This commit is contained in:
ikpil 2023-03-29 01:52:26 +09:00
parent 5f6a1ac070
commit 254ec50436
57 changed files with 715 additions and 449 deletions

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@ -19,6 +19,7 @@ freely, subject to the following restrictions:
*/ */
using System; using System;
using System.Numerics;
namespace DotRecast.Core namespace DotRecast.Core
{ {
@ -108,6 +109,16 @@ namespace DotRecast.Core
return dest.ToArray(); return dest.ToArray();
} }
public static Vector3f vMad(Vector3f v1, Vector3f v2, float s)
{
Vector3f dest = new Vector3f();
dest[0] = v1[0] + v2[0] * s;
dest[1] = v1[1] + v2[1] * s;
dest[2] = v1[2] + v2[2] * s;
return dest;
}
/// Performs a linear interpolation between two vectors. (@p v1 toward @p /// Performs a linear interpolation between two vectors. (@p v1 toward @p
/// v2) /// v2)
/// @param[out] dest The result vector. [(x, y, x)] /// @param[out] dest The result vector. [(x, y, x)]
@ -132,13 +143,23 @@ namespace DotRecast.Core
return dest.ToArray(); return dest.ToArray();
} }
public static float[] vSub(VectorPtr v1, VectorPtr v2) public static Vector3f vLerp(Vector3f v1, Vector3f v2, float t)
{
Vector3f dest = new Vector3f();
dest[0] = v1[0] + (v2[0] - v1[0]) * t;
dest[1] = v1[1] + (v2[1] - v1[1]) * t;
dest[2] = v1[2] + (v2[2] - v1[2]) * t;
return dest;
}
public static Vector3f vSub(VectorPtr v1, VectorPtr v2)
{ {
Vector3f dest = new Vector3f(); Vector3f dest = new Vector3f();
dest[0] = v1.get(0) - v2.get(0); dest[0] = v1.get(0) - v2.get(0);
dest[1] = v1.get(1) - v2.get(1); dest[1] = v1.get(1) - v2.get(1);
dest[2] = v1.get(2) - v2.get(2); dest[2] = v1.get(2) - v2.get(2);
return dest.ToArray(); return dest;
} }
public static float[] vSub(float[] v1, float[] v2) public static float[] vSub(float[] v1, float[] v2)
@ -150,15 +171,35 @@ namespace DotRecast.Core
return dest.ToArray(); return dest.ToArray();
} }
public static float[] vSub(Vector3f v1, Vector3f v2) public static Vector3f vSub(Vector3f v1, Vector3f v2)
{ {
Vector3f dest = new Vector3f(); Vector3f dest = new Vector3f();
dest[0] = v1[0] - v2[0]; dest[0] = v1[0] - v2[0];
dest[1] = v1[1] - v2[1]; dest[1] = v1[1] - v2[1];
dest[2] = v1[2] - v2[2]; dest[2] = v1[2] - v2[2];
return dest.ToArray(); return dest;
} }
public static Vector3f vSub(Vector3f v1, VectorPtr v2)
{
Vector3f dest = new Vector3f();
dest[0] = v1[0] - v2.get(0);
dest[1] = v1[1] - v2.get(1);
dest[2] = v1[2] - v2.get(2);
return dest;
}
public static Vector3f vSub(Vector3f v1, float[] v2)
{
Vector3f dest = new Vector3f();
dest[0] = v1[0] - v2[0];
dest[1] = v1[1] - v2[1];
dest[2] = v1[2] - v2[2];
return dest;
}
public static float[] vAdd(float[] v1, float[] v2) public static float[] vAdd(float[] v1, float[] v2)
{ {
@ -169,6 +210,16 @@ namespace DotRecast.Core
return dest.ToArray(); return dest.ToArray();
} }
public static Vector3f vAdd(Vector3f v1, Vector3f v2)
{
Vector3f dest = new Vector3f();
dest[0] = v1[0] + v2[0];
dest[1] = v1[1] + v2[1];
dest[2] = v1[2] + v2[2];
return dest;
}
public static float[] vCopy(float[] @in) public static float[] vCopy(float[] @in)
{ {
float[] @out = new float[3]; float[] @out = new float[3];
@ -300,6 +351,15 @@ namespace DotRecast.Core
return dx * dx + dy * dy + dz * dz; return dx * dx + dy * dy + dz * dz;
} }
public static float vDistSqr(Vector3f v1, float[] v2)
{
float dx = v2[0] - v1[0];
float dy = v2[1] - v1[1];
float dz = v2[2] - v1[2];
return dx * dx + dy * dy + dz * dz;
}
public static float vDistSqr(Vector3f v1, Vector3f v2) public static float vDistSqr(Vector3f v1, Vector3f v2)
{ {
float dx = v2[0] - v1[0]; float dx = v2[0] - v1[0];
@ -317,11 +377,23 @@ namespace DotRecast.Core
return v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; return v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
} }
public static float vLenSqr(Vector3f v)
{
return v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
}
public static float vLen(float[] v) public static float vLen(float[] v)
{ {
return (float)Math.Sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); return (float)Math.Sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
} }
public static float vLen(Vector3f v)
{
return (float)Math.Sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
}
public static float vDist(float[] v1, float[] verts, int i) public static float vDist(float[] v1, float[] verts, int i)
{ {
float dx = verts[i] - v1[0]; float dx = verts[i] - v1[0];
@ -345,6 +417,14 @@ namespace DotRecast.Core
return (float)Math.Sqrt(dx * dx + dz * dz); return (float)Math.Sqrt(dx * dx + dz * dz);
} }
public static float vDist2D(Vector3f v1, Vector3f v2)
{
float dx = v2[0] - v1[0];
float dz = v2[2] - v1[2];
return (float)Math.Sqrt(dx * dx + dz * dz);
}
public static float vDist2DSqr(float[] v1, float[] v2) public static float vDist2DSqr(float[] v1, float[] v2)
{ {
float dx = v2[0] - v1[0]; float dx = v2[0] - v1[0];
@ -352,7 +432,15 @@ namespace DotRecast.Core
return dx * dx + dz * dz; return dx * dx + dz * dz;
} }
public static float vDist2DSqr(float[] p, float[] verts, int i) public static float vDist2DSqr(Vector3f v1, Vector3f v2)
{
float dx = v2[0] - v1[0];
float dz = v2[2] - v1[2];
return dx * dx + dz * dz;
}
public static float vDist2DSqr(Vector3f p, float[] verts, int i)
{ {
float dx = verts[i] - p[0]; float dx = verts[i] - p[0];
float dz = verts[i + 2] - p[2]; float dz = verts[i + 2] - p[2];
@ -396,12 +484,25 @@ namespace DotRecast.Core
return vEqual(p0, p1, EQUAL_THRESHOLD); return vEqual(p0, p1, EQUAL_THRESHOLD);
} }
public static bool vEqual(Vector3f p0, Vector3f p1)
{
return vEqual(p0, p1, EQUAL_THRESHOLD);
}
public static bool vEqual(float[] p0, float[] p1, float thresholdSqr) public static bool vEqual(float[] p0, float[] p1, float thresholdSqr)
{ {
float d = vDistSqr(p0, p1); float d = vDistSqr(p0, p1);
return d < thresholdSqr; return d < thresholdSqr;
} }
public static bool vEqual(Vector3f p0, Vector3f p1, float thresholdSqr)
{
float d = vDistSqr(p0, p1);
return d < thresholdSqr;
}
/// Derives the dot product of two vectors on the xz-plane. (@p u . @p v) /// Derives the dot product of two vectors on the xz-plane. (@p u . @p v)
/// @param[in] u A vector [(x, y, z)] /// @param[in] u A vector [(x, y, z)]
/// @param[in] v A vector [(x, y, z)] /// @param[in] v A vector [(x, y, z)]
@ -414,6 +515,12 @@ namespace DotRecast.Core
return u[0] * v[0] + u[2] * v[2]; return u[0] * v[0] + u[2] * v[2];
} }
public static float vDot2D(Vector3f u, Vector3f v)
{
return u[0] * v[0] + u[2] * v[2];
}
public static float vDot2D(float[] u, float[] v, int vi) public static float vDot2D(float[] u, float[] v, int vi)
{ {
return u[0] * v[vi] + u[2] * v[vi + 2]; return u[0] * v[vi] + u[2] * v[vi + 2];
@ -431,6 +538,12 @@ namespace DotRecast.Core
return u[2] * v[0] - u[0] * v[2]; return u[2] * v[0] - u[0] * v[2];
} }
public static float vPerp2D(Vector3f u, Vector3f v)
{
return u[2] * v[0] - u[0] * v[2];
}
/// @} /// @}
/// @name Computational geometry helper functions. /// @name Computational geometry helper functions.
/// @{ /// @{
@ -500,7 +613,16 @@ namespace DotRecast.Core
return overlap; return overlap;
} }
public static Tuple<float, float> distancePtSegSqr2D(float[] pt, float[] p, float[] q) public static bool overlapBounds(Vector3f amin, Vector3f amax, Vector3f bmin, Vector3f bmax)
{
bool overlap = true;
overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
return overlap;
}
public static Tuple<float, float> distancePtSegSqr2D(Vector3f pt, Vector3f p, Vector3f q)
{ {
float pqx = q[0] - p[0]; float pqx = q[0] - p[0];
float pqz = q[2] - p[2]; float pqz = q[2] - p[2];
@ -527,11 +649,11 @@ namespace DotRecast.Core
return Tuple.Create(dx * dx + dz * dz, t); return Tuple.Create(dx * dx + dz * dz, t);
} }
public static float? closestHeightPointTriangle(float[] p, float[] a, float[] b, float[] c) public static float? closestHeightPointTriangle(Vector3f p, Vector3f a, Vector3f b, Vector3f c)
{ {
float[] v0 = vSub(c, a); Vector3f v0 = vSub(c, a);
float[] v1 = vSub(b, a); Vector3f v1 = vSub(b, a);
float[] v2 = vSub(p, a); Vector3f v2 = vSub(p, a);
// Compute scaled barycentric coordinates // Compute scaled barycentric coordinates
float denom = v0[0] * v1[2] - v0[2] * v1[0]; float denom = v0[0] * v1[2] - v0[2] * v1[0];
@ -563,7 +685,7 @@ namespace DotRecast.Core
/// @par /// @par
/// ///
/// All points are projected onto the xz-plane, so the y-values are ignored. /// All points are projected onto the xz-plane, so the y-values are ignored.
public static bool pointInPolygon(float[] pt, float[] verts, int nverts) public static bool pointInPolygon(Vector3f pt, float[] verts, int nverts)
{ {
// TODO: Replace pnpoly with triArea2D tests? // TODO: Replace pnpoly with triArea2D tests?
int i, j; int i, j;
@ -582,7 +704,7 @@ namespace DotRecast.Core
return c; return c;
} }
public static bool distancePtPolyEdgesSqr(float[] pt, float[] verts, int nverts, float[] ed, float[] et) public static bool distancePtPolyEdgesSqr(Vector3f pt, float[] verts, int nverts, float[] ed, float[] et)
{ {
// TODO: Replace pnpoly with triArea2D tests? // TODO: Replace pnpoly with triArea2D tests?
int i, j; int i, j;
@ -668,7 +790,7 @@ namespace DotRecast.Core
// Returns a random point in a convex polygon. // Returns a random point in a convex polygon.
// Adapted from Graphics Gems article. // Adapted from Graphics Gems article.
public static float[] randomPointInConvexPoly(float[] pts, int npts, float[] areas, float s, float t) public static Vector3f randomPointInConvexPoly(float[] pts, int npts, float[] areas, float s, float t)
{ {
// Calc triangle araes // Calc triangle araes
float areasum = 0.0f; float areasum = 0.0f;
@ -705,11 +827,11 @@ namespace DotRecast.Core
int pb = (tri - 1) * 3; int pb = (tri - 1) * 3;
int pc = tri * 3; int pc = tri * 3;
return new float[] return new Vector3f()
{ {
a * pts[pa] + b * pts[pb] + c * pts[pc], x = a * pts[pa] + b * pts[pb] + c * pts[pc],
a * pts[pa + 1] + b * pts[pb + 1] + c * pts[pc + 1], y = a * pts[pa + 1] + b * pts[pb + 1] + c * pts[pc + 1],
a * pts[pa + 2] + b * pts[pb + 2] + c * pts[pc + 2] z = a * pts[pa + 2] + b * pts[pb + 2] + c * pts[pc + 2]
}; };
} }
@ -753,18 +875,18 @@ namespace DotRecast.Core
public int segMax = -1; public int segMax = -1;
} }
public static IntersectResult intersectSegmentPoly2D(float[] p0, float[] p1, float[] verts, int nverts) public static IntersectResult intersectSegmentPoly2D(Vector3f p0, Vector3f p1, float[] verts, int nverts)
{ {
IntersectResult result = new IntersectResult(); IntersectResult result = new IntersectResult();
float EPS = 0.000001f; float EPS = 0.000001f;
float[] dir = vSub(p1, p0); var dir = vSub(p1, p0);
VectorPtr p0v = new VectorPtr(p0); var p0v = p0;
for (int i = 0, j = nverts - 1; i < nverts; j = i++) for (int i = 0, j = nverts - 1; i < nverts; j = i++)
{ {
VectorPtr vpj = new VectorPtr(verts, j * 3); VectorPtr vpj = new VectorPtr(verts, j * 3);
float[] edge = vSub(new VectorPtr(verts, i * 3), vpj); var edge = vSub(new VectorPtr(verts, i * 3), vpj);
float[] diff = vSub(p0v, vpj); var diff = vSub(p0v, vpj);
float n = vPerp2D(edge, diff); float n = vPerp2D(edge, diff);
float d = vPerp2D(dir, edge); float d = vPerp2D(dir, edge);
if (Math.Abs(d) < EPS) if (Math.Abs(d) < EPS)
@ -815,7 +937,7 @@ namespace DotRecast.Core
return result; return result;
} }
public static Tuple<float, float> distancePtSegSqr2D(float[] pt, float[] verts, int p, int q) public static Tuple<float, float> distancePtSegSqr2D(Vector3f pt, float[] verts, int p, int q)
{ {
float pqx = verts[q + 0] - verts[p + 0]; float pqx = verts[q + 0] - verts[p + 0];
float pqz = verts[q + 2] - verts[p + 2]; float pqz = verts[q + 2] - verts[p + 2];
@ -852,6 +974,12 @@ namespace DotRecast.Core
return a[0] * b[2] - a[2] * b[0]; return a[0] * b[2] - a[2] * b[0];
} }
public static float vperpXZ(Vector3f a, Vector3f b)
{
return a[0] * b[2] - a[2] * b[0];
}
public static Tuple<float, float>? intersectSegSeg2D(float[] ap, float[] aq, float[] bp, float[] bq) public static Tuple<float, float>? intersectSegSeg2D(float[] ap, float[] aq, float[] bp, float[] bq)
{ {
float[] u = vSub(aq, ap); float[] u = vSub(aq, ap);
@ -870,9 +998,9 @@ namespace DotRecast.Core
public static Tuple<float, float>? intersectSegSeg2D(Vector3f ap, Vector3f aq, Vector3f bp, Vector3f bq) public static Tuple<float, float>? intersectSegSeg2D(Vector3f ap, Vector3f aq, Vector3f bp, Vector3f bq)
{ {
float[] u = vSub(aq, ap); Vector3f u = vSub(aq, ap);
float[] v = vSub(bq, bp); Vector3f v = vSub(bq, bp);
float[] w = vSub(ap, bp); Vector3f w = vSub(ap, bp);
float d = vperpXZ(u, v); float d = vperpXZ(u, v);
if (Math.Abs(d) < 1e-6f) if (Math.Abs(d) < 1e-6f)
{ {
@ -894,6 +1022,16 @@ namespace DotRecast.Core
return @out; return @out;
} }
public static Vector3f vScale(Vector3f @in, float scale)
{
var @out = new Vector3f();
@out[0] = @in[0] * scale;
@out[1] = @in[1] * scale;
@out[2] = @in[2] * scale;
return @out;
}
/// Checks that the specified vector's components are all finite. /// Checks that the specified vector's components are all finite.
/// @param[in] v A point. [(x, y, z)] /// @param[in] v A point. [(x, y, z)]
/// @return True if all of the point's components are finite, i.e. not NaN /// @return True if all of the point's components are finite, i.e. not NaN
@ -903,11 +1041,21 @@ namespace DotRecast.Core
return float.IsFinite(v[0]) && float.IsFinite(v[1]) && float.IsFinite(v[2]); return float.IsFinite(v[0]) && float.IsFinite(v[1]) && float.IsFinite(v[2]);
} }
public static bool vIsFinite(Vector3f v)
{
return float.IsFinite(v[0]) && float.IsFinite(v[1]) && float.IsFinite(v[2]);
}
/// Checks that the specified vector's 2D components are finite. /// Checks that the specified vector's 2D components are finite.
/// @param[in] v A point. [(x, y, z)] /// @param[in] v A point. [(x, y, z)]
public static bool vIsFinite2D(float[] v) public static bool vIsFinite2D(float[] v)
{ {
return float.IsFinite(v[0]) && float.IsFinite(v[2]); return float.IsFinite(v[0]) && float.IsFinite(v[2]);
} }
public static bool vIsFinite2D(Vector3f v)
{
return float.IsFinite(v[0]) && float.IsFinite(v[2]);
}
} }
} }

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@ -0,0 +1,46 @@
using System;
namespace DotRecast.Core
{
public struct Vector2f
{
public float x;
public float y;
public float this[int index]
{
get => GetElement(index);
set => SetElement(index, value);
}
public float GetElement(int index)
{
switch (index)
{
case 0: return x;
case 1: return y;
default: throw new IndexOutOfRangeException($"{index}");
}
}
public void SetElement(int index, float value)
{
switch (index)
{
case 0:
x = value;
break;
case 1:
y = value;
break;
default: throw new IndexOutOfRangeException($"{index}-{value}");
}
}
public float[] ToArray()
{
return new float[] { x, y };
}
}
}

