forked from bit/DotRecastNetSim
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This commit is contained in:
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@ -19,6 +19,7 @@ freely, subject to the following restrictions:
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*/
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*/
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using System;
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using System;
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using System.Numerics;
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namespace DotRecast.Core
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namespace DotRecast.Core
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{
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{
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@ -107,6 +108,16 @@ namespace DotRecast.Core
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dest[2] = v1[2] + v2[2] * s;
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dest[2] = v1[2] + v2[2] * s;
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return dest.ToArray();
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return dest.ToArray();
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}
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}
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public static Vector3f vMad(Vector3f v1, Vector3f v2, float s)
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{
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Vector3f dest = new Vector3f();
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dest[0] = v1[0] + v2[0] * s;
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dest[1] = v1[1] + v2[1] * s;
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dest[2] = v1[2] + v2[2] * s;
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return dest;
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}
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/// Performs a linear interpolation between two vectors. (@p v1 toward @p
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/// Performs a linear interpolation between two vectors. (@p v1 toward @p
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/// v2)
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/// v2)
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@ -132,13 +143,23 @@ namespace DotRecast.Core
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return dest.ToArray();
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return dest.ToArray();
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}
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}
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public static float[] vSub(VectorPtr v1, VectorPtr v2)
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public static Vector3f vLerp(Vector3f v1, Vector3f v2, float t)
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{
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Vector3f dest = new Vector3f();
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dest[0] = v1[0] + (v2[0] - v1[0]) * t;
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dest[1] = v1[1] + (v2[1] - v1[1]) * t;
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dest[2] = v1[2] + (v2[2] - v1[2]) * t;
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return dest;
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}
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public static Vector3f vSub(VectorPtr v1, VectorPtr v2)
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{
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{
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Vector3f dest = new Vector3f();
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Vector3f dest = new Vector3f();
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dest[0] = v1.get(0) - v2.get(0);
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dest[0] = v1.get(0) - v2.get(0);
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dest[1] = v1.get(1) - v2.get(1);
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dest[1] = v1.get(1) - v2.get(1);
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dest[2] = v1.get(2) - v2.get(2);
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dest[2] = v1.get(2) - v2.get(2);
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return dest.ToArray();
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return dest;
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}
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}
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public static float[] vSub(float[] v1, float[] v2)
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public static float[] vSub(float[] v1, float[] v2)
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@ -150,14 +171,34 @@ namespace DotRecast.Core
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return dest.ToArray();
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return dest.ToArray();
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}
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}
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public static float[] vSub(Vector3f v1, Vector3f v2)
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public static Vector3f vSub(Vector3f v1, Vector3f v2)
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{
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{
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Vector3f dest = new Vector3f();
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Vector3f dest = new Vector3f();
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dest[0] = v1[0] - v2[0];
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dest[0] = v1[0] - v2[0];
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dest[1] = v1[1] - v2[1];
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dest[1] = v1[1] - v2[1];
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dest[2] = v1[2] - v2[2];
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dest[2] = v1[2] - v2[2];
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return dest.ToArray();
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return dest;
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}
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}
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public static Vector3f vSub(Vector3f v1, VectorPtr v2)
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{
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Vector3f dest = new Vector3f();
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dest[0] = v1[0] - v2.get(0);
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dest[1] = v1[1] - v2.get(1);
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dest[2] = v1[2] - v2.get(2);
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return dest;
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}
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public static Vector3f vSub(Vector3f v1, float[] v2)
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{
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Vector3f dest = new Vector3f();
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dest[0] = v1[0] - v2[0];
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dest[1] = v1[1] - v2[1];
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dest[2] = v1[2] - v2[2];
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return dest;
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}
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public static float[] vAdd(float[] v1, float[] v2)
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public static float[] vAdd(float[] v1, float[] v2)
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@ -168,6 +209,16 @@ namespace DotRecast.Core
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dest[2] = v1[2] + v2[2];
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dest[2] = v1[2] + v2[2];
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return dest.ToArray();
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return dest.ToArray();
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}
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}
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public static Vector3f vAdd(Vector3f v1, Vector3f v2)
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{
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Vector3f dest = new Vector3f();
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dest[0] = v1[0] + v2[0];
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dest[1] = v1[1] + v2[1];
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dest[2] = v1[2] + v2[2];
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return dest;
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}
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public static float[] vCopy(float[] @in)
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public static float[] vCopy(float[] @in)
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{
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{
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@ -300,6 +351,15 @@ namespace DotRecast.Core
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return dx * dx + dy * dy + dz * dz;
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return dx * dx + dy * dy + dz * dz;
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}
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}
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public static float vDistSqr(Vector3f v1, float[] v2)
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{
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float dx = v2[0] - v1[0];
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float dy = v2[1] - v1[1];
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float dz = v2[2] - v1[2];
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return dx * dx + dy * dy + dz * dz;
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}
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public static float vDistSqr(Vector3f v1, Vector3f v2)
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public static float vDistSqr(Vector3f v1, Vector3f v2)
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{
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{
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float dx = v2[0] - v1[0];
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float dx = v2[0] - v1[0];
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@ -316,11 +376,23 @@ namespace DotRecast.Core
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{
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{
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return v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
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return v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
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}
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}
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public static float vLenSqr(Vector3f v)
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{
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return v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
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}
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public static float vLen(float[] v)
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public static float vLen(float[] v)
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{
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{
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return (float)Math.Sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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return (float)Math.Sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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}
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}
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public static float vLen(Vector3f v)
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{
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return (float)Math.Sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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}
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public static float vDist(float[] v1, float[] verts, int i)
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public static float vDist(float[] v1, float[] verts, int i)
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{
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{
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float dz = v2[2] - v1[2];
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float dz = v2[2] - v1[2];
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return (float)Math.Sqrt(dx * dx + dz * dz);
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return (float)Math.Sqrt(dx * dx + dz * dz);
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}
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}
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public static float vDist2D(Vector3f v1, Vector3f v2)
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{
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float dx = v2[0] - v1[0];
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float dz = v2[2] - v1[2];
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return (float)Math.Sqrt(dx * dx + dz * dz);
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}
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public static float vDist2DSqr(float[] v1, float[] v2)
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public static float vDist2DSqr(float[] v1, float[] v2)
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{
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{
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float dz = v2[2] - v1[2];
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float dz = v2[2] - v1[2];
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return dx * dx + dz * dz;
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return dx * dx + dz * dz;
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}
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}
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public static float vDist2DSqr(Vector3f v1, Vector3f v2)
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{
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float dx = v2[0] - v1[0];
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float dz = v2[2] - v1[2];
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return dx * dx + dz * dz;
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}
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public static float vDist2DSqr(float[] p, float[] verts, int i)
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public static float vDist2DSqr(Vector3f p, float[] verts, int i)
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{
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{
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float dx = verts[i] - p[0];
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float dx = verts[i] - p[0];
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float dz = verts[i + 2] - p[2];
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float dz = verts[i + 2] - p[2];
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{
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{
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return vEqual(p0, p1, EQUAL_THRESHOLD);
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return vEqual(p0, p1, EQUAL_THRESHOLD);
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}
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}
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public static bool vEqual(Vector3f p0, Vector3f p1)
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{
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return vEqual(p0, p1, EQUAL_THRESHOLD);
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}
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public static bool vEqual(float[] p0, float[] p1, float thresholdSqr)
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public static bool vEqual(float[] p0, float[] p1, float thresholdSqr)
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{
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{
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float d = vDistSqr(p0, p1);
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float d = vDistSqr(p0, p1);
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return d < thresholdSqr;
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return d < thresholdSqr;
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}
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}
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public static bool vEqual(Vector3f p0, Vector3f p1, float thresholdSqr)
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{
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float d = vDistSqr(p0, p1);
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return d < thresholdSqr;
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}
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/// Derives the dot product of two vectors on the xz-plane. (@p u . @p v)
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/// Derives the dot product of two vectors on the xz-plane. (@p u . @p v)
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/// @param[in] u A vector [(x, y, z)]
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/// @param[in] u A vector [(x, y, z)]
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{
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{
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return u[0] * v[0] + u[2] * v[2];
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return u[0] * v[0] + u[2] * v[2];
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}
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}
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public static float vDot2D(Vector3f u, Vector3f v)
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{
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return u[0] * v[0] + u[2] * v[2];
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}
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public static float vDot2D(float[] u, float[] v, int vi)
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public static float vDot2D(float[] u, float[] v, int vi)
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{
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{
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{
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{
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return u[2] * v[0] - u[0] * v[2];
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return u[2] * v[0] - u[0] * v[2];
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}
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}
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public static float vPerp2D(Vector3f u, Vector3f v)
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{
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return u[2] * v[0] - u[0] * v[2];
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}
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/// @}
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/// @}
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/// @name Computational geometry helper functions.
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/// @name Computational geometry helper functions.
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overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
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overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
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return overlap;
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return overlap;
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}
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}
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public static bool overlapBounds(Vector3f amin, Vector3f amax, Vector3f bmin, Vector3f bmax)
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{
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bool overlap = true;
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overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
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overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
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overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
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return overlap;
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}
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public static Tuple<float, float> distancePtSegSqr2D(float[] pt, float[] p, float[] q)
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public static Tuple<float, float> distancePtSegSqr2D(Vector3f pt, Vector3f p, Vector3f q)
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{
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{
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float pqx = q[0] - p[0];
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float pqx = q[0] - p[0];
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float pqz = q[2] - p[2];
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float pqz = q[2] - p[2];
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return Tuple.Create(dx * dx + dz * dz, t);
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return Tuple.Create(dx * dx + dz * dz, t);
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}
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}
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public static float? closestHeightPointTriangle(float[] p, float[] a, float[] b, float[] c)
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public static float? closestHeightPointTriangle(Vector3f p, Vector3f a, Vector3f b, Vector3f c)
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{
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{
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float[] v0 = vSub(c, a);
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Vector3f v0 = vSub(c, a);
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float[] v1 = vSub(b, a);
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Vector3f v1 = vSub(b, a);
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float[] v2 = vSub(p, a);
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Vector3f v2 = vSub(p, a);
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// Compute scaled barycentric coordinates
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// Compute scaled barycentric coordinates
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float denom = v0[0] * v1[2] - v0[2] * v1[0];
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float denom = v0[0] * v1[2] - v0[2] * v1[0];
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/// @par
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/// @par
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///
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///
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/// All points are projected onto the xz-plane, so the y-values are ignored.
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/// All points are projected onto the xz-plane, so the y-values are ignored.
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public static bool pointInPolygon(float[] pt, float[] verts, int nverts)
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public static bool pointInPolygon(Vector3f pt, float[] verts, int nverts)
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{
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{
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// TODO: Replace pnpoly with triArea2D tests?
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// TODO: Replace pnpoly with triArea2D tests?
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int i, j;
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int i, j;
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@ -582,7 +704,7 @@ namespace DotRecast.Core
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return c;
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return c;
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}
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}
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public static bool distancePtPolyEdgesSqr(float[] pt, float[] verts, int nverts, float[] ed, float[] et)
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public static bool distancePtPolyEdgesSqr(Vector3f pt, float[] verts, int nverts, float[] ed, float[] et)
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{
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{
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// TODO: Replace pnpoly with triArea2D tests?
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// TODO: Replace pnpoly with triArea2D tests?
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int i, j;
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int i, j;
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@ -668,7 +790,7 @@ namespace DotRecast.Core
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// Returns a random point in a convex polygon.
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// Returns a random point in a convex polygon.
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// Adapted from Graphics Gems article.
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// Adapted from Graphics Gems article.
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public static float[] randomPointInConvexPoly(float[] pts, int npts, float[] areas, float s, float t)
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public static Vector3f randomPointInConvexPoly(float[] pts, int npts, float[] areas, float s, float t)
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{
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{
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// Calc triangle araes
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// Calc triangle araes
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float areasum = 0.0f;
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float areasum = 0.0f;
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@ -705,11 +827,11 @@ namespace DotRecast.Core
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int pb = (tri - 1) * 3;
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int pb = (tri - 1) * 3;
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int pc = tri * 3;
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int pc = tri * 3;
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return new float[]
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return new Vector3f()
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{
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{
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a * pts[pa] + b * pts[pb] + c * pts[pc],
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x = a * pts[pa] + b * pts[pb] + c * pts[pc],
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a * pts[pa + 1] + b * pts[pb + 1] + c * pts[pc + 1],
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y = a * pts[pa + 1] + b * pts[pb + 1] + c * pts[pc + 1],
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a * pts[pa + 2] + b * pts[pb + 2] + c * pts[pc + 2]
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z = a * pts[pa + 2] + b * pts[pb + 2] + c * pts[pc + 2]
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};
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};
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}
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}
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@ -753,18 +875,18 @@ namespace DotRecast.Core
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public int segMax = -1;
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public int segMax = -1;
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}
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}
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public static IntersectResult intersectSegmentPoly2D(float[] p0, float[] p1, float[] verts, int nverts)
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public static IntersectResult intersectSegmentPoly2D(Vector3f p0, Vector3f p1, float[] verts, int nverts)
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{
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{
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IntersectResult result = new IntersectResult();
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IntersectResult result = new IntersectResult();
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float EPS = 0.000001f;
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float EPS = 0.000001f;
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float[] dir = vSub(p1, p0);
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var dir = vSub(p1, p0);
|
||||||
|
|
||||||
VectorPtr p0v = new VectorPtr(p0);
|
var p0v = p0;
|
||||||
for (int i = 0, j = nverts - 1; i < nverts; j = i++)
|
for (int i = 0, j = nverts - 1; i < nverts; j = i++)
|
||||||
{
|
{
|
||||||
VectorPtr vpj = new VectorPtr(verts, j * 3);
|
VectorPtr vpj = new VectorPtr(verts, j * 3);
|
||||||
float[] edge = vSub(new VectorPtr(verts, i * 3), vpj);
|
var edge = vSub(new VectorPtr(verts, i * 3), vpj);
|
||||||
float[] diff = vSub(p0v, vpj);
|
var diff = vSub(p0v, vpj);
|
||||||
float n = vPerp2D(edge, diff);
|
float n = vPerp2D(edge, diff);
|
||||||
float d = vPerp2D(dir, edge);
|
float d = vPerp2D(dir, edge);
|
||||||
if (Math.Abs(d) < EPS)
|
if (Math.Abs(d) < EPS)
|
||||||
|
@ -815,7 +937,7 @@ namespace DotRecast.Core
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Tuple<float, float> distancePtSegSqr2D(float[] pt, float[] verts, int p, int q)
|
public static Tuple<float, float> distancePtSegSqr2D(Vector3f pt, float[] verts, int p, int q)
|
||||||
{
|
{
|
||||||
float pqx = verts[q + 0] - verts[p + 0];
|
float pqx = verts[q + 0] - verts[p + 0];
|
||||||
float pqz = verts[q + 2] - verts[p + 2];
|
float pqz = verts[q + 2] - verts[p + 2];
|
||||||
|
@ -851,6 +973,12 @@ namespace DotRecast.Core
|
||||||
{
|
{
|
||||||
return a[0] * b[2] - a[2] * b[0];
|
return a[0] * b[2] - a[2] * b[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static float vperpXZ(Vector3f a, Vector3f b)
|
||||||
|
{
|
||||||
|
return a[0] * b[2] - a[2] * b[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public static Tuple<float, float>? intersectSegSeg2D(float[] ap, float[] aq, float[] bp, float[] bq)
|
public static Tuple<float, float>? intersectSegSeg2D(float[] ap, float[] aq, float[] bp, float[] bq)
|
||||||
{
|
{
|
||||||
|
@ -870,9 +998,9 @@ namespace DotRecast.Core
|
||||||
|
|
||||||
public static Tuple<float, float>? intersectSegSeg2D(Vector3f ap, Vector3f aq, Vector3f bp, Vector3f bq)
|
public static Tuple<float, float>? intersectSegSeg2D(Vector3f ap, Vector3f aq, Vector3f bp, Vector3f bq)
|
||||||
{
|
{
|
||||||
float[] u = vSub(aq, ap);
|
Vector3f u = vSub(aq, ap);
|
||||||
float[] v = vSub(bq, bp);
|
Vector3f v = vSub(bq, bp);
|
||||||
float[] w = vSub(ap, bp);
|
Vector3f w = vSub(ap, bp);
|
||||||
float d = vperpXZ(u, v);
|
float d = vperpXZ(u, v);
|
||||||
if (Math.Abs(d) < 1e-6f)
|
if (Math.Abs(d) < 1e-6f)
|
||||||
{
|
{
|
||||||
|
@ -893,6 +1021,16 @@ namespace DotRecast.Core
|
||||||
@out[2] = @in[2] * scale;
|
@out[2] = @in[2] * scale;
|
||||||
return @out;
|
return @out;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Vector3f vScale(Vector3f @in, float scale)
|
||||||
|
{
|
||||||
|
var @out = new Vector3f();
|
||||||
|
@out[0] = @in[0] * scale;
|
||||||
|
@out[1] = @in[1] * scale;
|
||||||
|
@out[2] = @in[2] * scale;
|
||||||
|
return @out;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Checks that the specified vector's components are all finite.
|
/// Checks that the specified vector's components are all finite.
|
||||||
/// @param[in] v A point. [(x, y, z)]
|
/// @param[in] v A point. [(x, y, z)]
|
||||||
|
@ -902,6 +1040,11 @@ namespace DotRecast.Core
|
||||||
{
|
{
|
||||||
return float.IsFinite(v[0]) && float.IsFinite(v[1]) && float.IsFinite(v[2]);
|
return float.IsFinite(v[0]) && float.IsFinite(v[1]) && float.IsFinite(v[2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool vIsFinite(Vector3f v)
|
||||||
|
{
|
||||||
|
return float.IsFinite(v[0]) && float.IsFinite(v[1]) && float.IsFinite(v[2]);
|
||||||
|
}
|
||||||
|
|
||||||
/// Checks that the specified vector's 2D components are finite.
|
/// Checks that the specified vector's 2D components are finite.
|
||||||
/// @param[in] v A point. [(x, y, z)]
|
/// @param[in] v A point. [(x, y, z)]
|
||||||
|
@ -909,5 +1052,10 @@ namespace DotRecast.Core
|
||||||
{
|
{
|
||||||
return float.IsFinite(v[0]) && float.IsFinite(v[2]);
|
return float.IsFinite(v[0]) && float.IsFinite(v[2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool vIsFinite2D(Vector3f v)
|
||||||
|
{
|
||||||
|
return float.IsFinite(v[0]) && float.IsFinite(v[2]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -0,0 +1,46 @@
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace DotRecast.Core
|
||||||
|
{
|
||||||
|
public struct Vector2f
|
||||||
|
{
|
||||||
|
public float x;
|
||||||
|
public float y;
|
||||||
|
|
||||||
|
public float this[int index]
|
||||||
|
{
|
||||||
|
get => GetElement(index);
|
||||||
|
set => SetElement(index, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetElement(int index)
|
||||||
|
{
|
||||||
|
switch (index)
|
||||||
|
{
|
||||||
|
case 0: return x;
|
||||||
|
case 1: return y;
|
||||||
|
default: throw new IndexOutOfRangeException($"{index}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetElement(int index, float value)
|
||||||
|
{
|
||||||
|
switch (index)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
x = value;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
y = value;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default: throw new IndexOutOfRangeException($"{index}-{value}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public float[] ToArray()
|
||||||
|
{
|
||||||
|
return new float[] { x, y };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -163,7 +163,7 @@ namespace DotRecast.Detour.Crowd
|
||||||
public Crowd(CrowdConfig config, NavMesh nav, Func<int, QueryFilter> queryFilterFactory)
|
public Crowd(CrowdConfig config, NavMesh nav, Func<int, QueryFilter> queryFilterFactory)
|
||||||
{
|
{
|
||||||
_config = config;
|
_config = config;
|
||||||
vSet(m_ext, config.maxAgentRadius * 2.0f, config.maxAgentRadius * 1.5f, config.maxAgentRadius * 2.0f);
|
vSet(ref m_ext, config.maxAgentRadius * 2.0f, config.maxAgentRadius * 1.5f, config.maxAgentRadius * 2.0f);
|
||||||
|
|
||||||
m_obstacleQuery = new ObstacleAvoidanceQuery(config.maxObstacleAvoidanceCircles, config.maxObstacleAvoidanceSegments);
|
m_obstacleQuery = new ObstacleAvoidanceQuery(config.maxObstacleAvoidanceCircles, config.maxObstacleAvoidanceSegments);
|
||||||
|
|
||||||
|
@ -236,7 +236,7 @@ namespace DotRecast.Detour.Crowd
|
||||||
* The configutation of the agent.
|
* The configutation of the agent.
|
||||||
* @return The newly created agent object
|
* @return The newly created agent object
|
||||||
*/
|
*/
|
||||||
public CrowdAgent addAgent(float[] pos, CrowdAgentParams option)
|
public CrowdAgent addAgent(Vector3f pos, CrowdAgentParams option)
|
||||||
{
|
{
|
||||||
CrowdAgent ag = new CrowdAgent(agentId.GetAndIncrement());
|
CrowdAgent ag = new CrowdAgent(agentId.GetAndIncrement());
|
||||||
m_agents.Add(ag);
|
m_agents.Add(ag);
|
||||||
|
@ -245,7 +245,7 @@ namespace DotRecast.Detour.Crowd
|
||||||
// Find nearest position on navmesh and place the agent there.
|
// Find nearest position on navmesh and place the agent there.
|
||||||
Result<FindNearestPolyResult> nearestPoly = navQuery.findNearestPoly(pos, m_ext, m_filters[ag.option.queryFilterType]);
|
Result<FindNearestPolyResult> nearestPoly = navQuery.findNearestPoly(pos, m_ext, m_filters[ag.option.queryFilterType]);
|
||||||
|
|
||||||
float[] nearest = nearestPoly.succeeded() ? nearestPoly.result.getNearestPos() : pos;
|
var nearest = nearestPoly.succeeded() ? nearestPoly.result.getNearestPos() : pos;
|
||||||
long refs = nearestPoly.succeeded() ? nearestPoly.result.getNearestRef() : 0L;
|
long refs = nearestPoly.succeeded() ? nearestPoly.result.getNearestRef() : 0L;
|
||||||
ag.corridor.reset(refs, nearest);
|
ag.corridor.reset(refs, nearest);
|
||||||
ag.boundary.reset();
|
ag.boundary.reset();
|
||||||
|
@ -254,10 +254,10 @@ namespace DotRecast.Detour.Crowd
|
||||||
ag.topologyOptTime = 0;
|
ag.topologyOptTime = 0;
|
||||||
ag.targetReplanTime = 0;
|
ag.targetReplanTime = 0;
|
||||||
|
|
||||||
vSet(ag.dvel, 0, 0, 0);
|
vSet(ref ag.dvel, 0, 0, 0);
|
||||||
vSet(ag.nvel, 0, 0, 0);
|
vSet(ref ag.nvel, 0, 0, 0);
|
||||||
vSet(ag.vel, 0, 0, 0);
|
vSet(ref ag.vel, 0, 0, 0);
|
||||||
vCopy(ag.npos, nearest);
|
vCopy(ref ag.npos, nearest);
|
||||||
|
|
||||||
ag.desiredSpeed = 0;
|
ag.desiredSpeed = 0;
|
||||||
|
|
||||||
|
@ -286,7 +286,7 @@ namespace DotRecast.Detour.Crowd
|
||||||
m_agents.Remove(agent);
|
m_agents.Remove(agent);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool requestMoveTargetReplan(CrowdAgent ag, long refs, float[] pos)
|
private bool requestMoveTargetReplan(CrowdAgent ag, long refs, Vector3f pos)
|
||||||
{
|
{
|
||||||
ag.setTarget(refs, pos);
|
ag.setTarget(refs, pos);
|
||||||
ag.targetReplan = true;
|
ag.targetReplan = true;
|
||||||
|
@ -304,7 +304,7 @@ namespace DotRecast.Detour.Crowd
|
||||||
/// The position will be constrained to the surface of the navigation mesh.
|
/// The position will be constrained to the surface of the navigation mesh.
|
||||||
///
|
///
|
||||||
/// The request will be processed during the next #update().
|
/// The request will be processed during the next #update().
|
||||||
public bool requestMoveTarget(CrowdAgent agent, long refs, float[] pos)
|
public bool requestMoveTarget(CrowdAgent agent, long refs, Vector3f pos)
|
||||||
{
|
{
|
||||||
if (refs == 0)
|
if (refs == 0)
|
||||||
{
|
{
|
||||||
|
@ -325,7 +325,7 @@ namespace DotRecast.Detour.Crowd
|
||||||
{
|
{
|
||||||
// Initialize request.
|
// Initialize request.
|
||||||
agent.targetRef = 0;
|
agent.targetRef = 0;
|
||||||
vCopy(agent.targetPos, vel);
|
vCopy(ref agent.targetPos, vel);
|
||||||
agent.targetPathQueryResult = null;
|
agent.targetPathQueryResult = null;
|
||||||
agent.targetReplan = false;
|
agent.targetReplan = false;
|
||||||
agent.targetState = CrowdAgent.MoveRequestState.DT_CROWDAGENT_TARGET_VELOCITY;
|
agent.targetState = CrowdAgent.MoveRequestState.DT_CROWDAGENT_TARGET_VELOCITY;
|
||||||
|
@ -340,8 +340,8 @@ namespace DotRecast.Detour.Crowd
|
||||||
{
|
{
|
||||||
// Initialize request.
|
// Initialize request.
|
||||||
agent.targetRef = 0;
|
agent.targetRef = 0;
|
||||||
vSet(agent.targetPos, 0, 0, 0);
|
vSet(ref agent.targetPos, 0, 0, 0);
|
||||||
vSet(agent.dvel, 0, 0, 0);
|
vSet(ref agent.dvel, 0, 0, 0);
|
||||||
agent.targetPathQueryResult = null;
|
agent.targetPathQueryResult = null;
|
||||||
agent.targetReplan = false;
|
agent.targetReplan = false;
|
||||||
agent.targetState = CrowdAgent.MoveRequestState.DT_CROWDAGENT_TARGET_NONE;
|
agent.targetState = CrowdAgent.MoveRequestState.DT_CROWDAGENT_TARGET_NONE;
|
||||||
|
@ -358,7 +358,7 @@ namespace DotRecast.Detour.Crowd
|
||||||
return new List<CrowdAgent>(m_agents);
|
return new List<CrowdAgent>(m_agents);
|
||||||
}
|
}
|
||||||
|
|
||||||
public float[] getQueryExtents()
|
public Vector3f getQueryExtents()
|
||||||
{
|
{
|
||||||
return m_ext;
|
return m_ext;
|
||||||
}
|
}
|
||||||
|
@ -455,7 +455,7 @@ namespace DotRecast.Detour.Crowd
|
||||||
// First check that the current location is valid.
