forked from bit/DotRecastNetSim
bugfix - reset randomRef, randomPt
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@ -411,7 +411,9 @@ namespace DotRecast.Detour
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float[] areas = new float[randomPolyVerts.Length / 3];
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float[] areas = new float[randomPolyVerts.Length / 3];
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RcVec3f pt = DetourCommon.RandomPointInConvexPoly(randomPolyVerts, randomPolyVerts.Length / 3, areas, s, t);
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RcVec3f pt = DetourCommon.RandomPointInConvexPoly(randomPolyVerts, randomPolyVerts.Length / 3, areas, s, t);
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ClosestPointOnPoly(randomPolyRef, pt, out var closest, out var _);
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ClosestPointOnPoly(randomPolyRef, pt, out var closest, out var _);
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Results.Success(new FindRandomPointResult(randomPolyRef, closest));
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randomRef = randomPolyRef;
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randomPt = closest;
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return status;
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return status;
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}
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}
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