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@ -163,7 +163,7 @@ namespace DotRecast.Detour.Crowd
public Crowd(CrowdConfig config, NavMesh nav, Func<int, QueryFilter> queryFilterFactory) public Crowd(CrowdConfig config, NavMesh nav, Func<int, QueryFilter> queryFilterFactory)
{ {
_config = config; _config = config;
vSet(m_ext, config.maxAgentRadius * 2.0f, config.maxAgentRadius * 1.5f, config.maxAgentRadius * 2.0f); vSet(ref m_ext, config.maxAgentRadius * 2.0f, config.maxAgentRadius * 1.5f, config.maxAgentRadius * 2.0f);
m_obstacleQuery = new ObstacleAvoidanceQuery(config.maxObstacleAvoidanceCircles, config.maxObstacleAvoidanceSegments); m_obstacleQuery = new ObstacleAvoidanceQuery(config.maxObstacleAvoidanceCircles, config.maxObstacleAvoidanceSegments);
@ -236,7 +236,7 @@ namespace DotRecast.Detour.Crowd
* The configutation of the agent. * The configutation of the agent.
* @return The newly created agent object * @return The newly created agent object
*/ */
public CrowdAgent addAgent(float[] pos, CrowdAgentParams option) public CrowdAgent addAgent(Vector3f pos, CrowdAgentParams option)
{ {
CrowdAgent ag = new CrowdAgent(agentId.GetAndIncrement()); CrowdAgent ag = new CrowdAgent(agentId.GetAndIncrement());
m_agents.Add(ag); m_agents.Add(ag);
@ -245,7 +245,7 @@ namespace DotRecast.Detour.Crowd
// Find nearest position on navmesh and place the agent there. // Find nearest position on navmesh and place the agent there.
Result<FindNearestPolyResult> nearestPoly = navQuery.findNearestPoly(pos, m_ext, m_filters[ag.option.queryFilterType]); Result<FindNearestPolyResult> nearestPoly = navQuery.findNearestPoly(pos, m_ext, m_filters[ag.option.queryFilterType]);
float[] nearest = nearestPoly.succeeded() ? nearestPoly.result.getNearestPos() : pos; var nearest = nearestPoly.succeeded() ? nearestPoly.result.getNearestPos() : pos;
long refs = nearestPoly.succeeded() ? nearestPoly.result.getNearestRef() : 0L; long refs = nearestPoly.succeeded() ? nearestPoly.result.getNearestRef() : 0L;
ag.corridor.reset(refs, nearest); ag.corridor.reset(refs, nearest);
ag.boundary.reset(); ag.boundary.reset();
@ -254,10 +254,10 @@ namespace DotRecast.Detour.Crowd
ag.topologyOptTime = 0; ag.topologyOptTime = 0;
ag.targetReplanTime = 0; ag.targetReplanTime = 0;
vSet(ag.dvel, 0, 0, 0); vSet(ref ag.dvel, 0, 0, 0);
vSet(ag.nvel, 0, 0, 0); vSet(ref ag.nvel, 0, 0, 0);
vSet(ag.vel, 0, 0, 0); vSet(ref ag.vel, 0, 0, 0);
vCopy(ag.npos, nearest); vCopy(ref ag.npos, nearest);
ag.desiredSpeed = 0; ag.desiredSpeed = 0;
@ -286,7 +286,7 @@ namespace DotRecast.Detour.Crowd
m_agents.Remove(agent); m_agents.Remove(agent);
} }
private bool requestMoveTargetReplan(CrowdAgent ag, long refs, float[] pos) private bool requestMoveTargetReplan(CrowdAgent ag, long refs, Vector3f pos)
{ {
ag.setTarget(refs, pos); ag.setTarget(refs, pos);
ag.targetReplan = true; ag.targetReplan = true;
@ -304,7 +304,7 @@ namespace DotRecast.Detour.Crowd
/// The position will be constrained to the surface of the navigation mesh. /// The position will be constrained to the surface of the navigation mesh.
/// ///
/// The request will be processed during the next #update(). /// The request will be processed during the next #update().
public bool requestMoveTarget(CrowdAgent agent, long refs, float[] pos) public bool requestMoveTarget(CrowdAgent agent, long refs, Vector3f pos)
{ {
if (refs == 0) if (refs == 0)
{ {
@ -325,7 +325,7 @@ namespace DotRecast.Detour.Crowd
{ {
// Initialize request. // Initialize request.
agent.targetRef = 0; agent.targetRef = 0;
vCopy(agent.targetPos, vel); vCopy(ref agent.targetPos, vel);
agent.targetPathQueryResult = null; agent.targetPathQueryResult = null;
agent.targetReplan = false; agent.targetReplan = false;
agent.targetState = CrowdAgent.MoveRequestState.DT_CROWDAGENT_TARGET_VELOCITY; agent.targetState = CrowdAgent.MoveRequestState.DT_CROWDAGENT_TARGET_VELOCITY;
@ -340,8 +340,8 @@ namespace DotRecast.Detour.Crowd
{ {
// Initialize request. // Initialize request.
agent.targetRef = 0; agent.targetRef = 0;
vSet(agent.targetPos, 0, 0, 0); vSet(ref agent.targetPos, 0, 0, 0);
vSet(agent.dvel, 0, 0, 0); vSet(ref agent.dvel, 0, 0, 0);
agent.targetPathQueryResult = null; agent.targetPathQueryResult = null;
agent.targetReplan = false; agent.targetReplan = false;
agent.targetState = CrowdAgent.MoveRequestState.DT_CROWDAGENT_TARGET_NONE; agent.targetState = CrowdAgent.MoveRequestState.DT_CROWDAGENT_TARGET_NONE;
@ -358,7 +358,7 @@ namespace DotRecast.Detour.Crowd
return new List<CrowdAgent>(m_agents); return new List<CrowdAgent>(m_agents);
} }
public float[] getQueryExtents() public Vector3f getQueryExtents()
{ {
return m_ext; return m_ext;
} }
@ -455,7 +455,7 @@ namespace DotRecast.Detour.Crowd
// First check that the current location is valid. // First check that the current location is valid.
Vector3f agentPos = new Vector3f(); Vector3f agentPos = new Vector3f();
long agentRef = ag.corridor.getFirstPoly(); long agentRef = ag.corridor.getFirstPoly();
vCopy(agentPos, ag.npos); vCopy(ref agentPos, ag.npos);
if (!navQuery.isValidPolyRef(agentRef, m_filters[ag.option.queryFilterType])) if (!navQuery.isValidPolyRef(agentRef, m_filters[ag.option.queryFilterType]))
{ {
// Current location is not valid, try to reposition. // Current location is not valid, try to reposition.
@ -465,7 +465,7 @@ namespace DotRecast.Detour.Crowd
agentRef = nearestPoly.succeeded() ? nearestPoly.result.getNearestRef() : 0L; agentRef = nearestPoly.succeeded() ? nearestPoly.result.getNearestRef() : 0L;
if (nearestPoly.succeeded()) if (nearestPoly.succeeded())
{ {
vCopy(agentPos, nearestPoly.result.getNearestPos()); vCopy(ref agentPos, nearestPoly.result.getNearestPos());
} }
if (agentRef == 0) if (agentRef == 0)
@ -1008,10 +1008,10 @@ namespace DotRecast.Detour.Crowd
// Adjust the path over the off-mesh connection. // Adjust the path over the off-mesh connection.
long[] refs = new long[2]; long[] refs = new long[2];
if (ag.corridor.moveOverOffmeshConnection(ag.corners[ag.corners.Count - 1].getRef(), refs, anim.startPos, if (ag.corridor.moveOverOffmeshConnection(ag.corners[ag.corners.Count - 1].getRef(), refs, ref anim.startPos,
anim.endPos, navQuery)) ref anim.endPos, navQuery))
{ {
vCopy(anim.initPos, ag.npos); vCopy(ref anim.initPos, ag.npos);
anim.polyRef = refs[1]; anim.polyRef = refs[1];
anim.active = true; anim.active = true;
anim.t = 0.0f; anim.t = 0.0f;

View File

@ -20,6 +20,7 @@ freely, subject to the following restrictions:
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using DotRecast.Core;
namespace DotRecast.Detour.Crowd namespace DotRecast.Detour.Crowd
{ {
@ -138,7 +139,7 @@ namespace DotRecast.Detour.Crowd
{ {
// Fake dynamic constraint. // Fake dynamic constraint.
float maxDelta = option.maxAcceleration * dt; float maxDelta = option.maxAcceleration * dt;
float[] dv = vSub(nvel, vel); Vector3f dv = vSub(nvel, vel);
float ds = vLen(dv); float ds = vLen(dv);
if (ds > maxDelta) if (ds > maxDelta)
dv = vScale(dv, maxDelta / ds); dv = vScale(dv, maxDelta / ds);
@ -148,7 +149,7 @@ namespace DotRecast.Detour.Crowd
if (vLen(vel) > 0.0001f) if (vLen(vel) > 0.0001f)
npos = vMad(npos, vel, dt); npos = vMad(npos, vel, dt);
else else
vSet(vel, 0, 0, 0); vSet(ref vel, 0, 0, 0);
} }
public bool overOffmeshConnection(float radius) public bool overOffmeshConnection(float radius)
@ -182,18 +183,18 @@ namespace DotRecast.Detour.Crowd
return range; return range;
} }
public float[] calcSmoothSteerDirection() public Vector3f calcSmoothSteerDirection()
{ {
Vector3f dir = new Vector3f(); Vector3f dir = new Vector3f();
if (0 < corners.Count) if (0 < corners.Count)
{ {
int ip0 = 0; int ip0 = 0;
int ip1 = Math.Min(1, corners.Count - 1); int ip1 = Math.Min(1, corners.Count - 1);
float[] p0 = corners[ip0].getPos(); var p0 = corners[ip0].getPos();
float[] p1 = corners[ip1].getPos(); var p1 = corners[ip1].getPos();
float[] dir0 = vSub(p0, npos); var dir0 = vSub(p0, npos);
float[] dir1 = vSub(p1, npos); var dir1 = vSub(p1, npos);
dir0[1] = 0; dir0[1] = 0;
dir1[1] = 0; dir1[1] = 0;
@ -206,29 +207,29 @@ namespace DotRecast.Detour.Crowd
dir[1] = 0; dir[1] = 0;
dir[2] = dir0[2] - dir1[2] * len0 * 0.5f; dir[2] = dir0[2] - dir1[2] * len0 * 0.5f;
vNormalize(dir); vNormalize(ref dir);
} }
return dir; return dir;
} }
public float[] calcStraightSteerDirection() public Vector3f calcStraightSteerDirection()
{ {
Vector3f dir = new Vector3f(); Vector3f dir = new Vector3f();
if (0 < corners.Count) if (0 < corners.Count)
{ {
dir = vSub(corners[0].getPos(), npos); dir = vSub(corners[0].getPos(), npos);
dir[1] = 0; dir[1] = 0;
vNormalize(dir); vNormalize(ref dir);
} }
return dir; return dir;
} }
public void setTarget(long refs, float[] pos) public void setTarget(long refs, Vector3f pos)
{ {
targetRef = refs; targetRef = refs;
vCopy(targetPos, pos); vCopy(ref targetPos, pos);
targetPathQueryResult = null; targetPathQueryResult = null;
if (targetRef != 0) if (targetRef != 0)
{ {

View File

@ -18,6 +18,8 @@ freely, subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
using DotRecast.Core;
namespace DotRecast.Detour.Crowd namespace DotRecast.Detour.Crowd
{ {
public class CrowdAgentAnimation public class CrowdAgentAnimation

View File

@ -20,6 +20,7 @@ freely, subject to the following restrictions:
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using DotRecast.Core;
namespace DotRecast.Detour.Crowd namespace DotRecast.Detour.Crowd
{ {
@ -94,7 +95,7 @@ namespace DotRecast.Detour.Crowd
} }
} }
public void update(long refs, float[] pos, float collisionQueryRange, NavMeshQuery navquery, QueryFilter filter) public void update(long refs, Vector3f pos, float collisionQueryRange, NavMeshQuery navquery, QueryFilter filter)
{ {
if (refs == 0) if (refs == 0)
{ {
@ -102,7 +103,7 @@ namespace DotRecast.Detour.Crowd
return; return;
} }
vCopy(m_center, pos); vCopy(ref m_center, pos);
// First query non-overlapping polygons. // First query non-overlapping polygons.
Result<FindLocalNeighbourhoodResult> res = navquery.findLocalNeighbourhood(refs, pos, collisionQueryRange, Result<FindLocalNeighbourhoodResult> res = navquery.findLocalNeighbourhood(refs, pos, collisionQueryRange,
filter); filter);
@ -153,7 +154,7 @@ namespace DotRecast.Detour.Crowd
return true; return true;
} }
public float[] getCenter() public Vector3f getCenter()
{ {
return m_center; return m_center;
} }

View File

@ -19,6 +19,7 @@ freely, subject to the following restrictions:
*/ */
using System; using System;
using DotRecast.Core;
using DotRecast.Detour.Crowd.Tracking; using DotRecast.Detour.Crowd.Tracking;
namespace DotRecast.Detour.Crowd namespace DotRecast.Detour.Crowd
@ -36,31 +37,31 @@ namespace DotRecast.Detour.Crowd
public class ObstacleCircle public class ObstacleCircle
{ {
/** Position of the obstacle */ /** Position of the obstacle */
public readonly Vector3f p = new Vector3f(); public Vector3f p = new Vector3f();
/** Velocity of the obstacle */ /** Velocity of the obstacle */
public readonly Vector3f vel = new Vector3f(); public Vector3f vel = new Vector3f();
/** Velocity of the obstacle */ /** Velocity of the obstacle */
public readonly Vector3f dvel = new Vector3f(); public Vector3f dvel = new Vector3f();
/** Radius of the obstacle */ /** Radius of the obstacle */
public float rad; public float rad;
/** Use for side selection during sampling. */ /** Use for side selection during sampling. */
public readonly Vector3f dp = new Vector3f(); public Vector3f dp = new Vector3f();
/** Use for side selection during sampling. */ /** Use for side selection during sampling. */
public readonly Vector3f np = new Vector3f(); public Vector3f np = new Vector3f();
} }
public class ObstacleSegment public class ObstacleSegment
{ {
/** End points of the obstacle segment */ /** End points of the obstacle segment */
public readonly Vector3f p = new Vector3f(); public Vector3f p = new Vector3f();
/** End points of the obstacle segment */ /** End points of the obstacle segment */
public readonly Vector3f q = new Vector3f(); public Vector3f q = new Vector3f();
public bool touch; public bool touch;
} }
@ -152,25 +153,25 @@ namespace DotRecast.Detour.Crowd
m_nsegments = 0; m_nsegments = 0;
} }
public void addCircle(float[] pos, float rad, float[] vel, float[] dvel) public void addCircle(Vector3f pos, float rad, Vector3f vel, Vector3f dvel)
{ {
if (m_ncircles >= m_maxCircles) if (m_ncircles >= m_maxCircles)
return; return;
ObstacleCircle cir = m_circles[m_ncircles++]; ObstacleCircle cir = m_circles[m_ncircles++];
vCopy(cir.p, pos); vCopy(ref cir.p, pos);
cir.rad = rad; cir.rad = rad;
vCopy(cir.vel, vel); vCopy(ref cir.vel, vel);
vCopy(cir.dvel, dvel); vCopy(ref cir.dvel, dvel);
} }
public void addSegment(float[] p, float[] q) public void addSegment(Vector3f p, Vector3f q)
{ {
if (m_nsegments >= m_maxSegments) if (m_nsegments >= m_maxSegments)
return; return;
ObstacleSegment seg = m_segments[m_nsegments++]; ObstacleSegment seg = m_segments[m_nsegments++];
vCopy(seg.p, p); vCopy(ref seg.p, p);
vCopy(seg.q, q); vCopy(ref seg.q, q);
} }
public int getObstacleCircleCount() public int getObstacleCircleCount()
@ -193,7 +194,7 @@ namespace DotRecast.Detour.Crowd
return m_segments[i]; return m_segments[i];
} }
private void prepare(float[] pos, float[] dvel) private void prepare(Vector3f pos, float[] dvel)
{ {
// Prepare obstacles // Prepare obstacles
for (int i = 0; i < m_ncircles; ++i) for (int i = 0; i < m_ncircles; ++i)
@ -201,13 +202,13 @@ namespace DotRecast.Detour.Crowd
ObstacleCircle cir = m_circles[i]; ObstacleCircle cir = m_circles[i];
// Side // Side
float[] pa = pos; Vector3f pa = pos;
float[] pb = cir.p; Vector3f pb = cir.p;
float[] orig = { 0f, 0f, 0f }; Vector3f orig = new Vector3f();
Vector3f dv = new Vector3f(); Vector3f dv = new Vector3f();
vCopy(cir.dp, vSub(pb, pa)); vCopy(ref cir.dp, vSub(pb, pa));
vNormalize(cir.dp); vNormalize(ref cir.dp);
dv = vSub(cir.dvel, dvel); dv = vSub(cir.dvel, dvel);
float a = triArea2D(orig, cir.dp, dv); float a = triArea2D(orig, cir.dp, dv);

View File

@ -20,6 +20,7 @@ freely, subject to the following restrictions:
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using DotRecast.Core;
namespace DotRecast.Detour.Crowd namespace DotRecast.Detour.Crowd
{ {
@ -64,8 +65,8 @@ namespace DotRecast.Detour.Crowd
*/ */
public class PathCorridor public class PathCorridor
{ {
private readonly Vector3f m_pos = new Vector3f(); private Vector3f m_pos = new Vector3f();
private readonly Vector3f m_target = new Vector3f(); private Vector3f m_target = new Vector3f();
private List<long> m_path; private List<long> m_path;
protected List<long> mergeCorridorStartMoved(List<long> path, List<long> visited) protected List<long> mergeCorridorStartMoved(List<long> path, List<long> visited)
@ -205,12 +206,12 @@ namespace DotRecast.Detour.Crowd
* @param pos * @param pos
* The new position in the corridor. [(x, y, z)] * The new position in the corridor. [(x, y, z)]
*/ */
public void reset(long refs, float[] pos) public void reset(long refs, Vector3f pos)
{ {
m_path.Clear(); m_path.Clear();
m_path.Add(refs); m_path.Add(refs);
vCopy(m_pos, pos); vCopy(ref m_pos, pos);
vCopy(m_target, pos); vCopy(ref m_target, pos);
} }
private static readonly float MIN_TARGET_DIST = sqr(0.01f); private static readonly float MIN_TARGET_DIST = sqr(0.01f);
@ -297,8 +298,7 @@ namespace DotRecast.Detour.Crowd
* @param filter * @param filter
* The filter to apply to the operation. * The filter to apply to the operation.
*/ */
public void optimizePathVisibility(float[] next, float pathOptimizationRange, NavMeshQuery navquery, public void optimizePathVisibility(Vector3f next, float pathOptimizationRange, NavMeshQuery navquery, QueryFilter filter)
QueryFilter filter)
{ {
// Clamp the ray to max distance. // Clamp the ray to max distance.
float dist = vDist2D(m_pos, next); float dist = vDist2D(m_pos, next);
@ -314,8 +314,8 @@ namespace DotRecast.Detour.Crowd
dist = Math.Min(dist + 0.01f, pathOptimizationRange); dist = Math.Min(dist + 0.01f, pathOptimizationRange);
// Adjust ray length. // Adjust ray length.
float[] delta = vSub(next, m_pos); var delta = vSub(next, m_pos);
float[] goal = vMad(m_pos, delta, pathOptimizationRange / dist); Vector3f goal = vMad(m_pos, delta, pathOptimizationRange / dist);
Result<RaycastHit> rc = navquery.raycast(m_path[0], m_pos, goal, filter, 0, 0); Result<RaycastHit> rc = navquery.raycast(m_path[0], m_pos, goal, filter, 0, 0);
if (rc.succeeded()) if (rc.succeeded())
@ -363,8 +363,7 @@ namespace DotRecast.Detour.Crowd
return false; return false;
} }
public bool moveOverOffmeshConnection(long offMeshConRef, long[] refs, float[] start, float[] end, public bool moveOverOffmeshConnection(long offMeshConRef, long[] refs, ref Vector3f start, ref Vector3f end, NavMeshQuery navquery)
NavMeshQuery navquery)
{ {
// Advance the path up to and over the off-mesh connection. // Advance the path up to and over the off-mesh connection.
long prevRef = 0, polyRef = m_path[0]; long prevRef = 0, polyRef = m_path[0];
@ -388,12 +387,12 @@ namespace DotRecast.Detour.Crowd
refs[1] = polyRef; refs[1] = polyRef;
NavMesh nav = navquery.getAttachedNavMesh(); NavMesh nav = navquery.getAttachedNavMesh();
Result<Tuple<float[], float[]>> startEnd = nav.getOffMeshConnectionPolyEndPoints(refs[0], refs[1]); var startEnd = nav.getOffMeshConnectionPolyEndPoints(refs[0], refs[1]);
if (startEnd.succeeded()) if (startEnd.succeeded())
{ {
vCopy(m_pos, startEnd.result.Item2); vCopy(ref m_pos, startEnd.result.Item2);
vCopy(start, startEnd.result.Item1); vCopy(ref start, startEnd.result.Item1);
vCopy(end, startEnd.result.Item2); vCopy(ref end, startEnd.result.Item2);
return true; return true;
} }
@ -423,7 +422,7 @@ namespace DotRecast.Detour.Crowd
* @param filter * @param filter
* The filter to apply to the operation. * The filter to apply to the operation.
*/ */
public bool movePosition(float[] npos, NavMeshQuery navquery, QueryFilter filter) public bool movePosition(Vector3f npos, NavMeshQuery navquery, QueryFilter filter)
{ {
// Move along navmesh and update new position. // Move along navmesh and update new position.
Result<MoveAlongSurfaceResult> masResult = navquery.moveAlongSurface(m_path[0], m_pos, npos, filter); Result<MoveAlongSurfaceResult> masResult = navquery.moveAlongSurface(m_path[0], m_pos, npos, filter);
@ -431,7 +430,7 @@ namespace DotRecast.Detour.Crowd
{ {
m_path = mergeCorridorStartMoved(m_path, masResult.result.getVisited()); m_path = mergeCorridorStartMoved(m_path, masResult.result.getVisited());
// Adjust the position to stay on top of the navmesh. // Adjust the position to stay on top of the navmesh.
vCopy(m_pos, masResult.result.getResultPos()); vCopy(ref m_pos, masResult.result.getResultPos());
Result<float> hr = navquery.getPolyHeight(m_path[0], masResult.result.getResultPos()); Result<float> hr = navquery.getPolyHeight(m_path[0], masResult.result.getResultPos());
if (hr.succeeded()) if (hr.succeeded())
{ {
@ -492,15 +491,15 @@ namespace DotRecast.Detour.Crowd
* @param path * @param path
* The path corridor. * The path corridor.
*/ */
public void setCorridor(float[] target, List<long> path) public void setCorridor(Vector3f target, List<long> path)
{ {
vCopy(m_target, target); vCopy(ref m_target, target);
m_path = new List<long>(path); m_path = new List<long>(path);
} }
public void fixPathStart(long safeRef, float[] safePos) public void fixPathStart(long safeRef, Vector3f safePos)
{ {
vCopy(m_pos, safePos); vCopy(ref m_pos, safePos);
if (m_path.Count < 3 && m_path.Count > 0) if (m_path.Count < 3 && m_path.Count > 0)
{ {
long p = m_path[m_path.Count - 1]; long p = m_path[m_path.Count - 1];

View File

@ -18,6 +18,8 @@ freely, subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
using DotRecast.Core;
namespace DotRecast.Detour.Crowd namespace DotRecast.Detour.Crowd
{ {
public class PathQuery public class PathQuery

View File

@ -84,9 +84,9 @@ namespace DotRecast.Detour.Crowd
} }
PathQuery q = new PathQuery(); PathQuery q = new PathQuery();
vCopy(q.startPos, startPos); vCopy(ref q.startPos, startPos);
q.startRef = startRef; q.startRef = startRef;
vCopy(q.endPos, endPos); vCopy(ref q.endPos, endPos);
q.endRef = endRef; q.endRef = endRef;
q.result.status = null; q.result.status = null;
q.filter = filter; q.filter = filter;

View File

@ -18,6 +18,8 @@ freely, subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
using DotRecast.Core;
namespace DotRecast.Detour.Crowd.Tracking namespace DotRecast.Detour.Crowd.Tracking
{ {
public class CrowdAgentDebugInfo public class CrowdAgentDebugInfo

View File

@ -19,6 +19,7 @@ freely, subject to the following restrictions:
*/ */
using System; using System;
using DotRecast.Core;
namespace DotRecast.Detour.Crowd.Tracking namespace DotRecast.Detour.Crowd.Tracking
{ {
@ -100,7 +101,7 @@ namespace DotRecast.Detour.Crowd.Tracking
return m_nsamples; return m_nsamples;
} }
public float[] getSampleVelocity(int i) public Vector3f getSampleVelocity(int i)
{ {
Vector3f vel = new Vector3f(); Vector3f vel = new Vector3f();
vel[0] = m_vel[i * 3]; vel[0] = m_vel[i * 3];

