feat - Added UI scaling feature based on monitor resolution in Demo

This commit is contained in:
ikpil 2023-12-26 20:38:06 +09:00 committed by Ikpil
parent b1db6df033
commit 19088d31f2
1 changed files with 15 additions and 8 deletions

View File

@ -59,6 +59,7 @@ public class RecastDemo : IRecastDemoChannel
private ImGuiController _imgui; private ImGuiController _imgui;
private RcCanvas _canvas; private RcCanvas _canvas;
private Vector2D<int> _resolution;
private int width = 1000; private int width = 1000;
private int height = 900; private int height = 900;
@ -250,17 +251,17 @@ public class RecastDemo : IRecastDemoChannel
private IWindow CreateWindow() private IWindow CreateWindow()
{ {
var monitor = Window.Platforms.First().GetMainMonitor(); var monitor = Window.Platforms.First().GetMainMonitor();
var resolution = monitor.VideoMode.Resolution.Value; _resolution = monitor.VideoMode.Resolution.Value;
float aspect = 16.0f / 9.0f; float aspect = 16.0f / 9.0f;
width = Math.Min(resolution.X, (int)(resolution.Y * aspect)) - 100; width = Math.Min(_resolution.X, (int)(_resolution.Y * aspect)) - 100;
height = resolution.Y - 100; height = _resolution.Y - 100;
viewport = new int[] { 0, 0, width, height }; viewport = new int[] { 0, 0, width, height };
var options = WindowOptions.Default; var options = WindowOptions.Default;
options.Title = title; options.Title = title;
options.Size = new Vector2D<int>(width, height); options.Size = new Vector2D<int>(width, height);
options.Position = new Vector2D<int>((resolution.X - width) / 2, (resolution.Y - height) / 2); options.Position = new Vector2D<int>((_resolution.X - width) / 2, (_resolution.Y - height) / 2);
options.VSync = true; options.VSync = true;
options.ShouldSwapAutomatically = false; options.ShouldSwapAutomatically = false;
options.PreferredDepthBufferBits = 24; options.PreferredDepthBufferBits = 24;
@ -364,11 +365,18 @@ public class RecastDemo : IRecastDemoChannel
dd.Init(camr); dd.Init(camr);
var scale = (float)_resolution.X / 1920;
int fontSize = Math.Max(10, (int)(16 * scale));
// for windows : Microsoft Visual C++ Redistributable Package // for windows : Microsoft Visual C++ Redistributable Package
// link - https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist // link - https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist
ImGuiFontConfig imGuiFontConfig = new(Path.Combine("resources\\fonts", "DroidSans.ttf"), 16, null); var imGuiFontConfig = new ImGuiFontConfig(Path.Combine("resources\\fonts", "DroidSans.ttf"), fontSize, null);
_imgui = new ImGuiController(_gl, window, _input, imGuiFontConfig); _imgui = new ImGuiController(_gl, window, _input, imGuiFontConfig);
ImGui.GetStyle().ScaleAllSizes(scale);
//ImGui.GetIO().FontGlobalScale = 2.0f;
DemoInputGeomProvider geom = LoadInputMesh("nav_test.obj"); DemoInputGeomProvider geom = LoadInputMesh("nav_test.obj");
_sample = new DemoSample(geom, ImmutableArray<RcBuilderResult>.Empty, null); _sample = new DemoSample(geom, ImmutableArray<RcBuilderResult>.Empty, null);
@ -400,12 +408,11 @@ public class RecastDemo : IRecastDemoChannel
var workingDirectory = Directory.GetCurrentDirectory(); var workingDirectory = Directory.GetCurrentDirectory();
Logger.Information($"Working directory - {workingDirectory}"); Logger.Information($"Working directory - {workingDirectory}");
Logger.Information($"ImGui.Net version - {ImGui.GetVersion()}"); Logger.Information($"ImGui.Net - version({ImGui.GetVersion()}) UI scale({scale}) fontSize({fontSize})");
Logger.Information($"Dotnet - {Environment.Version.ToString()} culture({currentCulture.Name})"); Logger.Information($"Dotnet - {Environment.Version.ToString()} culture({currentCulture.Name})");
Logger.Information($"OS Version - {Environment.OSVersion} {bitness}"); Logger.Information($"OS Version - {Environment.OSVersion} {bitness}");
Logger.Information($"{vendor} {rendererGl}"); Logger.Information($"{vendor} {rendererGl}");
Logger.Information($"gl version - {version}"); Logger.Information($"gl version({version}) lang version({glslString})");
Logger.Information($"gl lang version - {glslString}");
} }
private float GetKeyValue(IKeyboard keyboard, Key primaryKey, Key secondaryKey) private float GetKeyValue(IKeyboard keyboard, Key primaryKey, Key secondaryKey)