This commit is contained in:
ikpil 2023-08-19 14:54:36 +09:00
parent 5b20414987
commit 262a101921
3 changed files with 13 additions and 22 deletions

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@ -38,14 +38,14 @@ namespace DotRecast.Detour
public float[] detailVerts; public float[] detailVerts;
/** /**
* The detail mesh's triangles. [(vertA, vertB, vertC) * MeshHeader::detailTriCount] See DetailTriEdgeFlags and * The detail mesh's triangles. [(vertA, vertB, vertC) * MeshHeader::detailTriCount] See DetailTriEdgeFlags and
* NavMesh::getDetailTriEdgeFlags. * NavMesh::getDetailTriEdgeFlags.
*/ */
public int[] detailTris; public int[] detailTris;
/** /**
* The tile bounding volume nodes. [Size: MeshHeader::bvNodeCount] (Will be null if bounding volumes are disabled.) * The tile bounding volume nodes. [Size: MeshHeader::bvNodeCount] (Will be null if bounding volumes are disabled.)
*/ */
public DtBVNode[] bvTree; public DtBVNode[] bvTree;
/** The tile off-mesh connections. [Size: MeshHeader::offMeshConCount] */ /** The tile off-mesh connections. [Size: MeshHeader::offMeshConCount] */

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@ -23,8 +23,8 @@ using System.Collections.Generic;
namespace DotRecast.Detour namespace DotRecast.Detour
{ {
/** /**
* Defines a navigation mesh tile. * Defines a navigation mesh tile.
*/ */
public class DtMeshTile public class DtMeshTile
{ {
public readonly int index; public readonly int index;

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@ -96,21 +96,12 @@ namespace DotRecast.Detour
/// @} /// @}
/// @name General Configuration Attributes /// @name General Configuration Attributes
/// @{ /// @{
public float walkableHeight; public float walkableHeight; // < The agent height. [Unit: wu]
public float walkableRadius; // < The agent radius. [Unit: wu]
/// < The agent height. [Unit: wu] public float walkableClimb; // < The agent maximum traversable ledge. (Up/Down) [Unit: wu]
public float walkableRadius; public float cs; // < The xz-plane cell size of the polygon mesh. [Limit: > 0] [Unit: wu]
public float ch; // < The y-axis cell height of the polygon mesh. [Limit: > 0] [Unit: wu]
/// < The agent radius. [Unit: wu]
public float walkableClimb;
/// < The agent maximum traversable ledge. (Up/Down) [Unit: wu]
public float cs;
/// < The xz-plane cell size of the polygon mesh. [Limit: > 0] [Unit: wu]
public float ch;
/// < The y-axis cell height of the polygon mesh. [Limit: > 0] [Unit: wu]
/// True if a bounding volume tree should be built for the tile. /// True if a bounding volume tree should be built for the tile.
/// @note The BVTree is not normally needed for layered navigation meshes. /// @note The BVTree is not normally needed for layered navigation meshes.
public bool buildBvTree; public bool buildBvTree;