|
// First check that the current location is valid.
|
||||||
Vector3f agentPos = new Vector3f();
|
Vector3f agentPos = new Vector3f();
|
||||||
long agentRef = ag.corridor.getFirstPoly();
|
long agentRef = ag.corridor.getFirstPoly();
|
||||||
vCopy(agentPos, ag.npos);
|
vCopy(ref agentPos, ag.npos);
|
||||||
if (!navQuery.isValidPolyRef(agentRef, m_filters[ag.option.queryFilterType]))
|
if (!navQuery.isValidPolyRef(agentRef, m_filters[ag.option.queryFilterType]))
|
||||||
{
|
{
|
||||||
// Current location is not valid, try to reposition.
|
// Current location is not valid, try to reposition.
|
||||||
|
@ -465,7 +465,7 @@ namespace DotRecast.Detour.Crowd
|
||||||
agentRef = nearestPoly.succeeded() ? nearestPoly.result.getNearestRef() : 0L;
|
agentRef = nearestPoly.succeeded() ? nearestPoly.result.getNearestRef() : 0L;
|
||||||
if (nearestPoly.succeeded())
|
if (nearestPoly.succeeded())
|
||||||
{
|
{
|
||||||
vCopy(agentPos, nearestPoly.result.getNearestPos());
|
vCopy(ref agentPos, nearestPoly.result.getNearestPos());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (agentRef == 0)
|
if (agentRef == 0)
|
||||||
|
@ -1008,10 +1008,10 @@ namespace DotRecast.Detour.Crowd
|
||||||
|
|
||||||
// Adjust the path over the off-mesh connection.
|
// Adjust the path over the off-mesh connection.
|
||||||
long[] refs = new long[2];
|
long[] refs = new long[2];
|
||||||
if (ag.corridor.moveOverOffmeshConnection(ag.corners[ag.corners.Count - 1].getRef(), refs, anim.startPos,
|
if (ag.corridor.moveOverOffmeshConnection(ag.corners[ag.corners.Count - 1].getRef(), refs, ref anim.startPos,
|
||||||
anim.endPos, navQuery))
|
ref anim.endPos, navQuery))
|
||||||
{
|
{
|
||||||
vCopy(anim.initPos, ag.npos);
|
vCopy(ref anim.initPos, ag.npos);
|
||||||
anim.polyRef = refs[1];
|
anim.polyRef = refs[1];
|
||||||
anim.active = true;
|
anim.active = true;
|
||||||
anim.t = 0.0f;
|
anim.t = 0.0f;
|
||||||
|
|
|
@ -20,6 +20,7 @@ freely, subject to the following restrictions:
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour.Crowd
|
namespace DotRecast.Detour.Crowd
|
||||||
{
|
{
|
||||||
|
@ -138,7 +139,7 @@ namespace DotRecast.Detour.Crowd
|
||||||
{
|
{
|
||||||
// Fake dynamic constraint.
|
// Fake dynamic constraint.
|
||||||
float maxDelta = option.maxAcceleration * dt;
|
float maxDelta = option.maxAcceleration * dt;
|
||||||
float[] dv = vSub(nvel, vel);
|
Vector3f dv = vSub(nvel, vel);
|
||||||
float ds = vLen(dv);
|
float ds = vLen(dv);
|
||||||
if (ds > maxDelta)
|
if (ds > maxDelta)
|
||||||
dv = vScale(dv, maxDelta / ds);
|
dv = vScale(dv, maxDelta / ds);
|
||||||
|
@ -148,7 +149,7 @@ namespace DotRecast.Detour.Crowd
|
||||||
if (vLen(vel) > 0.0001f)
|
if (vLen(vel) > 0.0001f)
|
||||||
npos = vMad(npos, vel, dt);
|
npos = vMad(npos, vel, dt);
|
||||||
else
|
else
|
||||||
vSet(vel, 0, 0, 0);
|
vSet(ref vel, 0, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool overOffmeshConnection(float radius)
|
public bool overOffmeshConnection(float radius)
|
||||||
|
@ -182,18 +183,18 @@ namespace DotRecast.Detour.Crowd
|
||||||
return range;
|
return range;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float[] calcSmoothSteerDirection()
|
public Vector3f calcSmoothSteerDirection()
|
||||||
{
|
{
|
||||||
Vector3f dir = new Vector3f();
|
Vector3f dir = new Vector3f();
|
||||||
if (0 < corners.Count)
|
if (0 < corners.Count)
|
||||||
{
|
{
|
||||||
int ip0 = 0;
|
int ip0 = 0;
|
||||||
int ip1 = Math.Min(1, corners.Count - 1);
|
int ip1 = Math.Min(1, corners.Count - 1);
|
||||||
float[] p0 = corners[ip0].getPos();
|
var p0 = corners[ip0].getPos();
|
||||||
float[] p1 = corners[ip1].getPos();
|
var p1 = corners[ip1].getPos();
|
||||||
|
|
||||||
float[] dir0 = vSub(p0, npos);
|
var dir0 = vSub(p0, npos);
|
||||||
float[] dir1 = vSub(p1, npos);
|
var dir1 = vSub(p1, npos);
|
||||||
dir0[1] = 0;
|
dir0[1] = 0;
|
||||||
dir1[1] = 0;
|
dir1[1] = 0;
|
||||||
|
|
||||||
|
@ -206,29 +207,29 @@ namespace DotRecast.Detour.Crowd
|
||||||
dir[1] = 0;
|
dir[1] = 0;
|
||||||
dir[2] = dir0[2] - dir1[2] * len0 * 0.5f;
|
dir[2] = dir0[2] - dir1[2] * len0 * 0.5f;
|
||||||
|
|
||||||
vNormalize(dir);
|
vNormalize(ref dir);
|
||||||
}
|
}
|
||||||
|
|
||||||
return dir;
|
return dir;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float[] calcStraightSteerDirection()
|
public Vector3f calcStraightSteerDirection()
|
||||||
{
|
{
|
||||||
Vector3f dir = new Vector3f();
|
Vector3f dir = new Vector3f();
|
||||||
if (0 < corners.Count)
|
if (0 < corners.Count)
|
||||||
{
|
{
|
||||||
dir = vSub(corners[0].getPos(), npos);
|
dir = vSub(corners[0].getPos(), npos);
|
||||||
dir[1] = 0;
|
dir[1] = 0;
|
||||||
vNormalize(dir);
|
vNormalize(ref dir);
|
||||||
}
|
}
|
||||||
|
|
||||||
return dir;
|
return dir;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setTarget(long refs, float[] pos)
|
public void setTarget(long refs, Vector3f pos)
|
||||||
{
|
{
|
||||||
targetRef = refs;
|
targetRef = refs;
|
||||||
vCopy(targetPos, pos);
|
vCopy(ref targetPos, pos);
|
||||||
targetPathQueryResult = null;
|
targetPathQueryResult = null;
|
||||||
if (targetRef != 0)
|
if (targetRef != 0)
|
||||||
{
|
{
|
||||||
|
|
|
@ -18,6 +18,8 @@ freely, subject to the following restrictions:
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour.Crowd
|
namespace DotRecast.Detour.Crowd
|
||||||
{
|
{
|
||||||
public class CrowdAgentAnimation
|
public class CrowdAgentAnimation
|
||||||
|
|
|
@ -20,6 +20,7 @@ freely, subject to the following restrictions:
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour.Crowd
|
namespace DotRecast.Detour.Crowd
|
||||||
{
|
{
|
||||||
|
@ -94,7 +95,7 @@ namespace DotRecast.Detour.Crowd
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void update(long refs, float[] pos, float collisionQueryRange, NavMeshQuery navquery, QueryFilter filter)
|
public void update(long refs, Vector3f pos, float collisionQueryRange, NavMeshQuery navquery, QueryFilter filter)
|
||||||
{
|
{
|
||||||
if (refs == 0)
|
if (refs == 0)
|
||||||
{
|
{
|
||||||
|
@ -102,7 +103,7 @@ namespace DotRecast.Detour.Crowd
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
vCopy(m_center, pos);
|
vCopy(ref m_center, pos);
|
||||||
// First query non-overlapping polygons.
|
// First query non-overlapping polygons.
|
||||||
Result<FindLocalNeighbourhoodResult> res = navquery.findLocalNeighbourhood(refs, pos, collisionQueryRange,
|
Result<FindLocalNeighbourhoodResult> res = navquery.findLocalNeighbourhood(refs, pos, collisionQueryRange,
|
||||||
filter);
|
filter);
|
||||||
|
@ -153,7 +154,7 @@ namespace DotRecast.Detour.Crowd
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float[] getCenter()
|
public Vector3f getCenter()
|
||||||
{
|
{
|
||||||
return m_center;
|
return m_center;
|
||||||
}
|
}
|
||||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using DotRecast.Core;
|
||||||
using DotRecast.Detour.Crowd.Tracking;
|
using DotRecast.Detour.Crowd.Tracking;
|
||||||
|
|
||||||
namespace DotRecast.Detour.Crowd
|
namespace DotRecast.Detour.Crowd
|
||||||
|
@ -36,31 +37,31 @@ namespace DotRecast.Detour.Crowd
|
||||||
public class ObstacleCircle
|
public class ObstacleCircle
|
||||||
{
|
{
|
||||||
/** Position of the obstacle */
|
/** Position of the obstacle */
|
||||||
public readonly Vector3f p = new Vector3f();
|
public Vector3f p = new Vector3f();
|
||||||
|
|
||||||
/** Velocity of the obstacle */
|
/** Velocity of the obstacle */
|
||||||
public readonly Vector3f vel = new Vector3f();
|
public Vector3f vel = new Vector3f();
|
||||||
|
|
||||||
/** Velocity of the obstacle */
|
/** Velocity of the obstacle */
|
||||||
public readonly Vector3f dvel = new Vector3f();
|
public Vector3f dvel = new Vector3f();
|
||||||
|
|
||||||
/** Radius of the obstacle */
|
/** Radius of the obstacle */
|
||||||
public float rad;
|
public float rad;
|
||||||
|
|
||||||
/** Use for side selection during sampling. */
|
/** Use for side selection during sampling. */
|
||||||
public readonly Vector3f dp = new Vector3f();
|
public Vector3f dp = new Vector3f();
|
||||||
|
|
||||||
/** Use for side selection during sampling. */
|
/** Use for side selection during sampling. */
|
||||||
public readonly Vector3f np = new Vector3f();
|
public Vector3f np = new Vector3f();
|
||||||
}
|
}
|
||||||
|
|
||||||
public class ObstacleSegment
|
public class ObstacleSegment
|
||||||
{
|
{
|
||||||
/** End points of the obstacle segment */
|
/** End points of the obstacle segment */
|
||||||
public readonly Vector3f p = new Vector3f();
|
public Vector3f p = new Vector3f();
|
||||||
|
|
||||||
/** End points of the obstacle segment */
|
/** End points of the obstacle segment */
|
||||||
public readonly Vector3f q = new Vector3f();
|
public Vector3f q = new Vector3f();
|
||||||
|
|
||||||
public bool touch;
|
public bool touch;
|
||||||
}
|
}
|
||||||
|
@ -152,25 +153,25 @@ namespace DotRecast.Detour.Crowd
|
||||||
m_nsegments = 0;
|
m_nsegments = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addCircle(float[] pos, float rad, float[] vel, float[] dvel)
|
public void addCircle(Vector3f pos, float rad, Vector3f vel, Vector3f dvel)
|
||||||
{
|
{
|
||||||
if (m_ncircles >= m_maxCircles)
|
if (m_ncircles >= m_maxCircles)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
ObstacleCircle cir = m_circles[m_ncircles++];
|
ObstacleCircle cir = m_circles[m_ncircles++];
|
||||||
vCopy(cir.p, pos);
|
vCopy(ref cir.p, pos);
|
||||||
cir.rad = rad;
|
cir.rad = rad;
|
||||||
vCopy(cir.vel, vel);
|
vCopy(ref cir.vel, vel);
|
||||||
vCopy(cir.dvel, dvel);
|
vCopy(ref cir.dvel, dvel);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addSegment(float[] p, float[] q)
|
public void addSegment(Vector3f p, Vector3f q)
|
||||||
{
|
{
|
||||||
if (m_nsegments >= m_maxSegments)
|
if (m_nsegments >= m_maxSegments)
|
||||||
return;
|
return;
|
||||||
ObstacleSegment seg = m_segments[m_nsegments++];
|
ObstacleSegment seg = m_segments[m_nsegments++];
|
||||||
vCopy(seg.p, p);
|
vCopy(ref seg.p, p);
|
||||||
vCopy(seg.q, q);
|
vCopy(ref seg.q, q);
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getObstacleCircleCount()
|
public int getObstacleCircleCount()
|
||||||
|
@ -193,7 +194,7 @@ namespace DotRecast.Detour.Crowd
|
||||||
return m_segments[i];
|
return m_segments[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
private void prepare(float[] pos, float[] dvel)
|
private void prepare(Vector3f pos, float[] dvel)
|
||||||
{
|
{
|
||||||
// Prepare obstacles
|
// Prepare obstacles
|
||||||
for (int i = 0; i < m_ncircles; ++i)
|
for (int i = 0; i < m_ncircles; ++i)
|
||||||
|
@ -201,13 +202,13 @@ namespace DotRecast.Detour.Crowd
|
||||||
ObstacleCircle cir = m_circles[i];
|
ObstacleCircle cir = m_circles[i];
|
||||||
|
|
||||||
// Side
|
// Side
|
||||||
float[] pa = pos;
|
Vector3f pa = pos;
|
||||||
float[] pb = cir.p;
|
Vector3f pb = cir.p;
|
||||||
|
|
||||||
float[] orig = { 0f, 0f, 0f };
|
Vector3f orig = new Vector3f();
|
||||||
Vector3f dv = new Vector3f();
|
Vector3f dv = new Vector3f();
|
||||||
vCopy(cir.dp, vSub(pb, pa));
|
vCopy(ref cir.dp, vSub(pb, pa));
|
||||||
vNormalize(cir.dp);
|
vNormalize(ref cir.dp);
|
||||||
dv = vSub(cir.dvel, dvel);
|
dv = vSub(cir.dvel, dvel);
|
||||||
|
|
||||||
float a = triArea2D(orig, cir.dp, dv);
|
float a = triArea2D(orig, cir.dp, dv);
|
||||||
|
|
|
@ -20,6 +20,7 @@ freely, subject to the following restrictions:
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour.Crowd
|
namespace DotRecast.Detour.Crowd
|
||||||
{
|
{
|
||||||
|
@ -64,8 +65,8 @@ namespace DotRecast.Detour.Crowd
|
||||||
*/
|
*/
|
||||||
public class PathCorridor
|
public class PathCorridor
|
||||||
{
|
{
|
||||||
private readonly Vector3f m_pos = new Vector3f();
|
private Vector3f m_pos = new Vector3f();
|
||||||
private readonly Vector3f m_target = new Vector3f();
|
private Vector3f m_target = new Vector3f();
|
||||||
private List<long> m_path;
|
private List<long> m_path;
|
||||||
|
|
||||||
protected List<long> mergeCorridorStartMoved(List<long> path, List<long> visited)
|
protected List<long> mergeCorridorStartMoved(List<long> path, List<long> visited)
|
||||||
|
@ -205,12 +206,12 @@ namespace DotRecast.Detour.Crowd
|
||||||
* @param pos
|
* @param pos
|
||||||
* The new position in the corridor. [(x, y, z)]
|
* The new position in the corridor. [(x, y, z)]
|
||||||
*/
|
*/
|
||||||
public void reset(long refs, float[] pos)
|
public void reset(long refs, Vector3f pos)
|
||||||
{
|
{
|
||||||
m_path.Clear();
|
m_path.Clear();
|
||||||
m_path.Add(refs);
|
m_path.Add(refs);
|
||||||
vCopy(m_pos, pos);
|
vCopy(ref m_pos, pos);
|
||||||
vCopy(m_target, pos);
|
vCopy(ref m_target, pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static readonly float MIN_TARGET_DIST = sqr(0.01f);
|
private static readonly float MIN_TARGET_DIST = sqr(0.01f);
|
||||||
|
@ -297,8 +298,7 @@ namespace DotRecast.Detour.Crowd
|
||||||
* @param filter
|
* @param filter
|
||||||
* The filter to apply to the operation.
|
* The filter to apply to the operation.
|
||||||
*/
|
*/
|
||||||
public void optimizePathVisibility(float[] next, float pathOptimizationRange, NavMeshQuery navquery,
|
public void optimizePathVisibility(Vector3f next, float pathOptimizationRange, NavMeshQuery navquery, QueryFilter filter)
|
||||||
QueryFilter filter)
|
|
||||||
{
|
{
|
||||||
// Clamp the ray to max distance.
|
// Clamp the ray to max distance.
|
||||||
float dist = vDist2D(m_pos, next);
|
float dist = vDist2D(m_pos, next);
|
||||||
|
@ -314,8 +314,8 @@ namespace DotRecast.Detour.Crowd
|
||||||
dist = Math.Min(dist + 0.01f, pathOptimizationRange);
|
dist = Math.Min(dist + 0.01f, pathOptimizationRange);
|
||||||
|
|
||||||
// Adjust ray length.
|
// Adjust ray length.
|
||||||
float[] delta = vSub(next, m_pos);
|
var delta = vSub(next, m_pos);
|
||||||
float[] goal = vMad(m_pos, delta, pathOptimizationRange / dist);
|
Vector3f goal = vMad(m_pos, delta, pathOptimizationRange / dist);
|
||||||
|
|
||||||
Result<RaycastHit> rc = navquery.raycast(m_path[0], m_pos, goal, filter, 0, 0);
|
Result<RaycastHit> rc = navquery.raycast(m_path[0], m_pos, goal, filter, 0, 0);
|
||||||
if (rc.succeeded())
|
if (rc.succeeded())
|
||||||
|
@ -363,8 +363,7 @@ namespace DotRecast.Detour.Crowd
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool moveOverOffmeshConnection(long offMeshConRef, long[] refs, float[] start, float[] end,
|
public bool moveOverOffmeshConnection(long offMeshConRef, long[] refs, ref Vector3f start, ref Vector3f end, NavMeshQuery navquery)
|
||||||
NavMeshQuery navquery)
|
|
||||||
{
|
{
|
||||||
// Advance the path up to and over the off-mesh connection.
|
// Advance the path up to and over the off-mesh connection.
|
||||||
long prevRef = 0, polyRef = m_path[0];
|
long prevRef = 0, polyRef = m_path[0];
|
||||||
|
@ -388,12 +387,12 @@ namespace DotRecast.Detour.Crowd
|
||||||
refs[1] = polyRef;
|
refs[1] = polyRef;
|
||||||
|
|
||||||
NavMesh nav = navquery.getAttachedNavMesh();
|
NavMesh nav = navquery.getAttachedNavMesh();
|
||||||
Result<Tuple<float[], float[]>> startEnd = nav.getOffMeshConnectionPolyEndPoints(refs[0], refs[1]);
|
var startEnd = nav.getOffMeshConnectionPolyEndPoints(refs[0], refs[1]);
|
||||||
if (startEnd.succeeded())
|
if (startEnd.succeeded())
|
||||||
{
|
{
|
||||||
vCopy(m_pos, startEnd.result.Item2);
|
vCopy(ref m_pos, startEnd.result.Item2);
|
||||||
vCopy(start, startEnd.result.Item1);
|
vCopy(ref start, startEnd.result.Item1);
|
||||||
vCopy(end, startEnd.result.Item2);
|
vCopy(ref end, startEnd.result.Item2);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -423,7 +422,7 @@ namespace DotRecast.Detour.Crowd
|
||||||
* @param filter
|
* @param filter
|
||||||
* The filter to apply to the operation.
|
* The filter to apply to the operation.
|
||||||
*/
|
*/
|
||||||
public bool movePosition(float[] npos, NavMeshQuery navquery, QueryFilter filter)
|
public bool movePosition(Vector3f npos, NavMeshQuery navquery, QueryFilter filter)
|
||||||
{
|
{
|
||||||
// Move along navmesh and update new position.
|
// Move along navmesh and update new position.
|
||||||
Result<MoveAlongSurfaceResult> masResult = navquery.moveAlongSurface(m_path[0], m_pos, npos, filter);
|
Result<MoveAlongSurfaceResult> masResult = navquery.moveAlongSurface(m_path[0], m_pos, npos, filter);
|
||||||
|
@ -431,7 +430,7 @@ namespace DotRecast.Detour.Crowd
|
||||||
{
|
{
|
||||||
m_path = mergeCorridorStartMoved(m_path, masResult.result.getVisited());
|
m_path = mergeCorridorStartMoved(m_path, masResult.result.getVisited());
|
||||||
// Adjust the position to stay on top of the navmesh.
|
// Adjust the position to stay on top of the navmesh.
|
||||||
vCopy(m_pos, masResult.result.getResultPos());
|
vCopy(ref m_pos, masResult.result.getResultPos());
|
||||||
Result<float> hr = navquery.getPolyHeight(m_path[0], masResult.result.getResultPos());
|
Result<float> hr = navquery.getPolyHeight(m_path[0], masResult.result.getResultPos());
|
||||||
if (hr.succeeded())
|
if (hr.succeeded())
|
||||||
{
|
{
|
||||||
|
@ -492,15 +491,15 @@ namespace DotRecast.Detour.Crowd
|
||||||
* @param path
|
* @param path
|
||||||
* The path corridor.
|
* The path corridor.
