forked from bit/DotRecastNetSim
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### Building DotRecast.Recast.Demo
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1. `DotRecast.Recast.Demo` uses [dotnet 8](https://dotnet.microsoft.com/) to build platform specific projects. Download it and make sure it's available on your path, or specify the path to it.
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2. Open a command prompt, point it to a directory and clone DotRecast to it: `git clone https://github.com/ikpil/DotRecast.git`
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3. Open `<DotRecastDir>\DotRecast.sln` with Visual Studio 2022 and build `DotRecast.Recast.Demo`
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- Optionally, you can run using the `dotnet run` command with `DotRecast.Recast.Demo.csproj`
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#### Windows
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- need to install [microsoft visual c++ redistributable package](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist)
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#### Linux & macOS & Windows
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- Navigate to the `DotRecast.Recast.Demo` folder and run `dotnet run`
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### Running Unit tests
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#### With VS2022
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- In Visual Studio 2022 go to the test menu and press `Run All Tests`
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#### With CLI
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- in the DotRecast folder open a command prompt and run `dotnet test`
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## Integrating with your game or engine
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It is recommended to add the source directories `DotRecast.Core`, `DotRecast.Detour.Crowd`, `DotRecast.Detour.Dynamic`, `DotRecast.Detour.TitleCache`, `DotRecast.Detour.Extras` and `DotRecast.Recast` into your own project depending on which parts of the project you need. For example your level building tool could include `DotRecast.Core`, `DotRecast.Recast`, and `DotRecast.Detour`, and your game runtime could just include `DotRecast.Detour`.
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README.md
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README.md
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[![License: Zlib](https://img.shields.io/badge/License-Zlib-lightgrey.svg)](https://opensource.org/licenses/Zlib)
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[![.NET](https://github.com/ikpil/DotRecast/actions/workflows/dotnet.yml/badge.svg)](https://github.com/ikpil/DotRecast/actions/workflows/dotnet.yml)
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[![CodeQL](https://github.com/ikpil/DotRecast/actions/workflows/codeql.yml/badge.svg?branch=main)](https://github.com/ikpil/DotRecast/actions/workflows/codeql.yml)
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[![NuGet Version and Downloads count](https://buildstats.info/nuget/DotRecast.Core)](https://www.nuget.org/packages/DotRecast.Core)
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![Github Repo Size](https://img.shields.io/github/repo-size/ikpil/DotRecast)
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![Languages](https://img.shields.io/github/languages/top/ikpil/DotRecast)
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[![Visitors](https://api.visitorbadge.io/api/daily?path=https%3A%2F%2Fgithub.com%2Fikpil%2FDotRecast&countColor=%23263759&style=flat-square)](https://visitorbadge.io/status?path=https%3A%2F%2Fgithub.com%2Fikpil%2FDotRecast)
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[![GitHub Sponsors](https://img.shields.io/github/sponsors/ikpil?style=flat-square&logo=GitHub-Sponsors&link=https%3A%2F%2Fgithub.com%2Fsponsors%2Fikpil)](https://github.com/sponsors/ikpil)
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![GitHub License](https://img.shields.io/github/license/ikpil/DotRecast?style=for-the-badge)
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[![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/ikpil/DotRecast/dotnet.yml?style=for-the-badge&logo=github)](https://github.com/ikpil/DotRecast/actions/workflows/dotnet.yml)
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[![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/ikpil/DotRecast/codeql.yml?style=for-the-badge&logo=github&label=CODEQL)](https://github.com/ikpil/DotRecast/actions/workflows/codeql.yml)
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[![NuGet Downloads](https://img.shields.io/nuget/dt/DotRecast.Core?style=for-the-badge&logo=nuget&label=NUGET)](https://www.nuget.org/packages/DotRecast.Core)
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[![GitHub Repo stars](https://img.shields.io/github/stars/ikpil/DotRecast?style=for-the-badge&logo=github)](https://github.com/ikpil/DotRecast)
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![GitHub repo size](https://img.shields.io/github/repo-size/ikpil/DotRecast?style=for-the-badge)
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![Languages](https://img.shields.io/github/languages/top/ikpil/DotRecast?style=for-the-badge)
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[![Visitors](https://api.visitorbadge.io/api/daily?path=ikpil%2FDotRecast&countColor=%23263759)](https://visitorbadge.io/status?path=ikpil%2FDotRecast)
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[![GitHub Sponsors](https://img.shields.io/github/sponsors/ikpil?style=for-the-badge&logo=GitHub-Sponsors&link=https%3A%2F%2Fgithub.com%2Fsponsors%2Fikpil)](https://github.com/sponsors/ikpil)
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[![demo](https://user-images.githubusercontent.com/313821/266750582-8cf67832-1206-4b58-8c1f-7205210cbf22.gif)](https://youtu.be/zIFIgziKLhQ)
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# DotRecast : C# Recast & Detour
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DotRecast is a port of C++'s [recastnavigation](https://github.com/recastnavigation/recastnavigation) and Java's [recast4j](https://github.com/ppiastucki/recast4j) to the C# language.
