forked from bit/DotRecastNetSim
refactor: Move constants from class DtNavMesh to class DtDetailTriEdgeFlags
- moved constraints DT_DETAIL_EDGE_BOUNDARY
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@ -0,0 +1,7 @@
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namespace DotRecast.Detour
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{
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public static class DtDetailTriEdgeFlags
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{
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public const int DT_DETAIL_EDGE_BOUNDARY = 0x01;
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}
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}
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@ -24,14 +24,11 @@ using DotRecast.Core;
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namespace DotRecast.Detour
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namespace DotRecast.Detour
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{
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{
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public class DtNavMesh
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public class DtNavMesh
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{
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{
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public const int DT_SALT_BITS = 16;
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public const int DT_SALT_BITS = 16;
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public const int DT_TILE_BITS = 28;
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public const int DT_TILE_BITS = 28;
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public const int DT_POLY_BITS = 20;
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public const int DT_POLY_BITS = 20;
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public const int DT_DETAIL_EDGE_BOUNDARY = 0x01;
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/// A flag that indicates that an entity links to an external entity.
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/// A flag that indicates that an entity links to an external entity.
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/// (E.g. A polygon edge is a portal that links to another polygon.)
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/// (E.g. A polygon edge is a portal that links to another polygon.)
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@ -1128,8 +1125,9 @@ namespace DotRecast.Detour
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*/
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*/
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RcVec3f ClosestPointOnDetailEdges(DtMeshTile tile, DtPoly poly, RcVec3f pos, bool onlyBoundary)
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RcVec3f ClosestPointOnDetailEdges(DtMeshTile tile, DtPoly poly, RcVec3f pos, bool onlyBoundary)
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{
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{
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int ANY_BOUNDARY_EDGE = (DT_DETAIL_EDGE_BOUNDARY << 0) | (DT_DETAIL_EDGE_BOUNDARY << 2)
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int ANY_BOUNDARY_EDGE = (DtDetailTriEdgeFlags.DT_DETAIL_EDGE_BOUNDARY << 0) |
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| (DT_DETAIL_EDGE_BOUNDARY << 4);
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(DtDetailTriEdgeFlags.DT_DETAIL_EDGE_BOUNDARY << 2) |
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(DtDetailTriEdgeFlags.DT_DETAIL_EDGE_BOUNDARY << 4);
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int ip = poly.index;
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int ip = poly.index;
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float dmin = float.MaxValue;
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float dmin = float.MaxValue;
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float tmin = 0;
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float tmin = 0;
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@ -1175,7 +1173,7 @@ namespace DotRecast.Detour
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for (int k = 0, j = 2; k < 3; j = k++)
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for (int k = 0, j = 2; k < 3; j = k++)
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{
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{
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if ((GetDetailTriEdgeFlags(tris[ti + 3], j) & DT_DETAIL_EDGE_BOUNDARY) == 0
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if ((GetDetailTriEdgeFlags(tris[ti + 3], j) & DtDetailTriEdgeFlags.DT_DETAIL_EDGE_BOUNDARY) == 0
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&& (onlyBoundary || tris[ti + j] < tris[ti + k]))
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&& (onlyBoundary || tris[ti + j] < tris[ti + k]))
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{
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{
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// Only looking at boundary edges and this is internal, or
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// Only looking at boundary edges and this is internal, or
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@ -395,7 +395,7 @@ public class RecastDebugDraw : DebugDraw
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for (int m = 0, n = 2; m < 3; n = m++)
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for (int m = 0, n = 2; m < 3; n = m++)
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{
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{
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if ((DtNavMesh.GetDetailTriEdgeFlags(tile.data.detailTris[t + 3], n) & DtNavMesh.DT_DETAIL_EDGE_BOUNDARY) == 0)
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if ((DtNavMesh.GetDetailTriEdgeFlags(tile.data.detailTris[t + 3], n) & DtDetailTriEdgeFlags.DT_DETAIL_EDGE_BOUNDARY) == 0)
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continue;
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continue;
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if (((tile.data.detailTris[t + 3] >> (n * 2)) & 0x3) == 0)
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if (((tile.data.detailTris[t + 3] >> (n * 2)) & 0x3) == 0)
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