View File

@ -35,7 +35,7 @@ namespace DotRecast.Detour.Dynamic
private Heightfield clone(Heightfield source) private Heightfield clone(Heightfield source)
{ {
Heightfield clone = new Heightfield(source.width, source.height, vCopy(source.bmin), vCopy(source.bmax), source.cs, Heightfield clone = new Heightfield(source.width, source.height, source.bmin, source.bmax, source.cs,
source.ch, source.borderSize); source.ch, source.borderSize);
for (int z = 0, pz = 0; z < source.height; z++, pz += source.width) for (int z = 0, pz = 0; z < source.height; z++, pz += source.width)
{ {

View File

@ -30,13 +30,13 @@ namespace DotRecast.Detour.Dynamic.Io
public readonly int borderSize; public readonly int borderSize;
public int width; public int width;
public int depth; public int depth;
public readonly float[] boundsMin; public readonly Vector3f boundsMin;
public float[] boundsMax; public Vector3f boundsMax;
public float cellSize; public float cellSize;
public float cellHeight; public float cellHeight;
public readonly byte[] spanData; public readonly byte[] spanData;
public VoxelTile(int tileX, int tileZ, int width, int depth, float[] boundsMin, float[] boundsMax, float cellSize, public VoxelTile(int tileX, int tileZ, int width, int depth, Vector3f boundsMin, Vector3f boundsMax, float cellSize,
float cellHeight, int borderSize, ByteBuffer buffer) float cellHeight, int borderSize, ByteBuffer buffer)
{ {
this.tileX = tileX; this.tileX = tileX;

View File

@ -17,6 +17,7 @@ freely, subject to the following restrictions:
*/ */
using System; using System;
using DotRecast.Core;
using DotRecast.Recast; using DotRecast.Recast;
namespace DotRecast.Detour.Dynamic namespace DotRecast.Detour.Dynamic
@ -28,12 +29,12 @@ namespace DotRecast.Detour.Dynamic
*/ */
public class VoxelQuery public class VoxelQuery
{ {
private readonly float[] origin; private readonly Vector3f origin;
private readonly float tileWidth; private readonly float tileWidth;
private readonly float tileDepth; private readonly float tileDepth;
private readonly Func<int, int, Heightfield> heightfieldProvider; private readonly Func<int, int, Heightfield> heightfieldProvider;
public VoxelQuery(float[] origin, float tileWidth, float tileDepth, Func<int, int, Heightfield> heightfieldProvider) public VoxelQuery(Vector3f origin, float tileWidth, float tileDepth, Func<int, int, Heightfield> heightfieldProvider)
{ {
this.origin = origin; this.origin = origin;
this.tileWidth = tileWidth; this.tileWidth = tileWidth;

View File

@ -16,6 +16,7 @@ freely, subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
using DotRecast.Core;
using static DotRecast.Core.RecastMath; using static DotRecast.Core.RecastMath;
namespace DotRecast.Detour.Extras namespace DotRecast.Detour.Extras
@ -40,12 +41,12 @@ namespace DotRecast.Detour.Extras
it.i = i; it.i = i;
Vector3f bmin = new Vector3f(); Vector3f bmin = new Vector3f();
Vector3f bmax = new Vector3f(); Vector3f bmax = new Vector3f();
vCopy(bmin, data.verts, data.polys[i].verts[0] * 3); vCopy(ref bmin, data.verts, data.polys[i].verts[0] * 3);
vCopy(bmax, data.verts, data.polys[i].verts[0] * 3); vCopy(ref bmax, data.verts, data.polys[i].verts[0] * 3);
for (int j = 1; j < data.polys[i].vertCount; j++) for (int j = 1; j < data.polys[i].vertCount; j++)
{ {
vMin(bmin, data.verts, data.polys[i].verts[j] * 3); vMin(ref bmin, data.verts, data.polys[i].verts[j] * 3);
vMax(bmax, data.verts, data.polys[i].verts[j] * 3); vMax(ref bmax, data.verts, data.polys[i].verts[j] * 3);
} }
it.bmin[0] = clamp((int)((bmin[0] - data.header.bmin[0]) * quantFactor), 0, 0x7fffffff); it.bmin[0] = clamp((int)((bmin[0] - data.header.bmin[0]) * quantFactor), 0, 0x7fffffff);

View File

@ -1,4 +1,5 @@
using System; using System;
using DotRecast.Core;
using DotRecast.Recast; using DotRecast.Recast;
using static DotRecast.Core.RecastMath; using static DotRecast.Core.RecastMath;
@ -7,7 +8,7 @@ namespace DotRecast.Detour.Extras.Jumplink
public abstract class AbstractGroundSampler : GroundSampler public abstract class AbstractGroundSampler : GroundSampler
{ {
protected void sampleGround(JumpLinkBuilderConfig acfg, EdgeSampler es, protected void sampleGround(JumpLinkBuilderConfig acfg, EdgeSampler es,
Func<float[], float, Tuple<bool, float>> heightFunc) Func<Vector3f, float, Tuple<bool, float>> heightFunc)
{ {
float cs = acfg.cellSize; float cs = acfg.cellSize;
float dist = (float)Math.Sqrt(vDist2DSqr(es.start.p, es.start.q)); float dist = (float)Math.Sqrt(vDist2DSqr(es.start.p, es.start.q));
@ -21,7 +22,7 @@ namespace DotRecast.Detour.Extras.Jumplink
public abstract void sample(JumpLinkBuilderConfig acfg, RecastBuilderResult result, EdgeSampler es); public abstract void sample(JumpLinkBuilderConfig acfg, RecastBuilderResult result, EdgeSampler es);
protected void sampleGroundSegment(Func<float[], float, Tuple<bool, float>> heightFunc, GroundSegment seg, int nsamples) protected void sampleGroundSegment(Func<Vector3f, float, Tuple<bool, float>> heightFunc, GroundSegment seg, int nsamples)
{ {
seg.gsamples = new GroundSample[nsamples]; seg.gsamples = new GroundSample[nsamples];
@ -31,7 +32,7 @@ namespace DotRecast.Detour.Extras.Jumplink
GroundSample s = new GroundSample(); GroundSample s = new GroundSample();
seg.gsamples[i] = s; seg.gsamples[i] = s;
float[] pt = vLerp(seg.p, seg.q, u); Vector3f pt = vLerp(seg.p, seg.q, u);
Tuple<bool, float> height = heightFunc.Invoke(pt, seg.height); Tuple<bool, float> height = heightFunc.Invoke(pt, seg.height);
s.p[0] = pt[0]; s.p[0] = pt[0];
s.p[1] = height.Item2; s.p[1] = height.Item2;

View File

@ -1,16 +1,17 @@
using System; using System;
using DotRecast.Core;
namespace DotRecast.Detour.Extras.Jumplink namespace DotRecast.Detour.Extras.Jumplink
{ {
public class ClimbTrajectory : Trajectory public class ClimbTrajectory : Trajectory
{ {
public override float[] apply(float[] start, float[] end, float u) public override Vector3f apply(Vector3f start, Vector3f end, float u)
{ {
return new float[] return new Vector3f()
{ {
lerp(start[0], end[0], Math.Min(2f * u, 1f)), x = lerp(start[0], end[0], Math.Min(2f * u, 1f)),
lerp(start[1], end[1], Math.Max(0f, 2f * u - 1f)), y = lerp(start[1], end[1], Math.Max(0f, 2f * u - 1f)),
lerp(start[2], end[2], Math.Min(2f * u, 1f)) z = lerp(start[2], end[2], Math.Min(2f * u, 1f))
}; };
} }
} }

View File

@ -1,8 +1,10 @@
using DotRecast.Core;
namespace DotRecast.Detour.Extras.Jumplink namespace DotRecast.Detour.Extras.Jumplink
{ {
public class Edge public class Edge
{ {
public readonly Vector3f sp = new Vector3f(); public Vector3f sp = new Vector3f();
public readonly Vector3f sq = new Vector3f(); public Vector3f sq = new Vector3f();
} }
} }

View File

@ -1,4 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using DotRecast.Core;
using DotRecast.Recast; using DotRecast.Recast;
using static DotRecast.Recast.RecastConstants; using static DotRecast.Recast.RecastConstants;
@ -12,7 +13,7 @@ namespace DotRecast.Detour.Extras.Jumplink
List<Edge> edges = new List<Edge>(); List<Edge> edges = new List<Edge>();
if (mesh != null) if (mesh != null)
{ {
float[] orig = mesh.bmin; Vector3f orig = mesh.bmin;
float cs = mesh.cs; float cs = mesh.cs;
float ch = mesh.ch; float ch = mesh.ch;
for (int i = 0; i < mesh.npolys; i++) for (int i = 0; i < mesh.npolys; i++)

View File

@ -1,4 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using DotRecast.Core;
using static DotRecast.Core.RecastMath; using static DotRecast.Core.RecastMath;
namespace DotRecast.Detour.Extras.Jumplink namespace DotRecast.Detour.Extras.Jumplink
@ -16,11 +17,11 @@ namespace DotRecast.Detour.Extras.Jumplink
public EdgeSampler(Edge edge, Trajectory trajectory) public EdgeSampler(Edge edge, Trajectory trajectory)
{ {
this.trajectory = trajectory; this.trajectory = trajectory;
vCopy(ax, vSub(edge.sq, edge.sp)); vCopy(ref ax, vSub(edge.sq, edge.sp));
vNormalize(ax); vNormalize(ref ax);
vSet(az, ax[2], 0, -ax[0]); vSet(ref az, ax[2], 0, -ax[0]);
vNormalize(az); vNormalize(ref az);
vSet(ay, 0, 1, 0); vSet(ref ay, 0, 1, 0);
} }
} }
} }

View File

@ -1,4 +1,5 @@
using System; using System;
using DotRecast.Core;
namespace DotRecast.Detour.Extras.Jumplink namespace DotRecast.Detour.Extras.Jumplink
{ {
@ -29,9 +30,9 @@ namespace DotRecast.Detour.Extras.Jumplink
EdgeSampler es = new EdgeSampler(edge, new JumpTrajectory(acfg.jumpHeight)); EdgeSampler es = new EdgeSampler(edge, new JumpTrajectory(acfg.jumpHeight));
es.start.height = acfg.agentClimb * 2; es.start.height = acfg.agentClimb * 2;
Vector3f offset = new Vector3f(); Vector3f offset = new Vector3f();
trans2d(offset, es.az, es.ay, new float[] { acfg.startDistance, -acfg.agentClimb }); trans2d(ref offset, es.az, es.ay, new Vector2f { x = acfg.startDistance, y = -acfg.agentClimb, });
vadd(es.start.p, edge.sp, offset); vadd(ref es.start.p, edge.sp, offset);
vadd(es.start.q, edge.sq, offset); vadd(ref es.start.q, edge.sq, offset);
float dx = acfg.endDistance - 2 * acfg.agentRadius; float dx = acfg.endDistance - 2 * acfg.agentRadius;
float cs = acfg.cellSize; float cs = acfg.cellSize;
@ -41,11 +42,11 @@ namespace DotRecast.Detour.Extras.Jumplink
{ {
float v = (float)j / (float)(nsamples - 1); float v = (float)j / (float)(nsamples - 1);
float ox = 2 * acfg.agentRadius + dx * v; float ox = 2 * acfg.agentRadius + dx * v;
trans2d(offset, es.az, es.ay, new float[] { ox, acfg.minHeight }); trans2d(ref offset, es.az, es.ay, new Vector2f { x = ox, y = acfg.minHeight });
GroundSegment end = new GroundSegment(); GroundSegment end = new GroundSegment();
end.height = acfg.heightRange; end.height = acfg.heightRange;
vadd(end.p, edge.sp, offset); vadd(ref end.p, edge.sp, offset);
vadd(end.q, edge.sq, offset); vadd(ref end.q, edge.sq, offset);
es.end.Add(end); es.end.Add(end);
} }
@ -57,15 +58,15 @@ namespace DotRecast.Detour.Extras.Jumplink
EdgeSampler es = new EdgeSampler(edge, new ClimbTrajectory()); EdgeSampler es = new EdgeSampler(edge, new ClimbTrajectory());
es.start.height = acfg.agentClimb * 2; es.start.height = acfg.agentClimb * 2;
Vector3f offset = new Vector3f(); Vector3f offset = new Vector3f();
trans2d(offset, es.az, es.ay, new float[] { acfg.startDistance, -acfg.agentClimb }); trans2d(ref offset, es.az, es.ay, new Vector2f() { x = acfg.startDistance, y = -acfg.agentClimb });
vadd(es.start.p, edge.sp, offset); vadd(ref es.start.p, edge.sp, offset);
vadd(es.start.q, edge.sq, offset); vadd(ref es.start.q, edge.sq, offset);
trans2d(offset, es.az, es.ay, new float[] { acfg.endDistance, acfg.minHeight }); trans2d(ref offset, es.az, es.ay, new Vector2f() { x = acfg.endDistance, y = acfg.minHeight });
GroundSegment end = new GroundSegment(); GroundSegment end = new GroundSegment();
end.height = acfg.heightRange; end.height = acfg.heightRange;
vadd(end.p, edge.sp, offset); vadd(ref end.p, edge.sp, offset);
vadd(end.q, edge.sq, offset); vadd(ref end.q, edge.sq, offset);
es.end.Add(end); es.end.Add(end);
return es; return es;
} }
@ -77,11 +78,27 @@ namespace DotRecast.Detour.Extras.Jumplink
dest[2] = v1[2] + v2[2]; dest[2] = v1[2] + v2[2];
} }
private void vadd(ref Vector3f dest, Vector3f v1, Vector3f v2)
{
dest[0] = v1[0] + v2[0];
dest[1] = v1[1] + v2[1];
dest[2] = v1[2] + v2[2];
}
private void trans2d(float[] dst, float[] ax, float[] ay, float[] pt) private void trans2d(float[] dst, float[] ax, float[] ay, float[] pt)
{ {
dst[0] = ax[0] * pt[0] + ay[0] * pt[1]; dst[0] = ax[0] * pt[0] + ay[0] * pt[1];
dst[1] = ax[1] * pt[0] + ay[1] * pt[1]; dst[1] = ax[1] * pt[0] + ay[1] * pt[1];
dst[2] = ax[2] * pt[0] + ay[2] * pt[1]; dst[2] = ax[2] * pt[0] + ay[2] * pt[1];
} }
private void trans2d(ref Vector3f dst, Vector3f ax, Vector3f ay, Vector2f pt)
{
dst[0] = ax[0] * pt[0] + ay[0] * pt[1];
dst[1] = ax[1] * pt[0] + ay[1] * pt[1];
dst[2] = ax[2] * pt[0] + ay[2] * pt[1];
}
} }
} }

View File

@ -1,8 +1,10 @@
using DotRecast.Core;
namespace DotRecast.Detour.Extras.Jumplink namespace DotRecast.Detour.Extras.Jumplink
{ {
public class GroundSample public class GroundSample
{ {
public readonly Vector3f p = new Vector3f(); public Vector3f p = new Vector3f();
public bool validTrajectory; public bool validTrajectory;
public bool validHeight; public bool validHeight;
} }

View File

@ -1,9 +1,11 @@
using DotRecast.Core;
namespace DotRecast.Detour.Extras.Jumplink namespace DotRecast.Detour.Extras.Jumplink
{ {
public class GroundSegment public class GroundSegment
{ {
public readonly Vector3f p = new Vector3f(); public Vector3f p = new Vector3f();
public readonly Vector3f q = new Vector3f(); public Vector3f q = new Vector3f();
public GroundSample[] gsamples; public GroundSample[] gsamples;
public float height; public float height;
} }

View File

@ -54,11 +54,11 @@ namespace DotRecast.Detour.Extras.Jumplink
List<JumpLink> links = new List<JumpLink>(); List<JumpLink> links = new List<JumpLink>();
foreach (JumpSegment js in jumpSegments) foreach (JumpSegment js in jumpSegments)
{ {
float[] sp = es.start.gsamples[js.startSample].p; Vector3f sp = es.start.gsamples[js.startSample].p;
float[] sq = es.start.gsamples[js.startSample + js.samples - 1].p; Vector3f sq = es.start.gsamples[js.startSample + js.samples - 1].p;
GroundSegment end = es.end[js.groundSegment]; GroundSegment end = es.end[js.groundSegment];
float[] ep = end.gsamples[js.startSample].p; Vector3f ep = end.gsamples[js.startSample].p;
float[] eq = end.gsamples[js.startSample + js.samples - 1].p; Vector3f eq = end.gsamples[js.startSample + js.samples - 1].p;
float d = Math.Min(vDist2DSqr(sp, sq), vDist2DSqr(ep, eq)); float d = Math.Min(vDist2DSqr(sp, sq), vDist2DSqr(ep, eq));
if (d >= 4 * acfg.agentRadius * acfg.agentRadius) if (d >= 4 * acfg.agentRadius * acfg.agentRadius)
{ {
@ -72,7 +72,7 @@ namespace DotRecast.Detour.Extras.Jumplink
for (int j = 0; j < link.nspine; ++j) for (int j = 0; j < link.nspine; ++j)
{ {
float u = ((float)j) / (link.nspine - 1); float u = ((float)j) / (link.nspine - 1);
float[] p = es.trajectory.apply(sp, ep, u); Vector3f p = es.trajectory.apply(sp, ep, u);
link.spine0[j * 3] = p[0]; link.spine0[j * 3] = p[0];
link.spine0[j * 3 + 1] = p[1]; link.spine0[j * 3 + 1] = p[1];
link.spine0[j * 3 + 2] = p[2]; link.spine0[j * 3 + 2] = p[2];

View File

@ -1,4 +1,5 @@
using System; using System;
using DotRecast.Core;
namespace DotRecast.Detour.Extras.Jumplink namespace DotRecast.Detour.Extras.Jumplink
{ {
@ -11,12 +12,13 @@ namespace DotRecast.Detour.Extras.Jumplink
this.jumpHeight = jumpHeight; this.jumpHeight = jumpHeight;
} }
public override float[] apply(float[] start, float[] end, float u) public override Vector3f apply(Vector3f start, Vector3f end, float u)
{ {
return new float[] return new Vector3f
{ {
lerp(start[0], end[0], u), interpolateHeight(start[1], end[1], u), x = lerp(start[0], end[0], u),
lerp(start[2], end[2], u) y = interpolateHeight(start[1], end[1], u),
z = lerp(start[2], end[2], u)
}; };
} }

View File

@ -15,7 +15,7 @@ namespace DotRecast.Detour.Extras.Jumplink
return true; return true;
} }
public float getCost(float[] pa, float[] pb, long prevRef, MeshTile prevTile, Poly prevPoly, long curRef, public float getCost(Vector3f pa, Vector3f pb, long prevRef, MeshTile prevTile, Poly prevPoly, long curRef,
MeshTile curTile, Poly curPoly, long nextRef, MeshTile nextTile, Poly nextPoly) MeshTile curTile, Poly curPoly, long nextRef, MeshTile nextTile, Poly nextPoly)
{ {
return 0; return 0;
@ -69,10 +69,9 @@ namespace DotRecast.Detour.Extras.Jumplink
} }
} }
private Tuple<bool, float> getNavMeshHeight(NavMeshQuery navMeshQuery, float[] pt, float cs, private Tuple<bool, float> getNavMeshHeight(NavMeshQuery navMeshQuery, Vector3f pt, float cs, float heightRange)
float heightRange)
{ {
float[] halfExtents = new float[] { cs, heightRange, cs }; Vector3f halfExtents = new Vector3f { x = cs, y = heightRange, z = cs };
float maxHeight = pt[1] + heightRange; float maxHeight = pt[1] + heightRange;
AtomicBoolean found = new AtomicBoolean(); AtomicBoolean found = new AtomicBoolean();
AtomicFloat minHeight = new AtomicFloat(pt[1]); AtomicFloat minHeight = new AtomicFloat(pt[1]);

View File

@ -1,4 +1,5 @@
using System; using System;
using DotRecast.Core;
namespace DotRecast.Detour.Extras.Jumplink namespace DotRecast.Detour.Extras.Jumplink
{ {
@ -9,7 +10,7 @@ namespace DotRecast.Detour.Extras.Jumplink
return u * g + (1f - u) * f; return u * g + (1f - u) * f;
} }
public virtual float[] apply(float[] start, float[] end, float u) public virtual Vector3f apply(Vector3f start, Vector3f end, float u)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }

View File

@ -1,4 +1,5 @@
using System; using System;
using DotRecast.Core;
using DotRecast.Recast; using DotRecast.Recast;
using static DotRecast.Core.RecastMath; using static DotRecast.Core.RecastMath;
@ -31,7 +32,7 @@ namespace DotRecast.Detour.Extras.Jumplink
} }
} }
private bool sampleTrajectory(JumpLinkBuilderConfig acfg, Heightfield solid, float[] pa, float[] pb, Trajectory tra) private bool sampleTrajectory(JumpLinkBuilderConfig acfg, Heightfield solid, Vector3f pa, Vector3f pb, Trajectory tra)
{ {
float cs = Math.Min(acfg.cellSize, acfg.cellHeight); float cs = Math.Min(acfg.cellSize, acfg.cellHeight);
float d = vDist2D(pa, pb) + Math.Abs(pa[1] - pb[1]); float d = vDist2D(pa, pb) + Math.Abs(pa[1] - pb[1]);
@ -39,7 +40,7 @@ namespace DotRecast.Detour.Extras.Jumplink
for (int i = 0; i < nsamples; ++i) for (int i = 0; i < nsamples; ++i)
{ {
float u = (float)i / (float)(nsamples - 1); float u = (float)i / (float)(nsamples - 1);
float[] p = tra.apply(pa, pb, u); Vector3f p = tra.apply(pa, pb, u);
if (checkHeightfieldCollision(solid, p[0], p[1] + acfg.groundTolerance, p[1] + acfg.agentHeight, p[2])) if (checkHeightfieldCollision(solid, p[0], p[1] + acfg.groundTolerance, p[1] + acfg.agentHeight, p[2]))
{ {
return false; return false;
@ -55,7 +56,7 @@ namespace DotRecast.Detour.Extras.Jumplink
int h = solid.height; int h = solid.height;
float cs = solid.cs; float cs = solid.cs;
float ch = solid.ch; float ch = solid.ch;
float[] orig = solid.bmin; Vector3f orig = solid.bmin;
int ix = (int)Math.Floor((x - orig[0]) / cs); int ix = (int)Math.Floor((x - orig[0]) / cs);
int iz = (int)Math.Floor((z - orig[2]) / cs); int iz = (int)Math.Floor((z - orig[2]) / cs);

