forked from bit/DotRecastNetSim
refactor: revert this part due to a mix of C# and C++ style in array and interface usage
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@ -36,7 +36,7 @@ namespace DotRecast.Recast
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/// @param[in] span The span to update.
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/// @param[in] direction The direction to set. [Limits: 0 <= value < 4]
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/// @param[in] neighborIndex The index of the neighbor span.
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public static void SetCon(ref RcCompactSpan span, int direction, int neighborIndex)
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public static void SetCon(RcCompactSpan span, int direction, int neighborIndex)
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{
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int shift = direction * 6;
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int con = span.con;
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@ -21,7 +21,7 @@ freely, subject to the following restrictions:
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namespace DotRecast.Recast
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{
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/** Represents a span of unobstructed space within a compact heightfield. */
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public struct RcCompactSpan
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public class RcCompactSpan
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{
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/** The lower extent of the span. (Measured from the heightfield's base.) */
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public int y;
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@ -115,11 +115,11 @@ namespace DotRecast.Recast
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RcCompactCell c = chf.cells[x + y * w];
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for (int i = c.index, ni = c.index + c.count; i < ni; ++i)
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{
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ref RcCompactSpan s = ref chf.spans[i];
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RcCompactSpan s = chf.spans[i];
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for (int dir = 0; dir < 4; ++dir)
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{
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SetCon(ref s, dir, RC_NOT_CONNECTED);
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SetCon(s, dir, RC_NOT_CONNECTED);
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int nx = x + GetDirOffsetX(dir);
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int ny = y + GetDirOffsetY(dir);
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// First check that the neighbour cell is in bounds.
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@ -131,7 +131,7 @@ namespace DotRecast.Recast
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RcCompactCell nc = chf.cells[nx + ny * w];
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for (int k = nc.index, nk = nc.index + nc.count; k < nk; ++k)
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{
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ref RcCompactSpan ns = ref chf.spans[k];
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RcCompactSpan ns = chf.spans[k];
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int bot = Math.Max(s.y, ns.y);
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int top = Math.Min(s.y + s.h, ns.y + ns.h);
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@ -147,7 +147,7 @@ namespace DotRecast.Recast
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continue;
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}
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SetCon(ref s, dir, lidx);
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SetCon(s, dir, lidx);
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break;
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}
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}
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@ -30,6 +30,10 @@ namespace DotRecast.Recast
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public static class RcLayers
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{
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const int RC_MAX_LAYERS = RcConstants.RC_NOT_CONNECTED;
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const int RC_MAX_NEIS = 16;
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private static void AddUnique(List<int> a, int v)
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{
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if (!a.Contains(v))
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@ -59,6 +63,10 @@ namespace DotRecast.Recast
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Array.Fill(srcReg, 0xFF);
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int nsweeps = chf.width; // Math.Max(chf.width, chf.height);
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RcSweepSpan[] sweeps = new RcSweepSpan[nsweeps];
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for (int i = 0; i < sweeps.Length; i++)
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{
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sweeps[i] = new RcSweepSpan();
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}
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// Partition walkable area into monotone regions.
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int[] prevCount = new int[256];
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@ -297,7 +305,7 @@ namespace DotRecast.Recast
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int newId = ri.layerId;
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while (true)
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for (;;)
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{
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int oldId = 0xff;
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@ -1,6 +1,6 @@
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namespace DotRecast.Recast
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namespace DotRecast.Recast
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{
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public struct RcSweepSpan
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public class RcSweepSpan
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{
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public int rid; // row id
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public int id; // region id
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