forked from bit/DotRecastNetSim
float[] -> Vector3f
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parent
331e4a2bd1
commit
4662542675
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@ -12,16 +12,16 @@ public class BoxGizmo : ColliderGizmo
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2, 6, 7, 2, 7, 3, 4, 0, 3, 4, 3, 7
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2, 6, 7, 2, 7, 3, 4, 0, 3, 4, 3, 7
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};
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};
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private static readonly float[][] VERTS =
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private static readonly Vector3f[] VERTS =
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{
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{
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new[] { -1f, -1f, -1f, },
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Vector3f.Of( -1f, -1f, -1f),
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new[] { 1f, -1f, -1f, },
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Vector3f.Of( 1f, -1f, -1f),
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new[] { 1f, -1f, 1f, },
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Vector3f.Of( 1f, -1f, 1f),
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new[] { -1f, -1f, 1f, },
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Vector3f.Of( -1f, -1f, 1f),
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new[] { -1f, 1f, -1f, },
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Vector3f.Of( -1f, 1f, -1f),
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new[] { 1f, 1f, -1f, },
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Vector3f.Of( 1f, 1f, -1f),
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new[] { 1f, 1f, 1f, },
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Vector3f.Of( 1f, 1f, 1f),
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new[] { -1f, 1f, 1f, },
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Vector3f.Of( -1f, 1f, 1f),
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};
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};
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private readonly float[] vertices = new float[8 * 3];
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private readonly float[] vertices = new float[8 * 3];
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@ -50,9 +50,9 @@ public class BoxGizmo : ColliderGizmo
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public void render(RecastDebugDraw debugDraw)
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public void render(RecastDebugDraw debugDraw)
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{
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{
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float[] trX = new float[] { halfEdges[0][0], halfEdges[1][0], halfEdges[2][0] };
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var trX = Vector3f.Of(halfEdges[0][0], halfEdges[1][0], halfEdges[2][0]);
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float[] trY = new float[] { halfEdges[0][1], halfEdges[1][1], halfEdges[2][1] };
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var trY = Vector3f.Of(halfEdges[0][1], halfEdges[1][1], halfEdges[2][1]);
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float[] trZ = new float[] { halfEdges[0][2], halfEdges[1][2], halfEdges[2][2] };
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var trZ = Vector3f.Of(halfEdges[0][2], halfEdges[1][2], halfEdges[2][2]);
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float[] vertices = new float[8 * 3];
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float[] vertices = new float[8 * 3];
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for (int i = 0; i < 8; i++)
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for (int i = 0; i < 8; i++)
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{
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{
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