View File

@ -363,7 +363,7 @@ namespace DotRecast.Detour.TileCache
TileCacheObstacle ob = allocObstacle(); TileCacheObstacle ob = allocObstacle();
ob.type = TileCacheObstacle.TileCacheObstacleType.CYLINDER; ob.type = TileCacheObstacle.TileCacheObstacleType.CYLINDER;
vCopy(ob.pos, pos); vCopy(ref ob.pos, pos);
ob.radius = radius; ob.radius = radius;
ob.height = height; ob.height = height;
@ -376,19 +376,19 @@ namespace DotRecast.Detour.TileCache
TileCacheObstacle ob = allocObstacle(); TileCacheObstacle ob = allocObstacle();
ob.type = TileCacheObstacle.TileCacheObstacleType.BOX; ob.type = TileCacheObstacle.TileCacheObstacleType.BOX;
vCopy(ob.bmin, bmin); vCopy(ref ob.bmin, bmin);
vCopy(ob.bmax, bmax); vCopy(ref ob.bmax, bmax);
return addObstacleRequest(ob).refs; return addObstacleRequest(ob).refs;
} }
// Box obstacle: can be rotated in Y // Box obstacle: can be rotated in Y
public long addBoxObstacle(float[] center, float[] extents, float yRadians) public long addBoxObstacle(Vector3f center, Vector3f extents, float yRadians)
{ {
TileCacheObstacle ob = allocObstacle(); TileCacheObstacle ob = allocObstacle();
ob.type = TileCacheObstacle.TileCacheObstacleType.ORIENTED_BOX; ob.type = TileCacheObstacle.TileCacheObstacleType.ORIENTED_BOX;
vCopy(ob.center, center); vCopy(ref ob.center, center);
vCopy(ob.extents, extents); vCopy(ref ob.extents, extents);
float coshalf = (float)Math.Cos(0.5f * yRadians); float coshalf = (float)Math.Cos(0.5f * yRadians);
float sinhalf = (float)Math.Sin(-0.5f * yRadians); float sinhalf = (float)Math.Sin(-0.5f * yRadians);
ob.rotAux[0] = coshalf * sinhalf; ob.rotAux[0] = coshalf * sinhalf;
@ -438,7 +438,7 @@ namespace DotRecast.Detour.TileCache
return o; return o;
} }
List<long> queryTiles(float[] bmin, float[] bmax) List<long> queryTiles(Vector3f bmin, Vector3f bmax)
{ {
List<long> results = new List<long>(); List<long> results = new List<long>();
float tw = m_params.width * m_params.cs; float tw = m_params.width * m_params.cs;
@ -616,8 +616,7 @@ namespace DotRecast.Detour.TileCache
{ {
if (ob.type == TileCacheObstacle.TileCacheObstacleType.CYLINDER) if (ob.type == TileCacheObstacle.TileCacheObstacleType.CYLINDER)
{ {
builder.markCylinderArea(layer, tile.header.bmin, m_params.cs, m_params.ch, ob.pos, ob.radius, builder.markCylinderArea(layer, tile.header.bmin, m_params.cs, m_params.ch, ob.pos, ob.radius, ob.height, 0);
ob.height, 0);
} }
else if (ob.type == TileCacheObstacle.TileCacheObstacleType.BOX) else if (ob.type == TileCacheObstacle.TileCacheObstacleType.BOX)
{ {
@ -625,8 +624,7 @@ namespace DotRecast.Detour.TileCache
} }
else if (ob.type == TileCacheObstacle.TileCacheObstacleType.ORIENTED_BOX) else if (ob.type == TileCacheObstacle.TileCacheObstacleType.ORIENTED_BOX)
{ {
builder.markBoxArea(layer, tile.header.bmin, m_params.cs, m_params.ch, ob.center, ob.extents, builder.markBoxArea(layer, tile.header.bmin, m_params.cs, m_params.ch, ob.center, ob.extents, ob.rotAux, 0);
ob.rotAux, 0);
} }
} }
} }
@ -684,7 +682,7 @@ namespace DotRecast.Detour.TileCache
return layer; return layer;
} }
void calcTightTileBounds(TileCacheLayerHeader header, float[] bmin, float[] bmax) void calcTightTileBounds(TileCacheLayerHeader header, Vector3f bmin, Vector3f bmax)
{ {
float cs = m_params.cs; float cs = m_params.cs;
bmin[0] = header.bmin[0] + header.minx * cs; bmin[0] = header.bmin[0] + header.minx * cs;
@ -695,7 +693,7 @@ namespace DotRecast.Detour.TileCache
bmax[2] = header.bmin[2] + (header.maxy + 1) * cs; bmax[2] = header.bmin[2] + (header.maxy + 1) * cs;
} }
void getObstacleBounds(TileCacheObstacle ob, float[] bmin, float[] bmax) void getObstacleBounds(TileCacheObstacle ob, Vector3f bmin, Vector3f bmax)
{ {
if (ob.type == TileCacheObstacle.TileCacheObstacleType.CYLINDER) if (ob.type == TileCacheObstacle.TileCacheObstacleType.CYLINDER)
{ {
@ -708,8 +706,8 @@ namespace DotRecast.Detour.TileCache
} }
else if (ob.type == TileCacheObstacle.TileCacheObstacleType.BOX) else if (ob.type == TileCacheObstacle.TileCacheObstacleType.BOX)
{ {
vCopy(bmin, ob.bmin); vCopy(ref bmin, ob.bmin);
vCopy(bmax, ob.bmax); vCopy(ref bmax, ob.bmax);
} }
else if (ob.type == TileCacheObstacle.TileCacheObstacleType.ORIENTED_BOX) else if (ob.type == TileCacheObstacle.TileCacheObstacleType.ORIENTED_BOX)
{ {

View File

@ -1856,8 +1856,7 @@ namespace DotRecast.Detour.TileCache
return mesh; return mesh;
} }
public void markCylinderArea(TileCacheLayer layer, float[] orig, float cs, float ch, float[] pos, float radius, public void markCylinderArea(TileCacheLayer layer, Vector3f orig, float cs, float ch, Vector3f pos, float radius, float height, int areaId)
float height, int areaId)
{ {
Vector3f bmin = new Vector3f(); Vector3f bmin = new Vector3f();
Vector3f bmax = new Vector3f(); Vector3f bmax = new Vector3f();
@ -1918,8 +1917,7 @@ namespace DotRecast.Detour.TileCache
} }
} }
public void markBoxArea(TileCacheLayer layer, float[] orig, float cs, float ch, float[] bmin, float[] bmax, public void markBoxArea(TileCacheLayer layer, Vector3f orig, float cs, float ch, Vector3f bmin, Vector3f bmax, int areaId)
int areaId)
{ {
int w = layer.header.width; int w = layer.header.width;
int h = layer.header.height; int h = layer.header.height;
@ -2047,7 +2045,7 @@ namespace DotRecast.Detour.TileCache
return layer; return layer;
} }
public void markBoxArea(TileCacheLayer layer, float[] orig, float cs, float ch, float[] center, float[] extents, public void markBoxArea(TileCacheLayer layer, Vector3f orig, float cs, float ch, Vector3f center, Vector3f extents,
float[] rotAux, int areaId) float[] rotAux, int areaId)
{ {
int w = layer.header.width; int w = layer.header.width;

View File

@ -18,6 +18,8 @@ freely, subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
using DotRecast.Core;
namespace DotRecast.Detour.TileCache namespace DotRecast.Detour.TileCache
{ {
public class TileCacheLayerHeader public class TileCacheLayerHeader

View File

@ -19,6 +19,7 @@ freely, subject to the following restrictions:
*/ */
using System.Collections.Generic; using System.Collections.Generic;
using DotRecast.Core;
namespace DotRecast.Detour.TileCache namespace DotRecast.Detour.TileCache
{ {
@ -33,12 +34,12 @@ namespace DotRecast.Detour.TileCache
public readonly int index; public readonly int index;
public TileCacheObstacleType type; public TileCacheObstacleType type;
public readonly Vector3f pos = new Vector3f(); public Vector3f pos = new Vector3f();
public readonly Vector3f bmin = new Vector3f(); public Vector3f bmin = new Vector3f();
public readonly Vector3f bmax = new Vector3f(); public Vector3f bmax = new Vector3f();
public float radius, height; public float radius, height;
public readonly Vector3f center = new Vector3f(); public Vector3f center = new Vector3f();
public readonly Vector3f extents = new Vector3f(); public Vector3f extents = new Vector3f();
public readonly float[] rotAux = new float[2]; // { cos(0.5f*angle)*sin(-0.5f*angle); cos(0.5f*angle)*cos(0.5f*angle) - 0.5 } public readonly float[] rotAux = new float[2]; // { cos(0.5f*angle)*sin(-0.5f*angle); cos(0.5f*angle)*cos(0.5f*angle) - 0.5 }
public List<long> touched = new List<long>(); public List<long> touched = new List<long>();
public readonly List<long> pending = new List<long>(); public readonly List<long> pending = new List<long>();

View File

@ -18,11 +18,13 @@ freely, subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
using DotRecast.Core;
namespace DotRecast.Detour.TileCache namespace DotRecast.Detour.TileCache
{ {
public class TileCacheParams public class TileCacheParams
{ {
public readonly Vector3f orig = new Vector3f(); public Vector3f orig = new Vector3f();
public float cs, ch; public float cs, ch;
public int width, height; public int width, height;
public float walkableHeight; public float walkableHeight;

View File

@ -18,14 +18,16 @@ freely, subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
using DotRecast.Core;
namespace DotRecast.Detour namespace DotRecast.Detour
{ {
public class ClosestPointOnPolyResult public class ClosestPointOnPolyResult
{ {
private readonly bool posOverPoly; private readonly bool posOverPoly;
private readonly float[] closest; private readonly Vector3f closest;
public ClosestPointOnPolyResult(bool posOverPoly, float[] closest) public ClosestPointOnPolyResult(bool posOverPoly, Vector3f closest)
{ {
this.posOverPoly = posOverPoly; this.posOverPoly = posOverPoly;
this.closest = closest; this.closest = closest;
@ -38,7 +40,7 @@ namespace DotRecast.Detour
} }
/** Returns the closest point on the polygon. [(x, y, z)] */ /** Returns the closest point on the polygon. [(x, y, z)] */
public float[] getClosest() public Vector3f getClosest()
{ {
return closest; return closest;
} }

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@ -73,8 +73,8 @@ namespace DotRecast.Detour
vCopy(ref a1, p, 3 * ((ai + n - 1) % n)); // prev a vCopy(ref a1, p, 3 * ((ai + n - 1) % n)); // prev a
vCopy(ref b1, q, 3 * ((bi + m - 1) % m)); // prev b vCopy(ref b1, q, 3 * ((bi + m - 1) % m)); // prev b
float[] A = vSub(a, a1); Vector3f A = vSub(a, a1);
float[] B = vSub(b, b1); Vector3f B = vSub(b, b1);
float cross = B[0] * A[2] - A[0] * B[2]; // triArea2D({0, 0}, A, B); float cross = B[0] * A[2] - A[0] * B[2]; // triArea2D({0, 0}, A, B);
float aHB = triArea2D(b1, b, a); float aHB = triArea2D(b1, b, a);

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@ -19,6 +19,7 @@ freely, subject to the following restrictions:
*/ */
using System; using System;
using DotRecast.Core;
namespace DotRecast.Detour namespace DotRecast.Detour
{ {
@ -85,7 +86,7 @@ namespace DotRecast.Detour
return (poly.flags & m_includeFlags) != 0 && (poly.flags & m_excludeFlags) == 0; return (poly.flags & m_includeFlags) != 0 && (poly.flags & m_excludeFlags) == 0;
} }
public float getCost(float[] pa, float[] pb, long prevRef, MeshTile prevTile, Poly prevPoly, long curRef, public float getCost(Vector3f pa, Vector3f pb, long prevRef, MeshTile prevTile, Poly prevPoly, long curRef,
MeshTile curTile, Poly curPoly, long nextRef, MeshTile nextTile, Poly nextPoly) MeshTile curTile, Poly curPoly, long nextRef, MeshTile nextTile, Poly nextPoly)
{ {
return vDist(pa, pb) * m_areaCost[curPoly.getArea()]; return vDist(pa, pb) * m_areaCost[curPoly.getArea()];

View File

@ -15,6 +15,8 @@ freely, subject to the following restrictions:
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
using DotRecast.Core;
using static DotRecast.Core.RecastMath; using static DotRecast.Core.RecastMath;
namespace DotRecast.Detour namespace DotRecast.Detour
@ -33,7 +35,7 @@ namespace DotRecast.Detour
this.scale = scale; this.scale = scale;
} }
public float getCost(float[] neighbourPos, float[] endPos) public float getCost(Vector3f neighbourPos, Vector3f endPos)
{ {
return vDist(neighbourPos, endPos) * scale; return vDist(neighbourPos, endPos) * scale;
} }

View File

@ -18,16 +18,18 @@ freely, subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
using DotRecast.Core;
namespace DotRecast.Detour namespace DotRecast.Detour
{ {
//TODO: (PP) Add comments //TODO: (PP) Add comments
public class FindDistanceToWallResult public class FindDistanceToWallResult
{ {
private readonly float distance; private readonly float distance;
private readonly float[] position; private readonly Vector3f position;
private readonly float[] normal; private readonly Vector3f normal;
public FindDistanceToWallResult(float distance, float[] position, float[] normal) public FindDistanceToWallResult(float distance, Vector3f position, Vector3f normal)
{ {
this.distance = distance; this.distance = distance;
this.position = position; this.position = position;
@ -39,12 +41,12 @@ namespace DotRecast.Detour
return distance; return distance;
} }
public float[] getPosition() public Vector3f getPosition()
{ {
return position; return position;
} }
public float[] getNormal() public Vector3f getNormal()
{ {
return normal; return normal;
} }

View File

@ -1,4 +1,5 @@
using System; using System;
using DotRecast.Core;
namespace DotRecast.Detour namespace DotRecast.Detour
{ {
@ -7,18 +8,18 @@ namespace DotRecast.Detour
public class FindNearestPolyQuery : PolyQuery public class FindNearestPolyQuery : PolyQuery
{ {
private readonly NavMeshQuery query; private readonly NavMeshQuery query;
private readonly float[] center; private readonly Vector3f center;
private long nearestRef; private long nearestRef;
private float[] nearestPt; private Vector3f nearestPt;
private bool overPoly; private bool overPoly;
private float nearestDistanceSqr; private float nearestDistanceSqr;
public FindNearestPolyQuery(NavMeshQuery query, float[] center) public FindNearestPolyQuery(NavMeshQuery query, Vector3f center)
{ {
this.query = query; this.query = query;
this.center = center; this.center = center;
nearestDistanceSqr = float.MaxValue; nearestDistanceSqr = float.MaxValue;
nearestPt = new float[] { center[0], center[1], center[2] }; nearestPt = center;
} }
public void process(MeshTile tile, Poly poly, long refs) public void process(MeshTile tile, Poly poly, long refs)
@ -26,12 +27,12 @@ namespace DotRecast.Detour
// Find nearest polygon amongst the nearby polygons. // Find nearest polygon amongst the nearby polygons.
Result<ClosestPointOnPolyResult> closest = query.closestPointOnPoly(refs, center); Result<ClosestPointOnPolyResult> closest = query.closestPointOnPoly(refs, center);
bool posOverPoly = closest.result.isPosOverPoly(); bool posOverPoly = closest.result.isPosOverPoly();
float[] closestPtPoly = closest.result.getClosest(); var closestPtPoly = closest.result.getClosest();
// If a point is directly over a polygon and closer than // If a point is directly over a polygon and closer than
// climb height, favor that instead of straight line nearest point. // climb height, favor that instead of straight line nearest point.
float d = 0; float d = 0;
float[] diff = vSub(center, closestPtPoly); Vector3f diff = vSub(center, closestPtPoly);
if (posOverPoly) if (posOverPoly)
{ {
d = Math.Abs(diff[1]) - tile.data.header.walkableClimb; d = Math.Abs(diff[1]) - tile.data.header.walkableClimb;

View File

@ -18,15 +18,17 @@ freely, subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
using DotRecast.Core;
namespace DotRecast.Detour namespace DotRecast.Detour
{ {
public class FindNearestPolyResult public class FindNearestPolyResult
{ {
private readonly long nearestRef; private readonly long nearestRef;
private readonly float[] nearestPos; private readonly Vector3f nearestPos;
private readonly bool overPoly; private readonly bool overPoly;
public FindNearestPolyResult(long nearestRef, float[] nearestPos, bool overPoly) public FindNearestPolyResult(long nearestRef, Vector3f nearestPos, bool overPoly)
{ {
this.nearestRef = nearestRef; this.nearestRef = nearestRef;
this.nearestPos = nearestPos; this.nearestPos = nearestPos;
@ -40,7 +42,7 @@ namespace DotRecast.Detour
} }
/** Returns the nearest point on the polygon. [opt] [(x, y, z)]. Unchanged if no polygon is found. */ /** Returns the nearest point on the polygon. [opt] [(x, y, z)]. Unchanged if no polygon is found. */
public float[] getNearestPos() public Vector3f getNearestPos()
{ {
return nearestPos; return nearestPos;
} }

View File

@ -18,15 +18,17 @@ freely, subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
using DotRecast.Core;
namespace DotRecast.Detour namespace DotRecast.Detour
{ {
//TODO: (PP) Add comments //TODO: (PP) Add comments
public class FindRandomPointResult public class FindRandomPointResult
{ {
private readonly long randomRef; private readonly long randomRef;
private readonly float[] randomPt; private readonly Vector3f randomPt;
public FindRandomPointResult(long randomRef, float[] randomPt) public FindRandomPointResult(long randomRef, Vector3f randomPt)
{ {
this.randomRef = randomRef; this.randomRef = randomRef;
this.randomPt = randomPt; this.randomPt = randomPt;
@ -39,7 +41,7 @@ namespace DotRecast.Detour
} }
/// @param[out] randomPt The random location. /// @param[out] randomPt The random location.
public float[] getRandomPt() public Vector3f getRandomPt()
{ {
return randomPt; return randomPt;
} }

