forked from bit/DotRecastNetSim
remove FindNearestPolyResult ok
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64315ca56e
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36ad2e1498
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@ -245,14 +245,14 @@ namespace DotRecast.Detour.Crowd
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UpdateAgentParameters(ag, option);
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// Find nearest position on navmesh and place the agent there.
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var status = _navQuery.FindNearestPoly(pos, _ext, _filters[ag.option.queryFilterType], out var refs, out var nearest, out var _);
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var status = _navQuery.FindNearestPoly(pos, _ext, _filters[ag.option.queryFilterType], out var refs, out var nearestPt, out var _);
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if (status.Failed())
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{
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nearest = pos;
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nearestPt = pos;
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refs = 0;
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}
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ag.corridor.Reset(refs, nearest);
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ag.corridor.Reset(refs, nearestPt);
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ag.boundary.Reset();
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ag.partial = false;
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@ -262,7 +262,7 @@ namespace DotRecast.Detour.Crowd
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ag.dvel = RcVec3f.Zero;
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ag.nvel = RcVec3f.Zero;
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ag.vel = RcVec3f.Zero;
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ag.npos = nearest;
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ag.npos = nearestPt;
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ag.desiredSpeed = 0;
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@ -465,8 +465,8 @@ namespace DotRecast.Detour.Crowd
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{
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// Current location is not valid, try to reposition.
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// TODO: this can snap agents, how to handle that?
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_navQuery.FindNearestPoly(ag.npos, _ext, _filters[ag.option.queryFilterType], out agentRef, out var nearest, out var _);
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agentPos = nearest;
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_navQuery.FindNearestPoly(ag.npos, _ext, _filters[ag.option.queryFilterType], out agentRef, out var nearestPt, out var _);
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agentPos = nearestPt;
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if (agentRef == 0)
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{
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@ -505,8 +505,8 @@ namespace DotRecast.Detour.Crowd
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if (!_navQuery.IsValidPolyRef(ag.targetRef, _filters[ag.option.queryFilterType]))
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{
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// Current target is not valid, try to reposition.
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_navQuery.FindNearestPoly(ag.targetPos, _ext, _filters[ag.option.queryFilterType], out ag.targetRef, out var nearest, out var _);
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ag.targetPos = nearest;
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_navQuery.FindNearestPoly(ag.targetPos, _ext, _filters[ag.option.queryFilterType], out ag.targetRef, out var nearestPt, out var _);
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ag.targetPos = nearestPt;
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replan = true;
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}
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@ -840,14 +840,12 @@ namespace DotRecast.Detour
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p.x = targetCon.pos[3];
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p.y = targetCon.pos[4];
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p.z = targetCon.pos[5];
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FindNearestPolyResult nearest = FindNearestPolyInTile(tile, p, ext);
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long refs = nearest.GetNearestRef();
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var refs = FindNearestPolyInTile(tile, p, ext, out var nearestPt);
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if (refs == 0)
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{
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continue;
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}
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var nearestPt = nearest.GetNearestPos();
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// findNearestPoly may return too optimistic results, further check
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// to make sure.
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@ -1070,15 +1068,13 @@ namespace DotRecast.Detour
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};
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// Find polygon to connect to.
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FindNearestPolyResult nearestPoly = FindNearestPolyInTile(tile, RcVec3f.Of(con.pos), ext);
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long refs = nearestPoly.GetNearestRef();
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var refs = FindNearestPolyInTile(tile, RcVec3f.Of(con.pos), ext, out var nearestPt);
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if (refs == 0)
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{
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continue;
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}
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float[] p = con.pos; // First vertex
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RcVec3f nearestPt = nearestPoly.GetNearestPos();
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// findNearestPoly may return too optimistic results, further check
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// to make sure.
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if (Sqr(nearestPt.x - p[0]) + Sqr(nearestPt.z - p[2]) > Sqr(con.rad))
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@ -1343,12 +1339,14 @@ namespace DotRecast.Detour
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closest = ClosestPointOnDetailEdges(tile, poly, pos, true);
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}
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FindNearestPolyResult FindNearestPolyInTile(DtMeshTile tile, RcVec3f center, RcVec3f extents)
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/// Find nearest polygon within a tile.
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private long FindNearestPolyInTile(DtMeshTile tile, RcVec3f center, RcVec3f halfExtents, out RcVec3f nearestPt)
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{
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RcVec3f nearestPt = new RcVec3f();
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nearestPt = RcVec3f.Zero;
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bool overPoly = false;
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RcVec3f bmin = center.Subtract(extents);
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RcVec3f bmax = center.Add(extents);
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RcVec3f bmin = center.Subtract(halfExtents);
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RcVec3f bmax = center.Add(halfExtents);
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// Get nearby polygons from proximity grid.
