forked from bit/DotRecastNetSim
fix: SOH issue step3 (#41)
- https://github.com/ikpil/DotRecast/issues/41
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@ -140,18 +140,18 @@ namespace DotRecast.Detour
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}
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}
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// Randomly pick point on polygon.
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// Randomly pick point on polygon.
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float[] verts = new float[3 * m_nav.GetMaxVertsPerPoly()];
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using var verts = RcRentedArray.RentDisposableArray<float>(3 * m_nav.GetMaxVertsPerPoly());
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float[] areas = new float[m_nav.GetMaxVertsPerPoly()];
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using var areas = RcRentedArray.RentDisposableArray<float>(m_nav.GetMaxVertsPerPoly());
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RcArrays.Copy(tile.data.verts, poly.verts[0] * 3, verts, 0, 3);
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RcArrays.Copy(tile.data.verts, poly.verts[0] * 3, verts.AsRentedArray(), 0, 3);
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for (int j = 1; j < poly.vertCount; ++j)
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for (int j = 1; j < poly.vertCount; ++j)
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{
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{
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RcArrays.Copy(tile.data.verts, poly.verts[j] * 3, verts, j * 3, 3);
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RcArrays.Copy(tile.data.verts, poly.verts[j] * 3, verts.AsRentedArray(), j * 3, 3);
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}
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}
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float s = frand.Next();
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float s = frand.Next();
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float t = frand.Next();
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float t = frand.Next();
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var pt = DtUtils.RandomPointInConvexPoly(verts, poly.vertCount, areas, s, t);
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var pt = DtUtils.RandomPointInConvexPoly(verts.AsRentedArray(), poly.vertCount, areas.AsRentedArray(), s, t);
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ClosestPointOnPoly(polyRef, pt, out var closest, out var _);
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ClosestPointOnPoly(polyRef, pt, out var closest, out var _);
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randomRef = polyRef;
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randomRef = polyRef;
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@ -389,8 +389,8 @@ namespace DotRecast.Detour
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float s = frand.Next();
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float s = frand.Next();
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float t = frand.Next();
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float t = frand.Next();
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float[] areas = new float[randomPolyVerts.Length / 3];
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using var areas = RcRentedArray.RentDisposableArray<float>(randomPolyVerts.Length / 3);
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RcVec3f pt = DtUtils.RandomPointInConvexPoly(randomPolyVerts, randomPolyVerts.Length / 3, areas, s, t);
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RcVec3f pt = DtUtils.RandomPointInConvexPoly(randomPolyVerts, randomPolyVerts.Length / 3, areas.AsRentedArray(), s, t);
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ClosestPointOnPoly(randomPolyRef, pt, out var closest, out var _);
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ClosestPointOnPoly(randomPolyRef, pt, out var closest, out var _);
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randomRef = randomPolyRef;
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randomRef = randomPolyRef;
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