View File

@ -33,18 +33,16 @@ namespace DotRecast.Detour
{ {
} }
public override Result<List<long>> findPath(long startRef, long endRef, float[] startPos, float[] endPos, QueryFilter filter, public override Result<List<long>> findPath(long startRef, long endRef, Vector3f startPos, Vector3f endPos, QueryFilter filter,
int options, float raycastLimit) int options, float raycastLimit)
{ {
return findPath(startRef, endRef, startPos, endPos, filter); return findPath(startRef, endRef, startPos, endPos, filter);
} }
public override Result<List<long>> findPath(long startRef, long endRef, float[] startPos, float[] endPos, public override Result<List<long>> findPath(long startRef, long endRef, Vector3f startPos, Vector3f endPos, QueryFilter filter)
QueryFilter filter)
{ {
// Validate input // Validate input
if (!m_nav.isValidPolyRef(startRef) || !m_nav.isValidPolyRef(endRef) || null == startPos if (!m_nav.isValidPolyRef(startRef) || !m_nav.isValidPolyRef(endRef) || !vIsFinite(startPos) || !vIsFinite(endPos) || null == filter)
|| !vIsFinite(startPos) || null == endPos || !vIsFinite(endPos) || null == filter)
{ {
return Results.invalidParam<List<long>>(); return Results.invalidParam<List<long>>();
} }
@ -144,11 +142,11 @@ namespace DotRecast.Detour
// If the node is visited the first time, calculate node position. // If the node is visited the first time, calculate node position.
if (neighbourNode.flags == 0) if (neighbourNode.flags == 0)
{ {
Result<float[]> midpod = getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, var midpod = getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly,
neighbourTile); neighbourTile);
if (!midpod.failed()) if (!midpod.failed())
{ {
neighbourNode.pos = Vector3f.Of(midpod.result); neighbourNode.pos = midpod.result;
} }
} }
@ -160,9 +158,9 @@ namespace DotRecast.Detour
if (neighbourRef == endRef) if (neighbourRef == endRef)
{ {
// Cost // Cost
float curCost = filter.getCost(bestNode.pos.ToArray(), neighbourNode.pos.ToArray(), parentRef, parentTile, parentPoly, float curCost = filter.getCost(bestNode.pos, neighbourNode.pos, parentRef, parentTile, parentPoly,
bestRef, bestTile, bestPoly, neighbourRef, neighbourTile, neighbourPoly); bestRef, bestTile, bestPoly, neighbourRef, neighbourTile, neighbourPoly);
float endCost = filter.getCost(neighbourNode.pos.ToArray(), endPos, bestRef, bestTile, bestPoly, neighbourRef, float endCost = filter.getCost(neighbourNode.pos, endPos, bestRef, bestTile, bestPoly, neighbourRef,
neighbourTile, neighbourPoly, 0L, null, null); neighbourTile, neighbourPoly, 0L, null, null);
cost = bestNode.cost + curCost + endCost; cost = bestNode.cost + curCost + endCost;
@ -171,7 +169,7 @@ namespace DotRecast.Detour
else else
{ {
// Cost // Cost
float curCost = filter.getCost(bestNode.pos.ToArray(), neighbourNode.pos.ToArray(), parentRef, parentTile, parentPoly, float curCost = filter.getCost(bestNode.pos, neighbourNode.pos, parentRef, parentTile, parentPoly,
bestRef, bestTile, bestPoly, neighbourRef, neighbourTile, neighbourPoly); bestRef, bestTile, bestPoly, neighbourRef, neighbourTile, neighbourPoly);
cost = bestNode.cost + curCost; cost = bestNode.cost + curCost;
heuristic = vDist(neighbourNode.pos, endPos) * H_SCALE; heuristic = vDist(neighbourNode.pos, endPos) * H_SCALE;
@ -361,11 +359,11 @@ namespace DotRecast.Detour
// position. // position.
if (neighbourNode.flags == 0) if (neighbourNode.flags == 0)
{ {
Result<float[]> midpod = getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, var midpod = getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly,
neighbourTile); neighbourTile);
if (!midpod.failed()) if (!midpod.failed())
{ {
neighbourNode.pos = Vector3f.Of(midpod.result); neighbourNode.pos = midpod.result;
} }
} }
@ -646,11 +644,10 @@ namespace DotRecast.Detour
return Results.of(status, path); return Results.of(status, path);
} }
public override Result<FindDistanceToWallResult> findDistanceToWall(long startRef, float[] centerPos, float maxRadius, public override Result<FindDistanceToWallResult> findDistanceToWall(long startRef, Vector3f centerPos, float maxRadius, QueryFilter filter)
QueryFilter filter)
{ {
// Validate input // Validate input
if (!m_nav.isValidPolyRef(startRef) || null == centerPos || !vIsFinite(centerPos) || maxRadius < 0 if (!m_nav.isValidPolyRef(startRef) || !vIsFinite(centerPos) || maxRadius < 0
|| !float.IsFinite(maxRadius) || null == filter) || !float.IsFinite(maxRadius) || null == filter)
{ {
return Results.invalidParam<FindDistanceToWallResult>(); return Results.invalidParam<FindDistanceToWallResult>();
@ -660,7 +657,7 @@ namespace DotRecast.Detour
m_openList.clear(); m_openList.clear();
Node startNode = m_nodePool.getNode(startRef); Node startNode = m_nodePool.getNode(startRef);
vCopy(startNode.pos, centerPos); vCopy(ref startNode.pos, centerPos);
startNode.pidx = 0; startNode.pidx = 0;
startNode.cost = 0; startNode.cost = 0;
startNode.total = 0; startNode.total = 0;
@ -808,7 +805,7 @@ namespace DotRecast.Detour
// Cost // Cost
if (neighbourNode.flags == 0) if (neighbourNode.flags == 0)
{ {
Result<float[]> midPoint = getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, var midPoint = getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly,
neighbourTile); neighbourTile);
if (midPoint.succeeded()) if (midPoint.succeeded())
{ {
@ -845,11 +842,11 @@ namespace DotRecast.Detour
Vector3f hitNormal = new Vector3f(); Vector3f hitNormal = new Vector3f();
if (bestvi != null && bestvj != null) if (bestvi != null && bestvj != null)
{ {
float[] tangent = vSub(bestvi, bestvj); var tangent = vSub(bestvi, bestvj);
hitNormal[0] = tangent[2]; hitNormal[0] = tangent[2];
hitNormal[1] = 0; hitNormal[1] = 0;
hitNormal[2] = -tangent[0]; hitNormal[2] = -tangent[0];
vNormalize(hitNormal); vNormalize(ref hitNormal);
} }
return Results.success(new FindDistanceToWallResult((float)Math.Sqrt(radiusSqr), hitPos, hitNormal)); return Results.success(new FindDistanceToWallResult((float)Math.Sqrt(radiusSqr), hitPos, hitNormal));

View File

@ -19,24 +19,25 @@ freely, subject to the following restrictions:
*/ */
using System.Collections.Generic; using System.Collections.Generic;
using DotRecast.Core;
namespace DotRecast.Detour namespace DotRecast.Detour
{ {
public class MoveAlongSurfaceResult public class MoveAlongSurfaceResult
{ {
/** The result position of the mover. [(x, y, z)] */ /** The result position of the mover. [(x, y, z)] */
private readonly float[] resultPos; private readonly Vector3f resultPos;
/** The reference ids of the polygons visited during the move. */ /** The reference ids of the polygons visited during the move. */
private readonly List<long> visited; private readonly List<long> visited;
public MoveAlongSurfaceResult(float[] resultPos, List<long> visited) public MoveAlongSurfaceResult(Vector3f resultPos, List<long> visited)
{ {
this.resultPos = resultPos; this.resultPos = resultPos;
this.visited = visited; this.visited = visited;
} }
public float[] getResultPos() public Vector3f getResultPos()
{ {
return resultPos; return resultPos;
} }

View File

@ -21,6 +21,7 @@ freely, subject to the following restrictions:
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.Immutable; using System.Collections.Immutable;
using System.Numerics;
using DotRecast.Core; using DotRecast.Core;
namespace DotRecast.Detour namespace DotRecast.Detour
@ -212,7 +213,7 @@ namespace DotRecast.Detour
* The world position for the query. [(x, y, z)] * The world position for the query. [(x, y, z)]
* @return 2-element int array with (tx,ty) tile location * @return 2-element int array with (tx,ty) tile location
*/ */
public int[] calcTileLoc(float[] pos) public int[] calcTileLoc(Vector3f pos)
{ {
int tx = (int)Math.Floor((pos[0] - m_orig[0]) / m_tileWidth); int tx = (int)Math.Floor((pos[0] - m_orig[0]) / m_tileWidth);
int ty = (int)Math.Floor((pos[2] - m_orig[2]) / m_tileHeight); int ty = (int)Math.Floor((pos[2] - m_orig[2]) / m_tileHeight);
@ -335,7 +336,7 @@ namespace DotRecast.Detour
// TODO: These methods are duplicates from dtNavMeshQuery, but are needed // TODO: These methods are duplicates from dtNavMeshQuery, but are needed
// for off-mesh connection finding. // for off-mesh connection finding.
List<long> queryPolygonsInTile(MeshTile tile, float[] qmin, float[] qmax) List<long> queryPolygonsInTile(MeshTile tile, Vector3f qmin, Vector3f qmax)
{ {
List<long> polys = new List<long>(); List<long> polys = new List<long>();
if (tile.data.bvTree != null) if (tile.data.bvTree != null)
@ -833,7 +834,12 @@ namespace DotRecast.Detour
continue; continue;
} }
float[] ext = new float[] { targetCon.rad, target.data.header.walkableClimb, targetCon.rad }; var ext = new Vector3f()
{
x = targetCon.rad,
y = target.data.header.walkableClimb,
z = targetCon.rad
};
// Find polygon to connect to. // Find polygon to connect to.
Vector3f p = new Vector3f(); Vector3f p = new Vector3f();
@ -847,7 +853,7 @@ namespace DotRecast.Detour
continue; continue;
} }
float[] nearestPt = nearest.getNearestPos(); var nearestPt = nearest.getNearestPos();
// findNearestPoly may return too optimistic results, further check // findNearestPoly may return too optimistic results, further check
// to make sure. // to make sure.
@ -1059,10 +1065,15 @@ namespace DotRecast.Detour
OffMeshConnection con = tile.data.offMeshCons[i]; OffMeshConnection con = tile.data.offMeshCons[i];
Poly poly = tile.data.polys[con.poly]; Poly poly = tile.data.polys[con.poly];
float[] ext = new float[] { con.rad, tile.data.header.walkableClimb, con.rad }; var ext = new Vector3f()
{
x = con.rad,
y = tile.data.header.walkableClimb,
z = con.rad,
};
// Find polygon to connect to. // Find polygon to connect to.
FindNearestPolyResult nearestPoly = findNearestPolyInTile(tile, con.pos, ext); FindNearestPolyResult nearestPoly = findNearestPolyInTile(tile, Vector3f.Of(con.pos), ext);
long refs = nearestPoly.getNearestRef(); long refs = nearestPoly.getNearestRef();
if (refs == 0) if (refs == 0)
{ {
@ -1070,7 +1081,7 @@ namespace DotRecast.Detour
} }
float[] p = con.pos; // First vertex float[] p = con.pos; // First vertex
float[] nearestPt = nearestPoly.getNearestPos(); Vector3f nearestPt = nearestPoly.getNearestPos();
// findNearestPoly may return too optimistic results, further check // findNearestPoly may return too optimistic results, further check
// to make sure. // to make sure.
if (sqr(nearestPt[0] - p[0]) + sqr(nearestPt[2] - p[2]) > sqr(con.rad)) if (sqr(nearestPt[0] - p[0]) + sqr(nearestPt[2] - p[2]) > sqr(con.rad))
@ -1116,15 +1127,15 @@ namespace DotRecast.Detour
* @param pos * @param pos
* @return * @return
*/ */
float[] closestPointOnDetailEdges(MeshTile tile, Poly poly, float[] pos, bool onlyBoundary) Vector3f closestPointOnDetailEdges(MeshTile tile, Poly poly, Vector3f pos, bool onlyBoundary)
{ {
int ANY_BOUNDARY_EDGE = (DT_DETAIL_EDGE_BOUNDARY << 0) | (DT_DETAIL_EDGE_BOUNDARY << 2) int ANY_BOUNDARY_EDGE = (DT_DETAIL_EDGE_BOUNDARY << 0) | (DT_DETAIL_EDGE_BOUNDARY << 2)
| (DT_DETAIL_EDGE_BOUNDARY << 4); | (DT_DETAIL_EDGE_BOUNDARY << 4);
int ip = poly.index; int ip = poly.index;
float dmin = float.MaxValue; float dmin = float.MaxValue;
float tmin = 0; float tmin = 0;
float[] pmin = null; Vector3f pmin = new Vector3f();
float[] pmax = null; Vector3f pmax = new Vector3f();
if (tile.data.detailMeshes != null) if (tile.data.detailMeshes != null)
{ {
@ -1138,25 +1149,27 @@ namespace DotRecast.Detour
continue; continue;
} }
float[][] v = new float[3][]; Vector3f[] v = new Vector3f[3];
for (int j = 0; j < 3; ++j) for (int j = 0; j < 3; ++j)
{ {
if (tris[ti + j] < poly.vertCount) if (tris[ti + j] < poly.vertCount)
{ {
int index = poly.verts[tris[ti + j]] * 3; int index = poly.verts[tris[ti + j]] * 3;
v[j] = new float[] v[j] = new Vector3f
{ {
tile.data.verts[index], tile.data.verts[index + 1], x = tile.data.verts[index],
tile.data.verts[index + 2] y = tile.data.verts[index + 1],
z = tile.data.verts[index + 2]
}; };
} }
else else
{ {
int index = (pd.vertBase + (tris[ti + j] - poly.vertCount)) * 3; int index = (pd.vertBase + (tris[ti + j] - poly.vertCount)) * 3;
v[j] = new float[] v[j] = new Vector3f
{ {
tile.data.detailVerts[index], tile.data.detailVerts[index + 1], x = tile.data.detailVerts[index],
tile.data.detailVerts[index + 2] y = tile.data.detailVerts[index + 1],
z = tile.data.detailVerts[index + 2]
}; };
} }
} }
@ -1186,7 +1199,7 @@ namespace DotRecast.Detour
} }
else else
{ {
float[][] v = ArrayUtils.Of<float>(2, 3); Vector3f[] v = new Vector3f[2];
for (int j = 0; j < poly.vertCount; ++j) for (int j = 0; j < poly.vertCount; ++j)
{ {
int k = (j + 1) % poly.vertCount; int k = (j + 1) % poly.vertCount;
@ -1213,7 +1226,7 @@ namespace DotRecast.Detour
return vLerp(pmin, pmax, tmin); return vLerp(pmin, pmax, tmin);
} }
public float? getPolyHeight(MeshTile tile, Poly poly, float[] pos) public float? getPolyHeight(MeshTile tile, Poly poly, Vector3f pos)
{ {
// Off-mesh connections do not have detail polys and getting height // Off-mesh connections do not have detail polys and getting height
// over them does not make sense. // over them does not make sense.
@ -1243,25 +1256,27 @@ namespace DotRecast.Detour
for (int j = 0; j < pd.triCount; ++j) for (int j = 0; j < pd.triCount; ++j)
{ {
int t = (pd.triBase + j) * 4; int t = (pd.triBase + j) * 4;
float[][] v = new float[3][]; Vector3f[] v = new Vector3f[3];
for (int k = 0; k < 3; ++k) for (int k = 0; k < 3; ++k)
{ {
if (tile.data.detailTris[t + k] < poly.vertCount) if (tile.data.detailTris[t + k] < poly.vertCount)
{ {
int index = poly.verts[tile.data.detailTris[t + k]] * 3; int index = poly.verts[tile.data.detailTris[t + k]] * 3;
v[k] = new float[] v[k] = new Vector3f
{ {
tile.data.verts[index], tile.data.verts[index + 1], x = tile.data.verts[index],
tile.data.verts[index + 2] y = tile.data.verts[index + 1],
z = tile.data.verts[index + 2]
}; };
} }
else else
{ {
int index = (pd.vertBase + (tile.data.detailTris[t + k] - poly.vertCount)) * 3; int index = (pd.vertBase + (tile.data.detailTris[t + k] - poly.vertCount)) * 3;
v[k] = new float[] v[k] = new Vector3f
{ {
tile.data.detailVerts[index], tile.data.detailVerts[index + 1], x = tile.data.detailVerts[index],
tile.data.detailVerts[index + 2] y = tile.data.detailVerts[index + 1],
z = tile.data.detailVerts[index + 2]
}; };
} }
} }
@ -1275,7 +1290,7 @@ namespace DotRecast.Detour
} }
else else
{ {
float[][] v = ArrayUtils.Of<float>(3, 3); Vector3f[] v = new Vector3f[3];
v[0][0] = tile.data.verts[poly.verts[0] * 3]; v[0][0] = tile.data.verts[poly.verts[0] * 3];
v[0][1] = tile.data.verts[poly.verts[0] * 3 + 1]; v[0][1] = tile.data.verts[poly.verts[0] * 3 + 1];
v[0][2] = tile.data.verts[poly.verts[0] * 3 + 2]; v[0][2] = tile.data.verts[poly.verts[0] * 3 + 2];
@ -1300,17 +1315,17 @@ namespace DotRecast.Detour
// or larger floating point values) the point is on an edge, so just select // or larger floating point values) the point is on an edge, so just select
// closest. This should almost never happen so the extra iteration here is // closest. This should almost never happen so the extra iteration here is
// ok. // ok.
float[] closest = closestPointOnDetailEdges(tile, poly, pos, false); var closest = closestPointOnDetailEdges(tile, poly, pos, false);
return closest[1]; return closest[1];
} }
public ClosestPointOnPolyResult closestPointOnPoly(long refs, float[] pos) public ClosestPointOnPolyResult closestPointOnPoly(long refs, Vector3f pos)
{ {
Tuple<MeshTile, Poly> tileAndPoly = getTileAndPolyByRefUnsafe(refs); Tuple<MeshTile, Poly> tileAndPoly = getTileAndPolyByRefUnsafe(refs);
MeshTile tile = tileAndPoly.Item1; MeshTile tile = tileAndPoly.Item1;
Poly poly = tileAndPoly.Item2; Poly poly = tileAndPoly.Item2;
Vector3f closest = new Vector3f(); Vector3f closest = new Vector3f();
vCopy(closest, pos); vCopy(ref closest, pos);
float? h = getPolyHeight(tile, poly, pos); float? h = getPolyHeight(tile, poly, pos);
if (null != h) if (null != h)
{ {
@ -1322,9 +1337,9 @@ namespace DotRecast.Detour
if (poly.getType() == Poly.DT_POLYTYPE_OFFMESH_CONNECTION) if (poly.getType() == Poly.DT_POLYTYPE_OFFMESH_CONNECTION)
{ {
int i = poly.verts[0] * 3; int i = poly.verts[0] * 3;
float[] v0 = new float[] { tile.data.verts[i], tile.data.verts[i + 1], tile.data.verts[i + 2] }; var v0 = new Vector3f { x = tile.data.verts[i], y = tile.data.verts[i + 1], z = tile.data.verts[i + 2] };
i = poly.verts[1] * 3; i = poly.verts[1] * 3;
float[] v1 = new float[] { tile.data.verts[i], tile.data.verts[i + 1], tile.data.verts[i + 2] }; var v1 = new Vector3f { x = tile.data.verts[i], y = tile.data.verts[i + 1], z = tile.data.verts[i + 2] };
Tuple<float, float> dt = distancePtSegSqr2D(pos, v0, v1); Tuple<float, float> dt = distancePtSegSqr2D(pos, v0, v1);
return new ClosestPointOnPolyResult(false, vLerp(v0, v1, dt.Item2)); return new ClosestPointOnPolyResult(false, vLerp(v0, v1, dt.Item2));
} }
@ -1333,12 +1348,12 @@ namespace DotRecast.Detour
return new ClosestPointOnPolyResult(false, closestPointOnDetailEdges(tile, poly, pos, true)); return new ClosestPointOnPolyResult(false, closestPointOnDetailEdges(tile, poly, pos, true));
} }
FindNearestPolyResult findNearestPolyInTile(MeshTile tile, float[] center, float[] extents) FindNearestPolyResult findNearestPolyInTile(MeshTile tile, Vector3f center, Vector3f extents)
{ {
float[] nearestPt = null; Vector3f nearestPt = new Vector3f();
bool overPoly = false; bool overPoly = false;
float[] bmin = vSub(center, extents); Vector3f bmin = vSub(center, extents);
float[] bmax = vAdd(center, extents); Vector3f bmax = vAdd(center, extents);
// Get nearby polygons from proximity grid. // Get nearby polygons from proximity grid.
List<long> polys = queryPolygonsInTile(tile, bmin, bmax); List<long> polys = queryPolygonsInTile(tile, bmin, bmax);
@ -1352,11 +1367,11 @@ namespace DotRecast.Detour
float d; float d;
ClosestPointOnPolyResult cpp = closestPointOnPoly(refs, center); ClosestPointOnPolyResult cpp = closestPointOnPoly(refs, center);
bool posOverPoly = cpp.isPosOverPoly(); bool posOverPoly = cpp.isPosOverPoly();
float[] closestPtPoly = cpp.getClosest(); Vector3f closestPtPoly = cpp.getClosest();
// If a point is directly over a polygon and closer than // If a point is directly over a polygon and closer than
// climb height, favor that instead of straight line nearest point. // climb height, favor that instead of straight line nearest point.
float[] diff = vSub(center, closestPtPoly); Vector3f diff = vSub(center, closestPtPoly);
if (posOverPoly) if (posOverPoly)
{ {
d = Math.Abs(diff[1]) - tile.data.header.walkableClimb; d = Math.Abs(diff[1]) - tile.data.header.walkableClimb;
@ -1501,11 +1516,11 @@ namespace DotRecast.Detour
/// normal polygon at one of its endpoints. This is the polygon identified /// normal polygon at one of its endpoints. This is the polygon identified
/// by /// by
/// the prevRef parameter. /// the prevRef parameter.
public Result<Tuple<float[], float[]>> getOffMeshConnectionPolyEndPoints(long prevRef, long polyRef) public Result<Tuple<Vector3f, Vector3f>> getOffMeshConnectionPolyEndPoints(long prevRef, long polyRef)
{ {
if (polyRef == 0) if (polyRef == 0)
{ {
return Results.invalidParam<Tuple<float[], float[]>>("polyRef = 0"); return Results.invalidParam<Tuple<Vector3f, Vector3f>>("polyRef = 0");
} }
// Get current polygon // Get current polygon
@ -1515,18 +1530,18 @@ namespace DotRecast.Detour
int ip = saltitip[2]; int ip = saltitip[2];
if (it >= m_maxTiles) if (it >= m_maxTiles)
{ {
return Results.invalidParam<Tuple<float[], float[]>>("Invalid tile ID > max tiles"); return Results.invalidParam<Tuple<Vector3f, Vector3f>>("Invalid tile ID > max tiles");
} }
if (m_tiles[it].salt != salt || m_tiles[it].data.header == null) if (m_tiles[it].salt != salt || m_tiles[it].data.header == null)
{ {
return Results.invalidParam<Tuple<float[], float[]>>("Invalid salt or missing tile header"); return Results.invalidParam<Tuple<Vector3f, Vector3f>>("Invalid salt or missing tile header");
} }
MeshTile tile = m_tiles[it]; MeshTile tile = m_tiles[it];
if (ip >= tile.data.header.polyCount) if (ip >= tile.data.header.polyCount)
{ {
return Results.invalidParam<Tuple<float[], float[]>>("Invalid poly ID > poly count"); return Results.invalidParam<Tuple<Vector3f, Vector3f>>("Invalid poly ID > poly count");
} }
Poly poly = tile.data.polys[ip]; Poly poly = tile.data.polys[ip];
@ -1534,7 +1549,7 @@ namespace DotRecast.Detour
// Make sure that the current poly is indeed off-mesh link. // Make sure that the current poly is indeed off-mesh link.
if (poly.getType() != Poly.DT_POLYTYPE_OFFMESH_CONNECTION) if (poly.getType() != Poly.DT_POLYTYPE_OFFMESH_CONNECTION)
{ {
return Results.invalidParam<Tuple<float[], float[]>>("Invalid poly type"); return Results.invalidParam<Tuple<Vector3f, Vector3f>>("Invalid poly type");
} }
// Figure out which way to hand out the vertices. // Figure out which way to hand out the vertices.
@ -1557,8 +1572,8 @@ namespace DotRecast.Detour
Vector3f startPos = new Vector3f(); Vector3f startPos = new Vector3f();
Vector3f endPos = new Vector3f(); Vector3f endPos = new Vector3f();
vCopy(startPos, tile.data.verts, poly.verts[idx0] * 3); vCopy(ref startPos, tile.data.verts, poly.verts[idx0] * 3);
vCopy(endPos, tile.data.verts, poly.verts[idx1] * 3); vCopy(ref endPos, tile.data.verts, poly.verts[idx1] * 3);
return Results.success(Tuple.Create(startPos, endPos)); return Results.success(Tuple.Create(startPos, endPos));
} }

