forked from bit/DotRecastNetSim
RcMath VNormalize -> Vector3f.Normalize
This commit is contained in:
parent
5928befe25
commit
1e76fd0884
|
@ -304,17 +304,6 @@ namespace DotRecast.Core
|
|||
}
|
||||
}
|
||||
|
||||
public static void VNormalize(ref Vector3f v)
|
||||
{
|
||||
float d = (float)(1.0f / Math.Sqrt(Sqr(v.x) + Sqr(v.y) + Sqr(v.z)));
|
||||
if (d != 0)
|
||||
{
|
||||
v.x *= d;
|
||||
v.y *= d;
|
||||
v.z *= d;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Performs a 'sloppy' colocation check of the specified points.
|
||||
/// @param[in] p0 A point. [(x, y, z)]
|
||||
|
|
|
@ -172,5 +172,17 @@ namespace DotRecast.Core
|
|||
(v1.x * v2.y) - (v1.y * v2.x)
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Normalize()
|
||||
{
|
||||
float d = (float)(1.0f / Math.Sqrt(RcMath.Sqr(x) + RcMath.Sqr(y) + RcMath.Sqr(z)));
|
||||
if (d != 0)
|
||||
{
|
||||
x *= d;
|
||||
y *= d;
|
||||
z *= d;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -182,8 +182,7 @@ namespace DotRecast.Detour.Crowd
|
|||
dir.x = dir0.x - dir1.x * len0 * 0.5f;
|
||||
dir.y = 0;
|
||||
dir.z = dir0.z - dir1.z * len0 * 0.5f;
|
||||
|
||||
VNormalize(ref dir);
|
||||
dir.Normalize();
|
||||
}
|
||||
|
||||
return dir;
|
||||
|
@ -196,7 +195,7 @@ namespace DotRecast.Detour.Crowd
|
|||
{
|
||||
dir = corners[0].GetPos().Subtract(npos);
|
||||
dir.y = 0;
|
||||
VNormalize(ref dir);
|
||||
dir.Normalize();
|
||||
}
|
||||
|
||||
return dir;
|
||||
|
|
|
@ -128,7 +128,7 @@ namespace DotRecast.Detour.Crowd
|
|||
Vector3f orig = new Vector3f();
|
||||
Vector3f dv = new Vector3f();
|
||||
cir.dp = pb.Subtract(pa);
|
||||
VNormalize(ref cir.dp);
|
||||
cir.dp.Normalize();
|
||||
dv = cir.dvel.Subtract(dvel);
|
||||
|
||||
float a = TriArea2D(orig, cir.dp, dv);
|
||||
|
|
|
@ -18,9 +18,9 @@ namespace DotRecast.Detour.Extras.Jumplink
|
|||
{
|
||||
this.trajectory = trajectory;
|
||||
ax = edge.sq.Subtract(edge.sp);
|
||||
VNormalize(ref ax);
|
||||
ax.Normalize();
|
||||
VSet(ref az, ax.z, 0, -ax.x);
|
||||
VNormalize(ref az);
|
||||
az.Normalize();
|
||||
VSet(ref ay, 0, 1, 0);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -848,7 +848,7 @@ namespace DotRecast.Detour
|
|||
hitNormal.x = tangent.z;
|
||||
hitNormal.y = 0;
|
||||
hitNormal.z = -tangent.x;
|
||||
VNormalize(ref hitNormal);
|
||||
hitNormal.Normalize();
|
||||
}
|
||||
|
||||
return Results.Success(new FindDistanceToWallResult((float)Math.Sqrt(radiusSqr), hitPos, hitNormal));
|
||||
|
|
|
@ -2400,7 +2400,7 @@ namespace DotRecast.Detour
|
|||
hit.hitNormal.x = dz;
|
||||
hit.hitNormal.y = 0;
|
||||
hit.hitNormal.z = -dx;
|
||||
VNormalize(ref hit.hitNormal);
|
||||
hit.hitNormal.Normalize();
|
||||
return Results.Success(hit);
|
||||
}
|
||||
|
||||
|
@ -3372,7 +3372,7 @@ namespace DotRecast.Detour
|
|||
hitNormal.x = tangent.z;
|
||||
hitNormal.y = 0;
|
||||
hitNormal.z = -tangent.x;
|
||||
VNormalize(ref hitNormal);
|
||||
hitNormal.Normalize();
|
||||
}
|
||||
|
||||
return Results.Success(new FindDistanceToWallResult((float)Math.Sqrt(radiusSqr), hitPos, hitNormal));
|
||||
|
|
|
@ -314,7 +314,7 @@ public class CrowdTool : Tool
|
|||
{
|
||||
Vector3f vel = tgt.Subtract(pos);
|
||||
vel.y = 0.0f;
|
||||
VNormalize(ref vel);
|
||||
vel.Normalize();
|
||||
return VScale(vel, speed);
|
||||
}
|
||||
|
||||
|
|
|
@ -201,7 +201,7 @@ public class DynamicUpdateTool : Tool
|
|||
0.01f + (float)random.NextDouble(),
|
||||
(1f - 2 * (float)random.NextDouble())
|
||||
);
|
||||
VNormalize(ref a);
|
||||
a.Normalize();
|
||||
float len = 1f + (float)random.NextDouble() * 20f;
|
||||
a.x *= len;
|
||||
a.y *= len;
|
||||
|
@ -247,7 +247,7 @@ public class DynamicUpdateTool : Tool
|
|||
Vector3f baseCenter = Vector3f.Of(p.x, p.y + 3, p.z);
|
||||
Vector3f baseUp = Vector3f.Of(0, 1, 0);
|
||||
Vector3f forward = Vector3f.Of((1f - 2 * (float)random.NextDouble()), 0, (1f - 2 * (float)random.NextDouble()));
|
||||
VNormalize(ref forward);
|
||||
forward.Normalize();
|
||||
Vector3f side = Vector3f.Cross(forward, baseUp);
|
||||
BoxCollider @base = new BoxCollider(baseCenter, Detour.Dynamic.Colliders.BoxCollider.GetHalfEdges(baseUp, forward, baseExtent),
|
||||
SampleAreaModifications.SAMPLE_POLYAREA_TYPE_ROAD, dynaMesh.config.walkableClimb);
|
||||
|
|
|
@ -858,7 +858,7 @@ public class TestNavmeshTool : Tool
|
|||
Vector3f delta = s3.Subtract(s.vmin);
|
||||
Vector3f p0 = VMad(s.vmin, delta, 0.5f);
|
||||
Vector3f norm = Vector3f.Of(delta.z, 0, -delta.x);
|
||||
VNormalize(ref norm);
|
||||
norm.Normalize();
|
||||
Vector3f p1 = VMad(p0, norm, agentRadius * 0.5f);
|
||||
// Skip backfacing segments.
|
||||
if (wallSegments.GetSegmentRef(j) != 0)
|
||||
|
|
|
@ -155,7 +155,7 @@ public class AbstractCrowdTest
|
|||
{
|
||||
Vector3f vel = tgt.Subtract(pos);
|
||||
vel.y = 0.0f;
|
||||
VNormalize(ref vel);
|
||||
vel.Normalize();
|
||||
vel = VScale(vel, speed);
|
||||
return vel;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue