forked from bit/DotRecastNetSim
remove unused vDistSqr
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@ -27,14 +27,6 @@ namespace DotRecast.Core
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public const float EPS = 1e-4f;
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private static readonly float EQUAL_THRESHOLD = sqr(1.0f / 16384.0f);
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public static float vDistSqr(float[] v1, float[] v2, int i)
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{
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float dx = v2[i] - v1[0];
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float dy = v2[i + 1] - v1[1];
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float dz = v2[i + 2] - v1[2];
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return dx * dx + dy * dy + dz * dz;
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}
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public static float vDistSqr(Vector3f v1, float[] v2, int i)
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{
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float dx = v2[i] - v1[0];
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@ -43,14 +35,21 @@ namespace DotRecast.Core
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return dx * dx + dy * dy + dz * dz;
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}
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public static float vDistSqr(Vector3f v1, Vector3f v2, int i)
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public static float vDistSqr(Vector3f v1, Vector3f v2)
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{
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float dx = v2[i] - v1[0];
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float dy = v2[i + 1] - v1[1];
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float dz = v2[i + 2] - v1[2];
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float dx = v2[0] - v1[0];
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float dy = v2[1] - v1[1];
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float dz = v2[2] - v1[2];
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return dx * dx + dy * dy + dz * dz;
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}
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public static float vDistSqr(float[] v, int i, int j)
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{
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float dx = v[i] - v[j];
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float dy = v[i + 1] - v[j + 1];
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float dz = v[i + 2] - v[j + 2];
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return dx * dx + dy * dy + dz * dz;
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}
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public static Vector3f vCross(Vector3f v1, Vector3f v2)
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{
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@ -82,13 +81,7 @@ namespace DotRecast.Core
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return totd;
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}
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public static float vDistSqr(float[] v, int i, int j)
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{
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float dx = v[i] - v[j];
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float dy = v[i + 1] - v[j + 1];
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float dz = v[i + 2] - v[j + 2];
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return dx * dx + dy * dy + dz * dz;
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}
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public static float step(float threshold, float v)
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{
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@ -330,22 +323,6 @@ namespace DotRecast.Core
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return dx * dx + dy * dy + dz * dz;
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}
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public static float vDistSqr(Vector3f v1, float[] v2)
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{
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float dx = v2[0] - v1[0];
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float dy = v2[1] - v1[1];
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float dz = v2[2] - v1[2];
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return dx * dx + dy * dy + dz * dz;
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}
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public static float vDistSqr(Vector3f v1, Vector3f v2)
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{
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float dx = v2[0] - v1[0];
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float dy = v2[1] - v1[1];
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float dz = v2[2] - v1[2];
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return dx * dx + dy * dy + dz * dz;
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}
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/// Derives the square of the scalar length of the vector. (len * len)
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@ -80,7 +80,7 @@ public class ConvexVolumeTool : Tool
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// Create
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// If clicked on that last pt, create the shape.
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if (pts.Count > 0 && RecastMath.vDistSqr(p, Vector3f.Of(pts[pts.Count - 3], pts[pts.Count - 2], pts[pts.Count - 1]), 0) < 0.2f * 0.2f)
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if (pts.Count > 0 && RecastMath.vDistSqr(p, Vector3f.Of(pts[pts.Count - 3], pts[pts.Count - 2], pts[pts.Count - 1])) < 0.2f * 0.2f)
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{
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if (hull.Count > 2)
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{
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@ -188,7 +188,7 @@ public class CrowdProfilingTool
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bool valid = true;
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foreach (FindRandomPointResult zone in zones)
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{
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if (RecastMath.vDistSqr(zone.getRandomPt(), result.result.getRandomPt(), 0) < zoneSeparation)
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if (RecastMath.vDistSqr(zone.getRandomPt(), result.result.getRandomPt()) < zoneSeparation)
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{
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valid = false;
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break;
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@ -312,7 +312,7 @@ public class CrowdProfilingTool
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List<FindRandomPointResult> potentialTargets = new();
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foreach (FindRandomPointResult zone in zones)
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{
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if (RecastMath.vDistSqr(zone.getRandomPt(), ag.npos, 0) > zoneRadius * zoneRadius)
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if (RecastMath.vDistSqr(zone.getRandomPt(), ag.npos) > zoneRadius * zoneRadius)
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{
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potentialTargets.Add(zone);
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}
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