forked from bit/DotRecastNetSim
add SegmentVert
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@ -880,6 +880,34 @@ namespace DotRecast.Core
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result.intersects = true;
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return result;
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}
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public static Tuple<float, float> distancePtSegSqr2D(Vector3f pt, SegmentVert verts, int p, int q)
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{
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float pqx = verts[q + 0] - verts[p + 0];
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float pqz = verts[q + 2] - verts[p + 2];
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float dx = pt[0] - verts[p + 0];
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float dz = pt[2] - verts[p + 2];
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float d = pqx * pqx + pqz * pqz;
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float t = pqx * dx + pqz * dz;
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if (d > 0)
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{
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t /= d;
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}
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if (t < 0)
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{
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t = 0;
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}
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else if (t > 1)
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{
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t = 1;
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}
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dx = verts[p + 0] + t * pqx - pt[0];
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dz = verts[p + 2] + t * pqz - pt[2];
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return Tuple.Create(dx * dx + dz * dz, t);
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}
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public static Tuple<float, float> distancePtSegSqr2D(Vector3f pt, float[] verts, int p, int q)
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{
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@ -0,0 +1,29 @@
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using System;
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namespace DotRecast.Core
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{
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public struct SegmentVert
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{
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public Vector3f vmin;
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public Vector3f vmax;
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public float this[int index]
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{
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get => GetElement(index);
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}
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public float GetElement(int index)
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{
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switch (index)
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{
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case 0: return vmin.x;
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case 1: return vmin.y;
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case 2: return vmin.z;
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case 3: return vmax.x;
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case 4: return vmax.y;
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case 5: return vmax.z;
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default: throw new IndexOutOfRangeException($"{index}");
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}
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}
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}
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}
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@ -55,16 +55,12 @@ namespace DotRecast.Detour.Crowd
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m_segs.Clear();
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}
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protected void addSegment(float dist, float[] s)
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protected void addSegment(float dist, SegmentVert s)
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{
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// Insert neighbour based on the distance.
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Segment seg = new Segment();
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seg.s[0].x = s[0];
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seg.s[0].y = s[1];
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seg.s[0].z = s[2];
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seg.s[1].x = s[3];
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seg.s[1].y = s[4];
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seg.s[1].z = s[5];
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seg.s[0] = s.vmin;
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seg.s[1] = s.vmax;
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//Array.Copy(s, seg.s, 6);
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seg.d = dist;
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if (0 == m_segs.Count)
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@ -126,7 +122,7 @@ namespace DotRecast.Detour.Crowd
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GetPolyWallSegmentsResult gpws = result.result;
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for (int k = 0; k < gpws.getSegmentRefs().Count; ++k)
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{
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float[] s = gpws.getSegmentVerts()[k];
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SegmentVert s = gpws.getSegmentVerts()[k];
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// Skip too distant segments.
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Tuple<float, float> distseg = distancePtSegSqr2D(pos, s, 0, 3);
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if (distseg.Item1 > sqr(collisionQueryRange))
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@ -19,21 +19,22 @@ freely, subject to the following restrictions:
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*/
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using System.Collections.Generic;
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using DotRecast.Core;
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namespace DotRecast.Detour
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{
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public class GetPolyWallSegmentsResult
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{
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private readonly List<float[]> segmentVerts;
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private readonly List<SegmentVert> segmentVerts;
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private readonly List<long> segmentRefs;
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public GetPolyWallSegmentsResult(List<float[]> segmentVerts, List<long> segmentRefs)
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public GetPolyWallSegmentsResult(List<SegmentVert> segmentVerts, List<long> segmentRefs)
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{
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this.segmentVerts = segmentVerts;
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this.segmentRefs = segmentRefs;
