forked from bit/DotRecastNetSim
converting ... test navmesh tool
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@ -15,7 +15,6 @@ namespace DotRecast.Recast.Demo.Tools;
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public class TestNavmeshTool : IRcTool
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public class TestNavmeshTool : IRcTool
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{
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{
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private const int MAX_POLYS = 256;
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private const int MAX_POLYS = 256;
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private const int MAX_SMOOTH = 2048;
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private readonly TestNavmeshToolImpl _impl;
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private readonly TestNavmeshToolImpl _impl;
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@ -185,132 +184,19 @@ public class TestNavmeshTool : IRcTool
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var option = _impl.GetOption();
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var option = _impl.GetOption();
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DtNavMesh m_navMesh = _impl.GetSample().GetNavMesh();
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if (option.mode == TestNavmeshToolMode.PATHFIND_FOLLOW)
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if (option.mode == TestNavmeshToolMode.PATHFIND_FOLLOW)
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{
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{
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if (m_sposSet && m_eposSet && m_startRef != 0 && m_endRef != 0)
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if (m_sposSet && m_eposSet && m_startRef != 0 && m_endRef != 0)
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{
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{
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m_polys = new();
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var polys = new List<long>();
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m_navQuery.FindPath(m_startRef, m_endRef, m_spos, m_epos, m_filter, ref m_polys,
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var smoothPath = new List<RcVec3f>();
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new(option.enableRaycast ? DtNavMeshQuery.DT_FINDPATH_ANY_ANGLE : 0, float.MaxValue));
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var status = _impl.FindFollowPath(m_startRef, m_endRef, m_spos, m_epos, m_filter, option.enableRaycast,
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if (0 < m_polys.Count)
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ref polys, ref smoothPath);
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{
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// Iterate over the path to find smooth path on the detail mesh surface.
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m_navQuery.ClosestPointOnPoly(m_startRef, m_spos, out var iterPos, out var _);
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m_navQuery.ClosestPointOnPoly(m_polys[m_polys.Count - 1], m_epos, out var targetPos, out var _);
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float STEP_SIZE = 0.5f;
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float SLOP = 0.01f;
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m_smoothPath = new();
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m_smoothPath.Add(iterPos);
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// Move towards target a small advancement at a time until target reached or
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// when ran out of memory to store the path.
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while (0 < m_polys.Count && m_smoothPath.Count < MAX_SMOOTH)
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{
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// Find location to steer towards.
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SteerTarget steerTarget = PathUtils.GetSteerTarget(m_navQuery, iterPos, targetPos, SLOP, m_polys);
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if (null == steerTarget)
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{
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break;
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}
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bool endOfPath = (steerTarget.steerPosFlag & DtNavMeshQuery.DT_STRAIGHTPATH_END) != 0
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? true
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: false;
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bool offMeshConnection = (steerTarget.steerPosFlag
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& DtNavMeshQuery.DT_STRAIGHTPATH_OFFMESH_CONNECTION) != 0
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? true
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: false;
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// Find movement delta.
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RcVec3f delta = steerTarget.steerPos.Subtract(iterPos);
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float len = (float)Math.Sqrt(RcVec3f.Dot(delta, delta));
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// If the steer target is end of path or off-mesh link, do not move past the location.
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if ((endOfPath || offMeshConnection) && len < STEP_SIZE)
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{
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len = 1;
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}
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else
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{
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len = STEP_SIZE / len;
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}
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RcVec3f moveTgt = RcVec3f.Mad(iterPos, delta, len);
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// Move
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m_navQuery.MoveAlongSurface(m_polys[0], iterPos, moveTgt, m_filter, out var result, out var visited);
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iterPos = result;
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m_polys = PathUtils.MergeCorridorStartMoved(m_polys, visited);
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m_polys = PathUtils.FixupShortcuts(m_polys, m_navQuery);
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var status = m_navQuery.GetPolyHeight(m_polys[0], result, out var h);
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if (status.Succeeded())
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if (status.Succeeded())
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{
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{
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iterPos.y = h;
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m_polys = polys;
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}
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m_smoothPath = smoothPath;
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// Handle end of path and off-mesh links when close enough.