|
||||||
*/
|
*/
|
||||||
public void setCorridor(float[] target, List<long> path)
|
public void setCorridor(Vector3f target, List<long> path)
|
||||||
{
|
{
|
||||||
vCopy(m_target, target);
|
vCopy(ref m_target, target);
|
||||||
m_path = new List<long>(path);
|
m_path = new List<long>(path);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void fixPathStart(long safeRef, float[] safePos)
|
public void fixPathStart(long safeRef, Vector3f safePos)
|
||||||
{
|
{
|
||||||
vCopy(m_pos, safePos);
|
vCopy(ref m_pos, safePos);
|
||||||
if (m_path.Count < 3 && m_path.Count > 0)
|
if (m_path.Count < 3 && m_path.Count > 0)
|
||||||
{
|
{
|
||||||
long p = m_path[m_path.Count - 1];
|
long p = m_path[m_path.Count - 1];
|
||||||
|
|
|
@ -18,6 +18,8 @@ freely, subject to the following restrictions:
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour.Crowd
|
namespace DotRecast.Detour.Crowd
|
||||||
{
|
{
|
||||||
public class PathQuery
|
public class PathQuery
|
||||||
|
|
|
@ -84,9 +84,9 @@ namespace DotRecast.Detour.Crowd
|
||||||
}
|
}
|
||||||
|
|
||||||
PathQuery q = new PathQuery();
|
PathQuery q = new PathQuery();
|
||||||
vCopy(q.startPos, startPos);
|
vCopy(ref q.startPos, startPos);
|
||||||
q.startRef = startRef;
|
q.startRef = startRef;
|
||||||
vCopy(q.endPos, endPos);
|
vCopy(ref q.endPos, endPos);
|
||||||
q.endRef = endRef;
|
q.endRef = endRef;
|
||||||
q.result.status = null;
|
q.result.status = null;
|
||||||
q.filter = filter;
|
q.filter = filter;
|
||||||
|
|
|
@ -18,6 +18,8 @@ freely, subject to the following restrictions:
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour.Crowd.Tracking
|
namespace DotRecast.Detour.Crowd.Tracking
|
||||||
{
|
{
|
||||||
public class CrowdAgentDebugInfo
|
public class CrowdAgentDebugInfo
|
||||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour.Crowd.Tracking
|
namespace DotRecast.Detour.Crowd.Tracking
|
||||||
{
|
{
|
||||||
|
@ -100,7 +101,7 @@ namespace DotRecast.Detour.Crowd.Tracking
|
||||||
return m_nsamples;
|
return m_nsamples;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float[] getSampleVelocity(int i)
|
public Vector3f getSampleVelocity(int i)
|
||||||
{
|
{
|
||||||
Vector3f vel = new Vector3f();
|
Vector3f vel = new Vector3f();
|
||||||
vel[0] = m_vel[i * 3];
|
vel[0] = m_vel[i * 3];
|
||||||
|
|
|
@ -35,7 +35,7 @@ namespace DotRecast.Detour.Dynamic
|
||||||
|
|
||||||
private Heightfield clone(Heightfield source)
|
private Heightfield clone(Heightfield source)
|
||||||
{
|
{
|
||||||
Heightfield clone = new Heightfield(source.width, source.height, vCopy(source.bmin), vCopy(source.bmax), source.cs,
|
Heightfield clone = new Heightfield(source.width, source.height, source.bmin, source.bmax, source.cs,
|
||||||
source.ch, source.borderSize);
|
source.ch, source.borderSize);
|
||||||
for (int z = 0, pz = 0; z < source.height; z++, pz += source.width)
|
for (int z = 0, pz = 0; z < source.height; z++, pz += source.width)
|
||||||
{
|
{
|
||||||
|
|
|
@ -30,13 +30,13 @@ namespace DotRecast.Detour.Dynamic.Io
|
||||||
public readonly int borderSize;
|
public readonly int borderSize;
|
||||||
public int width;
|
public int width;
|
||||||
public int depth;
|
public int depth;
|
||||||
public readonly float[] boundsMin;
|
public readonly Vector3f boundsMin;
|
||||||
public float[] boundsMax;
|
public Vector3f boundsMax;
|
||||||
public float cellSize;
|
public float cellSize;
|
||||||
public float cellHeight;
|
public float cellHeight;
|
||||||
public readonly byte[] spanData;
|
public readonly byte[] spanData;
|
||||||
|
|
||||||
public VoxelTile(int tileX, int tileZ, int width, int depth, float[] boundsMin, float[] boundsMax, float cellSize,
|
public VoxelTile(int tileX, int tileZ, int width, int depth, Vector3f boundsMin, Vector3f boundsMax, float cellSize,
|
||||||
float cellHeight, int borderSize, ByteBuffer buffer)
|
float cellHeight, int borderSize, ByteBuffer buffer)
|
||||||
{
|
{
|
||||||
this.tileX = tileX;
|
this.tileX = tileX;
|
||||||
|
|
|
@ -17,6 +17,7 @@ freely, subject to the following restrictions:
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using DotRecast.Core;
|
||||||
using DotRecast.Recast;
|
using DotRecast.Recast;
|
||||||
|
|
||||||
namespace DotRecast.Detour.Dynamic
|
namespace DotRecast.Detour.Dynamic
|
||||||
|
@ -28,12 +29,12 @@ namespace DotRecast.Detour.Dynamic
|
||||||
*/
|
*/
|
||||||
public class VoxelQuery
|
public class VoxelQuery
|
||||||
{
|
{
|
||||||
private readonly float[] origin;
|
private readonly Vector3f origin;
|
||||||
private readonly float tileWidth;
|
private readonly float tileWidth;
|
||||||
private readonly float tileDepth;
|
private readonly float tileDepth;
|
||||||
private readonly Func<int, int, Heightfield> heightfieldProvider;
|
private readonly Func<int, int, Heightfield> heightfieldProvider;
|
||||||
|
|
||||||
public VoxelQuery(float[] origin, float tileWidth, float tileDepth, Func<int, int, Heightfield> heightfieldProvider)
|
public VoxelQuery(Vector3f origin, float tileWidth, float tileDepth, Func<int, int, Heightfield> heightfieldProvider)
|
||||||
{
|
{
|
||||||
this.origin = origin;
|
this.origin = origin;
|
||||||
this.tileWidth = tileWidth;
|
this.tileWidth = tileWidth;
|
||||||
|
|
|
@ -16,6 +16,7 @@ freely, subject to the following restrictions:
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using DotRecast.Core;
|
||||||
using static DotRecast.Core.RecastMath;
|
using static DotRecast.Core.RecastMath;
|
||||||
|
|
||||||
namespace DotRecast.Detour.Extras
|
namespace DotRecast.Detour.Extras
|
||||||
|
@ -40,12 +41,12 @@ namespace DotRecast.Detour.Extras
|
||||||
it.i = i;
|
it.i = i;
|
||||||
Vector3f bmin = new Vector3f();
|
Vector3f bmin = new Vector3f();
|
||||||
Vector3f bmax = new Vector3f();
|
Vector3f bmax = new Vector3f();
|
||||||
vCopy(bmin, data.verts, data.polys[i].verts[0] * 3);
|
vCopy(ref bmin, data.verts, data.polys[i].verts[0] * 3);
|
||||||
vCopy(bmax, data.verts, data.polys[i].verts[0] * 3);
|
vCopy(ref bmax, data.verts, data.polys[i].verts[0] * 3);
|
||||||
for (int j = 1; j < data.polys[i].vertCount; j++)
|
for (int j = 1; j < data.polys[i].vertCount; j++)
|
||||||
{
|
{
|
||||||
vMin(bmin, data.verts, data.polys[i].verts[j] * 3);
|
vMin(ref bmin, data.verts, data.polys[i].verts[j] * 3);
|
||||||
vMax(bmax, data.verts, data.polys[i].verts[j] * 3);
|
vMax(ref bmax, data.verts, data.polys[i].verts[j] * 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
it.bmin[0] = clamp((int)((bmin[0] - data.header.bmin[0]) * quantFactor), 0, 0x7fffffff);
|
it.bmin[0] = clamp((int)((bmin[0] - data.header.bmin[0]) * quantFactor), 0, 0x7fffffff);
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
|
using DotRecast.Core;
|
||||||
using DotRecast.Recast;
|
using DotRecast.Recast;
|
||||||
using static DotRecast.Core.RecastMath;
|
using static DotRecast.Core.RecastMath;
|
||||||
|
|
||||||
|
@ -7,7 +8,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
||||||
public abstract class AbstractGroundSampler : GroundSampler
|
public abstract class AbstractGroundSampler : GroundSampler
|
||||||
{
|
{
|
||||||
protected void sampleGround(JumpLinkBuilderConfig acfg, EdgeSampler es,
|
protected void sampleGround(JumpLinkBuilderConfig acfg, EdgeSampler es,
|
||||||
Func<float[], float, Tuple<bool, float>> heightFunc)
|
Func<Vector3f, float, Tuple<bool, float>> heightFunc)
|
||||||
{
|
{
|
||||||
float cs = acfg.cellSize;
|
float cs = acfg.cellSize;
|
||||||
float dist = (float)Math.Sqrt(vDist2DSqr(es.start.p, es.start.q));
|
float dist = (float)Math.Sqrt(vDist2DSqr(es.start.p, es.start.q));
|
||||||
|
@ -21,7 +22,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
||||||
|
|
||||||
public abstract void sample(JumpLinkBuilderConfig acfg, RecastBuilderResult result, EdgeSampler es);
|
public abstract void sample(JumpLinkBuilderConfig acfg, RecastBuilderResult result, EdgeSampler es);
|
||||||
|
|
||||||
protected void sampleGroundSegment(Func<float[], float, Tuple<bool, float>> heightFunc, GroundSegment seg, int nsamples)
|
protected void sampleGroundSegment(Func<Vector3f, float, Tuple<bool, float>> heightFunc, GroundSegment seg, int nsamples)
|
||||||
{
|
{
|
||||||
seg.gsamples = new GroundSample[nsamples];
|
seg.gsamples = new GroundSample[nsamples];
|
||||||
|
|
||||||
|
@ -31,7 +32,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
||||||
|
|
||||||
GroundSample s = new GroundSample();
|
GroundSample s = new GroundSample();
|
||||||
seg.gsamples[i] = s;
|
seg.gsamples[i] = s;
|
||||||
float[] pt = vLerp(seg.p, seg.q, u);
|
Vector3f pt = vLerp(seg.p, seg.q, u);
|
||||||
Tuple<bool, float> height = heightFunc.Invoke(pt, seg.height);
|
Tuple<bool, float> height = heightFunc.Invoke(pt, seg.height);
|
||||||
s.p[0] = pt[0];
|
s.p[0] = pt[0];
|
||||||
s.p[1] = height.Item2;
|
s.p[1] = height.Item2;
|
||||||
|
|
|
@ -1,16 +1,17 @@
|
||||||
using System;
|
using System;
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour.Extras.Jumplink
|
namespace DotRecast.Detour.Extras.Jumplink
|
||||||
{
|
{
|
||||||
public class ClimbTrajectory : Trajectory
|
public class ClimbTrajectory : Trajectory
|
||||||
{
|
{
|
||||||
public override float[] apply(float[] start, float[] end, float u)
|
public override Vector3f apply(Vector3f start, Vector3f end, float u)
|
||||||
{
|
{
|
||||||
return new float[]
|
return new Vector3f()
|
||||||
{
|
{
|
||||||
lerp(start[0], end[0], Math.Min(2f * u, 1f)),
|
x = lerp(start[0], end[0], Math.Min(2f * u, 1f)),
|
||||||
lerp(start[1], end[1], Math.Max(0f, 2f * u - 1f)),
|
y = lerp(start[1], end[1], Math.Max(0f, 2f * u - 1f)),
|
||||||
lerp(start[2], end[2], Math.Min(2f * u, 1f))
|
z = lerp(start[2], end[2], Math.Min(2f * u, 1f))
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,8 +1,10 @@
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour.Extras.Jumplink
|
namespace DotRecast.Detour.Extras.Jumplink
|
||||||
{
|
{
|
||||||
public class Edge
|
public class Edge
|
||||||
{
|
{
|
||||||
public readonly Vector3f sp = new Vector3f();
|
public Vector3f sp = new Vector3f();
|
||||||
public readonly Vector3f sq = new Vector3f();
|
public Vector3f sq = new Vector3f();
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,4 +1,5 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using DotRecast.Core;
|
||||||
using DotRecast.Recast;
|
using DotRecast.Recast;
|
||||||
using static DotRecast.Recast.RecastConstants;
|
using static DotRecast.Recast.RecastConstants;
|
||||||
|
|
||||||
|
@ -12,7 +13,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
||||||
List<Edge> edges = new List<Edge>();
|
List<Edge> edges = new List<Edge>();
|
||||||
if (mesh != null)
|
if (mesh != null)
|
||||||
{
|
{
|
||||||
float[] orig = mesh.bmin;
|
Vector3f orig = mesh.bmin;
|
||||||
float cs = mesh.cs;
|
float cs = mesh.cs;
|
||||||
float ch = mesh.ch;
|
float ch = mesh.ch;
|
||||||
for (int i = 0; i < mesh.npolys; i++)
|
for (int i = 0; i < mesh.npolys; i++)
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using DotRecast.Core;
|
||||||
using static DotRecast.Core.RecastMath;
|
using static DotRecast.Core.RecastMath;
|
||||||
|
|
||||||
namespace DotRecast.Detour.Extras.Jumplink
|
namespace DotRecast.Detour.Extras.Jumplink
|
||||||
|
@ -16,11 +17,11 @@ namespace DotRecast.Detour.Extras.Jumplink
|
||||||
public EdgeSampler(Edge edge, Trajectory trajectory)
|
public EdgeSampler(Edge edge, Trajectory trajectory)
|
||||||
{
|
{
|
||||||
this.trajectory = trajectory;
|
this.trajectory = trajectory;
|
||||||
vCopy(ax, vSub(edge.sq, edge.sp));
|
vCopy(ref ax, vSub(edge.sq, edge.sp));
|
||||||
vNormalize(ax);
|
vNormalize(ref ax);
|
||||||
vSet(az, ax[2], 0, -ax[0]);
|
vSet(ref az, ax[2], 0, -ax[0]);
|
||||||
vNormalize(az);
|
vNormalize(ref az);
|
||||||
vSet(ay, 0, 1, 0);
|
vSet(ref ay, 0, 1, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,4 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour.Extras.Jumplink
|
namespace DotRecast.Detour.Extras.Jumplink
|
||||||
{
|
{
|
||||||
|
@ -29,9 +30,9 @@ namespace DotRecast.Detour.Extras.Jumplink
|
||||||
EdgeSampler es = new EdgeSampler(edge, new JumpTrajectory(acfg.jumpHeight));
|
EdgeSampler es = new EdgeSampler(edge, new JumpTrajectory(acfg.jumpHeight));
|
||||||
es.start.height = acfg.agentClimb * 2;
|
es.start.height = acfg.agentClimb * 2;
|
||||||
Vector3f offset = new Vector3f();
|
Vector3f offset = new Vector3f();
|
||||||
trans2d(offset, es.az, es.ay, new float[] { acfg.startDistance, -acfg.agentClimb });
|
trans2d(ref offset, es.az, es.ay, new Vector2f { x = acfg.startDistance, y = -acfg.agentClimb, });
|
||||||
vadd(es.start.p, edge.sp, offset);
|
vadd(ref es.start.p, edge.sp, offset);
|
||||||
vadd(es.start.q, edge.sq, offset);
|
vadd(ref es.start.q, edge.sq, offset);
|
||||||
|
|
||||||
float dx = acfg.endDistance - 2 * acfg.agentRadius;
|
float dx = acfg.endDistance - 2 * acfg.agentRadius;
|
||||||
float cs = acfg.cellSize;
|
float cs = acfg.cellSize;
|
||||||
|
@ -41,11 +42,11 @@ namespace DotRecast.Detour.Extras.Jumplink
|
||||||
{
|
{
|
||||||
float v = (float)j / (float)(nsamples - 1);
|
float v = (float)j / (float)(nsamples - 1);
|
||||||
float ox = 2 * acfg.agentRadius + dx * v;
|
float ox = 2 * acfg.agentRadius + dx * v;
|
||||||
trans2d(offset, es.az, es.ay, new float[] { ox, acfg.minHeight });
|
trans2d(ref offset, es.az, es.ay, new Vector2f { x = ox, y = acfg.minHeight });
|
||||||
GroundSegment end = new GroundSegment();
|
GroundSegment end = new GroundSegment();
|
||||||
end.height = acfg.heightRange;
|
end.height = acfg.heightRange;
|
||||||
vadd(end.p, edge.sp, offset);
|
vadd(ref end.p, edge.sp, offset);
|
||||||
vadd(end.q, edge.sq, offset);
|
vadd(ref end.q, edge.sq, offset);
|
||||||
es.end.Add(end);
|
es.end.Add(end);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -57,15 +58,15 @@ namespace DotRecast.Detour.Extras.Jumplink
|
||||||
EdgeSampler es = new EdgeSampler(edge, new ClimbTrajectory());
|
EdgeSampler es = new EdgeSampler(edge, new ClimbTrajectory());
|
||||||
es.start.height = acfg.agentClimb * 2;
|
es.start.height = acfg.agentClimb * 2;
|
||||||
Vector3f offset = new Vector3f();
|
Vector3f offset = new Vector3f();
|
||||||
trans2d(offset, es.az, es.ay, new float[] { acfg.startDistance, -acfg.agentClimb });
|
trans2d(ref offset, es.az, es.ay, new Vector2f() { x = acfg.startDistance, y = -acfg.agentClimb });
|
||||||
vadd(es.start.p, edge.sp, offset);
|
vadd(ref es.start.p, edge.sp, offset);
|
||||||
vadd(es.start.q, edge.sq, offset);
|
vadd(ref es.start.q, edge.sq, offset);
|
||||||
|
|
||||||
trans2d(offset, es.az, es.ay, new float[] { acfg.endDistance, acfg.minHeight });
|
trans2d(ref offset, es.az, es.ay, new Vector2f() { x = acfg.endDistance, y = acfg.minHeight });
|
||||||
GroundSegment end = new GroundSegment();
|
GroundSegment end = new GroundSegment();
|
||||||
end.height = acfg.heightRange;
|
end.height = acfg.heightRange;
|
||||||
vadd(end.p, edge.sp, offset);
|
vadd(ref end.p, edge.sp, offset);
|
||||||
vadd(end.q, edge.sq, offset);
|
vadd(ref end.q, edge.sq, offset);
|
||||||
es.end.Add(end);
|
es.end.Add(end);
|
||||||
return es;
|
return es;
|
||||||
}
|
}
|
||||||
|
@ -76,6 +77,14 @@ namespace DotRecast.Detour.Extras.Jumplink
|
||||||
dest[1] = v1[1] + v2[1];
|
dest[1] = v1[1] + v2[1];
|
||||||
dest[2] = v1[2] + v2[2];
|
dest[2] = v1[2] + v2[2];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void vadd(ref Vector3f dest, Vector3f v1, Vector3f v2)
|
||||||
|
{
|
||||||
|
dest[0] = v1[0] + v2[0];
|
||||||
|
dest[1] = v1[1] + v2[1];
|
||||||
|
dest[2] = v1[2] + v2[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
private void trans2d(float[] dst, float[] ax, float[] ay, float[] pt)
|
private void trans2d(float[] dst, float[] ax, float[] ay, float[] pt)
|
||||||
{
|
{
|
||||||
|
@ -83,5 +92,13 @@ namespace DotRecast.Detour.Extras.Jumplink
|
||||||
dst[1] = ax[1] * pt[0] + ay[1] * pt[1];
|
dst[1] = ax[1] * pt[0] + ay[1] * pt[1];
|
||||||
dst[2] = ax[2] * pt[0] + ay[2] * pt[1];
|
dst[2] = ax[2] * pt[0] + ay[2] * pt[1];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void trans2d(ref Vector3f dst, Vector3f ax, Vector3f ay, Vector2f pt)
|
||||||
|
{
|
||||||
|
dst[0] = ax[0] * pt[0] + ay[0] * pt[1];
|
||||||
|
dst[1] = ax[1] * pt[0] + ay[1] * pt[1];
|
||||||
|
dst[2] = ax[2] * pt[0] + ay[2] * pt[1];
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,8 +1,10 @@
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour.Extras.Jumplink
|
namespace DotRecast.Detour.Extras.Jumplink
|
||||||
{
|
{
|
||||||
public class GroundSample
|
public class GroundSample
|
||||||
{
|
{
|
||||||
public readonly Vector3f p = new Vector3f();
|
public Vector3f p = new Vector3f();
|
||||||
public bool validTrajectory;
|
public bool validTrajectory;
|
||||||
public bool validHeight;
|
public bool validHeight;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,9 +1,11 @@
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour.Extras.Jumplink
|
namespace DotRecast.Detour.Extras.Jumplink
|
||||||
{
|
{
|
||||||
public class GroundSegment
|
public class GroundSegment
|
||||||
{
|
{
|
||||||
public readonly Vector3f p = new Vector3f();
|
public Vector3f p = new Vector3f();
|
||||||
public readonly Vector3f q = new Vector3f();
|
public Vector3f q = new Vector3f();
|
||||||
public GroundSample[] gsamples;
|
public GroundSample[] gsamples;
|
||||||
public float height;
|
public float height;
|
||||||
}
|
}
|
||||||
|
|
|
@ -54,11 +54,11 @@ namespace DotRecast.Detour.Extras.Jumplink
|
||||||
List<JumpLink> links = new List<JumpLink>();
|
List<JumpLink> links = new List<JumpLink>();
|
||||||
foreach (JumpSegment js in jumpSegments)
|
foreach (JumpSegment js in jumpSegments)
|
||||||
{
|
{
|
||||||
float[] sp = es.start.gsamples[js.startSample].p;
|
Vector3f sp = es.start.gsamples[js.startSample].p;
|
||||||
float[] sq = es.start.gsamples[js.startSample + js.samples - 1].p;
|
Vector3f sq = es.start.gsamples[js.startSample + js.samples - 1].p;
|
||||||
GroundSegment end = es.end[js.groundSegment];
|
GroundSegment end = es.end[js.groundSegment];
|
||||||
float[] ep = end.gsamples[js.startSample].p;
|
Vector3f ep = end.gsamples[js.startSample].p;
|
||||||
float[] eq = end.gsamples[js.startSample + js.samples - 1].p;
|
Vector3f eq = end.gsamples[js.startSample + js.samples - 1].p;
|
||||||
float d = Math.Min(vDist2DSqr(sp, sq), vDist2DSqr(ep, eq));
|
float d = Math.Min(vDist2DSqr(sp, sq), vDist2DSqr(ep, eq));
|
||||||
if (d >= 4 * acfg.agentRadius * acfg.agentRadius)
|
if (d >= 4 * acfg.agentRadius * acfg.agentRadius)
|
||||||
{
|
{
|
||||||
|
@ -72,7 +72,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
||||||
for (int j = 0; j < link.nspine; ++j)
|
for (int j = 0; j < link.nspine; ++j)
|
||||||
{
|
{
|
||||||
float u = ((float)j) / (link.nspine - 1);
|
float u = ((float)j) / (link.nspine - 1);
|
||||||
float[] p = es.trajectory.apply(sp, ep, u);
|
Vector3f p = es.trajectory.apply(sp, ep, u);
|
||||||
link.spine0[j * 3] = p[0];
|
link.spine0[j * 3] = p[0];
|
||||||
link.spine0[j * 3 + 1] = p[1];
|
link.spine0[j * 3 + 1] = p[1];
|
||||||
link.spine0[j * 3 + 2] = p[2];
|
link.spine0[j * 3 + 2] = p[2];
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour.Extras.Jumplink
|
namespace DotRecast.Detour.Extras.Jumplink
|
||||||
{
|
{
|
||||||
|
@ -11,12 +12,13 @@ namespace DotRecast.Detour.Extras.Jumplink
|
||||||
this.jumpHeight = jumpHeight;
|
this.jumpHeight = jumpHeight;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override float[] apply(float[] start, float[] end, float u)
|
public override Vector3f apply(Vector3f start, Vector3f end, float u)
|
||||||
{
|
{
|
||||||
return new float[]
|
return new Vector3f
|
||||||
{
|
{
|
||||||
lerp(start[0], end[0], u), interpolateHeight(start[1], end[1], u),
|
x = lerp(start[0], end[0], u),
|
||||||
lerp(start[2], end[2], u)
|
y = interpolateHeight(start[1], end[1], u),
|
||||||
|
z = lerp(start[2], end[2], u)
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -15,7 +15,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float getCost(float[] pa, float[] pb, long prevRef, MeshTile prevTile, Poly prevPoly, long curRef,
|
public float getCost(Vector3f pa, Vector3f pb, long prevRef, MeshTile prevTile, Poly prevPoly, long curRef,
|
||||||
MeshTile curTile, Poly curPoly, long nextRef, MeshTile nextTile, Poly nextPoly)
|
MeshTile curTile, Poly curPoly, long nextRef, MeshTile nextTile, Poly nextPoly)
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -69,10 +69,9 @@ namespace DotRecast.Detour.Extras.Jumplink
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private Tuple<bool, float> getNavMeshHeight(NavMeshQuery navMeshQuery, float[] pt, float cs,
|
private Tuple<bool, float> getNavMeshHeight(NavMeshQuery navMeshQuery, Vector3f pt, float cs, float heightRange)
|
||||||
float heightRange)
|
|
||||||
{
|
{
|
||||||
float[] halfExtents = new float[] { cs, heightRange, cs };
|
Vector3f halfExtents = new Vector3f { x = cs, y = heightRange, z = cs };
|
||||||
float maxHeight = pt[1] + heightRange;
|
float maxHeight = pt[1] + heightRange;
|
||||||
AtomicBoolean found = new AtomicBoolean();
|
AtomicBoolean found = new AtomicBoolean();
|
||||||
AtomicFloat minHeight = new AtomicFloat(pt[1]);
|
AtomicFloat minHeight = new AtomicFloat(pt[1]);
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour.Extras.Jumplink
|
namespace DotRecast.Detour.Extras.Jumplink
|
||||||
{
|
{
|
||||||
|
@ -9,7 +10,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
||||||
return u * g + (1f - u) * f;
|
return u * g + (1f - u) * f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual float[] apply(float[] start, float[] end, float u)
|
public virtual Vector3f apply(Vector3f start, Vector3f end, float u)
|
||||||
{
|
{
|
||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
|
using DotRecast.Core;
|
||||||
using DotRecast.Recast;
|
using DotRecast.Recast;
|
||||||
using static DotRecast.Core.RecastMath;
|
using static DotRecast.Core.RecastMath;
|
||||||
|
|
||||||
|
@ -31,7 +32,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool sampleTrajectory(JumpLinkBuilderConfig acfg, Heightfield solid, float[] pa, float[] pb, Trajectory tra)
|
private bool sampleTrajectory(JumpLinkBuilderConfig acfg, Heightfield solid, Vector3f pa, Vector3f pb, Trajectory tra)
|
||||||
{
|
{
|
||||||
float cs = Math.Min(acfg.cellSize, acfg.cellHeight);
|
float cs = Math.Min(acfg.cellSize, acfg.cellHeight);
|
||||||
float d = vDist2D(pa, pb) + Math.Abs(pa[1] - pb[1]);
|
float d = vDist2D(pa, pb) + Math.Abs(pa[1] - pb[1]);
|
||||||
|
@ -39,7 +40,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
||||||
for (int i = 0; i < nsamples; ++i)
|
for (int i = 0; i < nsamples; ++i)
|
||||||
{
|
{
|
||||||
float u = (float)i / (float)(nsamples - 1);
|
float u = (float)i / (float)(nsamples - 1);
|
||||||
float[] p = tra.apply(pa, pb, u);
|
Vector3f p = tra.apply(pa, pb, u);
|
||||||
if (checkHeightfieldCollision(solid, p[0], p[1] + acfg.groundTolerance, p[1] + acfg.agentHeight, p[2]))
|
if (checkHeightfieldCollision(solid, p[0], p[1] + acfg.groundTolerance, p[1] + acfg.agentHeight, p[2]))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
|
@ -55,7 +56,7 @@ namespace DotRecast.Detour.Extras.Jumplink
|
||||||
int h = solid.height;
|