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List<long> polys = QueryPolygonsInTile(tile, bmin, bmax);
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@ -1384,7 +1382,7 @@ namespace DotRecast.Detour
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}
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}
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return new FindNearestPolyResult(nearest, nearestPt, overPoly);
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return nearest;
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}
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DtMeshTile GetTileAt(int x, int y, int layer)
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@ -1,55 +0,0 @@
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/*
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Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
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DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using DotRecast.Core;
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namespace DotRecast.Detour.QueryResults
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{
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public class FindNearestPolyResult
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{
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private readonly long nearestRef;
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private readonly RcVec3f nearestPos;
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private readonly bool overPoly;
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public FindNearestPolyResult(long nearestRef, RcVec3f nearestPos, bool overPoly)
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{
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this.nearestRef = nearestRef;
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this.nearestPos = nearestPos;
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this.overPoly = overPoly;
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}
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/** Returns the reference id of the nearest polygon. 0 if no polygon is found. */
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public long GetNearestRef()
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{
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return nearestRef;
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}
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/** Returns the nearest point on the polygon. [opt] [(x, y, z)]. Unchanged if no polygon is found. */
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public RcVec3f GetNearestPos()
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{
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return nearestPos;
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}
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public bool IsOverPoly()
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{
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return overPoly;
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}
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}
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}
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@ -279,7 +279,7 @@ public class CrowdProfilingTool
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private void MoveMob(DtNavMeshQuery navquery, IDtQueryFilter filter, DtCrowdAgent ag, CrowdAgentData crowAgentData)
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{
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// Move somewhere
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var status = navquery.FindNearestPoly(ag.npos, crowd.GetQueryExtents(), filter, out var nearestRef, out var nearest, out var _);
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var status = navquery.FindNearestPoly(ag.npos, crowd.GetQueryExtents(), filter, out var nearestRef, out var nearestPt, out var _);
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if (status.Succeeded())
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{
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status = navquery.FindRandomPointAroundCircle(nearestRef, crowAgentData.home, zoneRadius * 2f, filter, rnd,
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@ -294,7 +294,7 @@ public class CrowdProfilingTool
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private void MoveVillager(DtNavMeshQuery navquery, IDtQueryFilter filter, DtCrowdAgent ag, CrowdAgentData crowAgentData)
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{
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// Move somewhere close
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var status = navquery.FindNearestPoly(ag.npos, crowd.GetQueryExtents(), filter, out var nearestRef, out var nearest, out var _);
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var status = navquery.FindNearestPoly(ag.npos, crowd.GetQueryExtents(), filter, out var nearestRef, out var nearestPt, out var _);
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if (status.Succeeded())
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{
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status = navquery.FindRandomPointAroundCircle(nearestRef, crowAgentData.home, zoneRadius * 0.2f, filter, rnd,
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@ -158,7 +158,7 @@ public class CrowdTool : ITool
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{
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IDtQueryFilter filter = new DtQueryDefaultFilter();
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RcVec3f halfExtents = crowd.GetQueryExtents();
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navquery.FindNearestPoly(p, halfExtents, filter, out var refs, out var nearest, out var _);
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navquery.FindNearestPoly(p, halfExtents, filter, out var refs, out var nearestPt, out var _);
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if (refs != 0)
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{
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Result<int> flags = nav.GetPolyFlags(refs);
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@ -143,10 +143,10 @@ public class AbstractCrowdTest
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}
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else
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{
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query.FindNearestPoly(pos, ext, filter, out var refs, out var nearest, out var _);
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query.FindNearestPoly(pos, ext, filter, out var nearestRef, out var nearestPt, out var _);
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foreach (DtCrowdAgent ag in crowd.GetActiveAgents())
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{
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crowd.RequestMoveTarget(ag, refs, nearest);
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crowd.RequestMoveTarget(ag, nearestRef, nearestPt);
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}
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}
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}
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@ -109,11 +109,11 @@ public class UnityAStarPathfindingImporterTest
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for (int i = 0; i < results.Length; i++)
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{
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RcVec3f position = positions[i];
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var status = query.FindNearestPoly(position, extents, filter, out var nearestRef, out var nearest, out var _);
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var status = query.FindNearestPoly(position, extents, filter, out var nearestRef, out var nearestPt, out var _);
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Assert.That(status.Succeeded(), Is.True);
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Assert.That(nearest, Is.Not.EqualTo(RcVec3f.Zero), "Nearest start position is null!");
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Assert.That(nearestPt, Is.Not.EqualTo(RcVec3f.Zero), "Nearest start position is null!");
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results[i] = new DtPolyPoint(nearestRef, nearest);
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results[i] = new DtPolyPoint(nearestRef, nearestPt);
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}
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return results;
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@ -42,12 +42,12 @@ public class FindNearestPolyTest : AbstractDetourTest
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for (int i = 0; i < startRefs.Length; i++)
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{
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RcVec3f startPos = startPoss[i];
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var status = query.FindNearestPoly(startPos, extents, filter, out var nearestRef, out var nearest, out var _);
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var status = query.FindNearestPoly(startPos, extents, filter, out var nearestRef, out var nearestPt, out var _);
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Assert.That(status.Succeeded(), Is.True);
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Assert.That(nearestRef, Is.EqualTo(POLY_REFS[i]));
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for (int v = 0; v < POLY_POS[i].Length; v++)
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{
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Assert.That(nearest[v], Is.EqualTo(POLY_POS[i][v]).Within(0.001f));
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Assert.That(nearestPt[v], Is.EqualTo(POLY_POS[i][v]).Within(0.001f));
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}
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}
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}
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@ -61,12 +61,12 @@ public class FindNearestPolyTest : AbstractDetourTest
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for (int i = 0; i < startRefs.Length; i++)
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{
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RcVec3f startPos = startPoss[i];
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var status = query.FindNearestPoly(startPos, extents, filter, out var nearestRef, out var nearest, out var _);
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var status = query.FindNearestPoly(startPos, extents, filter, out var nearestRef, out var nearestPt, out var _);
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Assert.That(status.Succeeded(), Is.True);
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Assert.That(nearestRef, Is.EqualTo(0L));
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for (int v = 0; v < POLY_POS[i].Length; v++)
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{
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Assert.That(nearest[v], Is.EqualTo(startPos[v]).Within(0.001f));
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Assert.That(nearestPt[v], Is.EqualTo(startPos[v]).Within(0.001f));
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}
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}
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}
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