forked from bit/DotRecastNetSim
remove new float[16]
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5dd6f5f910
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01d7740e81
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@ -636,7 +636,7 @@ public class DebugDraw
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return _projectionMatrix;
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}
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public float[] ViewMatrix(RcVec3f cameraPos, float[] cameraEulers)
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public RcMatrix4x4f ViewMatrix(RcVec3f cameraPos, float[] cameraEulers)
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{
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var rx = RcMatrix4x4f.CreateFromRotate(cameraEulers[0], 1, 0, 0);
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var ry = RcMatrix4x4f.CreateFromRotate(cameraEulers[1], 0, 1, 0);
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@ -648,10 +648,9 @@ public class DebugDraw
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t.M42 = -cameraPos.y;
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t.M43 = -cameraPos.z;
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var mul = RcMatrix4x4f.Mul(r, t);
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mul.CopyTo(_viewMatrix);
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GetOpenGlDraw().ViewMatrix(_viewMatrix);
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GetOpenGlDraw().ViewMatrix(ref mul);
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UpdateFrustum();
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return _viewMatrix;
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return mul;
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}
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@ -29,7 +29,7 @@ public interface IOpenGLDraw
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void ProjectionMatrix(float[] projectionMatrix);
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void ViewMatrix(float[] viewMatrix);
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void ViewMatrix(ref RcMatrix4x4f viewMatrix);
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void Fog(float start, float end);
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}
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@ -22,7 +22,7 @@ public class ModernOpenGLDraw : IOpenGLDraw
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private readonly ArrayBuffer<OpenGLVertex> vertices = new();
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private readonly ArrayBuffer<int> elements = new();
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private GLCheckerTexture _texture;
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private float[] _viewMatrix;
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private float[] _viewMatrix = new float[16];
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private float[] _projectionMatrix;
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private int uniformUseTexture;
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private int uniformFog;
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@ -320,9 +320,9 @@ public class ModernOpenGLDraw : IOpenGLDraw
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_projectionMatrix = projectionMatrix;
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}
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public void ViewMatrix(float[] viewMatrix)
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public void ViewMatrix(ref RcMatrix4x4f viewMatrix)
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{
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_viewMatrix = viewMatrix;
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viewMatrix.CopyTo(_viewMatrix);
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}
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public void Fog(float start, float end)
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@ -147,10 +147,10 @@ public class RecastDemo : IRecastDemoChannel
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}
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}
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float[] modelviewMatrix = dd.ViewMatrix(cameraPos, cameraEulers);
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cameraPos.x += scrollZoom * 2.0f * modelviewMatrix[2];
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cameraPos.y += scrollZoom * 2.0f * modelviewMatrix[6];
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cameraPos.z += scrollZoom * 2.0f * modelviewMatrix[10];
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var modelviewMatrix = dd.ViewMatrix(cameraPos, cameraEulers);
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cameraPos.x += scrollZoom * 2.0f * modelviewMatrix.M13;
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cameraPos.y += scrollZoom * 2.0f * modelviewMatrix.M23;
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cameraPos.z += scrollZoom * 2.0f * modelviewMatrix.M33;
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scrollZoom = 0;
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}
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@ -172,16 +172,16 @@ public class RecastDemo : IRecastDemoChannel
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if (pan)
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{
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float[] modelviewMatrix = dd.ViewMatrix(cameraPos, cameraEulers);
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var modelviewMatrix = dd.ViewMatrix(cameraPos, cameraEulers);
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cameraPos = origCameraPos;
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cameraPos.x -= 0.1f * dx * modelviewMatrix[0];
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cameraPos.y -= 0.1f * dx * modelviewMatrix[4];
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cameraPos.z -= 0.1f * dx * modelviewMatrix[8];
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cameraPos.x -= 0.1f * dx * modelviewMatrix.M11;
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cameraPos.y -= 0.1f * dx * modelviewMatrix.M21;
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cameraPos.z -= 0.1f * dx * modelviewMatrix.M31;
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cameraPos.x += 0.1f * dy * modelviewMatrix[1];
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cameraPos.y += 0.1f * dy * modelviewMatrix[5];
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cameraPos.z += 0.1f * dy * modelviewMatrix[9];
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cameraPos.x += 0.1f * dy * modelviewMatrix.M12;
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cameraPos.y += 0.1f * dy * modelviewMatrix.M22;
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cameraPos.z += 0.1f * dy * modelviewMatrix.M32;
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if (dx * dx + dy * dy > 3 * 3)
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{
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movedDuringPan = true;
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@ -574,9 +574,7 @@ public class RecastDemo : IRecastDemoChannel
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RcVec3f bmin = bminN;
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RcVec3f bmax = bmaxN;
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camr = (float)(Math.Sqrt(
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Sqr(bmax.x - bmin.x) + Sqr(bmax.y - bmin.y) + Sqr(bmax.z - bmin.z))
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/ 2);
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camr = (float)(Math.Sqrt(Sqr(bmax.x - bmin.x) + Sqr(bmax.y - bmin.y) + Sqr(bmax.z - bmin.z)) / 2);
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cameraPos.x = (bmax.x + bmin.x) / 2 + camr;
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cameraPos.y = (bmax.y + bmin.y) / 2 + camr;
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cameraPos.z = (bmax.z + bmin.z) / 2 + camr;
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@ -610,7 +608,7 @@ public class RecastDemo : IRecastDemoChannel
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// Clear the screen
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dd.Clear();
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projectionMatrix = dd.ProjectionMatrix(50f, (float)width / (float)height, 1.0f, camr);
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modelviewMatrix = dd.ViewMatrix(cameraPos, cameraEulers);
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dd.ViewMatrix(cameraPos, cameraEulers).CopyTo(modelviewMatrix);
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dd.Fog(camr * 0.1f, camr * 1.25f);
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renderer.Render(_sample, settingsView.GetDrawMode());
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