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}
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public List<float[]> getSegmentVerts()
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public List<SegmentVert> getSegmentVerts()
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{
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return segmentVerts;
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}
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@ -3096,7 +3096,7 @@ namespace DotRecast.Detour
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Poly poly = tileAndPoly.result.Item2;
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List<long> segmentRefs = new List<long>();
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List<float[]> segmentVerts = new List<float[]>();
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List<SegmentVert> segmentVerts = new List<SegmentVert>();
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List<SegInterval> ints = new List<SegInterval>(16);
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for (int i = 0, j = poly.vertCount - 1; i < poly.vertCount; j = i++)
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@ -3146,9 +3146,11 @@ namespace DotRecast.Detour
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int ivj = poly.verts[j] * 3;
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int ivi = poly.verts[i] * 3;
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float[] seg = new float[6];
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Array.Copy(tile.data.verts, ivj, seg, 0, 3);
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Array.Copy(tile.data.verts, ivi, seg, 3, 3);
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var seg = new SegmentVert();
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vCopy(ref seg.vmin, tile.data.verts, ivj);
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vCopy(ref seg.vmax, tile.data.verts, ivi);
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// Array.Copy(tile.data.verts, ivj, seg, 0, 3);
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// Array.Copy(tile.data.verts, ivi, seg, 3, 3);
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segmentVerts.Add(seg);
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segmentRefs.Add(neiRef);
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continue;
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@ -3168,15 +3170,9 @@ namespace DotRecast.Detour
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{
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float tmin = ints[k].tmin / 255.0f;
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float tmax = ints[k].tmax / 255.0f;
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float[] seg = new float[6];
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var vmin = vLerp(tile.data.verts, vj, vi, tmin);
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var vmax = vLerp(tile.data.verts, vj, vi, tmax);
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seg[0] = vmin[0];
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seg[1] = vmin[1];
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seg[2] = vmin[2];
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seg[3] = vmax[0];
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seg[4] = vmax[1];
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seg[5] = vmax[2];
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var seg = new SegmentVert();
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seg.vmin = vLerp(tile.data.verts, vj, vi, tmin);
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seg.vmax = vLerp(tile.data.verts, vj, vi, tmax);
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segmentVerts.Add(seg);
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segmentRefs.Add(ints[k].refs);
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}
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@ -3188,15 +3184,9 @@ namespace DotRecast.Detour
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{
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float tmin = imin / 255.0f;
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float tmax = imax / 255.0f;
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float[] seg = new float[6];
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var vmin = vLerp(tile.data.verts, vj, vi, tmin);
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var vmax = vLerp(tile.data.verts, vj, vi, tmax);
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seg[0] = vmin[0];
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seg[1] = vmin[1];
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seg[2] = vmin[2];
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seg[3] = vmax[0];
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seg[4] = vmax[1];
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seg[5] = vmax[2];
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var seg = new SegmentVert();
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seg.vmin = vLerp(tile.data.verts, vj, vi, tmin);
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seg.vmax = vLerp(tile.data.verts, vj, vi, tmax);
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segmentVerts.Add(seg);
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segmentRefs.Add(0L);
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}
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@ -845,7 +845,7 @@ public class TestNavmeshTool : Tool
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GetPolyWallSegmentsResult wallSegments = result.result;
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for (int j = 0; j < wallSegments.getSegmentVerts().Count; ++j)
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{
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float[] s = wallSegments.getSegmentVerts()[j];
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SegmentVert s = wallSegments.getSegmentVerts()[j];
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Vector3f s3 = Vector3f.Of(s[3], s[4], s[5]);
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// Skip too distant segments.
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Tuple<float, float> distSqr = distancePtSegSqr2D(m_spos, s, 0, 3);
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@ -854,8 +854,8 @@ public class TestNavmeshTool : Tool
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continue;
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}
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Vector3f delta = vSub(s3, s);
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Vector3f p0 = vMad(s, delta, 0.5f);
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Vector3f delta = vSub(s3, s.vmin);
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Vector3f p0 = vMad(s.vmin, delta, 0.5f);
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Vector3f norm = Vector3f.Of(delta[2], 0, -delta[0]);
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vNormalize(ref norm);
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Vector3f p1 = vMad(p0, norm, agentRadius * 0.5f);
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@ -869,7 +869,7 @@ public class TestNavmeshTool : Tool
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else
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{
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int col = duRGBA(192, 32, 16, 192);
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if (triArea2D(m_spos, s, s3) < 0.0f)
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if (triArea2D(m_spos, s.vmin, s3) < 0.0f)
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{
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col = duRGBA(96, 32, 16, 192);
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}
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