forked from bit/DotRecastNetSim
remove Vector3f.ToArray
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f157ee53e2
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066f6b3f34
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@ -163,15 +163,6 @@ namespace DotRecast.Core
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return dest;
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}
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public static float[] vSub(float[] v1, float[] v2)
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{
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Vector3f dest = new Vector3f();
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dest[0] = v1[0] - v2[0];
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dest[1] = v1[1] - v2[1];
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dest[2] = v1[2] - v2[2];
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return dest.ToArray();
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}
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public static Vector3f vSub(Vector3f v1, Vector3f v2)
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{
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Vector3f dest = new Vector3f();
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@ -945,23 +936,6 @@ namespace DotRecast.Core
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return a[0] * b[2] - a[2] * b[0];
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}
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public static Tuple<float, float>? intersectSegSeg2D(float[] ap, float[] aq, float[] bp, float[] bq)
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{
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float[] u = vSub(aq, ap);
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float[] v = vSub(bq, bp);
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float[] w = vSub(ap, bp);
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float d = vperpXZ(u, v);
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if (Math.Abs(d) < 1e-6f)
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{
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return null;
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}
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float s = vperpXZ(v, w) / d;
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float t = vperpXZ(u, w) / d;
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return Tuple.Create(s, t);
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}
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public static Tuple<float, float>? intersectSegSeg2D(Vector3f ap, Vector3f aq, Vector3f bp, Vector3f bq)
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{
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Vector3f u = vSub(aq, ap);
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@ -88,11 +88,6 @@ namespace DotRecast.Core
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}
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}
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public float[] ToArray()
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{
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return new float[] { x, y, z };
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}
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public static bool operator ==(Vector3f left, Vector3f right)
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{
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return (left.x == right.x)
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