forked from bit/DotRecastNetSim
refactor: Math.Tan -> MatF.Tan
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@ -35,7 +35,7 @@ public static class GLU
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public static void GlhPerspectivef2(ref RcMatrix4x4f matrix, float fovyInDegrees, float aspectRatio, float znear, float zfar)
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{
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float ymax, xmax;
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ymax = (float)(znear * Math.Tan(fovyInDegrees * MathF.PI / 360.0));
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ymax = znear * MathF.Tan(fovyInDegrees * MathF.PI / 360);
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xmax = ymax * aspectRatio;
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GlhFrustumf2(ref matrix, -xmax, xmax, -ymax, ymax, znear, zfar);
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}
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