int h = solid.height;
|
||||||
float cs = solid.cs;
|
float cs = solid.cs;
|
||||||
float ch = solid.ch;
|
float ch = solid.ch;
|
||||||
float[] orig = solid.bmin;
|
Vector3f orig = solid.bmin;
|
||||||
int ix = (int)Math.Floor((x - orig[0]) / cs);
|
int ix = (int)Math.Floor((x - orig[0]) / cs);
|
||||||
int iz = (int)Math.Floor((z - orig[2]) / cs);
|
int iz = (int)Math.Floor((z - orig[2]) / cs);
|
||||||
|
|
||||||
|
|
|
@ -363,7 +363,7 @@ namespace DotRecast.Detour.TileCache
|
||||||
TileCacheObstacle ob = allocObstacle();
|
TileCacheObstacle ob = allocObstacle();
|
||||||
ob.type = TileCacheObstacle.TileCacheObstacleType.CYLINDER;
|
ob.type = TileCacheObstacle.TileCacheObstacleType.CYLINDER;
|
||||||
|
|
||||||
vCopy(ob.pos, pos);
|
vCopy(ref ob.pos, pos);
|
||||||
ob.radius = radius;
|
ob.radius = radius;
|
||||||
ob.height = height;
|
ob.height = height;
|
||||||
|
|
||||||
|
@ -376,19 +376,19 @@ namespace DotRecast.Detour.TileCache
|
||||||
TileCacheObstacle ob = allocObstacle();
|
TileCacheObstacle ob = allocObstacle();
|
||||||
ob.type = TileCacheObstacle.TileCacheObstacleType.BOX;
|
ob.type = TileCacheObstacle.TileCacheObstacleType.BOX;
|
||||||
|
|
||||||
vCopy(ob.bmin, bmin);
|
vCopy(ref ob.bmin, bmin);
|
||||||
vCopy(ob.bmax, bmax);
|
vCopy(ref ob.bmax, bmax);
|
||||||
|
|
||||||
return addObstacleRequest(ob).refs;
|
return addObstacleRequest(ob).refs;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Box obstacle: can be rotated in Y
|
// Box obstacle: can be rotated in Y
|
||||||
public long addBoxObstacle(float[] center, float[] extents, float yRadians)
|
public long addBoxObstacle(Vector3f center, Vector3f extents, float yRadians)
|
||||||
{
|
{
|
||||||
TileCacheObstacle ob = allocObstacle();
|
TileCacheObstacle ob = allocObstacle();
|
||||||
ob.type = TileCacheObstacle.TileCacheObstacleType.ORIENTED_BOX;
|
ob.type = TileCacheObstacle.TileCacheObstacleType.ORIENTED_BOX;
|
||||||
vCopy(ob.center, center);
|
vCopy(ref ob.center, center);
|
||||||
vCopy(ob.extents, extents);
|
vCopy(ref ob.extents, extents);
|
||||||
float coshalf = (float)Math.Cos(0.5f * yRadians);
|
float coshalf = (float)Math.Cos(0.5f * yRadians);
|
||||||
float sinhalf = (float)Math.Sin(-0.5f * yRadians);
|
float sinhalf = (float)Math.Sin(-0.5f * yRadians);
|
||||||
ob.rotAux[0] = coshalf * sinhalf;
|
ob.rotAux[0] = coshalf * sinhalf;
|
||||||
|
@ -438,7 +438,7 @@ namespace DotRecast.Detour.TileCache
|
||||||
return o;
|
return o;
|
||||||
}
|
}
|
||||||
|
|
||||||
List<long> queryTiles(float[] bmin, float[] bmax)
|
List<long> queryTiles(Vector3f bmin, Vector3f bmax)
|
||||||
{
|
{
|
||||||
List<long> results = new List<long>();
|
List<long> results = new List<long>();
|
||||||
float tw = m_params.width * m_params.cs;
|
float tw = m_params.width * m_params.cs;
|
||||||
|
@ -616,8 +616,7 @@ namespace DotRecast.Detour.TileCache
|
||||||
{
|
{
|
||||||
if (ob.type == TileCacheObstacle.TileCacheObstacleType.CYLINDER)
|
if (ob.type == TileCacheObstacle.TileCacheObstacleType.CYLINDER)
|
||||||
{
|
{
|
||||||
builder.markCylinderArea(layer, tile.header.bmin, m_params.cs, m_params.ch, ob.pos, ob.radius,
|
builder.markCylinderArea(layer, tile.header.bmin, m_params.cs, m_params.ch, ob.pos, ob.radius, ob.height, 0);
|
||||||
ob.height, 0);
|
|
||||||
}
|
}
|
||||||
else if (ob.type == TileCacheObstacle.TileCacheObstacleType.BOX)
|
else if (ob.type == TileCacheObstacle.TileCacheObstacleType.BOX)
|
||||||
{
|
{
|
||||||
|
@ -625,8 +624,7 @@ namespace DotRecast.Detour.TileCache
|
||||||
}
|
}
|
||||||
else if (ob.type == TileCacheObstacle.TileCacheObstacleType.ORIENTED_BOX)
|
else if (ob.type == TileCacheObstacle.TileCacheObstacleType.ORIENTED_BOX)
|
||||||
{
|
{
|
||||||
builder.markBoxArea(layer, tile.header.bmin, m_params.cs, m_params.ch, ob.center, ob.extents,
|
builder.markBoxArea(layer, tile.header.bmin, m_params.cs, m_params.ch, ob.center, ob.extents, ob.rotAux, 0);
|
||||||
ob.rotAux, 0);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -684,7 +682,7 @@ namespace DotRecast.Detour.TileCache
|
||||||
return layer;
|
return layer;
|
||||||
}
|
}
|
||||||
|
|
||||||
void calcTightTileBounds(TileCacheLayerHeader header, float[] bmin, float[] bmax)
|
void calcTightTileBounds(TileCacheLayerHeader header, Vector3f bmin, Vector3f bmax)
|
||||||
{
|
{
|
||||||
float cs = m_params.cs;
|
float cs = m_params.cs;
|
||||||
bmin[0] = header.bmin[0] + header.minx * cs;
|
bmin[0] = header.bmin[0] + header.minx * cs;
|
||||||
|
@ -695,7 +693,7 @@ namespace DotRecast.Detour.TileCache
|
||||||
bmax[2] = header.bmin[2] + (header.maxy + 1) * cs;
|
bmax[2] = header.bmin[2] + (header.maxy + 1) * cs;
|
||||||
}
|
}
|
||||||
|
|
||||||
void getObstacleBounds(TileCacheObstacle ob, float[] bmin, float[] bmax)
|
void getObstacleBounds(TileCacheObstacle ob, Vector3f bmin, Vector3f bmax)
|
||||||
{
|
{
|
||||||
if (ob.type == TileCacheObstacle.TileCacheObstacleType.CYLINDER)
|
if (ob.type == TileCacheObstacle.TileCacheObstacleType.CYLINDER)
|
||||||
{
|
{
|
||||||
|
@ -708,8 +706,8 @@ namespace DotRecast.Detour.TileCache
|
||||||
}
|
}
|
||||||
else if (ob.type == TileCacheObstacle.TileCacheObstacleType.BOX)
|
else if (ob.type == TileCacheObstacle.TileCacheObstacleType.BOX)
|
||||||
{
|
{
|
||||||
vCopy(bmin, ob.bmin);
|
vCopy(ref bmin, ob.bmin);
|
||||||
vCopy(bmax, ob.bmax);
|
vCopy(ref bmax, ob.bmax);
|
||||||
}
|
}
|
||||||
else if (ob.type == TileCacheObstacle.TileCacheObstacleType.ORIENTED_BOX)
|
else if (ob.type == TileCacheObstacle.TileCacheObstacleType.ORIENTED_BOX)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1856,8 +1856,7 @@ namespace DotRecast.Detour.TileCache
|
||||||
return mesh;
|
return mesh;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void markCylinderArea(TileCacheLayer layer, float[] orig, float cs, float ch, float[] pos, float radius,
|
public void markCylinderArea(TileCacheLayer layer, Vector3f orig, float cs, float ch, Vector3f pos, float radius, float height, int areaId)
|
||||||
float height, int areaId)
|
|
||||||
{
|
{
|
||||||
Vector3f bmin = new Vector3f();
|
Vector3f bmin = new Vector3f();
|
||||||
Vector3f bmax = new Vector3f();
|
Vector3f bmax = new Vector3f();
|
||||||
|
@ -1918,8 +1917,7 @@ namespace DotRecast.Detour.TileCache
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void markBoxArea(TileCacheLayer layer, float[] orig, float cs, float ch, float[] bmin, float[] bmax,
|
public void markBoxArea(TileCacheLayer layer, Vector3f orig, float cs, float ch, Vector3f bmin, Vector3f bmax, int areaId)
|
||||||
int areaId)
|
|
||||||
{
|
{
|
||||||
int w = layer.header.width;
|
int w = layer.header.width;
|
||||||
int h = layer.header.height;
|
int h = layer.header.height;
|
||||||
|
@ -2047,7 +2045,7 @@ namespace DotRecast.Detour.TileCache
|
||||||
return layer;
|
return layer;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void markBoxArea(TileCacheLayer layer, float[] orig, float cs, float ch, float[] center, float[] extents,
|
public void markBoxArea(TileCacheLayer layer, Vector3f orig, float cs, float ch, Vector3f center, Vector3f extents,
|
||||||
float[] rotAux, int areaId)
|
float[] rotAux, int areaId)
|
||||||
{
|
{
|
||||||
int w = layer.header.width;
|
int w = layer.header.width;
|
||||||
|
|
|
@ -18,6 +18,8 @@ freely, subject to the following restrictions:
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour.TileCache
|
namespace DotRecast.Detour.TileCache
|
||||||
{
|
{
|
||||||
public class TileCacheLayerHeader
|
public class TileCacheLayerHeader
|
||||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour.TileCache
|
namespace DotRecast.Detour.TileCache
|
||||||
{
|
{
|
||||||
|
@ -33,12 +34,12 @@ namespace DotRecast.Detour.TileCache
|
||||||
|
|
||||||
public readonly int index;
|
public readonly int index;
|
||||||
public TileCacheObstacleType type;
|
public TileCacheObstacleType type;
|
||||||
public readonly Vector3f pos = new Vector3f();
|
public Vector3f pos = new Vector3f();
|
||||||
public readonly Vector3f bmin = new Vector3f();
|
public Vector3f bmin = new Vector3f();
|
||||||
public readonly Vector3f bmax = new Vector3f();
|
public Vector3f bmax = new Vector3f();
|
||||||
public float radius, height;
|
public float radius, height;
|
||||||
public readonly Vector3f center = new Vector3f();
|
public Vector3f center = new Vector3f();
|
||||||
public readonly Vector3f extents = new Vector3f();
|
public Vector3f extents = new Vector3f();
|
||||||
public readonly float[] rotAux = new float[2]; // { cos(0.5f*angle)*sin(-0.5f*angle); cos(0.5f*angle)*cos(0.5f*angle) - 0.5 }
|
public readonly float[] rotAux = new float[2]; // { cos(0.5f*angle)*sin(-0.5f*angle); cos(0.5f*angle)*cos(0.5f*angle) - 0.5 }
|
||||||
public List<long> touched = new List<long>();
|
public List<long> touched = new List<long>();
|
||||||
public readonly List<long> pending = new List<long>();
|
public readonly List<long> pending = new List<long>();
|
||||||
|
|
|
@ -18,11 +18,13 @@ freely, subject to the following restrictions:
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour.TileCache
|
namespace DotRecast.Detour.TileCache
|
||||||
{
|
{
|
||||||
public class TileCacheParams
|
public class TileCacheParams
|
||||||
{
|
{
|
||||||
public readonly Vector3f orig = new Vector3f();
|
public Vector3f orig = new Vector3f();
|
||||||
public float cs, ch;
|
public float cs, ch;
|
||||||
public int width, height;
|
public int width, height;
|
||||||
public float walkableHeight;
|
public float walkableHeight;
|
||||||
|
|
|
@ -18,14 +18,16 @@ freely, subject to the following restrictions:
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour
|
namespace DotRecast.Detour
|
||||||
{
|
{
|
||||||
public class ClosestPointOnPolyResult
|
public class ClosestPointOnPolyResult
|
||||||
{
|
{
|
||||||
private readonly bool posOverPoly;
|
private readonly bool posOverPoly;
|
||||||
private readonly float[] closest;
|
private readonly Vector3f closest;
|
||||||
|
|
||||||
public ClosestPointOnPolyResult(bool posOverPoly, float[] closest)
|
public ClosestPointOnPolyResult(bool posOverPoly, Vector3f closest)
|
||||||
{
|
{
|
||||||
this.posOverPoly = posOverPoly;
|
this.posOverPoly = posOverPoly;
|
||||||
this.closest = closest;
|
this.closest = closest;
|
||||||
|
@ -38,7 +40,7 @@ namespace DotRecast.Detour
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Returns the closest point on the polygon. [(x, y, z)] */
|
/** Returns the closest point on the polygon. [(x, y, z)] */
|
||||||
public float[] getClosest()
|
public Vector3f getClosest()
|
||||||
{
|
{
|
||||||
return closest;
|
return closest;
|
||||||
}
|
}
|
||||||
|
|
|
@ -73,8 +73,8 @@ namespace DotRecast.Detour
|
||||||
vCopy(ref a1, p, 3 * ((ai + n - 1) % n)); // prev a
|
vCopy(ref a1, p, 3 * ((ai + n - 1) % n)); // prev a
|
||||||
vCopy(ref b1, q, 3 * ((bi + m - 1) % m)); // prev b
|
vCopy(ref b1, q, 3 * ((bi + m - 1) % m)); // prev b
|
||||||
|
|
||||||
float[] A = vSub(a, a1);
|
Vector3f A = vSub(a, a1);
|
||||||
float[] B = vSub(b, b1);
|
Vector3f B = vSub(b, b1);
|
||||||
|
|
||||||
float cross = B[0] * A[2] - A[0] * B[2]; // triArea2D({0, 0}, A, B);
|
float cross = B[0] * A[2] - A[0] * B[2]; // triArea2D({0, 0}, A, B);
|
||||||
float aHB = triArea2D(b1, b, a);
|
float aHB = triArea2D(b1, b, a);
|
||||||
|
|
|
@ -19,6 +19,7 @@ freely, subject to the following restrictions:
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour
|
namespace DotRecast.Detour
|
||||||
{
|
{
|
||||||
|
@ -85,7 +86,7 @@ namespace DotRecast.Detour
|
||||||
return (poly.flags & m_includeFlags) != 0 && (poly.flags & m_excludeFlags) == 0;
|
return (poly.flags & m_includeFlags) != 0 && (poly.flags & m_excludeFlags) == 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float getCost(float[] pa, float[] pb, long prevRef, MeshTile prevTile, Poly prevPoly, long curRef,
|
public float getCost(Vector3f pa, Vector3f pb, long prevRef, MeshTile prevTile, Poly prevPoly, long curRef,
|
||||||
MeshTile curTile, Poly curPoly, long nextRef, MeshTile nextTile, Poly nextPoly)
|
MeshTile curTile, Poly curPoly, long nextRef, MeshTile nextTile, Poly nextPoly)
|
||||||
{
|
{
|
||||||
return vDist(pa, pb) * m_areaCost[curPoly.getArea()];
|
return vDist(pa, pb) * m_areaCost[curPoly.getArea()];
|
||||||
|
|
|
@ -15,6 +15,8 @@ freely, subject to the following restrictions:
|
||||||
misrepresented as being the original software.
|
misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using DotRecast.Core;
|
||||||
using static DotRecast.Core.RecastMath;
|
using static DotRecast.Core.RecastMath;
|
||||||
|
|
||||||
namespace DotRecast.Detour
|
namespace DotRecast.Detour
|
||||||
|
@ -33,7 +35,7 @@ namespace DotRecast.Detour
|
||||||
this.scale = scale;
|
this.scale = scale;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float getCost(float[] neighbourPos, float[] endPos)
|
public float getCost(Vector3f neighbourPos, Vector3f endPos)
|
||||||
{
|
{
|
||||||
return vDist(neighbourPos, endPos) * scale;
|
return vDist(neighbourPos, endPos) * scale;
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,16 +18,18 @@ freely, subject to the following restrictions:
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour
|
namespace DotRecast.Detour
|
||||||
{
|
{
|
||||||
//TODO: (PP) Add comments
|
//TODO: (PP) Add comments
|
||||||
public class FindDistanceToWallResult
|
public class FindDistanceToWallResult
|
||||||
{
|
{
|
||||||
private readonly float distance;
|
private readonly float distance;
|
||||||
private readonly float[] position;
|
private readonly Vector3f position;
|
||||||
private readonly float[] normal;
|
private readonly Vector3f normal;
|
||||||
|
|
||||||
public FindDistanceToWallResult(float distance, float[] position, float[] normal)
|
public FindDistanceToWallResult(float distance, Vector3f position, Vector3f normal)
|
||||||
{
|
{
|
||||||
this.distance = distance;
|
this.distance = distance;
|
||||||
this.position = position;
|
this.position = position;
|
||||||
|
@ -39,12 +41,12 @@ namespace DotRecast.Detour
|
||||||
return distance;
|
return distance;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float[] getPosition()
|
public Vector3f getPosition()
|
||||||
{
|
{
|
||||||
return position;
|
return position;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float[] getNormal()
|
public Vector3f getNormal()
|
||||||
{
|
{
|
||||||
return normal;
|
return normal;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour
|
namespace DotRecast.Detour
|
||||||
{
|
{
|
||||||
|
@ -7,18 +8,18 @@ namespace DotRecast.Detour
|
||||||
public class FindNearestPolyQuery : PolyQuery
|
public class FindNearestPolyQuery : PolyQuery
|
||||||
{
|
{
|
||||||
private readonly NavMeshQuery query;
|
private readonly NavMeshQuery query;
|
||||||
private readonly float[] center;
|
private readonly Vector3f center;
|
||||||
private long nearestRef;
|
private long nearestRef;
|
||||||
private float[] nearestPt;
|
private Vector3f nearestPt;
|
||||||
private bool overPoly;
|
private bool overPoly;
|
||||||
private float nearestDistanceSqr;
|
private float nearestDistanceSqr;
|
||||||
|
|
||||||
public FindNearestPolyQuery(NavMeshQuery query, float[] center)
|
public FindNearestPolyQuery(NavMeshQuery query, Vector3f center)
|
||||||
{
|
{
|
||||||
this.query = query;
|
this.query = query;
|
||||||
this.center = center;
|
this.center = center;
|
||||||
nearestDistanceSqr = float.MaxValue;
|
nearestDistanceSqr = float.MaxValue;
|
||||||
nearestPt = new float[] { center[0], center[1], center[2] };
|
nearestPt = center;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void process(MeshTile tile, Poly poly, long refs)
|
public void process(MeshTile tile, Poly poly, long refs)
|
||||||
|
@ -26,12 +27,12 @@ namespace DotRecast.Detour
|
||||||
// Find nearest polygon amongst the nearby polygons.
|
// Find nearest polygon amongst the nearby polygons.
|
||||||
Result<ClosestPointOnPolyResult> closest = query.closestPointOnPoly(refs, center);
|
Result<ClosestPointOnPolyResult> closest = query.closestPointOnPoly(refs, center);
|
||||||
bool posOverPoly = closest.result.isPosOverPoly();
|
bool posOverPoly = closest.result.isPosOverPoly();
|
||||||
float[] closestPtPoly = closest.result.getClosest();
|
var closestPtPoly = closest.result.getClosest();
|
||||||
|
|
||||||
// If a point is directly over a polygon and closer than
|
// If a point is directly over a polygon and closer than
|
||||||
// climb height, favor that instead of straight line nearest point.
|
// climb height, favor that instead of straight line nearest point.
|
||||||
float d = 0;
|
float d = 0;
|
||||||
float[] diff = vSub(center, closestPtPoly);
|
Vector3f diff = vSub(center, closestPtPoly);
|
||||||
if (posOverPoly)
|
if (posOverPoly)
|
||||||
{
|
{
|
||||||
d = Math.Abs(diff[1]) - tile.data.header.walkableClimb;
|
d = Math.Abs(diff[1]) - tile.data.header.walkableClimb;
|
||||||
|
|
|
@ -18,15 +18,17 @@ freely, subject to the following restrictions:
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour
|
namespace DotRecast.Detour
|
||||||
{
|
{
|
||||||
public class FindNearestPolyResult
|
public class FindNearestPolyResult
|
||||||
{
|
{
|
||||||
private readonly long nearestRef;
|
private readonly long nearestRef;
|
||||||
private readonly float[] nearestPos;
|
private readonly Vector3f nearestPos;
|
||||||
private readonly bool overPoly;
|
private readonly bool overPoly;
|
||||||
|
|
||||||
public FindNearestPolyResult(long nearestRef, float[] nearestPos, bool overPoly)
|
public FindNearestPolyResult(long nearestRef, Vector3f nearestPos, bool overPoly)
|
||||||
{
|
{
|
||||||
this.nearestRef = nearestRef;
|
this.nearestRef = nearestRef;
|
||||||
this.nearestPos = nearestPos;
|
this.nearestPos = nearestPos;
|
||||||
|
@ -40,7 +42,7 @@ namespace DotRecast.Detour
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Returns the nearest point on the polygon. [opt] [(x, y, z)]. Unchanged if no polygon is found. */
|
/** Returns the nearest point on the polygon. [opt] [(x, y, z)]. Unchanged if no polygon is found. */
|
||||||
public float[] getNearestPos()
|
public Vector3f getNearestPos()
|
||||||
{
|
{
|
||||||
return nearestPos;
|
return nearestPos;
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,15 +18,17 @@ freely, subject to the following restrictions:
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour
|
namespace DotRecast.Detour
|
||||||
{
|
{
|
||||||
//TODO: (PP) Add comments
|
//TODO: (PP) Add comments
|
||||||
public class FindRandomPointResult
|
public class FindRandomPointResult
|
||||||
{
|
{
|
||||||
private readonly long randomRef;
|
private readonly long randomRef;
|
||||||
private readonly float[] randomPt;
|
private readonly Vector3f randomPt;
|
||||||
|
|
||||||
public FindRandomPointResult(long randomRef, float[] randomPt)
|
public FindRandomPointResult(long randomRef, Vector3f randomPt)
|
||||||
{
|
{
|
||||||
this.randomRef = randomRef;
|
this.randomRef = randomRef;
|
||||||
this.randomPt = randomPt;
|
this.randomPt = randomPt;
|
||||||
|
@ -39,7 +41,7 @@ namespace DotRecast.Detour
|
||||||
}
|
}
|
||||||
|
|
||||||
/// @param[out] randomPt The random location.
|
/// @param[out] randomPt The random location.
|
||||||
public float[] getRandomPt()
|
public Vector3f getRandomPt()
|
||||||
{
|
{
|
||||||
return randomPt;
|
return randomPt;
|
||||||
}
|
}
|
||||||
|
|
|
@ -33,18 +33,16 @@ namespace DotRecast.Detour
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Result<List<long>> findPath(long startRef, long endRef, float[] startPos, float[] endPos, QueryFilter filter,
|
public override Result<List<long>> findPath(long startRef, long endRef, Vector3f startPos, Vector3f endPos, QueryFilter filter,
|
||||||
int options, float raycastLimit)
|
int options, float raycastLimit)
|
||||||
{
|
{
|
||||||
return findPath(startRef, endRef, startPos, endPos, filter);
|
return findPath(startRef, endRef, startPos, endPos, filter);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Result<List<long>> findPath(long startRef, long endRef, float[] startPos, float[] endPos,
|
public override Result<List<long>> findPath(long startRef, long endRef, Vector3f startPos, Vector3f endPos, QueryFilter filter)
|
||||||
QueryFilter filter)
|
|
||||||
{
|
{
|
||||||
// Validate input
|
// Validate input
|
||||||
if (!m_nav.isValidPolyRef(startRef) || !m_nav.isValidPolyRef(endRef) || null == startPos
|
if (!m_nav.isValidPolyRef(startRef) || !m_nav.isValidPolyRef(endRef) || !vIsFinite(startPos) || !vIsFinite(endPos) || null == filter)
|
||||||
|| !vIsFinite(startPos) || null == endPos || !vIsFinite(endPos) || null == filter)
|
|
||||||
{
|
{
|
||||||
return Results.invalidParam<List<long>>();
|
return Results.invalidParam<List<long>>();
|
||||||
}
|
}
|
||||||
|
@ -144,11 +142,11 @@ namespace DotRecast.Detour
|
||||||
// If the node is visited the first time, calculate node position.
|
// If the node is visited the first time, calculate node position.
|
||||||
if (neighbourNode.flags == 0)
|
if (neighbourNode.flags == 0)
|
||||||
{
|
{
|
||||||
Result<float[]> midpod = getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly,
|
var midpod = getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly,
|
||||||
neighbourTile);
|
neighbourTile);
|
||||||
if (!midpod.failed())
|
if (!midpod.failed())
|
||||||
{
|
{
|
||||||
neighbourNode.pos = Vector3f.Of(midpod.result);
|
neighbourNode.pos = midpod.result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -160,9 +158,9 @@ namespace DotRecast.Detour
|
||||||
if (neighbourRef == endRef)
|
if (neighbourRef == endRef)
|
||||||
{
|
{
|
||||||
// Cost
|
// Cost
|
||||||
float curCost = filter.getCost(bestNode.pos.ToArray(), neighbourNode.pos.ToArray(), parentRef, parentTile, parentPoly,
|
float curCost = filter.getCost(bestNode.pos, neighbourNode.pos, parentRef, parentTile, parentPoly,
|
||||||
bestRef, bestTile, bestPoly, neighbourRef, neighbourTile, neighbourPoly);
|
bestRef, bestTile, bestPoly, neighbourRef, neighbourTile, neighbourPoly);
|
||||||
float endCost = filter.getCost(neighbourNode.pos.ToArray(), endPos, bestRef, bestTile, bestPoly, neighbourRef,
|
float endCost = filter.getCost(neighbourNode.pos, endPos, bestRef, bestTile, bestPoly, neighbourRef,
|
||||||
neighbourTile, neighbourPoly, 0L, null, null);
|
neighbourTile, neighbourPoly, 0L, null, null);
|
||||||
|
|
||||||
cost = bestNode.cost + curCost + endCost;
|
cost = bestNode.cost + curCost + endCost;
|
||||||
|
@ -171,7 +169,7 @@ namespace DotRecast.Detour
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Cost
|
// Cost
|
||||||
float curCost = filter.getCost(bestNode.pos.ToArray(), neighbourNode.pos.ToArray(), parentRef, parentTile, parentPoly,
|
float curCost = filter.getCost(bestNode.pos, neighbourNode.pos, parentRef, parentTile, parentPoly,
|
||||||
bestRef, bestTile, bestPoly, neighbourRef, neighbourTile, neighbourPoly);
|
bestRef, bestTile, bestPoly, neighbourRef, neighbourTile, neighbourPoly);
|
||||||
cost = bestNode.cost + curCost;
|
cost = bestNode.cost + curCost;
|
||||||
heuristic = vDist(neighbourNode.pos, endPos) * H_SCALE;
|
heuristic = vDist(neighbourNode.pos, endPos) * H_SCALE;
|
||||||
|
@ -361,11 +359,11 @@ namespace DotRecast.Detour
|
||||||
// position.
|
// position.
