diff --git a/src/DotRecast.Recast/RcAxis.cs b/src/DotRecast.Recast/RcAxis.cs new file mode 100644 index 0000000..7d957a7 --- /dev/null +++ b/src/DotRecast.Recast/RcAxis.cs @@ -0,0 +1,9 @@ +namespace DotRecast.Recast +{ + public static class RcAxis + { + public const int RC_AXIS_X = 0; + public const int RC_AXIS_Y = 1; + public const int RC_AXIS_Z = 2; + }; +} \ No newline at end of file diff --git a/src/DotRecast.Recast/RcRasterizations.cs b/src/DotRecast.Recast/RcRasterizations.cs index 0caf670..a2cfff1 100644 --- a/src/DotRecast.Recast/RcRasterizations.cs +++ b/src/DotRecast.Recast/RcRasterizations.cs @@ -155,54 +155,53 @@ namespace DotRecast.Recast int outVerts2, out int outVerts2Count, float axisOffset, int axis) { - float[] d = new float[12]; - // How far positive or negative away from the separating axis is each vertex. + float[] inVertAxisDelta = new float[12]; for (int inVert = 0; inVert < inVertsCount; ++inVert) { - d[inVert] = axisOffset - inVerts[inVertsOffset + inVert * 3 + axis]; + inVertAxisDelta[inVert] = axisOffset - inVerts[inVertsOffset + inVert * 3 + axis]; } int poly1Vert = 0; int poly2Vert = 0; for (int inVertA = 0, inVertB = inVertsCount - 1; inVertA < inVertsCount; inVertB = inVertA, ++inVertA) { - bool ina = d[inVertB] >= 0; - bool inb = d[inVertA] >= 0; - if (ina != inb) + // If the two vertices are on the same side of the separating axis + bool sameSide = (inVertAxisDelta[inVertA] >= 0) == (inVertAxisDelta[inVertB] >= 0); + if (!sameSide) { - float s = d[inVertB] / (d[inVertB] - d[inVertA]); - inVerts[outVerts1 + poly1Vert * 3 + 0] = inVerts[inVertsOffset + inVertB * 3 + 0] + - (inVerts[inVertsOffset + inVertA * 3 + 0] - inVerts[inVertsOffset + inVertB * 3 + 0]) * s; - inVerts[outVerts1 + poly1Vert * 3 + 1] = inVerts[inVertsOffset + inVertB * 3 + 1] + - (inVerts[inVertsOffset + inVertA * 3 + 1] - inVerts[inVertsOffset + inVertB * 3 + 1]) * s; - inVerts[outVerts1 + poly1Vert * 3 + 2] = inVerts[inVertsOffset + inVertB * 3 + 2] + - (inVerts[inVertsOffset + inVertA * 3 + 2] - inVerts[inVertsOffset + inVertB * 3 + 2]) * s; + float s = inVertAxisDelta[inVertB] / (inVertAxisDelta[inVertB] - inVertAxisDelta[inVertA]); + inVerts[outVerts1 + poly1Vert * 3 + 0] = inVerts[inVertsOffset + inVertB * 3 + 0] + (inVerts[inVertsOffset + inVertA * 3 + 0] - inVerts[inVertsOffset + inVertB * 3 + 0]) * s; + inVerts[outVerts1 + poly1Vert * 3 + 1] = inVerts[inVertsOffset + inVertB * 3 + 1] + (inVerts[inVertsOffset + inVertA * 3 + 1] - inVerts[inVertsOffset + inVertB * 3 + 1]) * s; + inVerts[outVerts1 + poly1Vert * 3 + 2] = inVerts[inVertsOffset + inVertB * 3 + 2] + (inVerts[inVertsOffset + inVertA * 3 + 2] - inVerts[inVertsOffset + inVertB * 3 + 2]) * s; RcVecUtils.Copy(inVerts, outVerts2 + poly2Vert * 3, inVerts, outVerts1 + poly1Vert * 3); poly1Vert++; poly2Vert++; + // add the i'th point to the right polygon. Do NOT add points that are on the dividing line // since these were already added above - if (d[inVertA] > 0) + if (inVertAxisDelta[inVertA] > 0) { RcVecUtils.Copy(inVerts, outVerts1 + poly1Vert * 3, inVerts, inVertsOffset + inVertA * 3); poly1Vert++; } - else if (d[inVertA] < 0) + else if (inVertAxisDelta[inVertA] < 0) { RcVecUtils.Copy(inVerts, outVerts2 + poly2Vert * 3, inVerts, inVertsOffset + inVertA * 3); poly2Vert++; } } - else // same side + else { // add the i'th point to the right polygon. Addition is done even for points on the dividing line - if (d[inVertA] >= 0) + if (inVertAxisDelta[inVertA] >= 0) { RcVecUtils.Copy(inVerts, outVerts1 + poly1Vert * 3, inVerts, inVertsOffset + inVertA * 3); poly1Vert++; - if (d[inVertA] != 0) + if (inVertAxisDelta[inVertA] != 0) + { continue; + } } RcVecUtils.Copy(inVerts, outVerts2 + poly2Vert * 3, inVerts, inVertsOffset + inVertA * 3); @@ -275,7 +274,7 @@ namespace DotRecast.Recast { // Clip polygon to row. Store the remaining polygon as well float cellZ = heightfieldBBMin.Z + z * cellSize; - DividePoly(buf, @in, nvIn, inRow, out nvRow, p1, out nvIn, cellZ + cellSize, 2); + DividePoly(buf, @in, nvIn, inRow, out nvRow, p1, out nvIn, cellZ + cellSize, RcAxis.RC_AXIS_Z); (@in, p1) = (p1, @in); if (nvRow < 3) @@ -310,7 +309,7 @@ namespace DotRecast.Recast { // Clip polygon to column. store the remaining polygon as well float cx = heightfieldBBMin.X + x * cellSize; - DividePoly(buf, inRow, nv2, p1, out nv, p2, out nv2, cx + cellSize, 0); + DividePoly(buf, inRow, nv2, p1, out nv, p2, out nv2, cx + cellSize, RcAxis.RC_AXIS_X); (inRow, p2) = (p2, inRow); if (nv < 3)