forked from bit/DotRecastNetSim
C# style
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@ -41,23 +41,23 @@ namespace DotRecast.Detour.TileCache.Io.Compress
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private static readonly int MIN_RECOMENDED_LENGTH_FOR_LEVEL_2 = 1024 * 64;
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private static readonly int MIN_RECOMENDED_LENGTH_FOR_LEVEL_2 = 1024 * 64;
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static readonly int MAGIC_NUMBER = 'F' << 16 | 'L' << 8 | 'Z';
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private static readonly int MAGIC_NUMBER = 'F' << 16 | 'L' << 8 | 'Z';
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static readonly byte BLOCK_TYPE_NON_COMPRESSED = 0x00;
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private static readonly byte BLOCK_TYPE_NON_COMPRESSED = 0x00;
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static readonly byte BLOCK_TYPE_COMPRESSED = 0x01;
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private static readonly byte BLOCK_TYPE_COMPRESSED = 0x01;
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static readonly byte BLOCK_WITHOUT_CHECKSUM = 0x00;
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private static readonly byte BLOCK_WITHOUT_CHECKSUM = 0x00;
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static readonly byte BLOCK_WITH_CHECKSUM = 0x10;
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private static readonly byte BLOCK_WITH_CHECKSUM = 0x10;
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static readonly int OPTIONS_OFFSET = 3;
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private static readonly int OPTIONS_OFFSET = 3;
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static readonly int CHECKSUM_OFFSET = 4;
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private static readonly int CHECKSUM_OFFSET = 4;
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static readonly int MAX_CHUNK_LENGTH = 0xFFFF;
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private static readonly int MAX_CHUNK_LENGTH = 0xFFFF;
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/**
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/**
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* Do not call {@link #Compress(byte[], int, int, byte[], int, int)} for input buffers
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* Do not call {@link #Compress(byte[], int, int, byte[], int, int)} for input buffers
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* which length less than this value.
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* which length less than this value.
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*/
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*/
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static readonly int MIN_LENGTH_TO_COMPRESSION = 32;
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private static readonly int MIN_LENGTH_TO_COMPRESSION = 32;
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/**
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/**
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* In this case {@link #Compress(byte[], int, int, byte[], int, int)} will choose level
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* In this case {@link #Compress(byte[], int, int, byte[], int, int)} will choose level
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@ -65,17 +65,17 @@ namespace DotRecast.Detour.TileCache.Io.Compress
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* {@link #MIN_RECOMENDED_LENGTH_FOR_LEVEL_2} {@link #LEVEL_1} will be choosen,
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* {@link #MIN_RECOMENDED_LENGTH_FOR_LEVEL_2} {@link #LEVEL_1} will be choosen,
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* otherwise {@link #LEVEL_2}.
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* otherwise {@link #LEVEL_2}.
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*/
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*/
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static readonly int LEVEL_AUTO = 0;
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private static readonly int LEVEL_AUTO = 0;
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/**
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/**
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* Level 1 is the fastest compression and generally useful for short data.
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* Level 1 is the fastest compression and generally useful for short data.
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*/
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*/
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static readonly int LEVEL_1 = 1;
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private static readonly int LEVEL_1 = 1;
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/**
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/**
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* Level 2 is slightly slower but it gives better compression ratio.
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* Level 2 is slightly slower but it gives better compression ratio.
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*/
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*/
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static readonly int LEVEL_2 = 2;
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private static readonly int LEVEL_2 = 2;
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/**
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/**
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* The output buffer must be at least 6% larger than the input buffer and can not be smaller than 66 bytes.
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* The output buffer must be at least 6% larger than the input buffer and can not be smaller than 66 bytes.