|
||||||
if (neighbourNode.flags == 0)
|
if (neighbourNode.flags == 0)
|
||||||
{
|
{
|
||||||
Result<float[]> midpod = getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly,
|
var midpod = getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly,
|
||||||
neighbourTile);
|
neighbourTile);
|
||||||
if (!midpod.failed())
|
if (!midpod.failed())
|
||||||
{
|
{
|
||||||
neighbourNode.pos = Vector3f.Of(midpod.result);
|
neighbourNode.pos = midpod.result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -646,11 +644,10 @@ namespace DotRecast.Detour
|
||||||
return Results.of(status, path);
|
return Results.of(status, path);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Result<FindDistanceToWallResult> findDistanceToWall(long startRef, float[] centerPos, float maxRadius,
|
public override Result<FindDistanceToWallResult> findDistanceToWall(long startRef, Vector3f centerPos, float maxRadius, QueryFilter filter)
|
||||||
QueryFilter filter)
|
|
||||||
{
|
{
|
||||||
// Validate input
|
// Validate input
|
||||||
if (!m_nav.isValidPolyRef(startRef) || null == centerPos || !vIsFinite(centerPos) || maxRadius < 0
|
if (!m_nav.isValidPolyRef(startRef) || !vIsFinite(centerPos) || maxRadius < 0
|
||||||
|| !float.IsFinite(maxRadius) || null == filter)
|
|| !float.IsFinite(maxRadius) || null == filter)
|
||||||
{
|
{
|
||||||
return Results.invalidParam<FindDistanceToWallResult>();
|
return Results.invalidParam<FindDistanceToWallResult>();
|
||||||
|
@ -660,7 +657,7 @@ namespace DotRecast.Detour
|
||||||
m_openList.clear();
|
m_openList.clear();
|
||||||
|
|
||||||
Node startNode = m_nodePool.getNode(startRef);
|
Node startNode = m_nodePool.getNode(startRef);
|
||||||
vCopy(startNode.pos, centerPos);
|
vCopy(ref startNode.pos, centerPos);
|
||||||
startNode.pidx = 0;
|
startNode.pidx = 0;
|
||||||
startNode.cost = 0;
|
startNode.cost = 0;
|
||||||
startNode.total = 0;
|
startNode.total = 0;
|
||||||
|
@ -808,7 +805,7 @@ namespace DotRecast.Detour
|
||||||
// Cost
|
// Cost
|
||||||
if (neighbourNode.flags == 0)
|
if (neighbourNode.flags == 0)
|
||||||
{
|
{
|
||||||
Result<float[]> midPoint = getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly,
|
var midPoint = getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly,
|
||||||
neighbourTile);
|
neighbourTile);
|
||||||
if (midPoint.succeeded())
|
if (midPoint.succeeded())
|
||||||
{
|
{
|
||||||
|
@ -845,11 +842,11 @@ namespace DotRecast.Detour
|
||||||
Vector3f hitNormal = new Vector3f();
|
Vector3f hitNormal = new Vector3f();
|
||||||
if (bestvi != null && bestvj != null)
|
if (bestvi != null && bestvj != null)
|
||||||
{
|
{
|
||||||
float[] tangent = vSub(bestvi, bestvj);
|
var tangent = vSub(bestvi, bestvj);
|
||||||
hitNormal[0] = tangent[2];
|
hitNormal[0] = tangent[2];
|
||||||
hitNormal[1] = 0;
|
hitNormal[1] = 0;
|
||||||
hitNormal[2] = -tangent[0];
|
hitNormal[2] = -tangent[0];
|
||||||
vNormalize(hitNormal);
|
vNormalize(ref hitNormal);
|
||||||
}
|
}
|
||||||
|
|
||||||
return Results.success(new FindDistanceToWallResult((float)Math.Sqrt(radiusSqr), hitPos, hitNormal));
|
return Results.success(new FindDistanceToWallResult((float)Math.Sqrt(radiusSqr), hitPos, hitNormal));
|
||||||
|
|
|
@ -19,24 +19,25 @@ freely, subject to the following restrictions:
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour
|
namespace DotRecast.Detour
|
||||||
{
|
{
|
||||||
public class MoveAlongSurfaceResult
|
public class MoveAlongSurfaceResult
|
||||||
{
|
{
|
||||||
/** The result position of the mover. [(x, y, z)] */
|
/** The result position of the mover. [(x, y, z)] */
|
||||||
private readonly float[] resultPos;
|
private readonly Vector3f resultPos;
|
||||||
|
|
||||||
/** The reference ids of the polygons visited during the move. */
|
/** The reference ids of the polygons visited during the move. */
|
||||||
private readonly List<long> visited;
|
private readonly List<long> visited;
|
||||||
|
|
||||||
public MoveAlongSurfaceResult(float[] resultPos, List<long> visited)
|
public MoveAlongSurfaceResult(Vector3f resultPos, List<long> visited)
|
||||||
{
|
{
|
||||||
this.resultPos = resultPos;
|
this.resultPos = resultPos;
|
||||||
this.visited = visited;
|
this.visited = visited;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float[] getResultPos()
|
public Vector3f getResultPos()
|
||||||
{
|
{
|
||||||
return resultPos;
|
return resultPos;
|
||||||
}
|
}
|
||||||
|
|
|
@ -21,6 +21,7 @@ freely, subject to the following restrictions:
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Immutable;
|
using System.Collections.Immutable;
|
||||||
|
using System.Numerics;
|
||||||
using DotRecast.Core;
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour
|
namespace DotRecast.Detour
|
||||||
|
@ -212,7 +213,7 @@ namespace DotRecast.Detour
|
||||||
* The world position for the query. [(x, y, z)]
|
* The world position for the query. [(x, y, z)]
|
||||||
* @return 2-element int array with (tx,ty) tile location
|
* @return 2-element int array with (tx,ty) tile location
|
||||||
*/
|
*/
|
||||||
public int[] calcTileLoc(float[] pos)
|
public int[] calcTileLoc(Vector3f pos)
|
||||||
{
|
{
|
||||||
int tx = (int)Math.Floor((pos[0] - m_orig[0]) / m_tileWidth);
|
int tx = (int)Math.Floor((pos[0] - m_orig[0]) / m_tileWidth);
|
||||||
int ty = (int)Math.Floor((pos[2] - m_orig[2]) / m_tileHeight);
|
int ty = (int)Math.Floor((pos[2] - m_orig[2]) / m_tileHeight);
|
||||||
|
@ -335,7 +336,7 @@ namespace DotRecast.Detour
|
||||||
// TODO: These methods are duplicates from dtNavMeshQuery, but are needed
|
// TODO: These methods are duplicates from dtNavMeshQuery, but are needed
|
||||||
// for off-mesh connection finding.
|
// for off-mesh connection finding.
|
||||||
|
|
||||||
List<long> queryPolygonsInTile(MeshTile tile, float[] qmin, float[] qmax)
|
List<long> queryPolygonsInTile(MeshTile tile, Vector3f qmin, Vector3f qmax)
|
||||||
{
|
{
|
||||||
List<long> polys = new List<long>();
|
List<long> polys = new List<long>();
|
||||||
if (tile.data.bvTree != null)
|
if (tile.data.bvTree != null)
|
||||||
|
@ -833,7 +834,12 @@ namespace DotRecast.Detour
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
float[] ext = new float[] { targetCon.rad, target.data.header.walkableClimb, targetCon.rad };
|
var ext = new Vector3f()
|
||||||
|
{
|
||||||
|
x = targetCon.rad,
|
||||||
|
y = target.data.header.walkableClimb,
|
||||||
|
z = targetCon.rad
|
||||||
|
};
|
||||||
|
|
||||||
// Find polygon to connect to.
|
// Find polygon to connect to.
|
||||||
Vector3f p = new Vector3f();
|
Vector3f p = new Vector3f();
|
||||||
|
@ -847,7 +853,7 @@ namespace DotRecast.Detour
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
float[] nearestPt = nearest.getNearestPos();
|
var nearestPt = nearest.getNearestPos();
|
||||||
// findNearestPoly may return too optimistic results, further check
|
// findNearestPoly may return too optimistic results, further check
|
||||||
// to make sure.
|
// to make sure.
|
||||||
|
|
||||||
|
@ -1059,10 +1065,15 @@ namespace DotRecast.Detour
|
||||||
OffMeshConnection con = tile.data.offMeshCons[i];
|
OffMeshConnection con = tile.data.offMeshCons[i];
|
||||||
Poly poly = tile.data.polys[con.poly];
|
Poly poly = tile.data.polys[con.poly];
|
||||||
|
|
||||||
float[] ext = new float[] { con.rad, tile.data.header.walkableClimb, con.rad };
|
var ext = new Vector3f()
|
||||||
|
{
|
||||||
|
x = con.rad,
|
||||||
|
y = tile.data.header.walkableClimb,
|
||||||
|
z = con.rad,
|
||||||
|
};
|
||||||
|
|
||||||
// Find polygon to connect to.
|
// Find polygon to connect to.
|
||||||
FindNearestPolyResult nearestPoly = findNearestPolyInTile(tile, con.pos, ext);
|
FindNearestPolyResult nearestPoly = findNearestPolyInTile(tile, Vector3f.Of(con.pos), ext);
|
||||||
long refs = nearestPoly.getNearestRef();
|
long refs = nearestPoly.getNearestRef();
|
||||||
if (refs == 0)
|
if (refs == 0)
|
||||||
{
|
{
|
||||||
|
@ -1070,7 +1081,7 @@ namespace DotRecast.Detour
|
||||||
}
|
}
|
||||||
|
|
||||||
float[] p = con.pos; // First vertex
|
float[] p = con.pos; // First vertex
|
||||||
float[] nearestPt = nearestPoly.getNearestPos();
|
Vector3f nearestPt = nearestPoly.getNearestPos();
|
||||||
// findNearestPoly may return too optimistic results, further check
|
// findNearestPoly may return too optimistic results, further check
|
||||||
// to make sure.
|
// to make sure.
|
||||||
if (sqr(nearestPt[0] - p[0]) + sqr(nearestPt[2] - p[2]) > sqr(con.rad))
|
if (sqr(nearestPt[0] - p[0]) + sqr(nearestPt[2] - p[2]) > sqr(con.rad))
|
||||||
|
@ -1116,15 +1127,15 @@ namespace DotRecast.Detour
|
||||||
* @param pos
|
* @param pos
|
||||||
* @return
|
* @return
|
||||||
*/
|
*/
|
||||||
float[] closestPointOnDetailEdges(MeshTile tile, Poly poly, float[] pos, bool onlyBoundary)
|
Vector3f closestPointOnDetailEdges(MeshTile tile, Poly poly, Vector3f pos, bool onlyBoundary)
|
||||||
{
|
{
|
||||||
int ANY_BOUNDARY_EDGE = (DT_DETAIL_EDGE_BOUNDARY << 0) | (DT_DETAIL_EDGE_BOUNDARY << 2)
|
int ANY_BOUNDARY_EDGE = (DT_DETAIL_EDGE_BOUNDARY << 0) | (DT_DETAIL_EDGE_BOUNDARY << 2)
|
||||||
| (DT_DETAIL_EDGE_BOUNDARY << 4);
|
| (DT_DETAIL_EDGE_BOUNDARY << 4);
|
||||||
int ip = poly.index;
|
int ip = poly.index;
|
||||||
float dmin = float.MaxValue;
|
float dmin = float.MaxValue;
|
||||||
float tmin = 0;
|
float tmin = 0;
|
||||||
float[] pmin = null;
|
Vector3f pmin = new Vector3f();
|
||||||
float[] pmax = null;
|
Vector3f pmax = new Vector3f();
|
||||||
|
|
||||||
if (tile.data.detailMeshes != null)
|
if (tile.data.detailMeshes != null)
|
||||||
{
|
{
|
||||||
|
@ -1138,25 +1149,27 @@ namespace DotRecast.Detour
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
float[][] v = new float[3][];
|
Vector3f[] v = new Vector3f[3];
|
||||||
for (int j = 0; j < 3; ++j)
|
for (int j = 0; j < 3; ++j)
|
||||||
{
|
{
|
||||||
if (tris[ti + j] < poly.vertCount)
|
if (tris[ti + j] < poly.vertCount)
|
||||||
{
|
{
|
||||||
int index = poly.verts[tris[ti + j]] * 3;
|
int index = poly.verts[tris[ti + j]] * 3;
|
||||||
v[j] = new float[]
|
v[j] = new Vector3f
|
||||||
{
|
{
|
||||||
tile.data.verts[index], tile.data.verts[index + 1],
|
x = tile.data.verts[index],
|
||||||
tile.data.verts[index + 2]
|
y = tile.data.verts[index + 1],
|
||||||
|
z = tile.data.verts[index + 2]
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
int index = (pd.vertBase + (tris[ti + j] - poly.vertCount)) * 3;
|
int index = (pd.vertBase + (tris[ti + j] - poly.vertCount)) * 3;
|
||||||
v[j] = new float[]
|
v[j] = new Vector3f
|
||||||
{
|
{
|
||||||
tile.data.detailVerts[index], tile.data.detailVerts[index + 1],
|
x = tile.data.detailVerts[index],
|
||||||
tile.data.detailVerts[index + 2]
|
y = tile.data.detailVerts[index + 1],
|
||||||
|
z = tile.data.detailVerts[index + 2]
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1186,7 +1199,7 @@ namespace DotRecast.Detour
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
float[][] v = ArrayUtils.Of<float>(2, 3);
|
Vector3f[] v = new Vector3f[2];
|
||||||
for (int j = 0; j < poly.vertCount; ++j)
|
for (int j = 0; j < poly.vertCount; ++j)
|
||||||
{
|
{
|
||||||
int k = (j + 1) % poly.vertCount;
|
int k = (j + 1) % poly.vertCount;
|
||||||
|
@ -1213,7 +1226,7 @@ namespace DotRecast.Detour
|
||||||
return vLerp(pmin, pmax, tmin);
|
return vLerp(pmin, pmax, tmin);
|
||||||
}
|
}
|
||||||
|
|
||||||
public float? getPolyHeight(MeshTile tile, Poly poly, float[] pos)
|
public float? getPolyHeight(MeshTile tile, Poly poly, Vector3f pos)
|
||||||
{
|
{
|
||||||
// Off-mesh connections do not have detail polys and getting height
|
// Off-mesh connections do not have detail polys and getting height
|
||||||
// over them does not make sense.
|
// over them does not make sense.
|
||||||
|
@ -1243,25 +1256,27 @@ namespace DotRecast.Detour
|
||||||
for (int j = 0; j < pd.triCount; ++j)
|
for (int j = 0; j < pd.triCount; ++j)
|
||||||
{
|
{
|
||||||
int t = (pd.triBase + j) * 4;
|
int t = (pd.triBase + j) * 4;
|
||||||
float[][] v = new float[3][];
|
Vector3f[] v = new Vector3f[3];
|
||||||
for (int k = 0; k < 3; ++k)
|
for (int k = 0; k < 3; ++k)
|
||||||
{
|
{
|
||||||
if (tile.data.detailTris[t + k] < poly.vertCount)
|
if (tile.data.detailTris[t + k] < poly.vertCount)
|
||||||
{
|
{
|
||||||
int index = poly.verts[tile.data.detailTris[t + k]] * 3;
|
int index = poly.verts[tile.data.detailTris[t + k]] * 3;
|
||||||
v[k] = new float[]
|
v[k] = new Vector3f
|
||||||
{
|
{
|
||||||
tile.data.verts[index], tile.data.verts[index + 1],
|
x = tile.data.verts[index],
|
||||||
tile.data.verts[index + 2]
|
y = tile.data.verts[index + 1],
|
||||||
|
z = tile.data.verts[index + 2]
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
int index = (pd.vertBase + (tile.data.detailTris[t + k] - poly.vertCount)) * 3;
|
int index = (pd.vertBase + (tile.data.detailTris[t + k] - poly.vertCount)) * 3;
|
||||||
v[k] = new float[]
|
v[k] = new Vector3f
|
||||||
{
|
{
|
||||||
tile.data.detailVerts[index], tile.data.detailVerts[index + 1],
|
x = tile.data.detailVerts[index],
|
||||||
tile.data.detailVerts[index + 2]
|
y = tile.data.detailVerts[index + 1],
|
||||||
|
z = tile.data.detailVerts[index + 2]
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1275,7 +1290,7 @@ namespace DotRecast.Detour
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
float[][] v = ArrayUtils.Of<float>(3, 3);
|
Vector3f[] v = new Vector3f[3];
|
||||||
v[0][0] = tile.data.verts[poly.verts[0] * 3];
|
v[0][0] = tile.data.verts[poly.verts[0] * 3];
|
||||||
v[0][1] = tile.data.verts[poly.verts[0] * 3 + 1];
|
v[0][1] = tile.data.verts[poly.verts[0] * 3 + 1];
|
||||||
v[0][2] = tile.data.verts[poly.verts[0] * 3 + 2];
|
v[0][2] = tile.data.verts[poly.verts[0] * 3 + 2];
|
||||||
|
@ -1300,17 +1315,17 @@ namespace DotRecast.Detour
|
||||||
// or larger floating point values) the point is on an edge, so just select
|
// or larger floating point values) the point is on an edge, so just select
|
||||||
// closest. This should almost never happen so the extra iteration here is
|
// closest. This should almost never happen so the extra iteration here is
|
||||||
// ok.
|
// ok.
|
||||||
float[] closest = closestPointOnDetailEdges(tile, poly, pos, false);
|
var closest = closestPointOnDetailEdges(tile, poly, pos, false);
|
||||||
return closest[1];
|
return closest[1];
|
||||||
}
|
}
|
||||||
|
|
||||||
public ClosestPointOnPolyResult closestPointOnPoly(long refs, float[] pos)
|
public ClosestPointOnPolyResult closestPointOnPoly(long refs, Vector3f pos)
|
||||||
{
|
{
|
||||||
Tuple<MeshTile, Poly> tileAndPoly = getTileAndPolyByRefUnsafe(refs);
|
Tuple<MeshTile, Poly> tileAndPoly = getTileAndPolyByRefUnsafe(refs);
|
||||||
MeshTile tile = tileAndPoly.Item1;
|
MeshTile tile = tileAndPoly.Item1;
|
||||||
Poly poly = tileAndPoly.Item2;
|
Poly poly = tileAndPoly.Item2;
|
||||||
Vector3f closest = new Vector3f();
|
Vector3f closest = new Vector3f();
|
||||||
vCopy(closest, pos);
|
vCopy(ref closest, pos);
|
||||||
float? h = getPolyHeight(tile, poly, pos);
|
float? h = getPolyHeight(tile, poly, pos);
|
||||||
if (null != h)
|
if (null != h)
|
||||||
{
|
{
|
||||||
|
@ -1322,9 +1337,9 @@ namespace DotRecast.Detour
|
||||||
if (poly.getType() == Poly.DT_POLYTYPE_OFFMESH_CONNECTION)
|
if (poly.getType() == Poly.DT_POLYTYPE_OFFMESH_CONNECTION)
|
||||||
{
|
{
|
||||||
int i = poly.verts[0] * 3;
|
int i = poly.verts[0] * 3;
|
||||||
float[] v0 = new float[] { tile.data.verts[i], tile.data.verts[i + 1], tile.data.verts[i + 2] };
|
var v0 = new Vector3f { x = tile.data.verts[i], y = tile.data.verts[i + 1], z = tile.data.verts[i + 2] };
|
||||||
i = poly.verts[1] * 3;
|
i = poly.verts[1] * 3;
|
||||||
float[] v1 = new float[] { tile.data.verts[i], tile.data.verts[i + 1], tile.data.verts[i + 2] };
|
var v1 = new Vector3f { x = tile.data.verts[i], y = tile.data.verts[i + 1], z = tile.data.verts[i + 2] };
|
||||||
Tuple<float, float> dt = distancePtSegSqr2D(pos, v0, v1);
|
Tuple<float, float> dt = distancePtSegSqr2D(pos, v0, v1);
|
||||||
return new ClosestPointOnPolyResult(false, vLerp(v0, v1, dt.Item2));
|
return new ClosestPointOnPolyResult(false, vLerp(v0, v1, dt.Item2));
|
||||||
}
|
}
|
||||||
|
@ -1333,12 +1348,12 @@ namespace DotRecast.Detour
|
||||||
return new ClosestPointOnPolyResult(false, closestPointOnDetailEdges(tile, poly, pos, true));
|
return new ClosestPointOnPolyResult(false, closestPointOnDetailEdges(tile, poly, pos, true));
|
||||||
}
|
}
|
||||||
|
|
||||||
FindNearestPolyResult findNearestPolyInTile(MeshTile tile, float[] center, float[] extents)
|
FindNearestPolyResult findNearestPolyInTile(MeshTile tile, Vector3f center, Vector3f extents)
|
||||||
{
|
{
|
||||||
float[] nearestPt = null;
|
Vector3f nearestPt = new Vector3f();
|
||||||
bool overPoly = false;
|
bool overPoly = false;
|
||||||
float[] bmin = vSub(center, extents);
|
Vector3f bmin = vSub(center, extents);
|
||||||
float[] bmax = vAdd(center, extents);
|
Vector3f bmax = vAdd(center, extents);
|
||||||
|
|
||||||
// Get nearby polygons from proximity grid.
|
// Get nearby polygons from proximity grid.
|
||||||
List<long> polys = queryPolygonsInTile(tile, bmin, bmax);
|
List<long> polys = queryPolygonsInTile(tile, bmin, bmax);
|
||||||
|
@ -1352,11 +1367,11 @@ namespace DotRecast.Detour
|
||||||
float d;
|
float d;
|
||||||
ClosestPointOnPolyResult cpp = closestPointOnPoly(refs, center);
|
ClosestPointOnPolyResult cpp = closestPointOnPoly(refs, center);
|
||||||
bool posOverPoly = cpp.isPosOverPoly();
|
bool posOverPoly = cpp.isPosOverPoly();
|
||||||
float[] closestPtPoly = cpp.getClosest();
|
Vector3f closestPtPoly = cpp.getClosest();
|
||||||
|
|
||||||
// If a point is directly over a polygon and closer than
|
// If a point is directly over a polygon and closer than
|
||||||
// climb height, favor that instead of straight line nearest point.
|
// climb height, favor that instead of straight line nearest point.
|
||||||
float[] diff = vSub(center, closestPtPoly);
|
Vector3f diff = vSub(center, closestPtPoly);
|
||||||
if (posOverPoly)
|
if (posOverPoly)
|
||||||
{
|
{
|
||||||
d = Math.Abs(diff[1]) - tile.data.header.walkableClimb;
|
d = Math.Abs(diff[1]) - tile.data.header.walkableClimb;
|
||||||
|
@ -1501,11 +1516,11 @@ namespace DotRecast.Detour
|
||||||
/// normal polygon at one of its endpoints. This is the polygon identified
|
/// normal polygon at one of its endpoints. This is the polygon identified
|
||||||
/// by
|
/// by
|
||||||
/// the prevRef parameter.
|
/// the prevRef parameter.
|
||||||
public Result<Tuple<float[], float[]>> getOffMeshConnectionPolyEndPoints(long prevRef, long polyRef)
|
public Result<Tuple<Vector3f, Vector3f>> getOffMeshConnectionPolyEndPoints(long prevRef, long polyRef)
|
||||||
{
|
{
|
||||||
if (polyRef == 0)
|
if (polyRef == 0)
|
||||||
{
|
{
|
||||||
return Results.invalidParam<Tuple<float[], float[]>>("polyRef = 0");
|
return Results.invalidParam<Tuple<Vector3f, Vector3f>>("polyRef = 0");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get current polygon
|
// Get current polygon
|
||||||
|
@ -1515,18 +1530,18 @@ namespace DotRecast.Detour
|
||||||
int ip = saltitip[2];
|
int ip = saltitip[2];
|
||||||
if (it >= m_maxTiles)
|
if (it >= m_maxTiles)
|
||||||
{
|
{
|
||||||
return Results.invalidParam<Tuple<float[], float[]>>("Invalid tile ID > max tiles");
|
return Results.invalidParam<Tuple<Vector3f, Vector3f>>("Invalid tile ID > max tiles");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_tiles[it].salt != salt || m_tiles[it].data.header == null)
|
if (m_tiles[it].salt != salt || m_tiles[it].data.header == null)
|
||||||
{
|
{
|
||||||
return Results.invalidParam<Tuple<float[], float[]>>("Invalid salt or missing tile header");
|
return Results.invalidParam<Tuple<Vector3f, Vector3f>>("Invalid salt or missing tile header");
|
||||||
}
|
}
|
||||||
|
|
||||||
MeshTile tile = m_tiles[it];
|
MeshTile tile = m_tiles[it];
|
||||||
if (ip >= tile.data.header.polyCount)
|
if (ip >= tile.data.header.polyCount)
|
||||||
{
|
{
|
||||||
return Results.invalidParam<Tuple<float[], float[]>>("Invalid poly ID > poly count");
|
return Results.invalidParam<Tuple<Vector3f, Vector3f>>("Invalid poly ID > poly count");
|
||||||
}
|
}
|
||||||
|
|
||||||
Poly poly = tile.data.polys[ip];
|
Poly poly = tile.data.polys[ip];
|
||||||
|
@ -1534,7 +1549,7 @@ namespace DotRecast.Detour
|
||||||
// Make sure that the current poly is indeed off-mesh link.
|
// Make sure that the current poly is indeed off-mesh link.
|
||||||
if (poly.getType() != Poly.DT_POLYTYPE_OFFMESH_CONNECTION)
|
if (poly.getType() != Poly.DT_POLYTYPE_OFFMESH_CONNECTION)
|
||||||
{
|
{
|
||||||
return Results.invalidParam<Tuple<float[], float[]>>("Invalid poly type");
|
return Results.invalidParam<Tuple<Vector3f, Vector3f>>("Invalid poly type");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Figure out which way to hand out the vertices.
|
// Figure out which way to hand out the vertices.
|
||||||
|
@ -1557,8 +1572,8 @@ namespace DotRecast.Detour
|
||||||
|
|
||||||
Vector3f startPos = new Vector3f();
|
Vector3f startPos = new Vector3f();
|
||||||
Vector3f endPos = new Vector3f();
|
Vector3f endPos = new Vector3f();
|
||||||
vCopy(startPos, tile.data.verts, poly.verts[idx0] * 3);
|
vCopy(ref startPos, tile.data.verts, poly.verts[idx0] * 3);
|
||||||
vCopy(endPos, tile.data.verts, poly.verts[idx1] * 3);
|
vCopy(ref endPos, tile.data.verts, poly.verts[idx1] * 3);
|
||||||
return Results.success(Tuple.Create(startPos, endPos));
|
return Results.success(Tuple.Create(startPos, endPos));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -254,7 +254,7 @@ namespace DotRecast.Detour
|
||||||
const int XM = 1 << 2;
|
const int XM = 1 << 2;
|
||||||
const int ZM = 1 << 3;
|
const int ZM = 1 << 3;
|
||||||
|
|
||||||
public static int classifyOffMeshPoint(VectorPtr pt, float[] bmin, float[] bmax)
|
public static int classifyOffMeshPoint(VectorPtr pt, Vector3f bmin, Vector3f bmax)
|
||||||
{
|
{
|
||||||
int outcode = 0;
|
int outcode = 0;
|
||||||
outcode |= (pt.get(0) >= bmax[0]) ? XP : 0;
|
outcode |= (pt.get(0) >= bmax[0]) ? XP : 0;
|
||||||
|
@ -343,8 +343,8 @@ namespace DotRecast.Detour
|
||||||
hmax += option.walkableClimb;
|
hmax += option.walkableClimb;
|
||||||
Vector3f bmin = new Vector3f();
|
Vector3f bmin = new Vector3f();
|
||||||
Vector3f bmax = new Vector3f();
|
Vector3f bmax = new Vector3f();
|
||||||
vCopy(bmin, option.bmin);
|
vCopy(ref bmin, option.bmin);
|
||||||
vCopy(bmax, option.bmax);
|
vCopy(ref bmax, option.bmax);
|
||||||
bmin[1] = hmin;
|
bmin[1] = hmin;
|
||||||
bmax[1] = hmax;
|
bmax[1] = hmax;
|
||||||
|
|
||||||
|
@ -467,8 +467,8 @@ namespace DotRecast.Detour
|
||||||
header.polyCount = totPolyCount;
|
header.polyCount = totPolyCount;
|
||||||
header.vertCount = totVertCount;
|
header.vertCount = totVertCount;
|
||||||
header.maxLinkCount = maxLinkCount;
|
header.maxLinkCount = maxLinkCount;
|
||||||
vCopy(header.bmin, option.bmin);
|
vCopy(ref header.bmin, option.bmin);
|
||||||
vCopy(header.bmax, option.bmax);
|
vCopy(ref header.bmax, option.bmax);
|
||||||
header.detailMeshCount = option.polyCount;
|
header.detailMeshCount = option.polyCount;
|
||||||
header.detailVertCount = uniqueDetailVertCount;
|
header.detailVertCount = uniqueDetailVertCount;
|
||||||
header.detailTriCount = detailTriCount;
|
header.detailTriCount = detailTriCount;
|
||||||
|
|
|
@ -18,6 +18,8 @@ freely, subject to the following restrictions:
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour
|
namespace DotRecast.Detour
|
||||||
{
|
{
|
||||||
/// Represents the source data used to build an navigation mesh tile.
