAMPLE_POLYAREA_TYPE_MASK);
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public static AreaModification SAMPLE_AREAMOD_ROAD = new AreaModification(SAMPLE_POLYAREA_TYPE_ROAD,
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SAMPLE_POLYAREA_TYPE_MASK);
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public static AreaModification SAMPLE_AREAMOD_GRASS = new AreaModification(SAMPLE_POLYAREA_TYPE_GRASS,
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SAMPLE_POLYAREA_TYPE_MASK);
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public static AreaModification SAMPLE_AREAMOD_DOOR = new AreaModification(SAMPLE_POLYAREA_TYPE_DOOR,
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SAMPLE_POLYAREA_TYPE_DOOR);
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public static AreaModification SAMPLE_AREAMOD_JUMP = new AreaModification(SAMPLE_POLYAREA_TYPE_JUMP,
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SAMPLE_POLYAREA_TYPE_JUMP);
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public const int SAMPLE_POLYFLAGS_WALK = 0x01; // Ability to walk (ground, grass, road)
public const int SAMPLE_POLYFLAGS_SWIM = 0x02; // Ability to swim (water).
public const int SAMPLE_POLYFLAGS_DOOR = 0x04; // Ability to move through doors.
public const int SAMPLE_POLYFLAGS_JUMP = 0x08; // Ability to jump.
public const int SAMPLE_POLYFLAGS_DISABLED = 0x10; // Disabled polygon
public const int SAMPLE_POLYFLAGS_ALL = 0xffff; // All abilities.
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}