forked from bit/DotRecastNetSim
move enum
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@ -26,30 +26,6 @@ namespace DotRecast.Detour.Crowd
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{
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{
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using static DotRecast.Core.RecastMath;
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using static DotRecast.Core.RecastMath;
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/// The type of navigation mesh polygon the agent is currently traversing.
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/// @ingroup crowd
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public enum CrowdAgentState
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{
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DT_CROWDAGENT_STATE_INVALID,
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/// < The agent is not in a valid state.
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DT_CROWDAGENT_STATE_WALKING,
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/// < The agent is traversing a normal navigation mesh polygon.
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DT_CROWDAGENT_STATE_OFFMESH, /// < The agent is traversing an off-mesh connection.
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};
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public enum MoveRequestState
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{
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DT_CROWDAGENT_TARGET_NONE,
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DT_CROWDAGENT_TARGET_FAILED,
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DT_CROWDAGENT_TARGET_VALID,
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DT_CROWDAGENT_TARGET_REQUESTING,
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DT_CROWDAGENT_TARGET_WAITING_FOR_QUEUE,
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DT_CROWDAGENT_TARGET_WAITING_FOR_PATH,
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DT_CROWDAGENT_TARGET_VELOCITY,
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};
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/// Represents an agent managed by a #dtCrowd object.
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/// Represents an agent managed by a #dtCrowd object.
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/// @ingroup crowd
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/// @ingroup crowd
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public class CrowdAgent
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public class CrowdAgent
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@ -0,0 +1,15 @@
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namespace DotRecast.Detour.Crowd
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{
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/// The type of navigation mesh polygon the agent is currently traversing.
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/// @ingroup crowd
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public enum CrowdAgentState
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{
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DT_CROWDAGENT_STATE_INVALID,
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/// < The agent is not in a valid state.
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DT_CROWDAGENT_STATE_WALKING,
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/// < The agent is traversing a normal navigation mesh polygon.
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DT_CROWDAGENT_STATE_OFFMESH, /// < The agent is traversing an off-mesh connection.
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};
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}
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@ -0,0 +1,13 @@
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namespace DotRecast.Detour.Crowd
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{
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public enum MoveRequestState
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{
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DT_CROWDAGENT_TARGET_NONE,
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DT_CROWDAGENT_TARGET_FAILED,
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DT_CROWDAGENT_TARGET_VALID,
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DT_CROWDAGENT_TARGET_REQUESTING,
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DT_CROWDAGENT_TARGET_WAITING_FOR_QUEUE,
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DT_CROWDAGENT_TARGET_WAITING_FOR_PATH,
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DT_CROWDAGENT_TARGET_VELOCITY,
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};
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}
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@ -18,7 +18,7 @@ freely, subject to the following restrictions:
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namespace DotRecast.Detour.Extras
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namespace DotRecast.Detour.Extras
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{
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{
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public class PolyUtils
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public static class PolyUtils
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{
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{
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/**
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/**
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* Find edge shared by 2 polygons within the same tile
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* Find edge shared by 2 polygons within the same tile
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@ -0,0 +1,13 @@
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namespace DotRecast.Recast.Demo.Tools;
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public enum ColliderShape
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{
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SPHERE,
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CAPSULE,
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BOX,
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CYLINDER,
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COMPOSITE,
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CONVEX,
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TRIMESH_BRIDGE,
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TRIMESH_HOUSE
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}
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@ -16,7 +16,7 @@ public class ConsoleTextWriterHook : TextWriter
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public override void Write(char[] buffer, int index, int count)
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public override void Write(char[] buffer, int index, int count)
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{
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{
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var s = new String(new Span<char>(buffer, index, count));
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var s = new string(new Span<char>(buffer, index, count));
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_event?.Invoke(s);
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_event?.Invoke(s);
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}
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}
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}
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}
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@ -44,38 +44,6 @@ using static DotRecast.Core.RecastMath;
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namespace DotRecast.Recast.Demo.Tools;
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namespace DotRecast.Recast.Demo.Tools;
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public class DynamicUpdateToolMode
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{
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public static readonly DynamicUpdateToolMode BUILD = new(0, "Build");
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public static readonly DynamicUpdateToolMode COLLIDERS = new(1, "Colliders");
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public static readonly DynamicUpdateToolMode RAYCAST = new(2, "Raycast");
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public static readonly ImmutableArray<DynamicUpdateToolMode> Values = ImmutableArray.Create(
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BUILD, COLLIDERS, RAYCAST
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);
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public int Idx { get; }
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public string Label { get; }
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private DynamicUpdateToolMode(int idx, string label)
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{
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Idx = idx;
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Label = label;
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}
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}
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public enum ColliderShape
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{
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SPHERE,
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CAPSULE,
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BOX,
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CYLINDER,
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COMPOSITE,
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CONVEX,
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TRIMESH_BRIDGE,
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TRIMESH_HOUSE
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}
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public class DynamicUpdateTool : Tool
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public class DynamicUpdateTool : Tool
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{
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{
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private Sample sample;
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private Sample sample;
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@ -0,0 +1,23 @@
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using System.Collections.Immutable;
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namespace DotRecast.Recast.Demo.Tools;
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public class DynamicUpdateToolMode
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{
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public static readonly DynamicUpdateToolMode BUILD = new(0, "Build");
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public static readonly DynamicUpdateToolMode COLLIDERS = new(1, "Colliders");
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public static readonly DynamicUpdateToolMode RAYCAST = new(2, "Raycast");
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public static readonly ImmutableArray<DynamicUpdateToolMode> Values = ImmutableArray.Create(
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BUILD, COLLIDERS, RAYCAST
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);
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public int Idx { get; }
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public string Label { get; }
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private DynamicUpdateToolMode(int idx, string label)
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{
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Idx = idx;
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Label = label;
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}
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}
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