forked from bit/DotRecastNetSim
typo
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5b20414987
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@ -38,14 +38,14 @@ namespace DotRecast.Detour
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public float[] detailVerts;
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public float[] detailVerts;
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/**
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/**
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* The detail mesh's triangles. [(vertA, vertB, vertC) * MeshHeader::detailTriCount] See DetailTriEdgeFlags and
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* The detail mesh's triangles. [(vertA, vertB, vertC) * MeshHeader::detailTriCount] See DetailTriEdgeFlags and
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* NavMesh::getDetailTriEdgeFlags.
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* NavMesh::getDetailTriEdgeFlags.
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*/
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*/
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public int[] detailTris;
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public int[] detailTris;
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/**
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/**
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* The tile bounding volume nodes. [Size: MeshHeader::bvNodeCount] (Will be null if bounding volumes are disabled.)
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* The tile bounding volume nodes. [Size: MeshHeader::bvNodeCount] (Will be null if bounding volumes are disabled.)
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*/
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*/
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public DtBVNode[] bvTree;
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public DtBVNode[] bvTree;
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/** The tile off-mesh connections. [Size: MeshHeader::offMeshConCount] */
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/** The tile off-mesh connections. [Size: MeshHeader::offMeshConCount] */
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@ -23,8 +23,8 @@ using System.Collections.Generic;
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namespace DotRecast.Detour
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namespace DotRecast.Detour
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{
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{
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/**
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/**
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* Defines a navigation mesh tile.
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* Defines a navigation mesh tile.
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*/
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*/
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public class DtMeshTile
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public class DtMeshTile
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{
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{
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public readonly int index;
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public readonly int index;
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@ -96,21 +96,12 @@ namespace DotRecast.Detour
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/// @}
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/// @}
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/// @name General Configuration Attributes
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/// @name General Configuration Attributes
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/// @{
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/// @{
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public float walkableHeight;
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public float walkableHeight; // < The agent height. [Unit: wu]
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public float walkableRadius; // < The agent radius. [Unit: wu]
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/// < The agent height. [Unit: wu]
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public float walkableClimb; // < The agent maximum traversable ledge. (Up/Down) [Unit: wu]
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public float walkableRadius;
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public float cs; // < The xz-plane cell size of the polygon mesh. [Limit: > 0] [Unit: wu]
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public float ch; // < The y-axis cell height of the polygon mesh. [Limit: > 0] [Unit: wu]
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/// < The agent radius. [Unit: wu]
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public float walkableClimb;
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/// < The agent maximum traversable ledge. (Up/Down) [Unit: wu]
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public float cs;
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/// < The xz-plane cell size of the polygon mesh. [Limit: > 0] [Unit: wu]
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public float ch;
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/// < The y-axis cell height of the polygon mesh. [Limit: > 0] [Unit: wu]
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/// True if a bounding volume tree should be built for the tile.
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/// True if a bounding volume tree should be built for the tile.
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/// @note The BVTree is not normally needed for layered navigation meshes.
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/// @note The BVTree is not normally needed for layered navigation meshes.
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public bool buildBvTree;
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public bool buildBvTree;
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