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if (endOfPath && PathUtils.InRange(iterPos, steerTarget.steerPos, SLOP, 1.0f))
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{
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// Reached end of path.
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iterPos = targetPos;
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if (m_smoothPath.Count < MAX_SMOOTH)
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{
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m_smoothPath.Add(iterPos);
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}
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break;
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}
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else if (offMeshConnection && PathUtils.InRange(iterPos, steerTarget.steerPos, SLOP, 1.0f))
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{
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// Reached off-mesh connection.
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RcVec3f startPos = RcVec3f.Zero;
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RcVec3f endPos = RcVec3f.Zero;
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// Advance the path up to and over the off-mesh connection.
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long prevRef = 0;
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long polyRef = m_polys[0];
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int npos = 0;
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while (npos < m_polys.Count && polyRef != steerTarget.steerPosRef)
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{
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prevRef = polyRef;
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polyRef = m_polys[npos];
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npos++;
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}
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m_polys = m_polys.GetRange(npos, m_polys.Count - npos);
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// Handle the connection.
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var status2 = m_navMesh.GetOffMeshConnectionPolyEndPoints(prevRef, polyRef, ref startPos, ref endPos);
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if (status2.Succeeded())
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{
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if (m_smoothPath.Count < MAX_SMOOTH)
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{
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m_smoothPath.Add(startPos);
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// Hack to make the dotted path not visible during off-mesh connection.
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if ((m_smoothPath.Count & 1) != 0)
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{
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m_smoothPath.Add(startPos);
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}
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}
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// Move position at the other side of the off-mesh link.
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iterPos = endPos;
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m_navQuery.GetPolyHeight(m_polys[0], iterPos, out var eh);
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iterPos.y = eh;
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}
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}
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// Store results.
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if (m_smoothPath.Count < MAX_SMOOTH)
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{
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m_smoothPath.Add(iterPos);
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}
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}
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}
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}
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}
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}
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else
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else
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@ -323,23 +209,15 @@ public class TestNavmeshTool : IRcTool
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{
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{
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if (m_sposSet && m_eposSet && m_startRef != 0 && m_endRef != 0)
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if (m_sposSet && m_eposSet && m_startRef != 0 && m_endRef != 0)
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{
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{
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m_polys = new();
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var polys = new List<long>();
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m_navQuery.FindPath(m_startRef, m_endRef, m_spos, m_epos, m_filter, ref m_polys,
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var straightPath = new List<StraightPathItem>();
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new(option.enableRaycast ? DtNavMeshQuery.DT_FINDPATH_ANY_ANGLE : 0, float.MaxValue));
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var status = _impl.FindStraightPath(m_startRef, m_endRef, m_spos, m_epos, m_filter, option.enableRaycast,
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if (0 < m_polys.Count)
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ref polys, ref straightPath, option.straightPathOptions);
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{
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// In case of partial path, make sure the end point is clamped to the last polygon.