|
/// Represents the source data used to build an navigation mesh tile.
|
||||||
|
@ -113,10 +115,10 @@ namespace DotRecast.Detour
|
||||||
public int tileLayer;
|
public int tileLayer;
|
||||||
|
|
||||||
/// < The tile's layer within the layered destination mesh. [Limit: >= 0] (Along the y-axis.)
|
/// < The tile's layer within the layered destination mesh. [Limit: >= 0] (Along the y-axis.)
|
||||||
public float[] bmin;
|
public Vector3f bmin;
|
||||||
|
|
||||||
/// < The minimum bounds of the tile. [(x, y, z)] [Unit: wu]
|
/// < The minimum bounds of the tile. [(x, y, z)] [Unit: wu]
|
||||||
public float[] bmax;
|
public Vector3f bmax;
|
||||||
|
|
||||||
/// < The maximum bounds of the tile. [(x, y, z)] [Unit: wu]
|
/// < The maximum bounds of the tile. [(x, y, z)] [Unit: wu]
|
||||||
/// @}
|
/// @}
|
||||||
|
|
|
@ -21,6 +21,7 @@ freely, subject to the following restrictions:
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Immutable;
|
using System.Collections.Immutable;
|
||||||
|
using System.Linq;
|
||||||
using DotRecast.Core;
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour
|
namespace DotRecast.Detour
|
||||||
|
@ -193,7 +194,7 @@ namespace DotRecast.Detour
|
||||||
float s = frand.frand();
|
float s = frand.frand();
|
||||||
float t = frand.frand();
|
float t = frand.frand();
|
||||||
|
|
||||||
float[] pt = randomPointInConvexPoly(verts, poly.vertCount, areas, s, t);
|
var pt = randomPointInConvexPoly(verts, poly.vertCount, areas, s, t);
|
||||||
ClosestPointOnPolyResult closest = closestPointOnPoly(polyRef, pt).result;
|
ClosestPointOnPolyResult closest = closestPointOnPoly(polyRef, pt).result;
|
||||||
return Results.success(new FindRandomPointResult(polyRef, closest.getClosest()));
|
return Results.success(new FindRandomPointResult(polyRef, closest.getClosest()));
|
||||||
}
|
}
|
||||||
|
@ -214,7 +215,7 @@ namespace DotRecast.Detour
|
||||||
* Function returning a random number [0..1).
|
* Function returning a random number [0..1).
|
||||||
* @return Random location
|
* @return Random location
|
||||||
*/
|
*/
|
||||||
public Result<FindRandomPointResult> findRandomPointAroundCircle(long startRef, float[] centerPos, float maxRadius,
|
public Result<FindRandomPointResult> findRandomPointAroundCircle(long startRef, Vector3f centerPos, float maxRadius,
|
||||||
QueryFilter filter, FRand frand)
|
QueryFilter filter, FRand frand)
|
||||||
{
|
{
|
||||||
return findRandomPointAroundCircle(startRef, centerPos, maxRadius, filter, frand, PolygonByCircleConstraint.noop());
|
return findRandomPointAroundCircle(startRef, centerPos, maxRadius, filter, frand, PolygonByCircleConstraint.noop());
|
||||||
|
@ -235,17 +236,17 @@ namespace DotRecast.Detour
|
||||||
* Function returning a random number [0..1).
|
* Function returning a random number [0..1).
|
||||||
* @return Random location
|
* @return Random location
|
||||||
*/
|
*/
|
||||||
public Result<FindRandomPointResult> findRandomPointWithinCircle(long startRef, float[] centerPos, float maxRadius,
|
public Result<FindRandomPointResult> findRandomPointWithinCircle(long startRef, Vector3f centerPos, float maxRadius,
|
||||||
QueryFilter filter, FRand frand)
|
QueryFilter filter, FRand frand)
|
||||||
{
|
{
|
||||||
return findRandomPointAroundCircle(startRef, centerPos, maxRadius, filter, frand, PolygonByCircleConstraint.strict());
|
return findRandomPointAroundCircle(startRef, centerPos, maxRadius, filter, frand, PolygonByCircleConstraint.strict());
|
||||||
}
|
}
|
||||||
|
|
||||||
public Result<FindRandomPointResult> findRandomPointAroundCircle(long startRef, float[] centerPos, float maxRadius,
|
public Result<FindRandomPointResult> findRandomPointAroundCircle(long startRef, Vector3f centerPos, float maxRadius,
|
||||||
QueryFilter filter, FRand frand, PolygonByCircleConstraint constraint)
|
QueryFilter filter, FRand frand, PolygonByCircleConstraint constraint)
|
||||||
{
|
{
|
||||||
// Validate input
|
// Validate input
|
||||||
if (!m_nav.isValidPolyRef(startRef) || null == centerPos || !vIsFinite(centerPos) || maxRadius < 0
|
if (!m_nav.isValidPolyRef(startRef) || !vIsFinite(centerPos) || maxRadius < 0
|
||||||
|| !float.IsFinite(maxRadius) || null == filter || null == frand)
|
|| !float.IsFinite(maxRadius) || null == filter || null == frand)
|
||||||
{
|
{
|
||||||
return Results.invalidParam<FindRandomPointResult>();
|
return Results.invalidParam<FindRandomPointResult>();
|
||||||
|
@ -361,11 +362,11 @@ namespace DotRecast.Detour
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
float[] va = portalpoints.result.left;
|
var va = portalpoints.result.left;
|
||||||
float[] vb = portalpoints.result.right;
|
var vb = portalpoints.result.right;
|
||||||
|
|
||||||
// If the circle is not touching the next polygon, skip it.
|
// If the circle is not touching the next polygon, skip it.
|
||||||
Tuple<float, float> distseg = distancePtSegSqr2D(centerPos, va, vb);
|
var distseg = distancePtSegSqr2D(centerPos, va, vb);
|
||||||
float distSqr = distseg.Item1;
|
float distSqr = distseg.Item1;
|
||||||
if (distSqr > radiusSqr)
|
if (distSqr > radiusSqr)
|
||||||
{
|
{
|
||||||
|
@ -382,7 +383,7 @@ namespace DotRecast.Detour
|
||||||
// Cost
|
// Cost
|
||||||
if (neighbourNode.flags == 0)
|
if (neighbourNode.flags == 0)
|
||||||
{
|
{
|
||||||
neighbourNode.pos = Vector3f.Of(vLerp(va, vb, 0.5f));
|
neighbourNode.pos = vLerp(va, vb, 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
float total = bestNode.total + vDist(bestNode.pos, neighbourNode.pos);
|
float total = bestNode.total + vDist(bestNode.pos, neighbourNode.pos);
|
||||||
|
@ -420,7 +421,7 @@ namespace DotRecast.Detour
|
||||||
float t = frand.frand();
|
float t = frand.frand();
|
||||||
|
|
||||||
float[] areas = new float[randomPolyVerts.Length / 3];
|
float[] areas = new float[randomPolyVerts.Length / 3];
|
||||||
float[] pt = randomPointInConvexPoly(randomPolyVerts, randomPolyVerts.Length / 3, areas, s, t);
|
Vector3f pt = randomPointInConvexPoly(randomPolyVerts, randomPolyVerts.Length / 3, areas, s, t);
|
||||||
ClosestPointOnPolyResult closest = closestPointOnPoly(randomPolyRef, pt).result;
|
ClosestPointOnPolyResult closest = closestPointOnPoly(randomPolyRef, pt).result;
|
||||||
return Results.success(new FindRandomPointResult(randomPolyRef, closest.getClosest()));
|
return Results.success(new FindRandomPointResult(randomPolyRef, closest.getClosest()));
|
||||||
}
|
}
|
||||||
|
@ -440,9 +441,9 @@ namespace DotRecast.Detour
|
||||||
/// @param[out] closest
|
/// @param[out] closest
|
||||||
/// @param[out] posOverPoly
|
/// @param[out] posOverPoly
|
||||||
/// @returns The status flags for the query.
|
/// @returns The status flags for the query.
|
||||||
public Result<ClosestPointOnPolyResult> closestPointOnPoly(long refs, float[] pos)
|
public Result<ClosestPointOnPolyResult> closestPointOnPoly(long refs, Vector3f pos)
|
||||||
{
|
{
|
||||||
if (!m_nav.isValidPolyRef(refs) || null == pos || !vIsFinite(pos))
|
if (!m_nav.isValidPolyRef(refs) || !vIsFinite(pos))
|
||||||
{
|
{
|
||||||
return Results.invalidParam<ClosestPointOnPolyResult>();
|
return Results.invalidParam<ClosestPointOnPolyResult>();
|
||||||
}
|
}
|
||||||
|
@ -467,24 +468,24 @@ namespace DotRecast.Detour
|
||||||
/// @param[in] pos The position to check. [(x, y, z)]
|
/// @param[in] pos The position to check. [(x, y, z)]
|
||||||
/// @param[out] closest The closest point. [(x, y, z)]
|
/// @param[out] closest The closest point. [(x, y, z)]
|
||||||
/// @returns The status flags for the query.
|
/// @returns The status flags for the query.
|
||||||
public Result<float[]> closestPointOnPolyBoundary(long refs, float[] pos)
|
public Result<Vector3f> closestPointOnPolyBoundary(long refs, Vector3f pos)
|
||||||
{
|
{
|
||||||
Result<Tuple<MeshTile, Poly>> tileAndPoly = m_nav.getTileAndPolyByRef(refs);
|
Result<Tuple<MeshTile, Poly>> tileAndPoly = m_nav.getTileAndPolyByRef(refs);
|
||||||
if (tileAndPoly.failed())
|
if (tileAndPoly.failed())
|
||||||
{
|
{
|
||||||
return Results.of<float[]>(tileAndPoly.status, tileAndPoly.message);
|
return Results.of<Vector3f>(tileAndPoly.status, tileAndPoly.message);
|
||||||
}
|
}
|
||||||
|
|
||||||
MeshTile tile = tileAndPoly.result.Item1;
|
MeshTile tile = tileAndPoly.result.Item1;
|
||||||
Poly poly = tileAndPoly.result.Item2;
|
Poly poly = tileAndPoly.result.Item2;
|
||||||
if (tile == null)
|
if (tile == null)
|
||||||
{
|
{
|
||||||
return Results.invalidParam<float[]>("Invalid tile");
|
return Results.invalidParam<Vector3f>("Invalid tile");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (null == pos || !vIsFinite(pos))
|
if (!vIsFinite(pos))
|
||||||
{
|
{
|
||||||
return Results.invalidParam<float[]>();
|
return Results.invalidParam<Vector3f>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Collect vertices.
|
// Collect vertices.
|
||||||
|
@ -497,10 +498,10 @@ namespace DotRecast.Detour
|
||||||
Array.Copy(tile.data.verts, poly.verts[i] * 3, verts, i * 3, 3);
|
Array.Copy(tile.data.verts, poly.verts[i] * 3, verts, i * 3, 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
float[] closest;
|
Vector3f closest;
|
||||||
if (distancePtPolyEdgesSqr(pos, verts, nv, edged, edget))
|
if (distancePtPolyEdgesSqr(pos, verts, nv, edged, edget))
|
||||||
{
|
{
|
||||||
closest = vCopy(pos);
|
closest = pos;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -518,7 +519,7 @@ namespace DotRecast.Detour
|
||||||
|
|
||||||
int va = imin * 3;
|
int va = imin * 3;
|
||||||
int vb = ((imin + 1) % nv) * 3;
|
int vb = ((imin + 1) % nv) * 3;
|
||||||
closest = vLerp(verts, va, vb, edget[imin]);
|
closest = Vector3f.Of(vLerp(verts, va, vb, edget[imin]));
|
||||||
}
|
}
|
||||||
|
|
||||||
return Results.success(closest);
|
return Results.success(closest);
|
||||||
|
@ -534,7 +535,7 @@ namespace DotRecast.Detour
|
||||||
/// @param[in] pos A position within the xz-bounds of the polygon. [(x, y, z)]
|
/// @param[in] pos A position within the xz-bounds of the polygon. [(x, y, z)]
|
||||||
/// @param[out] height The height at the surface of the polygon.
|
/// @param[out] height The height at the surface of the polygon.
|
||||||
/// @returns The status flags for the query.
|
/// @returns The status flags for the query.
|
||||||
public Result<float> getPolyHeight(long refs, float[] pos)
|
public Result<float> getPolyHeight(long refs, Vector3f pos)
|
||||||
{
|
{
|
||||||
Result<Tuple<MeshTile, Poly>> tileAndPoly = m_nav.getTileAndPolyByRef(refs);
|
Result<Tuple<MeshTile, Poly>> tileAndPoly = m_nav.getTileAndPolyByRef(refs);
|
||||||
if (tileAndPoly.failed())
|
if (tileAndPoly.failed())
|
||||||
|
@ -545,7 +546,7 @@ namespace DotRecast.Detour
|
||||||
MeshTile tile = tileAndPoly.result.Item1;
|
MeshTile tile = tileAndPoly.result.Item1;
|
||||||
Poly poly = tileAndPoly.result.Item2;
|
Poly poly = tileAndPoly.result.Item2;
|
||||||
|
|
||||||
if (null == pos || !vIsFinite2D(pos))
|
if (!vIsFinite2D(pos))
|
||||||
{
|
{
|
||||||
return Results.invalidParam<float>();
|
return Results.invalidParam<float>();
|
||||||
}
|
}
|
||||||
|
@ -556,10 +557,10 @@ namespace DotRecast.Detour
|
||||||
if (poly.getType() == Poly.DT_POLYTYPE_OFFMESH_CONNECTION)
|
if (poly.getType() == Poly.DT_POLYTYPE_OFFMESH_CONNECTION)
|
||||||
{
|
{
|
||||||
int i = poly.verts[0] * 3;
|
int i = poly.verts[0] * 3;
|
||||||
float[] v0 = new float[] { tile.data.verts[i], tile.data.verts[i + 1], tile.data.verts[i + 2] };
|
var v0 = new Vector3f { x = tile.data.verts[i], y = tile.data.verts[i + 1], z = tile.data.verts[i + 2] };
|
||||||
i = poly.verts[1] * 3;
|
i = poly.verts[1] * 3;
|
||||||
float[] v1 = new float[] { tile.data.verts[i], tile.data.verts[i + 1], tile.data.verts[i + 2] };
|
var v1 = new Vector3f { x = tile.data.verts[i], y = tile.data.verts[i + 1], z = tile.data.verts[i + 2] };
|
||||||
Tuple<float, float> dt = distancePtSegSqr2D(pos, v0, v1);
|
var dt = distancePtSegSqr2D(pos, v0, v1);
|
||||||
return Results.success(v0[1] + (v1[1] - v0[1]) * dt.Item2);
|
return Results.success(v0[1] + (v1[1] - v0[1]) * dt.Item2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -579,7 +580,7 @@ namespace DotRecast.Detour
|
||||||
* The polygon filter to apply to the query.
|
* The polygon filter to apply to the query.
|
||||||
* @return FindNearestPolyResult containing nearestRef, nearestPt and overPoly
|
* @return FindNearestPolyResult containing nearestRef, nearestPt and overPoly
|
||||||
*/
|
*/
|
||||||
public Result<FindNearestPolyResult> findNearestPoly(float[] center, float[] halfExtents, QueryFilter filter)
|
public Result<FindNearestPolyResult> findNearestPoly(Vector3f center, Vector3f halfExtents, QueryFilter filter)
|
||||||
{
|
{
|
||||||
// Get nearby polygons from proximity grid.
|
// Get nearby polygons from proximity grid.
|
||||||
FindNearestPolyQuery query = new FindNearestPolyQuery(this, center);
|
FindNearestPolyQuery query = new FindNearestPolyQuery(this, center);
|
||||||
|
@ -593,13 +594,13 @@ namespace DotRecast.Detour
|
||||||
}
|
}
|
||||||
|
|
||||||
// FIXME: (PP) duplicate?
|
// FIXME: (PP) duplicate?
|
||||||
protected void queryPolygonsInTile(MeshTile tile, float[] qmin, float[] qmax, QueryFilter filter, PolyQuery query)
|
protected void queryPolygonsInTile(MeshTile tile, Vector3f qmin, Vector3f qmax, QueryFilter filter, PolyQuery query)
|
||||||
{
|
{
|
||||||
if (tile.data.bvTree != null)
|
if (tile.data.bvTree != null)
|
||||||
{
|
{
|
||||||
int nodeIndex = 0;
|
int nodeIndex = 0;
|
||||||
float[] tbmin = tile.data.header.bmin;
|
var tbmin = tile.data.header.bmin;
|
||||||
float[] tbmax = tile.data.header.bmax;
|
var tbmax = tile.data.header.bmax;
|
||||||
float qfac = tile.data.header.bvQuantFactor;
|
float qfac = tile.data.header.bvQuantFactor;
|
||||||
// Calculate quantized box
|
// Calculate quantized box
|
||||||
int[] bmin = new int[3];
|
int[] bmin = new int[3];
|
||||||
|
@ -670,13 +671,13 @@ namespace DotRecast.Detour
|
||||||
|
|
||||||
// Calc polygon bounds.
|
// Calc polygon bounds.
|
||||||
int v = p.verts[0] * 3;
|
int v = p.verts[0] * 3;
|
||||||
vCopy(bmin, tile.data.verts, v);
|
vCopy(ref bmin, tile.data.verts, v);
|
||||||
vCopy(bmax, tile.data.verts, v);
|
vCopy(ref bmax, tile.data.verts, v);
|
||||||
for (int j = 1; j < p.vertCount; ++j)
|
for (int j = 1; j < p.vertCount; ++j)
|
||||||
{
|
{
|
||||||
v = p.verts[j] * 3;
|
v = p.verts[j] * 3;
|
||||||
vMin(bmin, tile.data.verts, v);
|
vMin(ref bmin, tile.data.verts, v);
|
||||||
vMax(bmax, tile.data.verts, v);
|
vMax(ref bmax, tile.data.verts, v);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (overlapBounds(qmin, qmax, bmin, bmax))
|
if (overlapBounds(qmin, qmax, bmin, bmax))
|
||||||
|
@ -700,17 +701,16 @@ namespace DotRecast.Detour
|
||||||
* The polygon filter to apply to the query.
|
* The polygon filter to apply to the query.
|
||||||
* @return The reference ids of the polygons that overlap the query box.
|
* @return The reference ids of the polygons that overlap the query box.
|
||||||
*/
|
*/
|
||||||
public Status queryPolygons(float[] center, float[] halfExtents, QueryFilter filter, PolyQuery query)
|
public Status queryPolygons(Vector3f center, Vector3f halfExtents, QueryFilter filter, PolyQuery query)
|
||||||
{
|
{
|
||||||
if (null == center || !vIsFinite(center) || null == halfExtents || !vIsFinite(halfExtents)
|
if (!vIsFinite(center) || !vIsFinite(halfExtents) || null == filter)
|
||||||
|| null == filter)
|
|
||||||
{
|
{
|
||||||
return Status.FAILURE_INVALID_PARAM;
|
return Status.FAILURE_INVALID_PARAM;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Find tiles the query touches.
|
// Find tiles the query touches.
|
||||||
float[] bmin = vSub(center, halfExtents);
|
Vector3f bmin = vSub(center, halfExtents);
|
||||||
float[] bmax = vAdd(center, halfExtents);
|
Vector3f bmax = vAdd(center, halfExtents);
|
||||||
foreach (var t in queryTiles(center, halfExtents))
|
foreach (var t in queryTiles(center, halfExtents))
|
||||||
{
|
{
|
||||||
queryPolygonsInTile(t, bmin, bmax, filter, query);
|
queryPolygonsInTile(t, bmin, bmax, filter, query);
|
||||||
|
@ -722,15 +722,15 @@ namespace DotRecast.Detour
|
||||||
/**
|
/**
|
||||||
* Finds tiles that overlap the search box.
|
* Finds tiles that overlap the search box.
|
||||||
*/
|
*/
|
||||||
public IList<MeshTile> queryTiles(float[] center, float[] halfExtents)
|
public IList<MeshTile> queryTiles(Vector3f center, Vector3f halfExtents)
|
||||||
{
|
{
|
||||||
if (null == center || !vIsFinite(center) || null == halfExtents || !vIsFinite(halfExtents))
|
if (!vIsFinite(center) || !vIsFinite(halfExtents))
|
||||||
{
|
{
|
||||||
return ImmutableArray<MeshTile>.Empty;
|
return ImmutableArray<MeshTile>.Empty;
|
||||||
}
|
}
|
||||||
|
|
||||||
float[] bmin = vSub(center, halfExtents);
|
Vector3f bmin = vSub(center, halfExtents);
|
||||||
float[] bmax = vAdd(center, halfExtents);
|
Vector3f bmax = vAdd(center, halfExtents);
|
||||||
int[] minxy = m_nav.calcTileLoc(bmin);
|
int[] minxy = m_nav.calcTileLoc(bmin);
|
||||||
int minx = minxy[0];
|
int minx = minxy[0];
|
||||||
int miny = minxy[1];
|
int miny = minxy[1];
|
||||||
|
@ -769,24 +769,22 @@ namespace DotRecast.Detour
|
||||||
* The polygon filter to apply to the query.
|
* The polygon filter to apply to the query.
|
||||||
* @return Found path
|
* @return Found path
|
||||||
*/
|
*/
|
||||||
public virtual Result<List<long>> findPath(long startRef, long endRef, float[] startPos, float[] endPos,
|
public virtual Result<List<long>> findPath(long startRef, long endRef, Vector3f startPos, Vector3f endPos, QueryFilter filter)
|
||||||
QueryFilter filter)
|
|
||||||
{
|
{
|
||||||
return findPath(startRef, endRef, startPos, endPos, filter, new DefaultQueryHeuristic(), 0, 0);
|
return findPath(startRef, endRef, startPos, endPos, filter, new DefaultQueryHeuristic(), 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual Result<List<long>> findPath(long startRef, long endRef, float[] startPos, float[] endPos, QueryFilter filter,
|
public virtual Result<List<long>> findPath(long startRef, long endRef, Vector3f startPos, Vector3f endPos, QueryFilter filter,
|
||||||
int options, float raycastLimit)
|
int options, float raycastLimit)
|
||||||
{
|
{
|
||||||
return findPath(startRef, endRef, startPos, endPos, filter, new DefaultQueryHeuristic(), options, raycastLimit);
|
return findPath(startRef, endRef, startPos, endPos, filter, new DefaultQueryHeuristic(), options, raycastLimit);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Result<List<long>> findPath(long startRef, long endRef, float[] startPos, float[] endPos, QueryFilter filter,
|
public Result<List<long>> findPath(long startRef, long endRef, Vector3f startPos, Vector3f endPos, QueryFilter filter,
|
||||||
QueryHeuristic heuristic, int options, float raycastLimit)
|
QueryHeuristic heuristic, int options, float raycastLimit)
|
||||||
{
|
{
|
||||||
// Validate input
|
// Validate input
|
||||||
if (!m_nav.isValidPolyRef(startRef) || !m_nav.isValidPolyRef(endRef) || null == startPos
|
if (!m_nav.isValidPolyRef(startRef) || !m_nav.isValidPolyRef(endRef) || !vIsFinite(startPos) || !vIsFinite(endPos) || null == filter)
|
||||||
|| !vIsFinite(startPos) || null == endPos || !vIsFinite(endPos) || null == filter)
|
|
||||||
{
|
{
|
||||||
return Results.invalidParam<List<long>>();
|
return Results.invalidParam<List<long>>();
|
||||||
}
|
}
|
||||||
|
@ -814,7 +812,7 @@ namespace DotRecast.Detour
|
||||||
m_openList.clear();
|
m_openList.clear();
|
||||||
|
|
||||||
Node startNode = m_nodePool.getNode(startRef);
|
Node startNode = m_nodePool.getNode(startRef);
|
||||||
vCopy(startNode.pos, startPos);
|
vCopy(ref startNode.pos, startPos);
|
||||||
startNode.pidx = 0;
|
startNode.pidx = 0;
|
||||||
startNode.cost = 0;
|
startNode.cost = 0;
|
||||||
startNode.total = heuristic.getCost(startPos, endPos);
|
startNode.total = heuristic.getCost(startPos, endPos);
|
||||||
|
@ -913,8 +911,8 @@ namespace DotRecast.Detour
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the node is visited the first time, calculate node position.
|
// If the node is visited the first time, calculate node position.
