refactor: Math.Tan -> MatF.Tan

This commit is contained in:
ikpil 2023-10-25 00:17:20 +09:00
parent d99666048b
commit 182c230c10
1 changed files with 1 additions and 1 deletions

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@ -35,7 +35,7 @@ public static class GLU
public static void GlhPerspectivef2(ref RcMatrix4x4f matrix, float fovyInDegrees, float aspectRatio, float znear, float zfar) public static void GlhPerspectivef2(ref RcMatrix4x4f matrix, float fovyInDegrees, float aspectRatio, float znear, float zfar)
{ {
float ymax, xmax; float ymax, xmax;
ymax = (float)(znear * Math.Tan(fovyInDegrees * MathF.PI / 360.0)); ymax = znear * MathF.Tan(fovyInDegrees * MathF.PI / 360);
xmax = ymax * aspectRatio; xmax = ymax * aspectRatio;
GlhFrustumf2(ref matrix, -xmax, xmax, -ymax, ymax, znear, zfar); GlhFrustumf2(ref matrix, -xmax, xmax, -ymax, ymax, znear, zfar);
} }