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var epos = RcVec3f.Of(m_epos.x, m_epos.y, m_epos.z);
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if (m_polys[m_polys.Count - 1] != m_endRef)
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{
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var result = m_navQuery.ClosestPointOnPoly(m_polys[m_polys.Count - 1], m_epos, out var closest, out var _);
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if (result.Succeeded())
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{
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epos = closest;
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}
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}
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m_navQuery.FindStraightPath(m_spos, epos, m_polys, ref m_straightPath, MAX_POLYS, option.straightPathOptions);
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if (status.Succeeded())
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{
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m_polys = polys;
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m_straightPath = straightPath;
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}
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}
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}
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}
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else
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else
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@ -354,8 +232,7 @@ public class TestNavmeshTool : IRcTool
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if (m_sposSet && m_eposSet && m_startRef != 0 && m_endRef != 0)
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if (m_sposSet && m_eposSet && m_startRef != 0 && m_endRef != 0)
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{
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{
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m_pathFindStatus = m_navQuery.InitSlicedFindPath(m_startRef, m_endRef, m_spos, m_epos, m_filter,
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m_pathFindStatus = _impl.InitSlicedFindPath(m_startRef, m_endRef, m_spos, m_epos, m_filter, option.enableRaycast);
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option.enableRaycast ? DtNavMeshQuery.DT_FINDPATH_ANY_ANGLE : 0, float.MaxValue);
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}
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}
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}
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}
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else if (option.mode == TestNavmeshToolMode.RAYCAST)
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else if (option.mode == TestNavmeshToolMode.RAYCAST)
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@ -363,39 +240,18 @@ public class TestNavmeshTool : IRcTool
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m_straightPath = null;
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m_straightPath = null;
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if (m_sposSet && m_eposSet && m_startRef != 0)
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if (m_sposSet && m_eposSet && m_startRef != 0)
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{
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{
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{
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var polys = new List<long>();
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var status = m_navQuery.Raycast(m_startRef, m_spos, m_epos, m_filter, 0, 0, out var rayHit);
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var straightPath = new List<StraightPathItem>();
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var status = _impl.Raycast(m_startRef, m_spos, m_epos, m_filter,
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ref polys, ref straightPath, out var hitPos, out var hitNormal, out var hitResult);
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if (status.Succeeded())
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if (status.Succeeded())
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{
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{
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m_polys = rayHit.path;
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m_polys = polys;
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if (rayHit.t > 1)
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m_straightPath = straightPath;
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{
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m_hitPos = hitPos;
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// No hit
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m_hitNormal = hitNormal;
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m_hitPos = m_epos;
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m_hitResult = hitResult;
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m_hitResult = false;
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}
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else
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{
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// Hit
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m_hitPos = RcVec3f.Lerp(m_spos, m_epos, rayHit.t);
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m_hitNormal = rayHit.hitNormal;
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m_hitResult = true;
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}
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// Adjust height.
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if (rayHit.path.Count > 0)
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{
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var result = m_navQuery.GetPolyHeight(rayHit.path[rayHit.path.Count - 1], m_hitPos, out var h);
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if (result.Succeeded())
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{
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m_hitPos.y = h;
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}
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}
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}
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m_straightPath = new();
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m_straightPath.Add(new StraightPathItem(m_spos, 0, 0));
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m_straightPath.Add(new StraightPathItem(m_hitPos, 0, 0));
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}
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}
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}
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}
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}
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}
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@ -1,7 +1,15 @@
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namespace DotRecast.Recast.DemoTool.Tools
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using System;
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using System.Collections.Generic;
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using DotRecast.Core;
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using DotRecast.Detour;
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namespace DotRecast.Recast.DemoTool.Tools
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{
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{
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public class TestNavmeshToolImpl : ISampleTool
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public class TestNavmeshToolImpl : ISampleTool
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{
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{
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private const int MAX_POLYS = 256;
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private const int MAX_SMOOTH = 2048;
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private Sample _sample;
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private Sample _sample;
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private readonly TestNavmeshToolOption _option;
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private readonly TestNavmeshToolOption _option;
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@ -30,5 +38,217 @@
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{
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{
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return _option;
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return _option;
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}
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}
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public DtStatus FindFollowPath(long startRef, long endRef, RcVec3f startPt, RcVec3f endPt, IDtQueryFilter filter, bool enableRaycast,
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ref List<long> polys, ref List<RcVec3f> smoothPath)
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{
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var navMesh = _sample.GetNavMesh();
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var navQuery = _sample.GetNavMeshQuery();
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navQuery.FindPath(startRef, endRef, startPt, endPt, filter, ref polys,
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new DtFindPathOption(enableRaycast ? DtNavMeshQuery.DT_FINDPATH_ANY_ANGLE : 0, float.MaxValue));
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if (0 >= polys.Count)
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return DtStatus.DT_FAILURE;
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// Iterate over the path to find smooth path on the detail mesh surface.