View File

@ -254,7 +254,7 @@ namespace DotRecast.Detour
const int XM = 1 << 2; const int XM = 1 << 2;
const int ZM = 1 << 3; const int ZM = 1 << 3;
public static int classifyOffMeshPoint(VectorPtr pt, float[] bmin, float[] bmax) public static int classifyOffMeshPoint(VectorPtr pt, Vector3f bmin, Vector3f bmax)
{ {
int outcode = 0; int outcode = 0;
outcode |= (pt.get(0) >= bmax[0]) ? XP : 0; outcode |= (pt.get(0) >= bmax[0]) ? XP : 0;
@ -343,8 +343,8 @@ namespace DotRecast.Detour
hmax += option.walkableClimb; hmax += option.walkableClimb;
Vector3f bmin = new Vector3f(); Vector3f bmin = new Vector3f();
Vector3f bmax = new Vector3f(); Vector3f bmax = new Vector3f();
vCopy(bmin, option.bmin); vCopy(ref bmin, option.bmin);
vCopy(bmax, option.bmax); vCopy(ref bmax, option.bmax);
bmin[1] = hmin; bmin[1] = hmin;
bmax[1] = hmax; bmax[1] = hmax;
@ -467,8 +467,8 @@ namespace DotRecast.Detour
header.polyCount = totPolyCount; header.polyCount = totPolyCount;
header.vertCount = totVertCount; header.vertCount = totVertCount;
header.maxLinkCount = maxLinkCount; header.maxLinkCount = maxLinkCount;
vCopy(header.bmin, option.bmin); vCopy(ref header.bmin, option.bmin);
vCopy(header.bmax, option.bmax); vCopy(ref header.bmax, option.bmax);
header.detailMeshCount = option.polyCount; header.detailMeshCount = option.polyCount;
header.detailVertCount = uniqueDetailVertCount; header.detailVertCount = uniqueDetailVertCount;
header.detailTriCount = detailTriCount; header.detailTriCount = detailTriCount;

View File

@ -18,6 +18,8 @@ freely, subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
using DotRecast.Core;
namespace DotRecast.Detour namespace DotRecast.Detour
{ {
/// Represents the source data used to build an navigation mesh tile. /// Represents the source data used to build an navigation mesh tile.
@ -113,10 +115,10 @@ namespace DotRecast.Detour
public int tileLayer; public int tileLayer;
/// < The tile's layer within the layered destination mesh. [Limit: >= 0] (Along the y-axis.) /// < The tile's layer within the layered destination mesh. [Limit: >= 0] (Along the y-axis.)
public float[] bmin; public Vector3f bmin;
/// < The minimum bounds of the tile. [(x, y, z)] [Unit: wu] /// < The minimum bounds of the tile. [(x, y, z)] [Unit: wu]
public float[] bmax; public Vector3f bmax;
/// < The maximum bounds of the tile. [(x, y, z)] [Unit: wu] /// < The maximum bounds of the tile. [(x, y, z)] [Unit: wu]
/// @} /// @}

