2023-03-14 08:02:43 +03:00
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/*
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recast4j copyright (c) 2021 Piotr Piastucki piotr@jtilia.org
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System;
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using DotRecast.Recast;
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2023-03-16 19:09:10 +03:00
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namespace DotRecast.Detour.Dynamic.Colliders
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{
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public class TrimeshCollider : AbstractCollider
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{
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private readonly float[] vertices;
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private readonly int[] triangles;
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2023-03-16 19:48:49 +03:00
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public TrimeshCollider(float[] vertices, int[] triangles, int area, float flagMergeThreshold) :
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base(area, flagMergeThreshold, ComputeBounds(vertices))
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{
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this.vertices = vertices;
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this.triangles = triangles;
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}
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2023-03-16 19:48:49 +03:00
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public TrimeshCollider(float[] vertices, int[] triangles, float[] bounds, int area, float flagMergeThreshold) :
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base(area, flagMergeThreshold, bounds)
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{
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this.vertices = vertices;
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this.triangles = triangles;
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}
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public static float[] ComputeBounds(float[] vertices)
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{
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float[] bounds = new float[] { vertices[0], vertices[1], vertices[2], vertices[0], vertices[1], vertices[2] };
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for (int i = 3; i < vertices.Length; i += 3)
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{
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bounds[0] = Math.Min(bounds[0], vertices[i]);
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bounds[1] = Math.Min(bounds[1], vertices[i + 1]);
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bounds[2] = Math.Min(bounds[2], vertices[i + 2]);
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bounds[3] = Math.Max(bounds[3], vertices[i]);
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bounds[4] = Math.Max(bounds[4], vertices[i + 1]);
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bounds[5] = Math.Max(bounds[5], vertices[i + 2]);
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}
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return bounds;
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}
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public override void Rasterize(Heightfield hf, Telemetry telemetry)
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{
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for (int i = 0; i < triangles.Length; i += 3)
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{
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RecastRasterization.RasterizeTriangle(hf, vertices, triangles[i], triangles[i + 1], triangles[i + 2], area,
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(int)Math.Floor(flagMergeThreshold / hf.ch), telemetry);
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}
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2023-03-14 08:02:43 +03:00
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}
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}
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2023-04-29 07:11:38 +03:00
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}
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