|
||||||
float[] neighbourPos = neighbourNode.pos;
|
var neighbourPos = neighbourNode.pos;
|
||||||
Result<float[]> midpod = neighbourRef == endRef
|
var midpod = neighbourRef == endRef
|
||||||
? getEdgeIntersectionPoint(bestNode.pos, bestRef, bestPoly, bestTile, endPos, neighbourRef,
|
? getEdgeIntersectionPoint(bestNode.pos, bestRef, bestPoly, bestTile, endPos, neighbourRef,
|
||||||
neighbourPoly, neighbourTile)
|
neighbourPoly, neighbourTile)
|
||||||
: getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile);
|
: getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile);
|
||||||
|
@ -1043,19 +1041,19 @@ namespace DotRecast.Detour
|
||||||
* query options (see: #FindPathOptions)
|
* query options (see: #FindPathOptions)
|
||||||
* @return
|
* @return
|
||||||
*/
|
*/
|
||||||
public Status initSlicedFindPath(long startRef, long endRef, float[] startPos, float[] endPos, QueryFilter filter,
|
public Status initSlicedFindPath(long startRef, long endRef, Vector3f startPos, Vector3f endPos, QueryFilter filter,
|
||||||
int options)
|
int options)
|
||||||
{
|
{
|
||||||
return initSlicedFindPath(startRef, endRef, startPos, endPos, filter, options, new DefaultQueryHeuristic(), -1.0f);
|
return initSlicedFindPath(startRef, endRef, startPos, endPos, filter, options, new DefaultQueryHeuristic(), -1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Status initSlicedFindPath(long startRef, long endRef, float[] startPos, float[] endPos, QueryFilter filter,
|
public Status initSlicedFindPath(long startRef, long endRef, Vector3f startPos, Vector3f endPos, QueryFilter filter,
|
||||||
int options, float raycastLimit)
|
int options, float raycastLimit)
|
||||||
{
|
{
|
||||||
return initSlicedFindPath(startRef, endRef, startPos, endPos, filter, options, new DefaultQueryHeuristic(), raycastLimit);
|
return initSlicedFindPath(startRef, endRef, startPos, endPos, filter, options, new DefaultQueryHeuristic(), raycastLimit);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Status initSlicedFindPath(long startRef, long endRef, float[] startPos, float[] endPos, QueryFilter filter,
|
public Status initSlicedFindPath(long startRef, long endRef, Vector3f startPos, Vector3f endPos, QueryFilter filter,
|
||||||
int options, QueryHeuristic heuristic, float raycastLimit)
|
int options, QueryHeuristic heuristic, float raycastLimit)
|
||||||
{
|
{
|
||||||
// Init path state.
|
// Init path state.
|
||||||
|
@ -1063,16 +1061,15 @@ namespace DotRecast.Detour
|
||||||
m_query.status = Status.FAILURE;
|
m_query.status = Status.FAILURE;
|
||||||
m_query.startRef = startRef;
|
m_query.startRef = startRef;
|
||||||
m_query.endRef = endRef;
|
m_query.endRef = endRef;
|
||||||
vCopy(m_query.startPos, startPos);
|
vCopy(ref m_query.startPos, startPos);
|
||||||
vCopy(m_query.endPos, endPos);
|
vCopy(ref m_query.endPos, endPos);
|
||||||
m_query.filter = filter;
|
m_query.filter = filter;
|
||||||
m_query.options = options;
|
m_query.options = options;
|
||||||
m_query.heuristic = heuristic;
|
m_query.heuristic = heuristic;
|
||||||
m_query.raycastLimitSqr = sqr(raycastLimit);
|
m_query.raycastLimitSqr = sqr(raycastLimit);
|
||||||
|
|
||||||
// Validate input
|
// Validate input
|
||||||
if (!m_nav.isValidPolyRef(startRef) || !m_nav.isValidPolyRef(endRef) || null == startPos
|
if (!m_nav.isValidPolyRef(startRef) || !m_nav.isValidPolyRef(endRef) || !vIsFinite(startPos) || !vIsFinite(endPos) || null == filter)
|
||||||
|| !vIsFinite(startPos) || null == endPos || !vIsFinite(endPos) || null == filter)
|
|
||||||
{
|
{
|
||||||
return Status.FAILURE_INVALID_PARAM;
|
return Status.FAILURE_INVALID_PARAM;
|
||||||
}
|
}
|
||||||
|
@ -1097,7 +1094,7 @@ namespace DotRecast.Detour
|
||||||
m_openList.clear();
|
m_openList.clear();
|
||||||
|
|
||||||
Node startNode = m_nodePool.getNode(startRef);
|
Node startNode = m_nodePool.getNode(startRef);
|
||||||
vCopy(startNode.pos, startPos);
|
vCopy(ref startNode.pos, startPos);
|
||||||
startNode.pidx = 0;
|
startNode.pidx = 0;
|
||||||
startNode.cost = 0;
|
startNode.cost = 0;
|
||||||
startNode.total = heuristic.getCost(startPos, endPos);
|
startNode.total = heuristic.getCost(startPos, endPos);
|
||||||
|
@ -1243,8 +1240,8 @@ namespace DotRecast.Detour
|
||||||
|
|
||||||
// If the node is visited the first time, calculate node
|
// If the node is visited the first time, calculate node
|
||||||
// position.
|
// position.
|
||||||
float[] neighbourPos = neighbourNode.pos;
|
var neighbourPos = neighbourNode.pos;
|
||||||
Result<float[]> midpod = neighbourRef == m_query.endRef
|
var midpod = neighbourRef == m_query.endRef
|
||||||
? getEdgeIntersectionPoint(bestNode.pos, bestRef, bestPoly, bestTile, m_query.endPos,
|
? getEdgeIntersectionPoint(bestNode.pos, bestRef, bestPoly, bestTile, m_query.endPos,
|
||||||
neighbourRef, neighbourPoly, neighbourTile)
|
neighbourRef, neighbourPoly, neighbourTile)
|
||||||
: getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile);
|
: getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile);
|
||||||
|
@ -1448,7 +1445,7 @@ namespace DotRecast.Detour
|
||||||
return Results.of(status, path);
|
return Results.of(status, path);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected Status appendVertex(float[] pos, int flags, long refs, List<StraightPathItem> straightPath,
|
protected Status appendVertex(Vector3f pos, int flags, long refs, List<StraightPathItem> straightPath,
|
||||||
int maxStraightPath)
|
int maxStraightPath)
|
||||||
{
|
{
|
||||||
if (straightPath.Count > 0 && vEqual(straightPath[straightPath.Count - 1].pos, pos))
|
if (straightPath.Count > 0 && vEqual(straightPath[straightPath.Count - 1].pos, pos))
|
||||||
|
@ -1475,10 +1472,10 @@ namespace DotRecast.Detour
|
||||||
return Status.IN_PROGRESS;
|
return Status.IN_PROGRESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected Status appendPortals(int startIdx, int endIdx, float[] endPos, List<long> path,
|
protected Status appendPortals(int startIdx, int endIdx, Vector3f endPos, List<long> path,
|
||||||
List<StraightPathItem> straightPath, int maxStraightPath, int options)
|
List<StraightPathItem> straightPath, int maxStraightPath, int options)
|
||||||
{
|
{
|
||||||
float[] startPos = straightPath[straightPath.Count - 1].pos;
|
var startPos = straightPath[straightPath.Count - 1].pos;
|
||||||
// Append or update last vertex
|
// Append or update last vertex
|
||||||
Status stat;
|
Status stat;
|
||||||
for (int i = startIdx; i < endIdx; i++)
|
for (int i = startIdx; i < endIdx; i++)
|
||||||
|
@ -1510,8 +1507,8 @@ namespace DotRecast.Detour
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
float[] left = portals.result.left;
|
var left = portals.result.left;
|
||||||
float[] right = portals.result.right;
|
var right = portals.result.right;
|
||||||
|
|
||||||
if ((options & DT_STRAIGHTPATH_AREA_CROSSINGS) != 0)
|
if ((options & DT_STRAIGHTPATH_AREA_CROSSINGS) != 0)
|
||||||
{
|
{
|
||||||
|
@ -1527,7 +1524,7 @@ namespace DotRecast.Detour
|
||||||
if (null != interect)
|
if (null != interect)
|
||||||
{
|
{
|
||||||
float t = interect.Item2;
|
float t = interect.Item2;
|
||||||
float[] pt = vLerp(left, right, t);
|
var pt = vLerp(left, right, t);
|
||||||
stat = appendVertex(pt, 0, path[i + 1], straightPath, maxStraightPath);
|
stat = appendVertex(pt, 0, path[i + 1], straightPath, maxStraightPath);
|
||||||
if (!stat.isInProgress())
|
if (!stat.isInProgress())
|
||||||
{
|
{
|
||||||
|
@ -1564,31 +1561,31 @@ namespace DotRecast.Detour
|
||||||
/// @param[in] maxStraightPath The maximum number of points the straight path arrays can hold. [Limit: > 0]
|
/// @param[in] maxStraightPath The maximum number of points the straight path arrays can hold. [Limit: > 0]
|
||||||
/// @param[in] options Query options. (see: #dtStraightPathOptions)
|
/// @param[in] options Query options. (see: #dtStraightPathOptions)
|
||||||
/// @returns The status flags for the query.
|
/// @returns The status flags for the query.
|
||||||
public virtual Result<List<StraightPathItem>> findStraightPath(float[] startPos, float[] endPos, List<long> path,
|
public virtual Result<List<StraightPathItem>> findStraightPath(Vector3f startPos, Vector3f endPos, List<long> path,
|
||||||
int maxStraightPath, int options)
|
int maxStraightPath, int options)
|
||||||
{
|
{
|
||||||
List<StraightPathItem> straightPath = new List<StraightPathItem>();
|
List<StraightPathItem> straightPath = new List<StraightPathItem>();
|
||||||
if (null == startPos || !vIsFinite(startPos) || null == endPos || !vIsFinite(endPos)
|
if (!vIsFinite(startPos) || !vIsFinite(endPos)
|
||||||
|| null == path || 0 == path.Count || path[0] == 0 || maxStraightPath <= 0)
|
|| null == path || 0 == path.Count || path[0] == 0 || maxStraightPath <= 0)
|
||||||
{
|
{
|
||||||
return Results.invalidParam<List<StraightPathItem>>();
|
return Results.invalidParam<List<StraightPathItem>>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Should this be callers responsibility?
|
// TODO: Should this be callers responsibility?
|
||||||
Result<float[]> closestStartPosRes = closestPointOnPolyBoundary(path[0], startPos);
|
Result<Vector3f> closestStartPosRes = closestPointOnPolyBoundary(path[0], startPos);
|
||||||
if (closestStartPosRes.failed())
|
if (closestStartPosRes.failed())
|
||||||
{
|
{
|
||||||
return Results.invalidParam<List<StraightPathItem>>("Cannot find start position");
|
return Results.invalidParam<List<StraightPathItem>>("Cannot find start position");
|
||||||
}
|
}
|
||||||
|
|
||||||
float[] closestStartPos = closestStartPosRes.result;
|
var closestStartPos = closestStartPosRes.result;
|
||||||
Result<float[]> closestEndPosRes = closestPointOnPolyBoundary(path[path.Count - 1], endPos);
|
var closestEndPosRes = closestPointOnPolyBoundary(path[path.Count - 1], endPos);
|
||||||
if (closestEndPosRes.failed())
|
if (closestEndPosRes.failed())
|
||||||
{
|
{
|
||||||
return Results.invalidParam<List<StraightPathItem>>("Cannot find end position");
|
return Results.invalidParam<List<StraightPathItem>>("Cannot find end position");
|
||||||
}
|
}
|
||||||
|
|
||||||
float[] closestEndPos = closestEndPosRes.result;
|
var closestEndPos = closestEndPosRes.result;
|
||||||
// Add start point.
|
// Add start point.
|
||||||
Status stat = appendVertex(closestStartPos, DT_STRAIGHTPATH_START, path[0], straightPath, maxStraightPath);
|
Status stat = appendVertex(closestStartPos, DT_STRAIGHTPATH_START, path[0], straightPath, maxStraightPath);
|
||||||
if (!stat.isInProgress())
|
if (!stat.isInProgress())
|
||||||
|
@ -1598,9 +1595,9 @@ namespace DotRecast.Detour
|
||||||
|
|
||||||
if (path.Count > 1)
|
if (path.Count > 1)
|
||||||
{
|
{
|
||||||
float[] portalApex = vCopy(closestStartPos);
|
Vector3f portalApex = closestStartPos;
|
||||||
float[] portalLeft = vCopy(portalApex);
|
Vector3f portalLeft = portalApex;
|
||||||
float[] portalRight = vCopy(portalApex);
|
Vector3f portalRight = portalApex;
|
||||||
int apexIndex = 0;
|
int apexIndex = 0;
|
||||||
int leftIndex = 0;
|
int leftIndex = 0;
|
||||||
int rightIndex = 0;
|
int rightIndex = 0;
|
||||||
|
@ -1613,8 +1610,8 @@ namespace DotRecast.Detour
|
||||||
|
|
||||||
for (int i = 0; i < path.Count; ++i)
|
for (int i = 0; i < path.Count; ++i)
|
||||||
{
|
{
|
||||||
float[] left;
|
Vector3f left;
|
||||||
float[] right;
|
Vector3f right;
|
||||||
int toType;
|
int toType;
|
||||||
|
|
||||||
if (i + 1 < path.Count)
|
if (i + 1 < path.Count)
|
||||||
|
@ -1659,8 +1656,8 @@ namespace DotRecast.Detour
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// End of the path.
|
// End of the path.
|
||||||
left = vCopy(closestEndPos);
|
left = closestEndPos;
|
||||||
right = vCopy(closestEndPos);
|
right = closestEndPos;
|
||||||
toType = Poly.DT_POLYTYPE_GROUND;
|
toType = Poly.DT_POLYTYPE_GROUND;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1669,7 +1666,7 @@ namespace DotRecast.Detour
|
||||||
{
|
{
|
||||||
if (vEqual(portalApex, portalRight) || triArea2D(portalApex, portalLeft, right) > 0.0f)
|
if (vEqual(portalApex, portalRight) || triArea2D(portalApex, portalLeft, right) > 0.0f)
|
||||||
{
|
{
|
||||||
portalRight = vCopy(right);
|
portalRight = right;
|
||||||
rightPolyRef = (i + 1 < path.Count) ? path[i + 1] : 0;
|
rightPolyRef = (i + 1 < path.Count) ? path[i + 1] : 0;
|
||||||
rightPolyType = toType;
|
rightPolyType = toType;
|
||||||
rightIndex = i;
|
rightIndex = i;
|
||||||
|
@ -1687,7 +1684,7 @@ namespace DotRecast.Detour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
portalApex = vCopy(portalLeft);
|
portalApex = portalLeft;
|
||||||
apexIndex = leftIndex;
|
apexIndex = leftIndex;
|
||||||
|
|
||||||
int flags = 0;
|
int flags = 0;
|
||||||
|
@ -1709,8 +1706,8 @@ namespace DotRecast.Detour
|
||||||
return Results.success(straightPath);
|
return Results.success(straightPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
portalLeft = vCopy(portalApex);
|
portalLeft = portalApex;
|
||||||
portalRight = vCopy(portalApex);
|
portalRight = portalApex;
|
||||||
leftIndex = apexIndex;
|
leftIndex = apexIndex;
|
||||||
rightIndex = apexIndex;
|
rightIndex = apexIndex;
|
||||||
|
|
||||||
|
@ -1726,7 +1723,7 @@ namespace DotRecast.Detour
|
||||||
{
|
{
|
||||||
if (vEqual(portalApex, portalLeft) || triArea2D(portalApex, portalRight, left) < 0.0f)
|
if (vEqual(portalApex, portalLeft) || triArea2D(portalApex, portalRight, left) < 0.0f)
|
||||||
{
|
{
|
||||||
portalLeft = vCopy(left);
|
portalLeft = left;
|
||||||
leftPolyRef = (i + 1 < path.Count) ? path[i + 1] : 0;
|
leftPolyRef = (i + 1 < path.Count) ? path[i + 1] : 0;
|
||||||
leftPolyType = toType;
|
leftPolyType = toType;
|
||||||
leftIndex = i;
|
leftIndex = i;
|
||||||
|
@ -1744,7 +1741,7 @@ namespace DotRecast.Detour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
portalApex = vCopy(portalRight);
|
portalApex = portalRight;
|
||||||
apexIndex = rightIndex;
|
apexIndex = rightIndex;
|
||||||
|
|
||||||
int flags = 0;
|
int flags = 0;
|
||||||
|
@ -1766,8 +1763,8 @@ namespace DotRecast.Detour
|
||||||
return Results.success(straightPath);
|
return Results.success(straightPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
portalLeft = vCopy(portalApex);
|
portalLeft = portalApex;
|
||||||
portalRight = vCopy(portalApex);
|
portalRight = portalApex;
|
||||||
leftIndex = apexIndex;
|
leftIndex = apexIndex;
|
||||||
rightIndex = apexIndex;
|
rightIndex = apexIndex;
|
||||||
|
|
||||||
|
@ -1822,12 +1819,11 @@ namespace DotRecast.Detour
|
||||||
/// @param[in] endPos The desired end position of the mover. [(x, y, z)]
|
/// @param[in] endPos The desired end position of the mover. [(x, y, z)]
|
||||||
/// @param[in] filter The polygon filter to apply to the query.
|
/// @param[in] filter The polygon filter to apply to the query.
|
||||||
/// @returns Path
|
/// @returns Path
|
||||||
public Result<MoveAlongSurfaceResult> moveAlongSurface(long startRef, float[] startPos, float[] endPos,
|
public Result<MoveAlongSurfaceResult> moveAlongSurface(long startRef, Vector3f startPos, Vector3f endPos, QueryFilter filter)
|
||||||
QueryFilter filter)
|
|
||||||
{
|
{
|
||||||
// Validate input
|
// Validate input
|
||||||
if (!m_nav.isValidPolyRef(startRef) || null == startPos || !vIsFinite(startPos)
|
if (!m_nav.isValidPolyRef(startRef) || !vIsFinite(startPos)
|
||||||
|| null == endPos || !vIsFinite(endPos) || null == filter)
|
|| !vIsFinite(endPos) || null == filter)
|
||||||
{
|
{
|
||||||
return Results.invalidParam<MoveAlongSurfaceResult>();
|
return Results.invalidParam<MoveAlongSurfaceResult>();
|
||||||
}
|
}
|
||||||
|
@ -1846,10 +1842,10 @@ namespace DotRecast.Detour
|
||||||
Vector3f bestPos = new Vector3f();
|
Vector3f bestPos = new Vector3f();
|
||||||
float bestDist = float.MaxValue;
|
float bestDist = float.MaxValue;
|
||||||
Node bestNode = null;
|
Node bestNode = null;
|
||||||
vCopy(bestPos, startPos);
|
vCopy(ref bestPos, startPos);
|
||||||
|
|
||||||
// Search constraints
|
// Search constraints
|
||||||
float[] searchPos = vLerp(startPos, endPos, 0.5f);
|
var searchPos = vLerp(startPos, endPos, 0.5f);
|
||||||
float searchRadSqr = sqr(vDist(startPos, endPos) / 2.0f + 0.001f);
|
float searchRadSqr = sqr(vDist(startPos, endPos) / 2.0f + 0.001f);
|
||||||
|
|
||||||
float[] verts = new float[m_nav.getMaxVertsPerPoly() * 3];
|
float[] verts = new float[m_nav.getMaxVertsPerPoly() * 3];
|
||||||
|
@ -1878,7 +1874,7 @@ namespace DotRecast.Detour
|
||||||
if (pointInPolygon(endPos, verts, nverts))
|
if (pointInPolygon(endPos, verts, nverts))
|
||||||
{
|
{
|
||||||
bestNode = curNode;
|
bestNode = curNode;
|
||||||
vCopy(bestPos, endPos);
|
vCopy(ref bestPos, endPos);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1936,7 +1932,7 @@ namespace DotRecast.Detour
|
||||||
if (distSqr < bestDist)
|
if (distSqr < bestDist)
|
||||||
{
|
{
|
||||||
// Update nearest distance.
|
// Update nearest distance.
|
||||||
bestPos = vLerp(verts, vj, vi, tseg);
|
bestPos = Vector3f.Of(vLerp(verts, vj, vi, tseg));
|
||||||
bestDist = distSqr;
|
bestDist = distSqr;
|
||||||
bestNode = curNode;
|
bestNode = curNode;
|
||||||
}
|
}
|
||||||
|
@ -2000,12 +1996,12 @@ namespace DotRecast.Detour
|
||||||
|
|
||||||
public class PortalResult
|
public class PortalResult
|
||||||
{
|
{
|
||||||
public readonly float[] left;
|
public readonly Vector3f left;
|
||||||
public readonly float[] right;
|
public readonly Vector3f right;
|
||||||
public readonly int fromType;
|
public readonly int fromType;
|
||||||
public readonly int toType;
|
public readonly int toType;
|
||||||
|
|
||||||
public PortalResult(float[] left, float[] right, int fromType, int toType)
|
public PortalResult(Vector3f left, Vector3f right, int fromType, int toType)
|
||||||
{
|
{
|
||||||
this.left = left;
|
this.left = left;
|
||||||
this.right = right;
|
this.right = right;
|
||||||
|
@ -2072,8 +2068,8 @@ namespace DotRecast.Detour
|
||||||
if (fromTile.links[i].refs == to)
|
if (fromTile.links[i].refs == to)
|
||||||
{
|
{
|
||||||
int v = fromTile.links[i].edge;
|
int v = fromTile.links[i].edge;
|
||||||
Array.Copy(fromTile.data.verts, fromPoly.verts[v] * 3, left, 0, 3);
|
Array.Copy(fromTile.data.verts, fromPoly.verts[v] * 3, left.ToArray(), 0, 3);
|
||||||
Array.Copy(fromTile.data.verts, fromPoly.verts[v] * 3, right, 0, 3);
|
Array.Copy(fromTile.data.verts, fromPoly.verts[v] * 3, right.ToArray(), 0, 3);
|
||||||
return Results.success(new PortalResult(left, right, fromType, toType));
|
return Results.success(new PortalResult(left, right, fromType, toType));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2088,8 +2084,8 @@ namespace DotRecast.Detour
|
||||||
if (toTile.links[i].refs == from)
|
if (toTile.links[i].refs == from)
|
||||||
{
|
{
|
||||||
int v = toTile.links[i].edge;
|
int v = toTile.links[i].edge;
|
||||||
Array.Copy(toTile.data.verts, toPoly.verts[v] * 3, left, 0, 3);
|
Array.Copy(toTile.data.verts, toPoly.verts[v] * 3, left.ToArray(), 0, 3);
|
||||||
Array.Copy(toTile.data.verts, toPoly.verts[v] * 3, right, 0, 3);
|
Array.Copy(toTile.data.verts, toPoly.verts[v] * 3, right.ToArray(), 0, 3);
|
||||||
return Results.success(new PortalResult(left, right, fromType, toType));
|
return Results.success(new PortalResult(left, right, fromType, toType));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2100,8 +2096,8 @@ namespace DotRecast.Detour
|
||||||
// Find portal vertices.
|
// Find portal vertices.
|
||||||
int v0 = fromPoly.verts[link.edge];
|
int v0 = fromPoly.verts[link.edge];
|
||||||
int v1 = fromPoly.verts[(link.edge + 1) % fromPoly.vertCount];
|
int v1 = fromPoly.verts[(link.edge + 1) % fromPoly.vertCount];
|
||||||
Array.Copy(fromTile.data.verts, v0 * 3, left, 0, 3);
|
Array.Copy(fromTile.data.verts, v0 * 3, left.ToArray(), 0, 3);
|
||||||
Array.Copy(fromTile.data.verts, v1 * 3, right, 0, 3);
|
Array.Copy(fromTile.data.verts, v1 * 3, right.ToArray(), 0, 3);
|
||||||
|
|
||||||
// If the link is at tile boundary, dtClamp the vertices to
|
// If the link is at tile boundary, dtClamp the vertices to
|
||||||
// the link width.
|
// the link width.
|
||||||
|
@ -2113,25 +2109,25 @@ namespace DotRecast.Detour
|
||||||
float s = 1.0f / 255.0f;
|
float s = 1.0f / 255.0f;
|
||||||
float tmin = link.bmin * s;
|
float tmin = link.bmin * s;
|
||||||
float tmax = link.bmax * s;
|
float tmax = link.bmax * s;
|
||||||
left = vLerp(fromTile.data.verts, v0 * 3, v1 * 3, tmin);
|
left = Vector3f.Of(vLerp(fromTile.data.verts, v0 * 3, v1 * 3, tmin));
|
||||||
right = vLerp(fromTile.data.verts, v0 * 3, v1 * 3, tmax);
|
right = Vector3f.Of(vLerp(fromTile.data.verts, v0 * 3, v1 * 3, tmax));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return Results.success(new PortalResult(left, right, fromType, toType));
|
return Results.success(new PortalResult(left, right, fromType, toType));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected Result<float[]> getEdgeMidPoint(long from, Poly fromPoly, MeshTile fromTile, long to,
|
protected Result<Vector3f> getEdgeMidPoint(long from, Poly fromPoly, MeshTile fromTile, long to,
|
||||||
Poly toPoly, MeshTile toTile)
|
Poly toPoly, MeshTile toTile)
|
||||||
{
|
{
|
||||||
Result<PortalResult> ppoints = getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, 0, 0);
|
Result<PortalResult> ppoints = getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, 0, 0);
|
||||||
if (ppoints.failed())
|
if (ppoints.failed())
|
||||||
{
|
{
|
||||||
return Results.of<float[]>(ppoints.status, ppoints.message);
|
return Results.of<Vector3f>(ppoints.status, ppoints.message);
|
||||||
}
|
}
|
||||||
|
|
||||||
float[] left = ppoints.result.left;
|
var left = ppoints.result.left;
|
||||||
float[] right = ppoints.result.right;
|
var right = ppoints.result.right;
|
||||||
Vector3f mid = new Vector3f();
|
Vector3f mid = new Vector3f();
|
||||||
mid[0] = (left[0] + right[0]) * 0.5f;
|
mid[0] = (left[0] + right[0]) * 0.5f;
|
||||||
mid[1] = (left[1] + right[1]) * 0.5f;
|
mid[1] = (left[1] + right[1]) * 0.5f;
|
||||||
|
@ -2139,17 +2135,17 @@ namespace DotRecast.Detour
|
||||||
return Results.success(mid);
|
return Results.success(mid);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected Result<float[]> getEdgeIntersectionPoint(float[] fromPos, long from, Poly fromPoly, MeshTile fromTile,
|
protected Result<Vector3f> getEdgeIntersectionPoint(Vector3f fromPos, long from, Poly fromPoly, MeshTile fromTile,
|
||||||
float[] toPos, long to, Poly toPoly, MeshTile toTile)
|
Vector3f toPos, long to, Poly toPoly, MeshTile toTile)
|
||||||
{
|
{
|
||||||
Result<PortalResult> ppoints = getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, 0, 0);
|
Result<PortalResult> ppoints = getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, 0, 0);
|
||||||
if (ppoints.failed())
|
if (ppoints.failed())
|
||||||
{
|
{
|
||||||
return Results.of<float[]>(ppoints.status, ppoints.message);
|
return Results.of<Vector3f>(ppoints.status, ppoints.message);
|
||||||
}
|
}
|
||||||
|
|
||||||
float[] left = ppoints.result.left;
|
Vector3f left = ppoints.result.left;
|
||||||
float[] right = ppoints.result.right;
|
Vector3f right = ppoints.result.right;
|
||||||
float t = 0.5f;
|
float t = 0.5f;
|
||||||
Tuple<float, float> interect = intersectSegSeg2D(fromPos, toPos, left, right);
|
Tuple<float, float> interect = intersectSegSeg2D(fromPos, toPos, left, right);
|
||||||
if (null != interect)
|
if (null != interect)
|
||||||
|
@ -2157,7 +2153,7 @@ namespace DotRecast.Detour
|
||||||
t = clamp(interect.Item2, 0.1f, 0.9f);
|
t = clamp(interect.Item2, 0.1f, 0.9f);
|
||||||
}
|
}
|
||||||
|
|
||||||
float[] pt = vLerp(left, right, t);
|
Vector3f pt = vLerp(left, right, t);
|
||||||
return Results.success(pt);
|
return Results.success(pt);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2215,12 +2211,11 @@ namespace DotRecast.Detour
|
||||||
/// @param[out] pathCount The number of visited polygons. [opt]
|
/// @param[out] pathCount The number of visited polygons. [opt]
|
||||||
/// @param[in] maxPath The maximum number of polygons the @p path array can hold.