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@ -35,11 +35,6 @@ namespace DotRecast.Detour.TileCache
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const int DT_TILECACHE_NULL_IDX = 0xffff;
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const int DT_TILECACHE_NULL_IDX = 0xffff;
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private readonly TileCacheLayerHeaderReader reader = new TileCacheLayerHeaderReader();
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private readonly TileCacheLayerHeaderReader reader = new TileCacheLayerHeaderReader();
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public void BuildTileCacheRegions(TileCacheLayer layer, int walkableClimb)
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public void BuildTileCacheRegions(TileCacheLayer layer, int walkableClimb)
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@ -36,32 +36,6 @@ using static DotRecast.Core.RecastMath;
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namespace DotRecast.Recast.Demo.Tools;
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namespace DotRecast.Recast.Demo.Tools;
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public class CrowdToolMode
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{
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public static readonly CrowdToolMode CREATE = new(0, "Create Agents");
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public static readonly CrowdToolMode MOVE_TARGET = new(1, "Move Target");
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public static readonly CrowdToolMode SELECT = new(2, "Select Agent");
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public static readonly CrowdToolMode TOGGLE_POLYS = new(3, "Toggle Polys");
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public static readonly CrowdToolMode PROFILING = new(4, "Profiling");
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public static readonly ImmutableArray<CrowdToolMode> Values = ImmutableArray.Create(
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CREATE,
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MOVE_TARGET,
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SELECT,
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TOGGLE_POLYS,
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PROFILING
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);
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public int Idx { get; }
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public string Label { get; }
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private CrowdToolMode(int idx, string label)
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{
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Idx = idx;
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Label = label;
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}
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}
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public class CrowdTool : Tool
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public class CrowdTool : Tool
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{
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{
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private readonly CrowdToolParams toolParams = new CrowdToolParams();
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private readonly CrowdToolParams toolParams = new CrowdToolParams();
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@ -0,0 +1,29 @@
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using System.Collections.Immutable;
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namespace DotRecast.Recast.Demo.Tools;
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public class CrowdToolMode
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{
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public static readonly CrowdToolMode CREATE = new(0, "Create Agents");
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public static readonly CrowdToolMode MOVE_TARGET = new(1, "Move Target");
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public static readonly CrowdToolMode SELECT = new(2, "Select Agent");
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public static readonly CrowdToolMode TOGGLE_POLYS = new(3, "Toggle Polys");
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public static readonly CrowdToolMode PROFILING = new(4, "Profiling");
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public static readonly ImmutableArray<CrowdToolMode> Values = ImmutableArray.Create(
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CREATE,
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MOVE_TARGET,
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SELECT,
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TOGGLE_POLYS,
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PROFILING
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);
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public int Idx { get; }
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public string Label { get; }
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private CrowdToolMode(int idx, string label)
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{
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Idx = idx;
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Label = label;
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}
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}
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@ -0,0 +1,11 @@
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using DotRecast.Core;
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namespace DotRecast.Recast.Geom
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{
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public class BoundsItem
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{
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public Vector2f bmin;
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public Vector2f bmax;
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public int i;
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}
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}
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@ -24,29 +24,6 @@ using DotRecast.Core;
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namespace DotRecast.Recast.Geom
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namespace DotRecast.Recast.Geom
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{
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{
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public class BoundsItem
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{
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public Vector2f bmin;
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public Vector2f bmax;
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public int i;
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}
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public class CompareItemX : IComparer<BoundsItem>
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{
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public int Compare(BoundsItem a, BoundsItem b)
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{
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return a.bmin.x.CompareTo(b.bmin.x);
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}
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}
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public class CompareItemY : IComparer<BoundsItem>
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{
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public int Compare(BoundsItem a, BoundsItem b)
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{
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return a.bmin.y.CompareTo(b.bmin.y);
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}
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}
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public class ChunkyTriMesh
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public class ChunkyTriMesh
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{
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{
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List<ChunkyTriMeshNode> nodes;
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List<ChunkyTriMeshNode> nodes;
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@ -0,0 +1,12 @@
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using System.Collections.Generic;
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namespace DotRecast.Recast.Geom
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{
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public class CompareItemX : IComparer<BoundsItem>
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{
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public int Compare(BoundsItem a, BoundsItem b)
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{
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return a.bmin.x.CompareTo(b.bmin.x);
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}
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}
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}
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@ -0,0 +1,12 @@
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using System.Collections.Generic;
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namespace DotRecast.Recast.Geom
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{
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public class CompareItemY : IComparer<BoundsItem>
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{
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public int Compare(BoundsItem a, BoundsItem b)
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{
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return a.bmin.y.CompareTo(b.bmin.y);
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}
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}
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}
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@ -0,0 +1,7 @@
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namespace DotRecast.Recast
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{
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public interface IRecastBuilderProgressListener
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{
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void OnProgress(int completed, int total);
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}
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}
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@ -1,6 +0,0 @@
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namespace DotRecast.Recast
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{
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public class InputGeomReader
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{
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}
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}
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@ -29,11 +29,6 @@ namespace DotRecast.Recast
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{
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{
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public class RecastBuilder
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public class RecastBuilder
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{
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{
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public interface IRecastBuilderProgressListener
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{
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void OnProgress(int completed, int total);
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}
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private readonly IRecastBuilderProgressListener progressListener;
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private readonly IRecastBuilderProgressListener progressListener;
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public RecastBuilder()
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public RecastBuilder()
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