forked from bit/DotRecastNetSim
remove new int[2]
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1f80b70461
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@ -126,7 +126,7 @@ namespace DotRecast.Recast
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return (int)(n & (VERTEX_BUCKET_COUNT - 1));
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}
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private static int[] AddVertex(int x, int y, int z, int[] verts, int[] firstVert, int[] nextVert, int nv)
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private static int AddVertex(int x, int y, int z, int[] verts, int[] firstVert, int[] nextVert, ref int nv)
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{
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int bucket = ComputeVertexHash(x, 0, z);
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int i = firstVert[bucket];
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@ -135,7 +135,7 @@ namespace DotRecast.Recast
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{
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int v = i * 3;
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if (verts[v + 0] == x && (Math.Abs(verts[v + 1] - y) <= 2) && verts[v + 2] == z)
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return new int[] { i, nv };
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return i;
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i = nextVert[i]; // next
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}
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@ -149,7 +149,7 @@ namespace DotRecast.Recast
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nextVert[i] = firstVert[bucket];
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firstVert[bucket] = i;
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return new int[] { i, nv };
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return i;
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}
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public static int Prev(int i, int n)
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@ -1044,10 +1044,9 @@ namespace DotRecast.Recast
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for (int j = 0; j < cont.nverts; ++j)
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{
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int v = j * 4;
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int[] inv = AddVertex(cont.verts[v + 0], cont.verts[v + 1], cont.verts[v + 2], mesh.verts, firstVert,
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nextVert, mesh.nverts);
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indices[j] = inv[0];
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mesh.nverts = inv[1];
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indices[j] = AddVertex(cont.verts[v + 0], cont.verts[v + 1], cont.verts[v + 2],
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mesh.verts, firstVert, nextVert, ref mesh.nverts);
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if ((cont.verts[v + 3] & RC_BORDER_VERTEX) != 0)
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{
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// This vertex should be removed.
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@ -1275,11 +1274,8 @@ namespace DotRecast.Recast
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for (int j = 0; j < pmesh.nverts; ++j)
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{
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int v = j * 3;
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int[] inv = AddVertex(pmesh.verts[v + 0] + ox, pmesh.verts[v + 1], pmesh.verts[v + 2] + oz, mesh.verts,
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firstVert, nextVert, mesh.nverts);
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vremap[j] = inv[0];
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mesh.nverts = inv[1];
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vremap[j] = AddVertex(pmesh.verts[v + 0] + ox, pmesh.verts[v + 1], pmesh.verts[v + 2] + oz,
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mesh.verts, firstVert, nextVert, ref mesh.nverts);
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}
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for (int j = 0; j < pmesh.npolys; ++j)
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