View File

@ -21,6 +21,7 @@ freely, subject to the following restrictions:
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.Immutable; using System.Collections.Immutable;
using System.Linq;
using DotRecast.Core; using DotRecast.Core;
namespace DotRecast.Detour namespace DotRecast.Detour
@ -193,7 +194,7 @@ namespace DotRecast.Detour
float s = frand.frand(); float s = frand.frand();
float t = frand.frand(); float t = frand.frand();
float[] pt = randomPointInConvexPoly(verts, poly.vertCount, areas, s, t); var pt = randomPointInConvexPoly(verts, poly.vertCount, areas, s, t);
ClosestPointOnPolyResult closest = closestPointOnPoly(polyRef, pt).result; ClosestPointOnPolyResult closest = closestPointOnPoly(polyRef, pt).result;
return Results.success(new FindRandomPointResult(polyRef, closest.getClosest())); return Results.success(new FindRandomPointResult(polyRef, closest.getClosest()));
} }
@ -214,7 +215,7 @@ namespace DotRecast.Detour
* Function returning a random number [0..1). * Function returning a random number [0..1).
* @return Random location * @return Random location
*/ */
public Result<FindRandomPointResult> findRandomPointAroundCircle(long startRef, float[] centerPos, float maxRadius, public Result<FindRandomPointResult> findRandomPointAroundCircle(long startRef, Vector3f centerPos, float maxRadius,
QueryFilter filter, FRand frand) QueryFilter filter, FRand frand)
{ {
return findRandomPointAroundCircle(startRef, centerPos, maxRadius, filter, frand, PolygonByCircleConstraint.noop()); return findRandomPointAroundCircle(startRef, centerPos, maxRadius, filter, frand, PolygonByCircleConstraint.noop());
@ -235,17 +236,17 @@ namespace DotRecast.Detour
* Function returning a random number [0..1). * Function returning a random number [0..1).
* @return Random location * @return Random location
*/ */
public Result<FindRandomPointResult> findRandomPointWithinCircle(long startRef, float[] centerPos, float maxRadius, public Result<FindRandomPointResult> findRandomPointWithinCircle(long startRef, Vector3f centerPos, float maxRadius,
QueryFilter filter, FRand frand) QueryFilter filter, FRand frand)
{ {
return findRandomPointAroundCircle(startRef, centerPos, maxRadius, filter, frand, PolygonByCircleConstraint.strict()); return findRandomPointAroundCircle(startRef, centerPos, maxRadius, filter, frand, PolygonByCircleConstraint.strict());
} }
public Result<FindRandomPointResult> findRandomPointAroundCircle(long startRef, float[] centerPos, float maxRadius, public Result<FindRandomPointResult> findRandomPointAroundCircle(long startRef, Vector3f centerPos, float maxRadius,
QueryFilter filter, FRand frand, PolygonByCircleConstraint constraint) QueryFilter filter, FRand frand, PolygonByCircleConstraint constraint)
{ {
// Validate input // Validate input
if (!m_nav.isValidPolyRef(startRef) || null == centerPos || !vIsFinite(centerPos) || maxRadius < 0 if (!m_nav.isValidPolyRef(startRef) || !vIsFinite(centerPos) || maxRadius < 0
|| !float.IsFinite(maxRadius) || null == filter || null == frand) || !float.IsFinite(maxRadius) || null == filter || null == frand)
{ {
return Results.invalidParam<FindRandomPointResult>(); return Results.invalidParam<FindRandomPointResult>();
@ -361,11 +362,11 @@ namespace DotRecast.Detour
continue; continue;
} }
float[] va = portalpoints.result.left; var va = portalpoints.result.left;
float[] vb = portalpoints.result.right; var vb = portalpoints.result.right;
// If the circle is not touching the next polygon, skip it. // If the circle is not touching the next polygon, skip it.
Tuple<float, float> distseg = distancePtSegSqr2D(centerPos, va, vb); var distseg = distancePtSegSqr2D(centerPos, va, vb);
float distSqr = distseg.Item1; float distSqr = distseg.Item1;
if (distSqr > radiusSqr) if (distSqr > radiusSqr)
{ {
@ -382,7 +383,7 @@ namespace DotRecast.Detour
// Cost // Cost
if (neighbourNode.flags == 0) if (neighbourNode.flags == 0)
{ {
neighbourNode.pos = Vector3f.Of(vLerp(va, vb, 0.5f)); neighbourNode.pos = vLerp(va, vb, 0.5f);
} }
float total = bestNode.total + vDist(bestNode.pos, neighbourNode.pos); float total = bestNode.total + vDist(bestNode.pos, neighbourNode.pos);
@ -420,7 +421,7 @@ namespace DotRecast.Detour
float t = frand.frand(); float t = frand.frand();
float[] areas = new float[randomPolyVerts.Length / 3]; float[] areas = new float[randomPolyVerts.Length / 3];
float[] pt = randomPointInConvexPoly(randomPolyVerts, randomPolyVerts.Length / 3, areas, s, t); Vector3f pt = randomPointInConvexPoly(randomPolyVerts, randomPolyVerts.Length / 3, areas, s, t);
ClosestPointOnPolyResult closest = closestPointOnPoly(randomPolyRef, pt).result; ClosestPointOnPolyResult closest = closestPointOnPoly(randomPolyRef, pt).result;
return Results.success(new FindRandomPointResult(randomPolyRef, closest.getClosest())); return Results.success(new FindRandomPointResult(randomPolyRef, closest.getClosest()));
} }
@ -440,9 +441,9 @@ namespace DotRecast.Detour
/// @param[out] closest /// @param[out] closest
/// @param[out] posOverPoly /// @param[out] posOverPoly
/// @returns The status flags for the query. /// @returns The status flags for the query.
public Result<ClosestPointOnPolyResult> closestPointOnPoly(long refs, float[] pos) public Result<ClosestPointOnPolyResult> closestPointOnPoly(long refs, Vector3f pos)
{ {
if (!m_nav.isValidPolyRef(refs) || null == pos || !vIsFinite(pos)) if (!m_nav.isValidPolyRef(refs) || !vIsFinite(pos))
{ {
return Results.invalidParam<ClosestPointOnPolyResult>(); return Results.invalidParam<ClosestPointOnPolyResult>();
} }
@ -467,24 +468,24 @@ namespace DotRecast.Detour
/// @param[in] pos The position to check. [(x, y, z)] /// @param[in] pos The position to check. [(x, y, z)]
/// @param[out] closest The closest point. [(x, y, z)] /// @param[out] closest The closest point. [(x, y, z)]
/// @returns The status flags for the query. /// @returns The status flags for the query.
public Result<float[]> closestPointOnPolyBoundary(long refs, float[] pos) public Result<Vector3f> closestPointOnPolyBoundary(long refs, Vector3f pos)
{ {
Result<Tuple<MeshTile, Poly>> tileAndPoly = m_nav.getTileAndPolyByRef(refs); Result<Tuple<MeshTile, Poly>> tileAndPoly = m_nav.getTileAndPolyByRef(refs);
if (tileAndPoly.failed()) if (tileAndPoly.failed())
{ {
return Results.of<float[]>(tileAndPoly.status, tileAndPoly.message); return Results.of<Vector3f>(tileAndPoly.status, tileAndPoly.message);
} }
MeshTile tile = tileAndPoly.result.Item1; MeshTile tile = tileAndPoly.result.Item1;
Poly poly = tileAndPoly.result.Item2; Poly poly = tileAndPoly.result.Item2;
if (tile == null) if (tile == null)
{ {
return Results.invalidParam<float[]>("Invalid tile"); return Results.invalidParam<Vector3f>("Invalid tile");
} }
if (null == pos || !vIsFinite(pos)) if (!vIsFinite(pos))
{ {
return Results.invalidParam<float[]>(); return Results.invalidParam<Vector3f>();
} }
// Collect vertices. // Collect vertices.
@ -497,10 +498,10 @@ namespace DotRecast.Detour
Array.Copy(tile.data.verts, poly.verts[i] * 3, verts, i * 3, 3); Array.Copy(tile.data.verts, poly.verts[i] * 3, verts, i * 3, 3);
} }
float[] closest; Vector3f closest;
if (distancePtPolyEdgesSqr(pos, verts, nv, edged, edget)) if (distancePtPolyEdgesSqr(pos, verts, nv, edged, edget))
{ {
closest = vCopy(pos); closest = pos;
} }
else else
{ {
@ -518,7 +519,7 @@ namespace DotRecast.Detour
int va = imin * 3; int va = imin * 3;
int vb = ((imin + 1) % nv) * 3; int vb = ((imin + 1) % nv) * 3;
closest = vLerp(verts, va, vb, edget[imin]); closest = Vector3f.Of(vLerp(verts, va, vb, edget[imin]));
} }
return Results.success(closest); return Results.success(closest);
@ -534,7 +535,7 @@ namespace DotRecast.Detour
/// @param[in] pos A position within the xz-bounds of the polygon. [(x, y, z)] /// @param[in] pos A position within the xz-bounds of the polygon. [(x, y, z)]
/// @param[out] height The height at the surface of the polygon. /// @param[out] height The height at the surface of the polygon.
/// @returns The status flags for the query. /// @returns The status flags for the query.
public Result<float> getPolyHeight(long refs, float[] pos) public Result<float> getPolyHeight(long refs, Vector3f pos)
{ {
Result<Tuple<MeshTile, Poly>> tileAndPoly = m_nav.getTileAndPolyByRef(refs); Result<Tuple<MeshTile, Poly>> tileAndPoly = m_nav.getTileAndPolyByRef(refs);
if (tileAndPoly.failed()) if (tileAndPoly.failed())
@ -545,7 +546,7 @@ namespace DotRecast.Detour
MeshTile tile = tileAndPoly.result.Item1; MeshTile tile = tileAndPoly.result.Item1;
Poly poly = tileAndPoly.result.Item2; Poly poly = tileAndPoly.result.Item2;
if (null == pos || !vIsFinite2D(pos)) if (!vIsFinite2D(pos))
{ {
return Results.invalidParam<float>(); return Results.invalidParam<float>();
} }
@ -556,10 +557,10 @@ namespace DotRecast.Detour
if (poly.getType() == Poly.DT_POLYTYPE_OFFMESH_CONNECTION) if (poly.getType() == Poly.DT_POLYTYPE_OFFMESH_CONNECTION)
{ {
int i = poly.verts[0] * 3; int i = poly.verts[0] * 3;
float[] v0 = new float[] { tile.data.verts[i], tile.data.verts[i + 1], tile.data.verts[i + 2] }; var v0 = new Vector3f { x = tile.data.verts[i], y = tile.data.verts[i + 1], z = tile.data.verts[i + 2] };
i = poly.verts[1] * 3; i = poly.verts[1] * 3;
float[] v1 = new float[] { tile.data.verts[i], tile.data.verts[i + 1], tile.data.verts[i + 2] }; var v1 = new Vector3f { x = tile.data.verts[i], y = tile.data.verts[i + 1], z = tile.data.verts[i + 2] };
Tuple<float, float> dt = distancePtSegSqr2D(pos, v0, v1); var dt = distancePtSegSqr2D(pos, v0, v1);
return Results.success(v0[1] + (v1[1] - v0[1]) * dt.Item2); return Results.success(v0[1] + (v1[1] - v0[1]) * dt.Item2);
} }
@ -579,7 +580,7 @@ namespace DotRecast.Detour
* The polygon filter to apply to the query. * The polygon filter to apply to the query.
* @return FindNearestPolyResult containing nearestRef, nearestPt and overPoly * @return FindNearestPolyResult containing nearestRef, nearestPt and overPoly
*/ */
public Result<FindNearestPolyResult> findNearestPoly(float[] center, float[] halfExtents, QueryFilter filter) public Result<FindNearestPolyResult> findNearestPoly(Vector3f center, Vector3f halfExtents, QueryFilter filter)
{ {
// Get nearby polygons from proximity grid. // Get nearby polygons from proximity grid.
FindNearestPolyQuery query = new FindNearestPolyQuery(this, center); FindNearestPolyQuery query = new FindNearestPolyQuery(this, center);
@ -593,13 +594,13 @@ namespace DotRecast.Detour
} }
// FIXME: (PP) duplicate? // FIXME: (PP) duplicate?
protected void queryPolygonsInTile(MeshTile tile, float[] qmin, float[] qmax, QueryFilter filter, PolyQuery query) protected void queryPolygonsInTile(MeshTile tile, Vector3f qmin, Vector3f qmax, QueryFilter filter, PolyQuery query)
{ {
if (tile.data.bvTree != null) if (tile.data.bvTree != null)
{ {
int nodeIndex = 0; int nodeIndex = 0;
float[] tbmin = tile.data.header.bmin; var tbmin = tile.data.header.bmin;
float[] tbmax = tile.data.header.bmax; var tbmax = tile.data.header.bmax;
float qfac = tile.data.header.bvQuantFactor; float qfac = tile.data.header.bvQuantFactor;
// Calculate quantized box // Calculate quantized box
int[] bmin = new int[3]; int[] bmin = new int[3];
@ -670,13 +671,13 @@ namespace DotRecast.Detour
// Calc polygon bounds. // Calc polygon bounds.
int v = p.verts[0] * 3; int v = p.verts[0] * 3;
vCopy(bmin, tile.data.verts, v); vCopy(ref bmin, tile.data.verts, v);
vCopy(bmax, tile.data.verts, v); vCopy(ref bmax, tile.data.verts, v);
for (int j = 1; j < p.vertCount; ++j) for (int j = 1; j < p.vertCount; ++j)
{ {
v = p.verts[j] * 3; v = p.verts[j] * 3;
vMin(bmin, tile.data.verts, v); vMin(ref bmin, tile.data.verts, v);
vMax(bmax, tile.data.verts, v); vMax(ref bmax, tile.data.verts, v);
} }
if (overlapBounds(qmin, qmax, bmin, bmax)) if (overlapBounds(qmin, qmax, bmin, bmax))
@ -700,17 +701,16 @@ namespace DotRecast.Detour
* The polygon filter to apply to the query. * The polygon filter to apply to the query.
* @return The reference ids of the polygons that overlap the query box. * @return The reference ids of the polygons that overlap the query box.
*/ */
public Status queryPolygons(float[] center, float[] halfExtents, QueryFilter filter, PolyQuery query) public Status queryPolygons(Vector3f center, Vector3f halfExtents, QueryFilter filter, PolyQuery query)
{ {
if (null == center || !vIsFinite(center) || null == halfExtents || !vIsFinite(halfExtents) if (!vIsFinite(center) || !vIsFinite(halfExtents) || null == filter)
|| null == filter)
{ {
return Status.FAILURE_INVALID_PARAM; return Status.FAILURE_INVALID_PARAM;
} }
// Find tiles the query touches. // Find tiles the query touches.
float[] bmin = vSub(center, halfExtents); Vector3f bmin = vSub(center, halfExtents);
float[] bmax = vAdd(center, halfExtents); Vector3f bmax = vAdd(center, halfExtents);
foreach (var t in queryTiles(center, halfExtents)) foreach (var t in queryTiles(center, halfExtents))
{ {
queryPolygonsInTile(t, bmin, bmax, filter, query); queryPolygonsInTile(t, bmin, bmax, filter, query);
@ -722,15 +722,15 @@ namespace DotRecast.Detour
/** /**
* Finds tiles that overlap the search box. * Finds tiles that overlap the search box.
*/ */
public IList<MeshTile> queryTiles(float[] center, float[] halfExtents) public IList<MeshTile> queryTiles(Vector3f center, Vector3f halfExtents)
{ {
if (null == center || !vIsFinite(center) || null == halfExtents || !vIsFinite(halfExtents)) if (!vIsFinite(center) || !vIsFinite(halfExtents))
{ {
return ImmutableArray<MeshTile>.Empty; return ImmutableArray<MeshTile>.Empty;
} }
float[] bmin = vSub(center, halfExtents); Vector3f bmin = vSub(center, halfExtents);
float[] bmax = vAdd(center, halfExtents); Vector3f bmax = vAdd(center, halfExtents);
int[] minxy = m_nav.calcTileLoc(bmin); int[] minxy = m_nav.calcTileLoc(bmin);
int minx = minxy[0]; int minx = minxy[0];
int miny = minxy[1]; int miny = minxy[1];
@ -769,24 +769,22 @@ namespace DotRecast.Detour
* The polygon filter to apply to the query. * The polygon filter to apply to the query.
* @return Found path * @return Found path
*/ */
public virtual Result<List<long>> findPath(long startRef, long endRef, float[] startPos, float[] endPos, public virtual Result<List<long>> findPath(long startRef, long endRef, Vector3f startPos, Vector3f endPos, QueryFilter filter)
QueryFilter filter)
{ {
return findPath(startRef, endRef, startPos, endPos, filter, new DefaultQueryHeuristic(), 0, 0); return findPath(startRef, endRef, startPos, endPos, filter, new DefaultQueryHeuristic(), 0, 0);
} }
public virtual Result<List<long>> findPath(long startRef, long endRef, float[] startPos, float[] endPos, QueryFilter filter, public virtual Result<List<long>> findPath(long startRef, long endRef, Vector3f startPos, Vector3f endPos, QueryFilter filter,
int options, float raycastLimit) int options, float raycastLimit)
{ {
return findPath(startRef, endRef, startPos, endPos, filter, new DefaultQueryHeuristic(), options, raycastLimit); return findPath(startRef, endRef, startPos, endPos, filter, new DefaultQueryHeuristic(), options, raycastLimit);
} }
public Result<List<long>> findPath(long startRef, long endRef, float[] startPos, float[] endPos, QueryFilter filter, public Result<List<long>> findPath(long startRef, long endRef, Vector3f startPos, Vector3f endPos, QueryFilter filter,
QueryHeuristic heuristic, int options, float raycastLimit) QueryHeuristic heuristic, int options, float raycastLimit)
{ {
// Validate input // Validate input
if (!m_nav.isValidPolyRef(startRef) || !m_nav.isValidPolyRef(endRef) || null == startPos if (!m_nav.isValidPolyRef(startRef) || !m_nav.isValidPolyRef(endRef) || !vIsFinite(startPos) || !vIsFinite(endPos) || null == filter)
|| !vIsFinite(startPos) || null == endPos || !vIsFinite(endPos) || null == filter)
{ {
return Results.invalidParam<List<long>>(); return Results.invalidParam<List<long>>();
} }
@ -814,7 +812,7 @@ namespace DotRecast.Detour
m_openList.clear(); m_openList.clear();
Node startNode = m_nodePool.getNode(startRef); Node startNode = m_nodePool.getNode(startRef);
vCopy(startNode.pos, startPos); vCopy(ref startNode.pos, startPos);
startNode.pidx = 0; startNode.pidx = 0;
startNode.cost = 0; startNode.cost = 0;
startNode.total = heuristic.getCost(startPos, endPos); startNode.total = heuristic.getCost(startPos, endPos);
@ -913,8 +911,8 @@ namespace DotRecast.Detour
} }
// If the node is visited the first time, calculate node position. // If the node is visited the first time, calculate node position.
float[] neighbourPos = neighbourNode.pos; var neighbourPos = neighbourNode.pos;
Result<float[]> midpod = neighbourRef == endRef var midpod = neighbourRef == endRef
? getEdgeIntersectionPoint(bestNode.pos, bestRef, bestPoly, bestTile, endPos, neighbourRef, ? getEdgeIntersectionPoint(bestNode.pos, bestRef, bestPoly, bestTile, endPos, neighbourRef,
neighbourPoly, neighbourTile) neighbourPoly, neighbourTile)
: getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile); : getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile);
@ -1043,19 +1041,19 @@ namespace DotRecast.Detour
* query options (see: #FindPathOptions) * query options (see: #FindPathOptions)
* @return * @return
*/ */
public Status initSlicedFindPath(long startRef, long endRef, float[] startPos, float[] endPos, QueryFilter filter, public Status initSlicedFindPath(long startRef, long endRef, Vector3f startPos, Vector3f endPos, QueryFilter filter,
int options) int options)
{ {
return initSlicedFindPath(startRef, endRef, startPos, endPos, filter, options, new DefaultQueryHeuristic(), -1.0f); return initSlicedFindPath(startRef, endRef, startPos, endPos, filter, options, new DefaultQueryHeuristic(), -1.0f);
} }
public Status initSlicedFindPath(long startRef, long endRef, float[] startPos, float[] endPos, QueryFilter filter, public Status initSlicedFindPath(long startRef, long endRef, Vector3f startPos, Vector3f endPos, QueryFilter filter,
int options, float raycastLimit) int options, float raycastLimit)
{ {
return initSlicedFindPath(startRef, endRef, startPos, endPos, filter, options, new DefaultQueryHeuristic(), raycastLimit); return initSlicedFindPath(startRef, endRef, startPos, endPos, filter, options, new DefaultQueryHeuristic(), raycastLimit);
} }
public Status initSlicedFindPath(long startRef, long endRef, float[] startPos, float[] endPos, QueryFilter filter, public Status initSlicedFindPath(long startRef, long endRef, Vector3f startPos, Vector3f endPos, QueryFilter filter,
int options, QueryHeuristic heuristic, float raycastLimit) int options, QueryHeuristic heuristic, float raycastLimit)
{ {
// Init path state. // Init path state.
@ -1063,16 +1061,15 @@ namespace DotRecast.Detour
m_query.status = Status.FAILURE; m_query.status = Status.FAILURE;
m_query.startRef = startRef; m_query.startRef = startRef;
m_query.endRef = endRef; m_query.endRef = endRef;
vCopy(m_query.startPos, startPos); vCopy(ref m_query.startPos, startPos);
vCopy(m_query.endPos, endPos); vCopy(ref m_query.endPos, endPos);
m_query.filter = filter; m_query.filter = filter;
m_query.options = options; m_query.options = options;
m_query.heuristic = heuristic; m_query.heuristic = heuristic;
m_query.raycastLimitSqr = sqr(raycastLimit); m_query.raycastLimitSqr = sqr(raycastLimit);
// Validate input // Validate input
if (!m_nav.isValidPolyRef(startRef) || !m_nav.isValidPolyRef(endRef) || null == startPos if (!m_nav.isValidPolyRef(startRef) || !m_nav.isValidPolyRef(endRef) || !vIsFinite(startPos) || !vIsFinite(endPos) || null == filter)
|| !vIsFinite(startPos) || null == endPos || !vIsFinite(endPos) || null == filter)
{ {
return Status.FAILURE_INVALID_PARAM; return Status.FAILURE_INVALID_PARAM;
} }
@ -1097,7 +1094,7 @@ namespace DotRecast.Detour
m_openList.clear(); m_openList.clear();
Node startNode = m_nodePool.getNode(startRef); Node startNode = m_nodePool.getNode(startRef);
vCopy(startNode.pos, startPos); vCopy(ref startNode.pos, startPos);
startNode.pidx = 0; startNode.pidx = 0;
startNode.cost = 0; startNode.cost = 0;
startNode.total = heuristic.getCost(startPos, endPos); startNode.total = heuristic.getCost(startPos, endPos);
@ -1243,8 +1240,8 @@ namespace DotRecast.Detour
// If the node is visited the first time, calculate node // If the node is visited the first time, calculate node
// position. // position.
float[] neighbourPos = neighbourNode.pos; var neighbourPos = neighbourNode.pos;
Result<float[]> midpod = neighbourRef == m_query.endRef var midpod = neighbourRef == m_query.endRef
? getEdgeIntersectionPoint(bestNode.pos, bestRef, bestPoly, bestTile, m_query.endPos, ? getEdgeIntersectionPoint(bestNode.pos, bestRef, bestPoly, bestTile, m_query.endPos,
neighbourRef, neighbourPoly, neighbourTile) neighbourRef, neighbourPoly, neighbourTile)
: getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile); : getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile);
@ -1448,7 +1445,7 @@ namespace DotRecast.Detour
return Results.of(status, path); return Results.of(status, path);
} }
protected Status appendVertex(float[] pos, int flags, long refs, List<StraightPathItem> straightPath, protected Status appendVertex(Vector3f pos, int flags, long refs, List<StraightPathItem> straightPath,
int maxStraightPath) int maxStraightPath)
{ {
if (straightPath.Count > 0 && vEqual(straightPath[straightPath.Count - 1].pos, pos)) if (straightPath.Count > 0 && vEqual(straightPath[straightPath.Count - 1].pos, pos))
@ -1475,10 +1472,10 @@ namespace DotRecast.Detour
return Status.IN_PROGRESS; return Status.IN_PROGRESS;
} }
protected Status appendPortals(int startIdx, int endIdx, float[] endPos, List<long> path, protected Status appendPortals(int startIdx, int endIdx, Vector3f endPos, List<long> path,
List<StraightPathItem> straightPath, int maxStraightPath, int options) List<StraightPathItem> straightPath, int maxStraightPath, int options)
{ {
float[] startPos = straightPath[straightPath.Count - 1].pos; var startPos = straightPath[straightPath.Count - 1].pos;
// Append or update last vertex // Append or update last vertex
Status stat; Status stat;
for (int i = startIdx; i < endIdx; i++) for (int i = startIdx; i < endIdx; i++)
@ -1510,8 +1507,8 @@ namespace DotRecast.Detour
break; break;
} }
float[] left = portals.result.left; var left = portals.result.left;
float[] right = portals.result.right; var right = portals.result.right;
if ((options & DT_STRAIGHTPATH_AREA_CROSSINGS) != 0) if ((options & DT_STRAIGHTPATH_AREA_CROSSINGS) != 0)
{ {
@ -1527,7 +1524,7 @@ namespace DotRecast.Detour
if (null != interect) if (null != interect)
{ {
float t = interect.Item2; float t = interect.Item2;
float[] pt = vLerp(left, right, t); var pt = vLerp(left, right, t);
stat = appendVertex(pt, 0, path[i + 1], straightPath, maxStraightPath); stat = appendVertex(pt, 0, path[i + 1], straightPath, maxStraightPath);
if (!stat.isInProgress()) if (!stat.isInProgress())
{ {
@ -1564,31 +1561,31 @@ namespace DotRecast.Detour
/// @param[in] maxStraightPath The maximum number of points the straight path arrays can hold. [Limit: > 0] /// @param[in] maxStraightPath The maximum number of points the straight path arrays can hold. [Limit: > 0]
/// @param[in] options Query options. (see: #dtStraightPathOptions) /// @param[in] options Query options. (see: #dtStraightPathOptions)
/// @returns The status flags for the query. /// @returns The status flags for the query.
public virtual Result<List<StraightPathItem>> findStraightPath(float[] startPos, float[] endPos, List<long> path, public virtual Result<List<StraightPathItem>> findStraightPath(Vector3f startPos, Vector3f endPos, List<long> path,
int maxStraightPath, int options) int maxStraightPath, int options)
{ {
List<StraightPathItem> straightPath = new List<StraightPathItem>(); List<StraightPathItem> straightPath = new List<StraightPathItem>();
if (null == startPos || !vIsFinite(startPos) || null == endPos || !vIsFinite(endPos) if (!vIsFinite(startPos) || !vIsFinite(endPos)
|| null == path || 0 == path.Count || path[0] == 0 || maxStraightPath <= 0) || null == path || 0 == path.Count || path[0] == 0 || maxStraightPath <= 0)
{ {
return Results.invalidParam<List<StraightPathItem>>(); return Results.invalidParam<List<StraightPathItem>>();
} }
// TODO: Should this be callers responsibility? // TODO: Should this be callers responsibility?
Result<float[]> closestStartPosRes = closestPointOnPolyBoundary(path[0], startPos); Result<Vector3f> closestStartPosRes = closestPointOnPolyBoundary(path[0], startPos);
if (closestStartPosRes.failed()) if (closestStartPosRes.failed())
{ {
return Results.invalidParam<List<StraightPathItem>>("Cannot find start position"); return Results.invalidParam<List<StraightPathItem>>("Cannot find start position");
} }
float[] closestStartPos = closestStartPosRes.result; var closestStartPos = closestStartPosRes.result;
Result<float[]> closestEndPosRes = closestPointOnPolyBoundary(path[path.Count - 1], endPos); var closestEndPosRes = closestPointOnPolyBoundary(path[path.Count - 1], endPos);
if (closestEndPosRes.failed()) if (closestEndPosRes.failed())
{ {
return Results.invalidParam<List<StraightPathItem>>("Cannot find end position"); return Results.invalidParam<List<StraightPathItem>>("Cannot find end position");
} }
float[] closestEndPos = closestEndPosRes.result; var closestEndPos = closestEndPosRes.result;
// Add start point. // Add start point.
Status stat = appendVertex(closestStartPos, DT_STRAIGHTPATH_START, path[0], straightPath, maxStraightPath); Status stat = appendVertex(closestStartPos, DT_STRAIGHTPATH_START, path[0], straightPath, maxStraightPath);
if (!stat.isInProgress()) if (!stat.isInProgress())
@ -1598,9 +1595,9 @@ namespace DotRecast.Detour
if (path.Count > 1) if (path.Count > 1)
{ {
float[] portalApex = vCopy(closestStartPos); Vector3f portalApex = closestStartPos;
float[] portalLeft = vCopy(portalApex); Vector3f portalLeft = portalApex;
float[] portalRight = vCopy(portalApex); Vector3f portalRight = portalApex;
int apexIndex = 0; int apexIndex = 0;
int leftIndex = 0; int leftIndex = 0;
int rightIndex = 0; int rightIndex = 0;
@ -1613,8 +1610,8 @@ namespace DotRecast.Detour
for (int i = 0; i < path.Count; ++i) for (int i = 0; i < path.Count; ++i)
{ {
float[] left; Vector3f left;
float[] right; Vector3f right;
int toType; int toType;
if (i + 1 < path.Count) if (i + 1 < path.Count)
@ -1659,8 +1656,8 @@ namespace DotRecast.Detour
else else
{ {
// End of the path. // End of the path.
left = vCopy(closestEndPos); left = closestEndPos;
right = vCopy(closestEndPos); right = closestEndPos;
toType = Poly.DT_POLYTYPE_GROUND; toType = Poly.DT_POLYTYPE_GROUND;
} }
@ -1669,7 +1666,7 @@ namespace DotRecast.Detour
{ {
if (vEqual(portalApex, portalRight) || triArea2D(portalApex, portalLeft, right) > 0.0f) if (vEqual(portalApex, portalRight) || triArea2D(portalApex, portalLeft, right) > 0.0f)
{ {
portalRight = vCopy(right); portalRight = right;
rightPolyRef = (i + 1 < path.Count) ? path[i + 1] : 0; rightPolyRef = (i + 1 < path.Count) ? path[i + 1] : 0;
rightPolyType = toType; rightPolyType = toType;
rightIndex = i; rightIndex = i;
@ -1687,7 +1684,7 @@ namespace DotRecast.Detour
} }
} }
portalApex = vCopy(portalLeft); portalApex = portalLeft;
apexIndex = leftIndex; apexIndex = leftIndex;
int flags = 0; int flags = 0;
@ -1709,8 +1706,8 @@ namespace DotRecast.Detour
return Results.success(straightPath); return Results.success(straightPath);
} }
portalLeft = vCopy(portalApex); portalLeft = portalApex;
portalRight = vCopy(portalApex); portalRight = portalApex;
leftIndex = apexIndex; leftIndex = apexIndex;
rightIndex = apexIndex; rightIndex = apexIndex;
@ -1726,7 +1723,7 @@ namespace DotRecast.Detour
{ {
if (vEqual(portalApex, portalLeft) || triArea2D(portalApex, portalRight, left) < 0.0f) if (vEqual(portalApex, portalLeft) || triArea2D(portalApex, portalRight, left) < 0.0f)
{ {
portalLeft = vCopy(left); portalLeft = left;
leftPolyRef = (i + 1 < path.Count) ? path[i + 1] : 0; leftPolyRef = (i + 1 < path.Count) ? path[i + 1] : 0;
leftPolyType = toType; leftPolyType = toType;
leftIndex = i; leftIndex = i;
@ -1744,7 +1741,7 @@ namespace DotRecast.Detour
} }
} }
portalApex = vCopy(portalRight); portalApex = portalRight;
apexIndex = rightIndex; apexIndex = rightIndex;
int flags = 0; int flags = 0;
@ -1766,8 +1763,8 @@ namespace DotRecast.Detour
return Results.success(straightPath); return Results.success(straightPath);
} }
portalLeft = vCopy(portalApex); portalLeft = portalApex;
portalRight = vCopy(portalApex); portalRight = portalApex;
leftIndex = apexIndex; leftIndex = apexIndex;
rightIndex = apexIndex; rightIndex = apexIndex;
@ -1822,12 +1819,11 @@ namespace DotRecast.Detour
/// @param[in] endPos The desired end position of the mover. [(x, y, z)] /// @param[in] endPos The desired end position of the mover. [(x, y, z)]
/// @param[in] filter The polygon filter to apply to the query. /// @param[in] filter The polygon filter to apply to the query.
/// @returns Path /// @returns Path
public Result<MoveAlongSurfaceResult> moveAlongSurface(long startRef, float[] startPos, float[] endPos, public Result<MoveAlongSurfaceResult> moveAlongSurface(long startRef, Vector3f startPos, Vector3f endPos, QueryFilter filter)
QueryFilter filter)
{ {
// Validate input // Validate input
if (!m_nav.isValidPolyRef(startRef) || null == startPos || !vIsFinite(startPos) if (!m_nav.isValidPolyRef(startRef) || !vIsFinite(startPos)
|| null == endPos || !vIsFinite(endPos) || null == filter) || !vIsFinite(endPos) || null == filter)
{ {
return Results.invalidParam<MoveAlongSurfaceResult>(); return Results.invalidParam<MoveAlongSurfaceResult>();
} }
@ -1846,10 +1842,10 @@ namespace DotRecast.Detour
Vector3f bestPos = new Vector3f(); Vector3f bestPos = new Vector3f();
float bestDist = float.MaxValue; float bestDist = float.MaxValue;
Node bestNode = null; Node bestNode = null;
vCopy(bestPos, startPos); vCopy(ref bestPos, startPos);
// Search constraints // Search constraints
float[] searchPos = vLerp(startPos, endPos, 0.5f); var searchPos = vLerp(startPos, endPos, 0.5f);
float searchRadSqr = sqr(vDist(startPos, endPos) / 2.0f + 0.001f); float searchRadSqr = sqr(vDist(startPos, endPos) / 2.0f + 0.001f);
float[] verts = new float[m_nav.getMaxVertsPerPoly() * 3]; float[] verts = new float[m_nav.getMaxVertsPerPoly() * 3];
@ -1878,7 +1874,7 @@ namespace DotRecast.Detour
if (pointInPolygon(endPos, verts, nverts)) if (pointInPolygon(endPos, verts, nverts))
{ {
bestNode = curNode; bestNode = curNode;
vCopy(bestPos, endPos); vCopy(ref bestPos, endPos);
break; break;
} }
@ -1936,7 +1932,7 @@ namespace DotRecast.Detour
if (distSqr < bestDist) if (distSqr < bestDist)
{ {
// Update nearest distance. // Update nearest distance.
bestPos = vLerp(verts, vj, vi, tseg); bestPos = Vector3f.Of(vLerp(verts, vj, vi, tseg));
bestDist = distSqr; bestDist = distSqr;
bestNode = curNode; bestNode = curNode;
} }
@ -2000,12 +1996,12 @@ namespace DotRecast.Detour
public class PortalResult public class PortalResult
{ {
public readonly float[] left; public readonly Vector3f left;
public readonly float[] right; public readonly Vector3f right;
public readonly int fromType; public readonly int fromType;
public readonly int toType; public readonly int toType;
public PortalResult(float[] left, float[] right, int fromType, int toType) public PortalResult(Vector3f left, Vector3f right, int fromType, int toType)
{ {
this.left = left; this.left = left;
this.right = right; this.right = right;
@ -2072,8 +2068,8 @@ namespace DotRecast.Detour
if (fromTile.links[i].refs == to) if (fromTile.links[i].refs == to)
{ {
int v = fromTile.links[i].edge; int v = fromTile.links[i].edge;
Array.Copy(fromTile.data.verts, fromPoly.verts[v] * 3, left, 0, 3); Array.Copy(fromTile.data.verts, fromPoly.verts[v] * 3, left.ToArray(), 0, 3);
Array.Copy(fromTile.data.verts, fromPoly.verts[v] * 3, right, 0, 3); Array.Copy(fromTile.data.verts, fromPoly.verts[v] * 3, right.ToArray(), 0, 3);
return Results.success(new PortalResult(left, right, fromType, toType)); return Results.success(new PortalResult(left, right, fromType, toType));
} }
} }
@ -2088,8 +2084,8 @@ namespace DotRecast.Detour
if (toTile.links[i].refs == from) if (toTile.links[i].refs == from)
{ {
int v = toTile.links[i].edge; int v = toTile.links[i].edge;
Array.Copy(toTile.data.verts, toPoly.verts[v] * 3, left, 0, 3); Array.Copy(toTile.data.verts, toPoly.verts[v] * 3, left.ToArray(), 0, 3);
Array.Copy(toTile.data.verts, toPoly.verts[v] * 3, right, 0, 3); Array.Copy(toTile.data.verts, toPoly.verts[v] * 3, right.ToArray(), 0, 3);
return Results.success(new PortalResult(left, right, fromType, toType)); return Results.success(new PortalResult(left, right, fromType, toType));
} }
} }
@ -2100,8 +2096,8 @@ namespace DotRecast.Detour
// Find portal vertices. // Find portal vertices.
int v0 = fromPoly.verts[link.edge]; int v0 = fromPoly.verts[link.edge];
int v1 = fromPoly.verts[(link.edge + 1) % fromPoly.vertCount]; int v1 = fromPoly.verts[(link.edge + 1) % fromPoly.vertCount];
Array.Copy(fromTile.data.verts, v0 * 3, left, 0, 3); Array.Copy(fromTile.data.verts, v0 * 3, left.ToArray(), 0, 3);
Array.Copy(fromTile.data.verts, v1 * 3, right, 0, 3); Array.Copy(fromTile.data.verts, v1 * 3, right.ToArray(), 0, 3);
// If the link is at tile boundary, dtClamp the vertices to // If the link is at tile boundary, dtClamp the vertices to
// the link width. // the link width.
@ -2113,25 +2109,25 @@ namespace DotRecast.Detour
float s = 1.0f / 255.0f; float s = 1.0f / 255.0f;
float tmin = link.bmin * s; float tmin = link.bmin * s;
float tmax = link.bmax * s; float tmax = link.bmax * s;
left = vLerp(fromTile.data.verts, v0 * 3, v1 * 3, tmin); left = Vector3f.Of(vLerp(fromTile.data.verts, v0 * 3, v1 * 3, tmin));
right = vLerp(fromTile.data.verts, v0 * 3, v1 * 3, tmax); right = Vector3f.Of(vLerp(fromTile.data.verts, v0 * 3, v1 * 3, tmax));
} }
} }
return Results.success(new PortalResult(left, right, fromType, toType)); return Results.success(new PortalResult(left, right, fromType, toType));
} }
protected Result<float[]> getEdgeMidPoint(long from, Poly fromPoly, MeshTile fromTile, long to, protected Result<Vector3f> getEdgeMidPoint(long from, Poly fromPoly, MeshTile fromTile, long to,
Poly toPoly, MeshTile toTile) Poly toPoly, MeshTile toTile)
{ {
Result<PortalResult> ppoints = getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, 0, 0); Result<PortalResult> ppoints = getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, 0, 0);
if (ppoints.failed()) if (ppoints.failed())
{ {
return Results.of<float[]>(ppoints.status, ppoints.message); return Results.of<Vector3f>(ppoints.status, ppoints.message);
} }
float[] left = ppoints.result.left; var left = ppoints.result.left;
float[] right = ppoints.result.right; var right = ppoints.result.right;
Vector3f mid = new Vector3f(); Vector3f mid = new Vector3f();
mid[0] = (left[0] + right[0]) * 0.5f; mid[0] = (left[0] + right[0]) * 0.5f;
mid[1] = (left[1] + right[1]) * 0.5f; mid[1] = (left[1] + right[1]) * 0.5f;
@ -2139,17 +2135,17 @@ namespace DotRecast.Detour
return Results.success(mid); return Results.success(mid);
} }
protected Result<float[]> getEdgeIntersectionPoint(float[] fromPos, long from, Poly fromPoly, MeshTile fromTile, protected Result<Vector3f> getEdgeIntersectionPoint(Vector3f fromPos, long from, Poly fromPoly, MeshTile fromTile,
float[] toPos, long to, Poly toPoly, MeshTile toTile) Vector3f toPos, long to, Poly toPoly, MeshTile toTile)
{ {
Result<PortalResult> ppoints = getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, 0, 0); Result<PortalResult> ppoints = getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, 0, 0);
if (ppoints.failed()) if (ppoints.failed())
{ {
return Results.of<float[]>(ppoints.status, ppoints.message); return Results.of<Vector3f>(ppoints.status, ppoints.message);
} }
float[] left = ppoints.result.left; Vector3f left = ppoints.result.left;
float[] right = ppoints.result.right; Vector3f right = ppoints.result.right;
float t = 0.5f; float t = 0.5f;
Tuple<float, float> interect = intersectSegSeg2D(fromPos, toPos, left, right); Tuple<float, float> interect = intersectSegSeg2D(fromPos, toPos, left, right);
if (null != interect) if (null != interect)
@ -2157,7 +2153,7 @@ namespace DotRecast.Detour
t = clamp(interect.Item2, 0.1f, 0.9f); t = clamp(interect.Item2, 0.1f, 0.9f);
} }
float[] pt = vLerp(left, right, t); Vector3f pt = vLerp(left, right, t);
return Results.success(pt); return Results.success(pt);
} }
@ -2215,12 +2211,11 @@ namespace DotRecast.Detour
/// @param[out] pathCount The number of visited polygons. [opt] /// @param[out] pathCount The number of visited polygons. [opt]
/// @param[in] maxPath The maximum number of polygons the @p path array can hold. /// @param[in] maxPath The maximum number of polygons the @p path array can hold.
/// @returns The status flags for the query. /// @returns The status flags for the query.
public Result<RaycastHit> raycast(long startRef, float[] startPos, float[] endPos, QueryFilter filter, int options, public Result<RaycastHit> raycast(long startRef, Vector3f startPos, Vector3f endPos, QueryFilter filter, int options,
long prevRef) long prevRef)
{ {
// Validate input // Validate input
if (!m_nav.isValidPolyRef(startRef) || null == startPos || !vIsFinite(startPos) if (!m_nav.isValidPolyRef(startRef) || !vIsFinite(startPos) || !vIsFinite(endPos) || null == filter
|| null == endPos || !vIsFinite(endPos) || null == filter
|| (prevRef != 0 && !m_nav.isValidPolyRef(prevRef))) || (prevRef != 0 && !m_nav.isValidPolyRef(prevRef)))
{ {
return Results.invalidParam<RaycastHit>(); return Results.invalidParam<RaycastHit>();
@ -2233,7 +2228,7 @@ namespace DotRecast.Detour
Vector3f curPos = new Vector3f(), lastPos = new Vector3f(); Vector3f curPos = new Vector3f(), lastPos = new Vector3f();
vCopy(ref curPos, startPos); vCopy(ref curPos, startPos);
float[] dir = vSub(endPos, startPos); var dir = vSub(endPos, startPos);
MeshTile prevTile, tile, nextTile; MeshTile prevTile, tile, nextTile;
Poly prevPoly, poly, nextPoly; Poly prevPoly, poly, nextPoly;
@ -2400,12 +2395,12 @@ namespace DotRecast.Detour
{ {
// compute the intersection point at the furthest end of the polygon // compute the intersection point at the furthest end of the polygon
// and correct the height (since the raycast moves in 2d) // and correct the height (since the raycast moves in 2d)
vCopy(lastPos, curPos); vCopy(ref lastPos, curPos);
curPos = vMad(startPos, dir, hit.t); curPos = vMad(startPos, dir, hit.t);
VectorPtr e1 = new VectorPtr(verts, iresult.segMax * 3); VectorPtr e1 = new VectorPtr(verts, iresult.segMax * 3);
VectorPtr e2 = new VectorPtr(verts, ((iresult.segMax + 1) % nv) * 3); VectorPtr e2 = new VectorPtr(verts, ((iresult.segMax + 1) % nv) * 3);
float[] eDir = vSub(e2, e1); Vector3f eDir = vSub(e2, e1);
float[] diff = vSub(new VectorPtr(curPos), e1); Vector3f diff = vSub(curPos, e1);
float s = sqr(eDir[0]) > sqr(eDir[2]) ? diff[0] / eDir[0] : diff[2] / eDir[2]; float s = sqr(eDir[0]) > sqr(eDir[2]) ? diff[0] / eDir[0] : diff[2] / eDir[2];
curPos[1] = e1.get(1) + eDir[1] * s; curPos[1] = e1.get(1) + eDir[1] * s;
@ -2427,7 +2422,7 @@ namespace DotRecast.Detour
hit.hitNormal[0] = dz; hit.hitNormal[0] = dz;
hit.hitNormal[1] = 0; hit.hitNormal[1] = 0;
hit.hitNormal[2] = -dx; hit.hitNormal[2] = -dx;
vNormalize(hit.hitNormal); vNormalize(ref hit.hitNormal);
return Results.success(hit); return Results.success(hit);
} }
@ -2487,12 +2482,11 @@ namespace DotRecast.Detour
/// @param[out] resultCount The number of polygons found. [opt] /// @param[out] resultCount The number of polygons found. [opt]
/// @param[in] maxResult The maximum number of polygons the result arrays can hold. /// @param[in] maxResult The maximum number of polygons the result arrays can hold.
/// @returns The status flags for the query. /// @returns The status flags for the query.
public Result<FindPolysAroundResult> findPolysAroundCircle(long startRef, float[] centerPos, float radius, public Result<FindPolysAroundResult> findPolysAroundCircle(long startRef, Vector3f centerPos, float radius, QueryFilter filter)
QueryFilter filter)
{ {
// Validate input // Validate input
if (!m_nav.isValidPolyRef(startRef) || null == centerPos || !vIsFinite(centerPos) || radius < 0 if (!m_nav.isValidPolyRef(startRef) || !vIsFinite(centerPos) || radius < 0
|| !float.IsFinite(radius) || null == filter) || !float.IsFinite(radius) || null == filter)
{ {
return Results.invalidParam<FindPolysAroundResult>(); return Results.invalidParam<FindPolysAroundResult>();
@ -2506,7 +2500,7 @@ namespace DotRecast.Detour
m_openList.clear(); m_openList.clear();
Node startNode = m_nodePool.getNode(startRef); Node startNode = m_nodePool.getNode(startRef);
vCopy(startNode.pos, centerPos); vCopy(ref startNode.pos, centerPos);
startNode.pidx = 0; startNode.pidx = 0;
startNode.cost = 0; startNode.cost = 0;
startNode.total = 0; startNode.total = 0;
@ -2578,8 +2572,8 @@ namespace DotRecast.Detour
continue; continue;
} }
float[] va = pp.result.left; var va = pp.result.left;
float[] vb = pp.result.right; var vb = pp.result.right;
// If the circle is not touching the next polygon, skip it. // If the circle is not touching the next polygon, skip it.
Tuple<float, float> distseg = distancePtSegSqr2D(centerPos, va, vb); Tuple<float, float> distseg = distancePtSegSqr2D(centerPos, va, vb);
@ -2696,7 +2690,7 @@ namespace DotRecast.Detour
centerPos[2] *= scale; centerPos[2] *= scale;
Node startNode = m_nodePool.getNode(startRef); Node startNode = m_nodePool.getNode(startRef);
vCopy(startNode.pos, centerPos); vCopy(ref startNode.pos, centerPos);
startNode.pidx = 0; startNode.pidx = 0;
startNode.cost = 0; startNode.cost = 0;
startNode.total = 0; startNode.total = 0;
@ -2766,8 +2760,8 @@ namespace DotRecast.Detour
continue; continue;
} }
float[] va = pp.result.left; var va = pp.result.left;
float[] vb = pp.result.right; var vb = pp.result.right;
// If the poly is not touching the edge to the next polygon, skip the connection it. // If the poly is not touching the edge to the next polygon, skip the connection it.
IntersectResult ir = intersectSegmentPoly2D(va, vb, verts, nverts); IntersectResult ir = intersectSegmentPoly2D(va, vb, verts, nverts);
@ -2857,11 +2851,11 @@ namespace DotRecast.Detour
/// @param[out] resultCount The number of polygons found. /// @param[out] resultCount The number of polygons found.
/// @param[in] maxResult The maximum number of polygons the result arrays can hold. /// @param[in] maxResult The maximum number of polygons the result arrays can hold.
/// @returns The status flags for the query. /// @returns The status flags for the query.
public Result<FindLocalNeighbourhoodResult> findLocalNeighbourhood(long startRef, float[] centerPos, float radius, public Result<FindLocalNeighbourhoodResult> findLocalNeighbourhood(long startRef, Vector3f centerPos, float radius,
QueryFilter filter) QueryFilter filter)
{ {
// Validate input // Validate input
if (!m_nav.isValidPolyRef(startRef) || null == centerPos || !vIsFinite(centerPos) || radius < 0 if (!m_nav.isValidPolyRef(startRef) || !vIsFinite(centerPos) || radius < 0
|| !float.IsFinite(radius) || null == filter) || !float.IsFinite(radius) || null == filter)
{ {
return Results.invalidParam<FindLocalNeighbourhoodResult>(); return Results.invalidParam<FindLocalNeighbourhoodResult>();
@ -2942,8 +2936,8 @@ namespace DotRecast.Detour
continue; continue;
} }
float[] va = pp.result.left; var va = pp.result.left;
float[] vb = pp.result.right; var vb = pp.result.right;
// If the circle is not touching the next polygon, skip it. // If the circle is not touching the next polygon, skip it.
Tuple<float, float> distseg = distancePtSegSqr2D(centerPos, va, vb); Tuple<float, float> distseg = distancePtSegSqr2D(centerPos, va, vb);
@ -3207,11 +3201,11 @@ namespace DotRecast.Detour
/// @param[out] hitNormal The normalized ray formed from the wall point to the /// @param[out] hitNormal The normalized ray formed from the wall point to the
/// source point. [(x, y, z)] /// source point. [(x, y, z)]
/// @returns The status flags for the query. /// @returns The status flags for the query.
public virtual Result<FindDistanceToWallResult> findDistanceToWall(long startRef, float[] centerPos, float maxRadius, public virtual Result<FindDistanceToWallResult> findDistanceToWall(long startRef, Vector3f centerPos, float maxRadius,
QueryFilter filter) QueryFilter filter)
{ {
// Validate input // Validate input
if (!m_nav.isValidPolyRef(startRef) || null == centerPos || !vIsFinite(centerPos) || maxRadius < 0 if (!m_nav.isValidPolyRef(startRef) || !vIsFinite(centerPos) || maxRadius < 0
|| !float.IsFinite(maxRadius) || null == filter) || !float.IsFinite(maxRadius) || null == filter)
{ {
return Results.invalidParam<FindDistanceToWallResult>(); return Results.invalidParam<FindDistanceToWallResult>();
@ -3221,7 +3215,7 @@ namespace DotRecast.Detour
m_openList.clear(); m_openList.clear();
Node startNode = m_nodePool.getNode(startRef); Node startNode = m_nodePool.getNode(startRef);
vCopy(startNode.pos, centerPos); vCopy(ref startNode.pos, centerPos);
startNode.pidx = 0; startNode.pidx = 0;
startNode.cost = 0; startNode.cost = 0;
startNode.total = 0; startNode.total = 0;
@ -3369,7 +3363,7 @@ namespace DotRecast.Detour
// Cost // Cost
if (neighbourNode.flags == 0) if (neighbourNode.flags == 0)
{ {
Result<float[]> midPoint = getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, var midPoint = getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly,
neighbourTile); neighbourTile);
if (midPoint.succeeded()) if (midPoint.succeeded())
{ {
@ -3406,11 +3400,11 @@ namespace DotRecast.Detour
Vector3f hitNormal = new Vector3f(); Vector3f hitNormal = new Vector3f();
if (bestvi != null && bestvj != null) if (bestvi != null && bestvj != null)
{ {
float[] tangent = vSub(bestvi, bestvj); var tangent = vSub(bestvi, bestvj);
hitNormal[0] = tangent[2]; hitNormal[0] = tangent[2];
hitNormal[1] = 0; hitNormal[1] = 0;
hitNormal[2] = -tangent[0]; hitNormal[2] = -tangent[0];
vNormalize(hitNormal); vNormalize(ref hitNormal);
} }
return Results.success(new FindDistanceToWallResult((float)Math.Sqrt(radiusSqr), hitPos, hitNormal)); return Results.success(new FindDistanceToWallResult((float)Math.Sqrt(radiusSqr), hitPos, hitNormal));