|
/// @param[in] maxPath The maximum number of polygons the @p path array can hold.
|
||||||
/// @returns The status flags for the query.
|
/// @returns The status flags for the query.
|
||||||
public Result<RaycastHit> raycast(long startRef, float[] startPos, float[] endPos, QueryFilter filter, int options,
|
public Result<RaycastHit> raycast(long startRef, Vector3f startPos, Vector3f endPos, QueryFilter filter, int options,
|
||||||
long prevRef)
|
long prevRef)
|
||||||
{
|
{
|
||||||
// Validate input
|
// Validate input
|
||||||
if (!m_nav.isValidPolyRef(startRef) || null == startPos || !vIsFinite(startPos)
|
if (!m_nav.isValidPolyRef(startRef) || !vIsFinite(startPos) || !vIsFinite(endPos) || null == filter
|
||||||
|| null == endPos || !vIsFinite(endPos) || null == filter
|
|
||||||
|| (prevRef != 0 && !m_nav.isValidPolyRef(prevRef)))
|
|| (prevRef != 0 && !m_nav.isValidPolyRef(prevRef)))
|
||||||
{
|
{
|
||||||
return Results.invalidParam<RaycastHit>();
|
return Results.invalidParam<RaycastHit>();
|
||||||
|
@ -2233,7 +2228,7 @@ namespace DotRecast.Detour
|
||||||
Vector3f curPos = new Vector3f(), lastPos = new Vector3f();
|
Vector3f curPos = new Vector3f(), lastPos = new Vector3f();
|
||||||
|
|
||||||
vCopy(ref curPos, startPos);
|
vCopy(ref curPos, startPos);
|
||||||
float[] dir = vSub(endPos, startPos);
|
var dir = vSub(endPos, startPos);
|
||||||
|
|
||||||
MeshTile prevTile, tile, nextTile;
|
MeshTile prevTile, tile, nextTile;
|
||||||
Poly prevPoly, poly, nextPoly;
|
Poly prevPoly, poly, nextPoly;
|
||||||
|
@ -2400,12 +2395,12 @@ namespace DotRecast.Detour
|
||||||
{
|
{
|
||||||
// compute the intersection point at the furthest end of the polygon
|
// compute the intersection point at the furthest end of the polygon
|
||||||
// and correct the height (since the raycast moves in 2d)
|
// and correct the height (since the raycast moves in 2d)
|
||||||
vCopy(lastPos, curPos);
|
vCopy(ref lastPos, curPos);
|
||||||
curPos = vMad(startPos, dir, hit.t);
|
curPos = vMad(startPos, dir, hit.t);
|
||||||
VectorPtr e1 = new VectorPtr(verts, iresult.segMax * 3);
|
VectorPtr e1 = new VectorPtr(verts, iresult.segMax * 3);
|
||||||
VectorPtr e2 = new VectorPtr(verts, ((iresult.segMax + 1) % nv) * 3);
|
VectorPtr e2 = new VectorPtr(verts, ((iresult.segMax + 1) % nv) * 3);
|
||||||
float[] eDir = vSub(e2, e1);
|
Vector3f eDir = vSub(e2, e1);
|
||||||
float[] diff = vSub(new VectorPtr(curPos), e1);
|
Vector3f diff = vSub(curPos, e1);
|
||||||
float s = sqr(eDir[0]) > sqr(eDir[2]) ? diff[0] / eDir[0] : diff[2] / eDir[2];
|
float s = sqr(eDir[0]) > sqr(eDir[2]) ? diff[0] / eDir[0] : diff[2] / eDir[2];
|
||||||
curPos[1] = e1.get(1) + eDir[1] * s;
|
curPos[1] = e1.get(1) + eDir[1] * s;
|
||||||
|
|
||||||
|
@ -2427,7 +2422,7 @@ namespace DotRecast.Detour
|
||||||
hit.hitNormal[0] = dz;
|
hit.hitNormal[0] = dz;
|
||||||
hit.hitNormal[1] = 0;
|
hit.hitNormal[1] = 0;
|
||||||
hit.hitNormal[2] = -dx;
|
hit.hitNormal[2] = -dx;
|
||||||
vNormalize(hit.hitNormal);
|
vNormalize(ref hit.hitNormal);
|
||||||
return Results.success(hit);
|
return Results.success(hit);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2487,12 +2482,11 @@ namespace DotRecast.Detour
|
||||||
/// @param[out] resultCount The number of polygons found. [opt]
|
/// @param[out] resultCount The number of polygons found. [opt]
|
||||||
/// @param[in] maxResult The maximum number of polygons the result arrays can hold.
|
/// @param[in] maxResult The maximum number of polygons the result arrays can hold.
|
||||||
/// @returns The status flags for the query.
|
/// @returns The status flags for the query.
|
||||||
public Result<FindPolysAroundResult> findPolysAroundCircle(long startRef, float[] centerPos, float radius,
|
public Result<FindPolysAroundResult> findPolysAroundCircle(long startRef, Vector3f centerPos, float radius, QueryFilter filter)
|
||||||
QueryFilter filter)
|
|
||||||
{
|
{
|
||||||
// Validate input
|
// Validate input
|
||||||
|
|
||||||
if (!m_nav.isValidPolyRef(startRef) || null == centerPos || !vIsFinite(centerPos) || radius < 0
|
if (!m_nav.isValidPolyRef(startRef) || !vIsFinite(centerPos) || radius < 0
|
||||||
|| !float.IsFinite(radius) || null == filter)
|
|| !float.IsFinite(radius) || null == filter)
|
||||||
{
|
{
|
||||||
return Results.invalidParam<FindPolysAroundResult>();
|
return Results.invalidParam<FindPolysAroundResult>();
|
||||||
|
@ -2506,7 +2500,7 @@ namespace DotRecast.Detour
|
||||||
m_openList.clear();
|
m_openList.clear();
|
||||||
|
|
||||||
Node startNode = m_nodePool.getNode(startRef);
|
Node startNode = m_nodePool.getNode(startRef);
|
||||||
vCopy(startNode.pos, centerPos);
|
vCopy(ref startNode.pos, centerPos);
|
||||||
startNode.pidx = 0;
|
startNode.pidx = 0;
|
||||||
startNode.cost = 0;
|
startNode.cost = 0;
|
||||||
startNode.total = 0;
|
startNode.total = 0;
|
||||||
|
@ -2578,8 +2572,8 @@ namespace DotRecast.Detour
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
float[] va = pp.result.left;
|
var va = pp.result.left;
|
||||||
float[] vb = pp.result.right;
|
var vb = pp.result.right;
|
||||||
|
|
||||||
// If the circle is not touching the next polygon, skip it.
|
// If the circle is not touching the next polygon, skip it.
|
||||||
Tuple<float, float> distseg = distancePtSegSqr2D(centerPos, va, vb);
|
Tuple<float, float> distseg = distancePtSegSqr2D(centerPos, va, vb);
|
||||||
|
@ -2696,7 +2690,7 @@ namespace DotRecast.Detour
|
||||||
centerPos[2] *= scale;
|
centerPos[2] *= scale;
|
||||||
|
|
||||||
Node startNode = m_nodePool.getNode(startRef);
|
Node startNode = m_nodePool.getNode(startRef);
|
||||||
vCopy(startNode.pos, centerPos);
|
vCopy(ref startNode.pos, centerPos);
|
||||||
startNode.pidx = 0;
|
startNode.pidx = 0;
|
||||||
startNode.cost = 0;
|
startNode.cost = 0;
|
||||||
startNode.total = 0;
|
startNode.total = 0;
|
||||||
|
@ -2766,8 +2760,8 @@ namespace DotRecast.Detour
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
float[] va = pp.result.left;
|
var va = pp.result.left;
|
||||||
float[] vb = pp.result.right;
|
var vb = pp.result.right;
|
||||||
|
|
||||||
// If the poly is not touching the edge to the next polygon, skip the connection it.
|
// If the poly is not touching the edge to the next polygon, skip the connection it.
|
||||||
IntersectResult ir = intersectSegmentPoly2D(va, vb, verts, nverts);
|
IntersectResult ir = intersectSegmentPoly2D(va, vb, verts, nverts);
|
||||||
|
@ -2857,11 +2851,11 @@ namespace DotRecast.Detour
|
||||||
/// @param[out] resultCount The number of polygons found.
|
/// @param[out] resultCount The number of polygons found.
|
||||||
/// @param[in] maxResult The maximum number of polygons the result arrays can hold.
|
/// @param[in] maxResult The maximum number of polygons the result arrays can hold.
|
||||||
/// @returns The status flags for the query.
|
/// @returns The status flags for the query.
|
||||||
public Result<FindLocalNeighbourhoodResult> findLocalNeighbourhood(long startRef, float[] centerPos, float radius,
|
public Result<FindLocalNeighbourhoodResult> findLocalNeighbourhood(long startRef, Vector3f centerPos, float radius,
|
||||||
QueryFilter filter)
|
QueryFilter filter)
|
||||||
{
|
{
|
||||||
// Validate input
|
// Validate input
|
||||||
if (!m_nav.isValidPolyRef(startRef) || null == centerPos || !vIsFinite(centerPos) || radius < 0
|
if (!m_nav.isValidPolyRef(startRef) || !vIsFinite(centerPos) || radius < 0
|
||||||
|| !float.IsFinite(radius) || null == filter)
|
|| !float.IsFinite(radius) || null == filter)
|
||||||
{
|
{
|
||||||
return Results.invalidParam<FindLocalNeighbourhoodResult>();
|
return Results.invalidParam<FindLocalNeighbourhoodResult>();
|
||||||
|
@ -2942,8 +2936,8 @@ namespace DotRecast.Detour
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
float[] va = pp.result.left;
|
var va = pp.result.left;
|
||||||
float[] vb = pp.result.right;
|
var vb = pp.result.right;
|
||||||
|
|
||||||
// If the circle is not touching the next polygon, skip it.
|
// If the circle is not touching the next polygon, skip it.
|
||||||
Tuple<float, float> distseg = distancePtSegSqr2D(centerPos, va, vb);
|
Tuple<float, float> distseg = distancePtSegSqr2D(centerPos, va, vb);
|
||||||
|
@ -3207,11 +3201,11 @@ namespace DotRecast.Detour
|
||||||
/// @param[out] hitNormal The normalized ray formed from the wall point to the
|
/// @param[out] hitNormal The normalized ray formed from the wall point to the
|
||||||
/// source point. [(x, y, z)]
|
/// source point. [(x, y, z)]
|
||||||
/// @returns The status flags for the query.
|
/// @returns The status flags for the query.
|
||||||
public virtual Result<FindDistanceToWallResult> findDistanceToWall(long startRef, float[] centerPos, float maxRadius,
|
public virtual Result<FindDistanceToWallResult> findDistanceToWall(long startRef, Vector3f centerPos, float maxRadius,
|
||||||
QueryFilter filter)
|
QueryFilter filter)
|
||||||
{
|
{
|
||||||
// Validate input
|
// Validate input
|
||||||
if (!m_nav.isValidPolyRef(startRef) || null == centerPos || !vIsFinite(centerPos) || maxRadius < 0
|
if (!m_nav.isValidPolyRef(startRef) || !vIsFinite(centerPos) || maxRadius < 0
|
||||||
|| !float.IsFinite(maxRadius) || null == filter)
|
|| !float.IsFinite(maxRadius) || null == filter)
|
||||||
{
|
{
|
||||||
return Results.invalidParam<FindDistanceToWallResult>();
|
return Results.invalidParam<FindDistanceToWallResult>();
|
||||||
|
@ -3221,7 +3215,7 @@ namespace DotRecast.Detour
|
||||||
m_openList.clear();
|
m_openList.clear();
|
||||||
|
|
||||||
Node startNode = m_nodePool.getNode(startRef);
|
Node startNode = m_nodePool.getNode(startRef);
|
||||||
vCopy(startNode.pos, centerPos);
|
vCopy(ref startNode.pos, centerPos);
|
||||||
startNode.pidx = 0;
|
startNode.pidx = 0;
|
||||||
startNode.cost = 0;
|
startNode.cost = 0;
|
||||||
startNode.total = 0;
|
startNode.total = 0;
|
||||||
|
@ -3369,7 +3363,7 @@ namespace DotRecast.Detour
|
||||||
// Cost
|
// Cost
|
||||||
if (neighbourNode.flags == 0)
|
if (neighbourNode.flags == 0)
|
||||||
{
|
{
|
||||||
Result<float[]> midPoint = getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly,
|
var midPoint = getEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly,
|
||||||
neighbourTile);
|
neighbourTile);
|
||||||
if (midPoint.succeeded())
|
if (midPoint.succeeded())
|
||||||
{
|
{
|
||||||
|
@ -3406,11 +3400,11 @@ namespace DotRecast.Detour
|
||||||
Vector3f hitNormal = new Vector3f();
|
Vector3f hitNormal = new Vector3f();
|
||||||
if (bestvi != null && bestvj != null)
|
if (bestvi != null && bestvj != null)
|
||||||
{
|
{
|
||||||
float[] tangent = vSub(bestvi, bestvj);
|
var tangent = vSub(bestvi, bestvj);
|
||||||
hitNormal[0] = tangent[2];
|
hitNormal[0] = tangent[2];
|
||||||
hitNormal[1] = 0;
|
hitNormal[1] = 0;
|
||||||
hitNormal[2] = -tangent[0];
|
hitNormal[2] = -tangent[0];
|
||||||
vNormalize(hitNormal);
|
vNormalize(ref hitNormal);
|
||||||
}
|
}
|
||||||
|
|
||||||
return Results.success(new FindDistanceToWallResult((float)Math.Sqrt(radiusSqr), hitPos, hitNormal));
|
return Results.success(new FindDistanceToWallResult((float)Math.Sqrt(radiusSqr), hitPos, hitNormal));
|
||||||
|
|
|
@ -17,6 +17,7 @@ freely, subject to the following restrictions:
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour
|
namespace DotRecast.Detour
|
||||||
{
|
{
|
||||||
|
@ -24,7 +25,7 @@ namespace DotRecast.Detour
|
||||||
|
|
||||||
public interface PolygonByCircleConstraint
|
public interface PolygonByCircleConstraint
|
||||||
{
|
{
|
||||||
float[] aply(float[] polyVerts, float[] circleCenter, float radius);
|
float[] aply(float[] polyVerts, Vector3f circleCenter, float radius);
|
||||||
|
|
||||||
public static PolygonByCircleConstraint noop()
|
public static PolygonByCircleConstraint noop()
|
||||||
{
|
{
|
||||||
|
@ -38,7 +39,7 @@ namespace DotRecast.Detour
|
||||||
|
|
||||||
public class NoOpPolygonByCircleConstraint : PolygonByCircleConstraint
|
public class NoOpPolygonByCircleConstraint : PolygonByCircleConstraint
|
||||||
{
|
{
|
||||||
public float[] aply(float[] polyVerts, float[] circleCenter, float radius)
|
public float[] aply(float[] polyVerts, Vector3f circleCenter, float radius)
|
||||||
{
|
{
|
||||||
return polyVerts;
|
return polyVerts;
|
||||||
}
|
}
|
||||||
|
@ -52,7 +53,7 @@ namespace DotRecast.Detour
|
||||||
private const int CIRCLE_SEGMENTS = 12;
|
private const int CIRCLE_SEGMENTS = 12;
|
||||||
private static float[] unitCircle;
|
private static float[] unitCircle;
|
||||||
|
|
||||||
public float[] aply(float[] verts, float[] center, float radius)
|
public float[] aply(float[] verts, Vector3f center, float radius)
|
||||||
{
|
{
|
||||||
float radiusSqr = radius * radius;
|
float radiusSqr = radius * radius;
|
||||||
int outsideVertex = -1;
|
int outsideVertex = -1;
|
||||||
|
@ -82,7 +83,7 @@ namespace DotRecast.Detour
|
||||||
return intersection;
|
return intersection;
|
||||||
}
|
}
|
||||||
|
|
||||||
private float[] circle(float[] center, float radius)
|
private float[] circle(Vector3f center, float radius)
|
||||||
{
|
{
|
||||||
if (unitCircle == null)
|
if (unitCircle == null)
|
||||||
{
|
{
|
||||||
|
|
|
@ -18,13 +18,15 @@ freely, subject to the following restrictions:
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour
|
namespace DotRecast.Detour
|
||||||
{
|
{
|
||||||
public interface QueryFilter
|
public interface QueryFilter
|
||||||
{
|
{
|
||||||
bool passFilter(long refs, MeshTile tile, Poly poly);
|
bool passFilter(long refs, MeshTile tile, Poly poly);
|
||||||
|
|
||||||
float getCost(float[] pa, float[] pb, long prevRef, MeshTile prevTile, Poly prevPoly, long curRef, MeshTile curTile,
|
float getCost(Vector3f pa, Vector3f pb, long prevRef, MeshTile prevTile, Poly prevPoly, long curRef, MeshTile curTile,
|
||||||
Poly curPoly, long nextRef, MeshTile nextTile, Poly nextPoly);
|
Poly curPoly, long nextRef, MeshTile nextTile, Poly nextPoly);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -16,10 +16,12 @@ freely, subject to the following restrictions:
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour
|
namespace DotRecast.Detour
|
||||||
{
|
{
|
||||||
public interface QueryHeuristic
|
public interface QueryHeuristic
|
||||||
{
|
{
|
||||||
float getCost(float[] neighbourPos, float[] endPos);
|
float getCost(Vector3f neighbourPos, Vector3f endPos);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -32,7 +32,7 @@ namespace DotRecast.Detour
|
||||||
public float t;
|
public float t;
|
||||||
|
|
||||||
/** hitNormal The normal of the nearest wall hit. [(x, y, z)] */
|
/** hitNormal The normal of the nearest wall hit. [(x, y, z)] */
|
||||||
public readonly Vector3f hitNormal = new Vector3f();
|
public Vector3f hitNormal = new Vector3f();
|
||||||
|
|
||||||
/** Visited polygons. */
|
/** Visited polygons. */
|
||||||
public readonly List<long> path = new List<long>();
|
public readonly List<long> path = new List<long>();
|
||||||
|
|
|
@ -18,6 +18,8 @@ freely, subject to the following restrictions:
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Detour
|
namespace DotRecast.Detour
|
||||||
{
|
{
|
||||||
using static DotRecast.Core.RecastMath;
|
using static DotRecast.Core.RecastMath;
|
||||||
|
@ -25,18 +27,18 @@ namespace DotRecast.Detour
|
||||||
//TODO: (PP) Add comments
|
//TODO: (PP) Add comments
|
||||||
public class StraightPathItem
|
public class StraightPathItem
|
||||||
{
|
{
|
||||||
public float[] pos;
|
public Vector3f pos;
|
||||||
public int flags;
|
public int flags;
|
||||||
public long refs;
|
public long refs;
|
||||||
|
|
||||||
public StraightPathItem(float[] pos, int flags, long refs)
|
public StraightPathItem(Vector3f pos, int flags, long refs)
|
||||||
{
|
{
|
||||||
this.pos = vCopy(pos);
|
this.pos = pos;
|
||||||
this.flags = flags;
|
this.flags = flags;
|
||||||
this.refs = refs;
|
this.refs = refs;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float[] getPos()
|
public Vector3f getPos()
|
||||||
{
|
{
|
||||||
return pos;
|
return pos;
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,6 +18,8 @@ freely, subject to the following restrictions:
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using DotRecast.Core;
|
||||||
|
|
||||||
namespace DotRecast.Recast
|
namespace DotRecast.Recast
|
||||||
{
|
{
|
||||||
/** Represents a heightfield layer within a layer set. */
|
/** Represents a heightfield layer within a layer set. */
|
||||||
|
@ -30,10 +32,10 @@ namespace DotRecast.Recast
|
||||||
public readonly int height;
|
public readonly int height;
|
||||||
|
|
||||||
/** The minimum bounds in world space. [(x, y, z)] */
|
/** The minimum bounds in world space. [(x, y, z)] */
|
||||||
public readonly float[] bmin;
|
public readonly Vector3f bmin;
|
||||||
|
|
||||||
/** The maximum bounds in world space. [(x, y, z)] */
|
/** The maximum bounds in world space. [(x, y, z)] */
|
||||||
public readonly float[] bmax;
|
public Vector3f bmax;
|
||||||
|
|
||||||
/** The size of each cell. (On the xz-plane.) */
|
/** The size of each cell. (On the xz-plane.) */
|
||||||
public readonly float cs;
|
public readonly float cs;
|
||||||
|
@ -47,7 +49,7 @@ namespace DotRecast.Recast
|
||||||
/** Border size in cell units */
|
/** Border size in cell units */
|
||||||
public readonly int borderSize;
|
public readonly int borderSize;
|
||||||
|
|
||||||
public Heightfield(int width, int height, float[] bmin, float[] bmax, float cs, float ch, int borderSize)
|
public Heightfield(int width, int height, Vector3f bmin, Vector3f bmax, float cs, float ch, int borderSize)
|
||||||
{
|
{
|
||||||
this.width = width;
|
this.width = width;
|
||||||
this.height = height;
|
this.height = height;
|
||||||
|
|
|
@ -786,7 +786,7 @@ namespace DotRecast.Recast
|
||||||
return dx * dx + dy * dy + dz * dz;
|
return dx * dx + dy * dy + dz * dz;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool overlapBounds(float[] amin, float[] amax, float[] bounds)
|
private static bool overlapBounds(Vector3f amin, Vector3f amax, float[] bounds)
|
||||||
{
|
{
|
||||||
bool overlap = true;
|
bool overlap = true;
|
||||||
overlap = (amin[0] > bounds[3] || amax[0] < bounds[0]) ? false : overlap;
|
overlap = (amin[0] > bounds[3] || amax[0] < bounds[0]) ? false : overlap;
|
||||||
|
|
|
@ -50,7 +50,7 @@ namespace DotRecast.Recast
|
||||||
return overlap;
|
return overlap;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool overlapBounds(float[] amin, float[] amax, Vector3f bmin, Vector3f bmax)
|
private static bool overlapBounds(Vector3f amin, Vector3f amax, Vector3f bmin, Vector3f bmax)
|
||||||
{
|
{
|
||||||
bool overlap = true;
|
bool overlap = true;
|
||||||
overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
|
overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
|
||||||
|
@ -255,8 +255,8 @@ namespace DotRecast.Recast
|
||||||
* @param flagMergeThreshold
|
* @param flagMergeThreshold
|
||||||
* The threshold in which area flags will be merged
|
* The threshold in which area flags will be merged
|
||||||
*/
|
*/
|
||||||
private static void rasterizeTri(float[] verts, int v0, int v1, int v2, int area, Heightfield hf, float[] hfBBMin,
|
private static void rasterizeTri(float[] verts, int v0, int v1, int v2, int area, Heightfield hf, Vector3f hfBBMin,
|
||||||
float[] hfBBMax, float cellSize, float inverseCellSize, float inverseCellHeight, int flagMergeThreshold)
|
Vector3f hfBBMax, float cellSize, float inverseCellSize, float inverseCellHeight, int flagMergeThreshold)
|
||||||
{
|
{
|
||||||
Vector3f tmin = new Vector3f();
|
Vector3f tmin = new Vector3f();
|
||||||
Vector3f tmax = new Vector3f();
|
Vector3f tmax = new Vector3f();
|
||||||
|
|
|
@ -29,7 +29,7 @@ namespace DotRecast.Recast
|
||||||
RecastConfig cfg = builderCfg.cfg;
|
RecastConfig cfg = builderCfg.cfg;
|
||||||
|
|
||||||
// Allocate voxel heightfield where we rasterize our input data to.
|
// Allocate voxel heightfield where we rasterize our input data to.
|
||||||
Heightfield solid = new Heightfield(builderCfg.width, builderCfg.height, builderCfg.bmin.ToArray(), builderCfg.bmax.ToArray(), cfg.cs, cfg.ch, cfg.borderSize);
|
Heightfield solid = new Heightfield(builderCfg.width, builderCfg.height, builderCfg.bmin, builderCfg.bmax, cfg.cs, cfg.ch, cfg.borderSize);
|
||||||
|
|
||||||
// Allocate array that can hold triangle area types.
|
// Allocate array that can hold triangle area types.
|
||||||
// If you have multiple meshes you need to process, allocate
|
// If you have multiple meshes you need to process, allocate
|
||||||
|
|
Loading…
Reference in New Issue