forked from bit/DotRecastNetSim
remote Tuple<bool, float> -> computeNavMeshHeight
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@ -7,11 +7,14 @@ namespace DotRecast.Detour.Extras.Jumplink
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{
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public abstract class AbstractGroundSampler : IGroundSampler
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{
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protected void SampleGround(JumpLinkBuilderConfig acfg, EdgeSampler es, Func<RcVec3f, float, Tuple<bool, float>> heightFunc)
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public delegate bool ComputeNavMeshHeight(RcVec3f pt, float cellSize, out float height);
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protected void SampleGround(JumpLinkBuilderConfig acfg, EdgeSampler es, ComputeNavMeshHeight heightFunc)
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{
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float cs = acfg.cellSize;
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float dist = (float)Math.Sqrt(RcVec3f.Dist2DSqr(es.start.p, es.start.q));
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int ngsamples = Math.Max(2, (int)Math.Ceiling(dist / cs));
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SampleGroundSegment(heightFunc, es.start, ngsamples);
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foreach (GroundSegment end in es.end)
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{
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@ -21,7 +24,7 @@ namespace DotRecast.Detour.Extras.Jumplink
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public abstract void Sample(JumpLinkBuilderConfig acfg, RecastBuilderResult result, EdgeSampler es);
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protected void SampleGroundSegment(Func<RcVec3f, float, Tuple<bool, float>> heightFunc, GroundSegment seg, int nsamples)
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protected void SampleGroundSegment(ComputeNavMeshHeight heightFunc, GroundSegment seg, int nsamples)
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{
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seg.gsamples = new GroundSample[nsamples];
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@ -32,12 +35,12 @@ namespace DotRecast.Detour.Extras.Jumplink
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GroundSample s = new GroundSample();
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seg.gsamples[i] = s;
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RcVec3f pt = RcVec3f.Lerp(seg.p, seg.q, u);
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Tuple<bool, float> height = heightFunc.Invoke(pt, seg.height);
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bool success = heightFunc.Invoke(pt, seg.height, out var height);
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s.p.x = pt.x;
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s.p.y = height.Item2;
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s.p.y = height;
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s.p.z = pt.z;
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if (!height.Item1)
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if (!success)
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{
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continue;
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}
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@ -12,7 +12,7 @@ namespace DotRecast.Detour.Extras.Jumplink
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public override void Sample(JumpLinkBuilderConfig acfg, RecastBuilderResult result, EdgeSampler es)
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{
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DtNavMeshQuery navMeshQuery = CreateNavMesh(result, acfg.agentRadius, acfg.agentHeight, acfg.agentClimb);
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SampleGround(acfg, es, (pt, h) => GetNavMeshHeight(navMeshQuery, pt, acfg.cellSize, h));
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SampleGround(acfg, es, (RcVec3f pt, float heightRange, out float height) => GetNavMeshHeight(navMeshQuery, pt, acfg.cellSize, heightRange, out height));
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}
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private DtNavMeshQuery CreateNavMesh(RecastBuilderResult r, float agentRadius, float agentHeight, float agentClimb)
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@ -42,12 +42,15 @@ namespace DotRecast.Detour.Extras.Jumplink
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}
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private Tuple<bool, float> GetNavMeshHeight(DtNavMeshQuery navMeshQuery, RcVec3f pt, float cs, float heightRange)
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private bool GetNavMeshHeight(DtNavMeshQuery navMeshQuery, RcVec3f pt, float cs, float heightRange, out float height)
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{
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height = default;
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RcVec3f halfExtents = new RcVec3f { x = cs, y = heightRange, z = cs };
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float maxHeight = pt.y + heightRange;
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RcAtomicBoolean found = new RcAtomicBoolean();
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RcAtomicFloat minHeight = new RcAtomicFloat(pt.y);
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navMeshQuery.QueryPolygons(pt, halfExtents, filter, new PolyQueryInvoker((tile, poly, refs) =>
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{
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var status = navMeshQuery.GetPolyHeight(refs, pt, out var h);
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@ -60,12 +63,15 @@ namespace DotRecast.Detour.Extras.Jumplink
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}
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}
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}));
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if (found.Get())
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{
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return Tuple.Create(true, minHeight.Get());
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height = minHeight.Get();
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return true;
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}
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return Tuple.Create(false, pt.y);
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height = pt.y;
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return false;
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}
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}
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}
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