View File

@ -17,6 +17,7 @@ freely, subject to the following restrictions:
*/ */
using System; using System;
using DotRecast.Core;
namespace DotRecast.Detour namespace DotRecast.Detour
{ {
@ -24,7 +25,7 @@ namespace DotRecast.Detour
public interface PolygonByCircleConstraint public interface PolygonByCircleConstraint
{ {
float[] aply(float[] polyVerts, float[] circleCenter, float radius); float[] aply(float[] polyVerts, Vector3f circleCenter, float radius);
public static PolygonByCircleConstraint noop() public static PolygonByCircleConstraint noop()
{ {
@ -38,7 +39,7 @@ namespace DotRecast.Detour
public class NoOpPolygonByCircleConstraint : PolygonByCircleConstraint public class NoOpPolygonByCircleConstraint : PolygonByCircleConstraint
{ {
public float[] aply(float[] polyVerts, float[] circleCenter, float radius) public float[] aply(float[] polyVerts, Vector3f circleCenter, float radius)
{ {
return polyVerts; return polyVerts;
} }
@ -52,7 +53,7 @@ namespace DotRecast.Detour
private const int CIRCLE_SEGMENTS = 12; private const int CIRCLE_SEGMENTS = 12;
private static float[] unitCircle; private static float[] unitCircle;
public float[] aply(float[] verts, float[] center, float radius) public float[] aply(float[] verts, Vector3f center, float radius)
{ {
float radiusSqr = radius * radius; float radiusSqr = radius * radius;
int outsideVertex = -1; int outsideVertex = -1;
@ -82,7 +83,7 @@ namespace DotRecast.Detour
return intersection; return intersection;
} }
private float[] circle(float[] center, float radius) private float[] circle(Vector3f center, float radius)
{ {
if (unitCircle == null) if (unitCircle == null)
{ {

View File

@ -18,13 +18,15 @@ freely, subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
using DotRecast.Core;
namespace DotRecast.Detour namespace DotRecast.Detour
{ {
public interface QueryFilter public interface QueryFilter
{ {
bool passFilter(long refs, MeshTile tile, Poly poly); bool passFilter(long refs, MeshTile tile, Poly poly);
float getCost(float[] pa, float[] pb, long prevRef, MeshTile prevTile, Poly prevPoly, long curRef, MeshTile curTile, float getCost(Vector3f pa, Vector3f pb, long prevRef, MeshTile prevTile, Poly prevPoly, long curRef, MeshTile curTile,
Poly curPoly, long nextRef, MeshTile nextTile, Poly nextPoly); Poly curPoly, long nextRef, MeshTile nextTile, Poly nextPoly);
} }
} }

View File

@ -16,10 +16,12 @@ freely, subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
using DotRecast.Core;
namespace DotRecast.Detour namespace DotRecast.Detour
{ {
public interface QueryHeuristic public interface QueryHeuristic
{ {
float getCost(float[] neighbourPos, float[] endPos); float getCost(Vector3f neighbourPos, Vector3f endPos);
} }
} }

View File

@ -32,7 +32,7 @@ namespace DotRecast.Detour
public float t; public float t;
/** hitNormal The normal of the nearest wall hit. [(x, y, z)] */ /** hitNormal The normal of the nearest wall hit. [(x, y, z)] */
public readonly Vector3f hitNormal = new Vector3f(); public Vector3f hitNormal = new Vector3f();
/** Visited polygons. */ /** Visited polygons. */
public readonly List<long> path = new List<long>(); public readonly List<long> path = new List<long>();

View File

@ -18,6 +18,8 @@ freely, subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
using DotRecast.Core;
namespace DotRecast.Detour namespace DotRecast.Detour
{ {
using static DotRecast.Core.RecastMath; using static DotRecast.Core.RecastMath;
@ -25,18 +27,18 @@ namespace DotRecast.Detour
//TODO: (PP) Add comments //TODO: (PP) Add comments
public class StraightPathItem public class StraightPathItem
{ {
public float[] pos; public Vector3f pos;
public int flags; public int flags;
public long refs; public long refs;
public StraightPathItem(float[] pos, int flags, long refs) public StraightPathItem(Vector3f pos, int flags, long refs)
{ {
this.pos = vCopy(pos); this.pos = pos;
this.flags = flags; this.flags = flags;
this.refs = refs; this.refs = refs;
} }
public float[] getPos() public Vector3f getPos()
{ {
return pos; return pos;
} }

View File

@ -18,6 +18,8 @@ freely, subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
using DotRecast.Core;
namespace DotRecast.Recast namespace DotRecast.Recast
{ {
/** Represents a heightfield layer within a layer set. */ /** Represents a heightfield layer within a layer set. */
@ -30,10 +32,10 @@ namespace DotRecast.Recast
public readonly int height; public readonly int height;
/** The minimum bounds in world space. [(x, y, z)] */ /** The minimum bounds in world space. [(x, y, z)] */
public readonly float[] bmin; public readonly Vector3f bmin;
/** The maximum bounds in world space. [(x, y, z)] */ /** The maximum bounds in world space. [(x, y, z)] */
public readonly float[] bmax; public Vector3f bmax;
/** The size of each cell. (On the xz-plane.) */ /** The size of each cell. (On the xz-plane.) */
public readonly float cs; public readonly float cs;
@ -47,7 +49,7 @@ namespace DotRecast.Recast
/** Border size in cell units */ /** Border size in cell units */
public readonly int borderSize; public readonly int borderSize;
public Heightfield(int width, int height, float[] bmin, float[] bmax, float cs, float ch, int borderSize) public Heightfield(int width, int height, Vector3f bmin, Vector3f bmax, float cs, float ch, int borderSize)
{ {
this.width = width; this.width = width;
this.height = height; this.height = height;

View File

@ -786,7 +786,7 @@ namespace DotRecast.Recast
return dx * dx + dy * dy + dz * dz; return dx * dx + dy * dy + dz * dz;
} }
private static bool overlapBounds(float[] amin, float[] amax, float[] bounds) private static bool overlapBounds(Vector3f amin, Vector3f amax, float[] bounds)
{ {
bool overlap = true; bool overlap = true;
overlap = (amin[0] > bounds[3] || amax[0] < bounds[0]) ? false : overlap; overlap = (amin[0] > bounds[3] || amax[0] < bounds[0]) ? false : overlap;

View File

@ -50,7 +50,7 @@ namespace DotRecast.Recast
return overlap; return overlap;
} }
private static bool overlapBounds(float[] amin, float[] amax, Vector3f bmin, Vector3f bmax) private static bool overlapBounds(Vector3f amin, Vector3f amax, Vector3f bmin, Vector3f bmax)
{ {
bool overlap = true; bool overlap = true;
overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap; overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
@ -255,8 +255,8 @@ namespace DotRecast.Recast
* @param flagMergeThreshold * @param flagMergeThreshold
* The threshold in which area flags will be merged * The threshold in which area flags will be merged
*/ */
private static void rasterizeTri(float[] verts, int v0, int v1, int v2, int area, Heightfield hf, float[] hfBBMin, private static void rasterizeTri(float[] verts, int v0, int v1, int v2, int area, Heightfield hf, Vector3f hfBBMin,
float[] hfBBMax, float cellSize, float inverseCellSize, float inverseCellHeight, int flagMergeThreshold) Vector3f hfBBMax, float cellSize, float inverseCellSize, float inverseCellHeight, int flagMergeThreshold)
{ {
Vector3f tmin = new Vector3f(); Vector3f tmin = new Vector3f();
Vector3f tmax = new Vector3f(); Vector3f tmax = new Vector3f();

View File

@ -29,7 +29,7 @@ namespace DotRecast.Recast
RecastConfig cfg = builderCfg.cfg; RecastConfig cfg = builderCfg.cfg;
// Allocate voxel heightfield where we rasterize our input data to. // Allocate voxel heightfield where we rasterize our input data to.
Heightfield solid = new Heightfield(builderCfg.width, builderCfg.height, builderCfg.bmin.ToArray(), builderCfg.bmax.ToArray(), cfg.cs, cfg.ch, cfg.borderSize); Heightfield solid = new Heightfield(builderCfg.width, builderCfg.height, builderCfg.bmin, builderCfg.bmax, cfg.cs, cfg.ch, cfg.borderSize);
// Allocate array that can hold triangle area types. // Allocate array that can hold triangle area types.
// If you have multiple meshes you need to process, allocate // If you have multiple meshes you need to process, allocate