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## 빌드 & 실행
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## 🔨 Build
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1. `DotRecast.Recast.Demo` uses [dotnet 8](https://dotnet.microsoft.com/) to build platform specific projects. Download it and make sure it's available on your path, or specify the path to it.
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2. Open a command prompt, point it to a directory and clone DotRecast to it: `git clone https://github.com/ikpil/DotRecast.git`
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3. Open `<DotRecastDir>\DotRecast.sln` with Visual Studio 2022 and build `DotRecast.Recast.Demo`
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1. 빌드 할 때, .NET 8 SDK 만 필요 하다
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2. `DotRecast.Recast.Demo` 를 빌드하고 실행하면 전체적인 빌드 방법을 확인할 수 있다
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## ▶️ Run
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### Windows 에서 실행할 땐
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- need to install [microsoft visual c++ redistributable package](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist)
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- 윈도우에서 실행 할 땐, 재배포 패키지가 설치 되어 있어야 한다
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- 비쥬얼 스튜디오 2022 에서 빌드 한다면, DotRecast.sln 을 열고, DotRecast.Recast.Demo 를 선택하여 실행하면 된다.
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- `DotRecast.Recast.Demo` 폴더로 이동 한 후 닷넷 커맨드로 `dotnet run` 을 수행하면 된다
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## 통합
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### 소스 코드로 통합
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It is recommended to add the source director~~~~ies `DotRecast.Core`, `DotRecast.Detour.Crowd`, `DotRecast.Detour.Dynamic`, `DotRecast.Detour.TitleCache`, `DotRecast.Detour.Extras` and `DotRecast.Recast` into your own project depending on which parts of the project you need. For example your level building tool could include `DotRecast.Core`, `DotRecast.Recast`, and `DotRecast.Detour`, and your game runtime could just include `DotRecast.Detour`.
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## 🛠️ Integration
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### Nuget을 통한 통합
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### Source Code
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- [DotRecast.Core](src/DotRecast.Core)
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- [DotRecast.Recast](src/DotRecast.Recast)
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- [DotRecast.Detour](src/DotRecast.Detour)
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- [DotRecast.Detour.TileCache](src/DotRecast.Detour.TileCache)
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- [DotRecast.Detour.Crowd](src/DotRecast.Detour.Crowd)
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- [DotRecast.Detour.Dynamic](src/DotRecast.Detour.Dynamic)
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- [DotRecast.Detour.Extras](src/DotRecast.Detour.Extras)
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- [DotRecast.Recast.Toolset](src/DotRecast.Recast.Toolset)
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- [DotRecast.Recast.Demo](src/DotRecast.Recast.Demo)
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## 유닛 테스트
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It is recommended to add the source directories
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`DotRecast.Core`,
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`DotRecast.Detour.Crowd`,
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`DotRecast.Detour.Dynamic`,
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`DotRecast.Detour.TitleCache`,
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`DotRecast.Detour.Extras` and
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`DotRecast.Recast`
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into your own project depending on which parts of the project you need.
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For example your level building tool could include `DotRecast.Core`, `DotRecast.Recast`,
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and `DotRecast.Detour`, and your game runtime could just include `DotRecast.Detour`.
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DotRecast.Recast.Demo
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### Nuget
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- [DotRecast.Core](https://www.nuget.org/packages/DotRecast.Core)
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- [DotRecast.Recast](https://www.nuget.org/packages/DotRecast.Recast)
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- [DotRecast.Detour](https://www.nuget.org/packages/DotRecast.Detour)
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- [DotRecast.Detour.TileCache](https://www.nuget.org/packages/DotRecast.Detour.TileCache)
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- [DotRecast.Detour.Crowd](https://www.nuget.org/packages/DotRecast.Detour.Crowd)
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- [DotRecast.Detour.Dynamic](https://www.nuget.org/packages/DotRecast.Detour.Dynamic)
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- [DotRecast.Detour.Extras](https://www.nuget.org/packages/DotRecast.Detour.Extras)
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- [DotRecast.Recast.Toolset](https://www.nuget.org/packages/DotRecast.Recast.Toolset)
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- [DotRecast.Recast.Demo](https://www.nuget.org/packages/DotRecast.Recast.Demo)
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## 🚦Unit Test
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- [DotRecast.Core.Test](test/DotRecast.Core.Test) : ...
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- [DotRecast.Recast.Test](test/DotRecast.Recast.Test) : ...
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- [DotRecast.Detour.Test](test/DotRecast.Detour.Test) : ...
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- [DotRecast.Detour.TileCache.Test](test/DotRecast.Detour.TileCache.Test) : ...
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- [DotRecast.Detour.Crowd.Test](test/DotRecast.Detour.Crowd.Test) : ...
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- [DotRecast.Detour.Dynamic.Test](test/DotRecast.Detour.Dynamic.Test) : ...
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- [DotRecast.Detour.Extras.Test](test/DotRecast.Detour.Extras.Test) : ...
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### Windows
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### With VS2022
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- In Visual Studio 2022 go to the test menu and press `Run All Tests`
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-
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