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## 📹 Youtube
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<a href="https://youtu.be/zIFIgziKLhQ"><img src="https://user-images.githubusercontent.com/313821/266750582-8cf67832-1206-4b58-8c1f-7205210cbf22.gif" width="100" height="50"/></a>
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<a href="https://youtu.be/CPvc19gNUEk"><img src="https://img.youtube.com/vi/CPvc19gNUEk/0.jpg" width="100" height="50"/></a>
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<a href="https://youtu.be/pe5jpGUNPRg"><img src="https://img.youtube.com/vi/pe5jpGUNPRg/0.jpg" width="100" height="50"/></a>
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DotRecast is a port of [recastnavigation](https://github.com/recastnavigation/recastnavigation) and [recast4j](https://github.com/ppiastucki/recast4j) to the C# language.
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## 🚀 Features
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- 🤖 Automatic - Recast can generate a navmesh from any level geometry you throw at it
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- 🏎️ Fast - swift turnaround times for level designers
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- 🧘 Flexible - detailed customization options and modular design let you tailor functionality to your specific needs
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@ -35,6 +35,12 @@ Recast Navigation is divided into multiple modules, each contained in its own fo
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- `DotRecast.Recast.Demo`: Standalone, comprehensive demo app showcasing all aspects of Recast & Detour's functionality
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- `test/DotRecast.*.Test`: Unit tests
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## ⚡ Getting Started
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- To build or integrate into your own project, please check out [BuildingAndIntegrating.md](BuildingAndIntegrating.md)
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- To create a NavMesh, please check out [RecastSoloMeshTest.cs](test/DotRecast.Recast.Test/RecastSoloMeshTest.cs)
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- To test pathfinding, please check out [FindPathTest.cs](test/DotRecast.Detour.Test/FindPathTest.cs)
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## ⚙ How it Works
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Recast constructs a navmesh through a multi-step mesh rasterization process.
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Single meshes are suitable for many simple, static cases and are easy to work with.
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Tiled navmeshes are more complex to work with but better support larger, more dynamic environments. Tiled meshes enable advance Detour features like re-baking, heirarchical path-planning, and navmesh data-streaming.
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### Building DotRecast.Recast.Demo
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## 📚 Documentation & Links
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1. `DotRecast.Recast.Demo` uses [dotnet 8](https://dotnet.microsoft.com/) to build platform specific projects. Download it and make sure it's available on your path, or specify the path to it.
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2. Open a command prompt, point it to a directory and clone DotRecast to it: `git clone https://github.com/ikpil/DotRecast.git`
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3. Open `<DotRecastDir>\DotRecast.sln` with Visual Studio 2022 and build `DotRecast.Recast.Demo`
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- Optionally, you can run using the `dotnet run` command with `DotRecast.Recast.Demo.csproj`
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#### Windows
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- need to install [microsoft visual c++ redistributable package](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist)
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#### Linux & macOS & Windows
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- Navigate to the `DotRecast.Recast.Demo` folder and run `dotnet run`
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### Running Unit tests
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#### With VS2022
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- In Visual Studio 2022 go to the test menu and press `Run All Tests`
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#### With CLI
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- in the DotRecast folder open a command prompt and run `dotnet test`
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## Discuss
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- discussions:
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- https://github.com/recastnavigation/recastnavigation/discussions
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- issues:
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- https://github.com/ikpil/DotRecast/issues or
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- https://github.com/recastnavigation/recastnavigation/issues
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## License
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- DotRecast Links
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- DotRecast issues: [DotRecast/issues](https://github.com/ikpil/DotRecast/issues)
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- Official Links
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- Official discussions: [recastnavigation/discussions](https://github.com/recastnavigation/recastnavigation/discussions)
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- Official documentation: [recastnav.com](https://recastnav.com)
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## 🅾 License
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DotRecast is licensed under ZLib license, see [LICENSE.txt](LICENSE.txt) for more information.
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## 📹 Demo Video
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[![demo](https://img.youtube.com/vi/zIFIgziKLhQ/0.jpg)](https://youtu.be/zIFIgziKLhQ)
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[![demo](https://img.youtube.com/vi/CPvc19gNUEk/0.jpg)](https://youtu.be/CPvc19gNUEk)
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[![demo](https://img.youtube.com/vi/pe5jpGUNPRg/0.jpg)](https://youtu.be/pe5jpGUNPRg)
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