forked from bit/DotRecastNetSim
remove CornerHeight class
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c604ff1ac5
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43cf1c12ba
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@ -1,14 +0,0 @@
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namespace DotRecast.Recast
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{
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public class CornerHeight
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{
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public readonly int height;
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public readonly bool borderVertex;
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public CornerHeight(int height, bool borderVertex)
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{
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this.height = height;
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this.borderVertex = borderVertex;
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}
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}
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}
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@ -28,9 +28,10 @@ namespace DotRecast.Recast
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public static class RecastContour
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public static class RecastContour
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{
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{
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private static CornerHeight GetCornerHeight(int x, int y, int i, int dir, RcCompactHeightfield chf)
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private static int GetCornerHeight(int x, int y, int i, int dir, RcCompactHeightfield chf, out bool isBorderVertex)
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{
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{
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bool isBorderVertex = false;
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isBorderVertex = false;
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RcCompactSpan s = chf.spans[i];
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RcCompactSpan s = chf.spans[i];
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int ch = s.y;
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int ch = s.y;
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int dirp = (dir + 1) & 0x3;
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int dirp = (dir + 1) & 0x3;
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@ -103,7 +104,7 @@ namespace DotRecast.Recast
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}
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}
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}
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}
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return new CornerHeight(ch, isBorderVertex);
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return ch;
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}
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}
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private static void WalkContour(int x, int y, int i, RcCompactHeightfield chf, int[] flags, List<int> points)
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private static void WalkContour(int x, int y, int i, RcCompactHeightfield chf, int[] flags, List<int> points)
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@ -124,11 +125,10 @@ namespace DotRecast.Recast
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if ((flags[i] & (1 << dir)) != 0)
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if ((flags[i] & (1 << dir)) != 0)
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{
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{
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// Choose the edge corner
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// Choose the edge corner
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bool isBorderVertex = false;
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bool isAreaBorder = false;
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bool isAreaBorder = false;
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CornerHeight cornerHeight = GetCornerHeight(x, y, i, dir, chf);
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bool isBorderVertex = cornerHeight.borderVertex;
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int px = x;
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int px = x;
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int py = cornerHeight.height;
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int py = GetCornerHeight(x, y, i, dir, chf, out isBorderVertex);
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int pz = y;
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int pz = y;
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switch (dir)
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switch (dir)
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{
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{
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