forked from bit/DotRecastNetSim
42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
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/*
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Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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namespace DotRecast.Detour;
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/**
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* Defines a link between polygons.
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*
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* @note This structure is rarely if ever used by the end user.
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* @see MeshTile
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*/
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public class Link {
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/** Neighbour reference. (The neighbor that is linked to.) */
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public long refs;
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/** Index of the next link. */
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public int next;
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/** Index of the polygon edge that owns this link. */
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public int edge;
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/** If a boundary link, defines on which side the link is. */
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public int side;
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/** If a boundary link, defines the minimum sub-edge area. */
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public int bmin;
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/** If a boundary link, defines the maximum sub-edge area. */
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public int bmax;
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}
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