diff --git a/src/DotRecast.Detour.Crowd/DtCrowdAgentParams.cs b/src/DotRecast.Detour.Crowd/DtCrowdAgentParams.cs index 95a9919..010d987 100644 --- a/src/DotRecast.Detour.Crowd/DtCrowdAgentParams.cs +++ b/src/DotRecast.Detour.Crowd/DtCrowdAgentParams.cs @@ -18,32 +18,30 @@ freely, subject to the following restrictions: 3. This notice may not be removed or altered from any source distribution. */ -using System; - namespace DotRecast.Detour.Crowd { /// Configuration parameters for a crowd agent. /// @ingroup crowd public class DtCrowdAgentParams { + /// < Agent radius. [Limit: >= 0] public float radius; - /// < Agent radius. [Limit: >= 0] + /// < Agent height. [Limit: > 0] public float height; - /// < Agent height. [Limit: > 0] + /// < Maximum allowed acceleration. [Limit: >= 0] public float maxAcceleration; - /// < Maximum allowed acceleration. [Limit: >= 0] - public float maxSpeed; - /// < Maximum allowed speed. [Limit: >= 0] + public float maxSpeed; + /// Defines how close a collision element must be before it is considered for steering behaviors. [Limits: > 0] public float collisionQueryRange; - public float pathOptimizationRange; - /// < The path visibility optimization range. [Limit: > 0] + public float pathOptimizationRange; + /// How aggresive the agent manager should be at avoiding collisions with this agent. [Limit: >= 0] public float separationWeight;