forked from bit/DotRecastNetSim
RcMath.VScale -> inline Vector3f.Scale
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@ -737,42 +737,23 @@ namespace DotRecast.Core
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return (side + 4) & 0x7;
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}
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public static float VperpXZ(float[] a, float[] b)
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{
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return a[0] * b[2] - a[2] * b[0];
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}
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public static float VperpXZ(Vector3f a, Vector3f b)
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{
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return a.x * b.z - a.z * b.x;
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}
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public static Tuple<float, float> IntersectSegSeg2D(Vector3f ap, Vector3f aq, Vector3f bp, Vector3f bq)
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{
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Vector3f u = aq.Subtract(ap);
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Vector3f v = bq.Subtract(bp);
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Vector3f w = ap.Subtract(bp);
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float d = VperpXZ(u, v);
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float d = Vector3f.PerpXZ(u, v);
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if (Math.Abs(d) < 1e-6f)
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{
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return null;
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}
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float s = VperpXZ(v, w) / d;
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float t = VperpXZ(u, w) / d;
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float s = Vector3f.PerpXZ(v, w) / d;
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float t = Vector3f.PerpXZ(u, w) / d;
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return Tuple.Create(s, t);
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}
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public static Vector3f VScale(Vector3f @in, float scale)
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{
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var @out = new Vector3f();
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@out.x = @in.x * scale;
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@out.y = @in.y * scale;
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@out.z = @in.z * scale;
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return @out;
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}
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/// Checks that the specified vector's components are all finite.
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/// @param[in] v A point. [(x, y, z)]
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/// @return True if all of the point's components are finite, i.e. not NaN
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@ -18,6 +18,7 @@ freely, subject to the following restrictions:
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using System;
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using System.Runtime.CompilerServices;
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using System.Security.Permissions;
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namespace DotRecast.Core
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{
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@ -52,6 +53,14 @@ namespace DotRecast.Core
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this.z = z;
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}
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public Vector3f(float f)
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{
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x = f;
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y = f;
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z = f;
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}
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public Vector3f(float[] f)
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{
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x = f[0];
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@ -120,6 +129,17 @@ namespace DotRecast.Core
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);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly Vector3f Scale(float scale)
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{
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return new Vector3f(
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x * scale,
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y * scale,
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z * scale
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);
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}
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/// Derives the dot product of two vectors on the xz-plane. (@p u . @p v)
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/// @param[in] u A vector [(x, y, z)]
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/// @param[in] v A vector [(x, y, z)]
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@ -175,11 +195,13 @@ namespace DotRecast.Core
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator ==(Vector3f left, Vector3f right)
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{
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return left.Equals(right);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator !=(Vector3f left, Vector3f right)
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{
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return !left.Equals(right);
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@ -197,6 +219,28 @@ namespace DotRecast.Core
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return left.Add(right);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector3f operator *(Vector3f left, Vector3f right)
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{
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return new Vector3f(
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left.x * right.x,
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left.y * right.y,
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left.z * right.z
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);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector3f operator *(Vector3f left, float right)
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{
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return left * new Vector3f(right);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector3f operator *(float left, Vector3f right)
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{
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return right * left;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector3f Cross(Vector3f v1, Vector3f v2)
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{
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@ -236,5 +280,11 @@ namespace DotRecast.Core
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return (v1.x * v2.x) + (v1.y * v2.y)
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+ (v1.z * v2.z);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float PerpXZ(Vector3f a, Vector3f b)
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{
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return (a.x * b.z) - (a.z * b.x);
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}
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}
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}
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@ -1074,7 +1074,7 @@ namespace DotRecast.Detour.Crowd
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float speedScale = ag.GetDistanceToGoal(slowDownRadius) / slowDownRadius;
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ag.desiredSpeed = ag.option.maxSpeed;
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dvel = VScale(dvel, ag.desiredSpeed * speedScale);
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dvel = dvel.Scale(ag.desiredSpeed * speedScale);
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}
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// Separation
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@ -1121,7 +1121,7 @@ namespace DotRecast.Detour.Crowd
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float desiredSqr = Sqr(ag.desiredSpeed);
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if (speedSqr > desiredSqr)
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{
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dvel = VScale(dvel, desiredSqr / speedSqr);
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dvel = dvel.Scale(desiredSqr / speedSqr);
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}
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}
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}
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@ -1283,7 +1283,7 @@ namespace DotRecast.Detour.Crowd
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if (w > 0.0001f)
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{
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float iw = 1.0f / w;
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ag.disp = VScale(ag.disp, iw);
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ag.disp = ag.disp.Scale(iw);
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}
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}
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@ -118,7 +118,7 @@ namespace DotRecast.Detour.Crowd
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Vector3f dv = nvel.Subtract(vel);
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float ds = dv.Length();
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if (ds > maxDelta)
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dv = VScale(dv, maxDelta / ds);
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dv = dv.Scale(maxDelta / ds);
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vel = vel.Add(dv);
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// Integrate
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@ -177,7 +177,7 @@ namespace DotRecast.Detour.Crowd
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float len0 = dir0.Length();
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float len1 = dir1.Length();
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if (len1 > 0.001f)
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dir1 = VScale(dir1, 1.0f / len1);
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dir1 = dir1.Scale(1.0f / len1);
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dir.x = dir0.x - dir1.x * len0 * 0.5f;
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dir.y = 0;
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@ -229,7 +229,7 @@ namespace DotRecast.Detour.Crowd
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ObstacleCircle cir = m_circles[i];
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// RVO
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Vector3f vab = VScale(vcand, 2);
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Vector3f vab = vcand.Scale(2);
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vab = vab.Subtract(vel);
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vab = vab.Subtract(cir.vel);
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@ -315,7 +315,7 @@ public class CrowdTool : Tool
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Vector3f vel = tgt.Subtract(pos);
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vel.y = 0.0f;
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vel.Normalize();
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return VScale(vel, speed);
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return vel.Scale(speed);
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}
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public override void HandleRender(NavMeshRenderer renderer)
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@ -156,7 +156,7 @@ public class AbstractCrowdTest
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Vector3f vel = tgt.Subtract(pos);
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vel.y = 0.0f;
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vel.Normalize();
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vel = VScale(vel, speed);
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vel = vel.Scale(speed);
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return vel;
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}
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