forked from bit/DotRecastNetSim
for unity3d
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parent
51ae1549ec
commit
4a3e52350d
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@ -16,7 +16,7 @@
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using System;
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namespace DotRecast.Core
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namespace DotRecast.Core.Compression
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{
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/**
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* Core of FastLZ compression algorithm.
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@ -27,7 +27,7 @@ namespace DotRecast.Core
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* This is refactored code of <a href="https://code.google.com/p/jfastlz/">jfastlz</a>
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* library written by William Kinney.
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*/
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public static class FastLz
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public static class FastLZ
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{
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private const int MAX_DISTANCE = 8191;
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private const int MAX_FARDISTANCE = 65535 + MAX_DISTANCE - 1;
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@ -5,4 +5,5 @@
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</PropertyGroup>
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</Project>
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@ -19,6 +19,7 @@ freely, subject to the following restrictions:
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*/
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using DotRecast.Core;
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using DotRecast.Core.Compression;
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namespace DotRecast.Detour.TileCache.Io.Compress
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{
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@ -28,7 +29,6 @@ namespace DotRecast.Detour.TileCache.Io.Compress
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private DtTileCacheFastLzCompressor()
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{
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}
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public byte[] Decompress(byte[] buf)
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@ -39,14 +39,14 @@ namespace DotRecast.Detour.TileCache.Io.Compress
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public byte[] Decompress(byte[] buf, int offset, int len, int outputlen)
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{
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byte[] output = new byte[outputlen];
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FastLz.Decompress(buf, offset, len, output, 0, outputlen);
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FastLZ.Decompress(buf, offset, len, output, 0, outputlen);
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return output;
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}
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public byte[] Compress(byte[] buf)
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{
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byte[] output = new byte[FastLz.CalculateOutputBufferLength(buf.Length)];
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int len = FastLz.Compress(buf, 0, buf.Length, output, 0, output.Length);
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byte[] output = new byte[FastLZ.CalculateOutputBufferLength(buf.Length)];
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int len = FastLZ.Compress(buf, 0, buf.Length, output, 0, output.Length);
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return RcArrayUtils.CopyOf(output, len);
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}
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}
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