From 51c0a23d7ea355a2375085077d04a0ad74b091e0 Mon Sep 17 00:00:00 2001 From: ikpil Date: Sat, 14 Oct 2023 19:13:21 +0900 Subject: [PATCH] typo --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 47ff6f9..53a39ac 100644 --- a/README.md +++ b/README.md @@ -29,7 +29,7 @@ Recast constructs a navmesh through a multi-step rasterization process: 1. First Recast voxelizes the input triangle mesh by rasterizing the triangles into a multi-layer heightfield. 2. Voxels in areas where the character would not be able to move are removed by applying simple voxel data filters. 3. The walkable areas described by the voxel grid are then divided into sets of 2D polygonal regions. -4. The navigation polygons are generated by triangulating and stiching together the generated 2d plygonal regions. +4. The navigation polygons are generated by triangulating and stiching together the generated 2d polygonal regions. ## DotRecast.Detour