forked from bit/DotRecastNetSim
remove int[] offset = new int[] { 0, 1, 0, -1 };
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bab26f529b
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1f80b70461
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@ -30,10 +30,11 @@ namespace DotRecast.Detour.TileCache
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{
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{
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public class TileCacheBuilder
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public class TileCacheBuilder
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{
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{
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const int DT_TILECACHE_NULL_AREA = 0;
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public const int DT_TILECACHE_NULL_AREA = 0;
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const int DT_TILECACHE_WALKABLE_AREA = 63;
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public const int DT_TILECACHE_WALKABLE_AREA = 63;
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const int DT_TILECACHE_NULL_IDX = 0xffff;
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public const int DT_TILECACHE_NULL_IDX = 0xffff;
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private static readonly int[] DirOffsetX = { -1, 0, 1, 0, };
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private static readonly int[] DirOffsetY = { 0, 1, 0, -1 };
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private readonly TileCacheLayerHeaderReader reader = new TileCacheLayerHeaderReader();
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private readonly TileCacheLayerHeaderReader reader = new TileCacheLayerHeaderReader();
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@ -339,14 +340,12 @@ namespace DotRecast.Detour.TileCache
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private int GetDirOffsetX(int dir)
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private int GetDirOffsetX(int dir)
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{
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{
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int[] offset = new int[] { -1, 0, 1, 0, };
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return DirOffsetX[dir & 0x03];
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return offset[dir & 0x03];
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}
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}
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private int GetDirOffsetY(int dir)
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private int GetDirOffsetY(int dir)
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{
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{
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int[] offset = new int[] { 0, 1, 0, -1 };
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return DirOffsetY[dir & 0x03];
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return offset[dir & 0x03];
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}
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}
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private void WalkContour(TileCacheLayer layer, int x, int y, TempContour cont)
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private void WalkContour(TileCacheLayer layer, int x, int y, TempContour cont)
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@ -29,22 +29,20 @@ namespace DotRecast.Recast
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private static readonly int[] DirForOffset = { 3, 0, -1, 2, 1 };
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private static readonly int[] DirForOffset = { 3, 0, -1, 2, 1 };
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/// Sets the neighbor connection data for the specified direction.
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/// Sets the neighbor connection data for the specified direction.
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/// @param[in] s The span to update.
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/// @param[in] span The span to update.
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/// @param[in] dir The direction to set. [Limits: 0 <= value < 4]
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/// @param[in] direction The direction to set. [Limits: 0 <= value < 4]
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/// @param[in] i The index of the neighbor span.
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/// @param[in] neighborIndex The index of the neighbor span.
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public static void SetCon(CompactSpan s, int dir, int i)
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public static void SetCon(CompactSpan span, int direction, int neighborIndex)
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{
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{
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int shift = dir * 6;
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int shift = direction * 6;
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int con = s.con;
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int con = span.con;
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s.con = (con & ~(0x3f << shift)) | ((i & 0x3f) << shift);
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span.con = (con & ~(0x3f << shift)) | ((neighborIndex & 0x3f) << shift);
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}
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}
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/// Gets neighbor connection data for the specified direction.
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/// Gets neighbor connection data for the specified direction.
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/// @param[in] s The span to check.
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/// @param[in] span The span to check.
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/// @param[in] dir The direction to check. [Limits: 0 <= value < 4]
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/// @param[in] direction The direction to check. [Limits: 0 <= value < 4]
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/// @return The neighbor connection data for the specified direction,
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/// @return The neighbor connection data for the specified direction, or #RC_NOT_CONNECTED if there is no connection.
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/// or #RC_NOT_CONNECTED if there is no connection.
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///
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public static int GetCon(CompactSpan s, int dir)
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public static int GetCon(CompactSpan s, int dir)
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{
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{
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int shift = dir * 6;
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int shift = dir * 6;
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@ -52,26 +50,25 @@ namespace DotRecast.Recast
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}
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}
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/// Gets the standard width (x-axis) offset for the specified direction.
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/// Gets the standard width (x-axis) offset for the specified direction.
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/// @param[in] dir The direction. [Limits: 0 <= value < 4]
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/// @param[in] direction The direction. [Limits: 0 <= value < 4]
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/// @return The width offset to apply to the current cell position to move
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/// @return The width offset to apply to the current cell position to move in the direction.
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/// in the direction.
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public static int GetDirOffsetX(int dir)
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public static int GetDirOffsetX(int dir)
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{
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{
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return DirOffsetX[dir & 0x03];
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return DirOffsetX[dir & 0x03];
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}
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}
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// TODO (graham): Rename this to rcGetDirOffsetZ
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/// Gets the standard height (z-axis) offset for the specified direction.
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/// Gets the standard height (z-axis) offset for the specified direction.
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/// @param[in] dir The direction. [Limits: 0 <= value < 4]
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/// @param[in] direction The direction. [Limits: 0 <= value < 4]
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/// @return The height offset to apply to the current cell position to move
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/// @return The height offset to apply to the current cell position to move in the direction.
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/// in the direction.
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public static int GetDirOffsetY(int dir)
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public static int GetDirOffsetY(int dir)
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{
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{
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return DirOffsetY[dir & 0x03];
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return DirOffsetY[dir & 0x03];
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}
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}
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/// Gets the direction for the specified offset. One of x and y should be 0.
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/// Gets the direction for the specified offset. One of x and y should be 0.
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/// @param[in] x The x offset. [Limits: -1 <= value <= 1]
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/// @param[in] offsetX The x offset. [Limits: -1 <= value <= 1]
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/// @param[in] y The y offset. [Limits: -1 <= value <= 1]
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/// @param[in] offsetZ The z offset. [Limits: -1 <= value <= 1]
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/// @return The direction that represents the offset.
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/// @return The direction that represents the offset.
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public static int GetDirForOffset(int x, int y)
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public static int GetDirForOffset(int x, int y)
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{
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{
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