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navQuery.ClosestPointOnPoly(startRef, startPt, out var iterPos, out var _);
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navQuery.ClosestPointOnPoly(polys[polys.Count - 1], endPt, out var targetPos, out var _);
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float STEP_SIZE = 0.5f;
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float SLOP = 0.01f;
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smoothPath.Clear();
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smoothPath.Add(iterPos);
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// Move towards target a small advancement at a time until target reached or
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// when ran out of memory to store the path.
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while (0 < polys.Count && smoothPath.Count < MAX_SMOOTH)
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{
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// Find location to steer towards.
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SteerTarget steerTarget = PathUtils.GetSteerTarget(navQuery, iterPos, targetPos, SLOP, polys);
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if (null == steerTarget)
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{
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break;
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}
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bool endOfPath = (steerTarget.steerPosFlag & DtNavMeshQuery.DT_STRAIGHTPATH_END) != 0
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? true
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: false;
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bool offMeshConnection = (steerTarget.steerPosFlag
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& DtNavMeshQuery.DT_STRAIGHTPATH_OFFMESH_CONNECTION) != 0
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? true
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: false;
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// Find movement delta.
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RcVec3f delta = steerTarget.steerPos.Subtract(iterPos);
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float len = (float)Math.Sqrt(RcVec3f.Dot(delta, delta));
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// If the steer target is end of path or off-mesh link, do not move past the location.
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if ((endOfPath || offMeshConnection) && len < STEP_SIZE)
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{
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len = 1;
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}
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else
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{
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len = STEP_SIZE / len;
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}
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RcVec3f moveTgt = RcVec3f.Mad(iterPos, delta, len);
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// Move
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navQuery.MoveAlongSurface(polys[0], iterPos, moveTgt, filter, out var result, out var visited);
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iterPos = result;
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polys = PathUtils.MergeCorridorStartMoved(polys, visited);
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polys = PathUtils.FixupShortcuts(polys, navQuery);
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var status = navQuery.GetPolyHeight(polys[0], result, out var h);
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if (status.Succeeded())
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{
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iterPos.y = h;
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}
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// Handle end of path and off-mesh links when close enough.
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if (endOfPath && PathUtils.InRange(iterPos, steerTarget.steerPos, SLOP, 1.0f))
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{
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// Reached end of path.
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iterPos = targetPos;
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if (smoothPath.Count < MAX_SMOOTH)
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{
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smoothPath.Add(iterPos);
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}
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break;
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}
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else if (offMeshConnection && PathUtils.InRange(iterPos, steerTarget.steerPos, SLOP, 1.0f))
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{
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// Reached off-mesh connection.
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RcVec3f startPos = RcVec3f.Zero;
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RcVec3f endPos = RcVec3f.Zero;
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// Advance the path up to and over the off-mesh connection.
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long prevRef = 0;
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long polyRef = polys[0];
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int npos = 0;
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while (npos < polys.Count && polyRef != steerTarget.steerPosRef)
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{
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prevRef = polyRef;
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polyRef = polys[npos];
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npos++;
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}
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|
polys = polys.GetRange(npos, polys.Count - npos);
|
||||||
|
|
||||||
|
// Handle the connection.
|
||||||
|
var status2 = navMesh.GetOffMeshConnectionPolyEndPoints(prevRef, polyRef, ref startPos, ref endPos);
|
||||||
|
if (status2.Succeeded())
|
||||||
|
{
|
||||||
|
if (smoothPath.Count < MAX_SMOOTH)
|
||||||
|
{
|
||||||
|
smoothPath.Add(startPos);
|
||||||
|
// Hack to make the dotted path not visible during off-mesh connection.
|
||||||
|
if ((smoothPath.Count & 1) != 0)
|
||||||
|
{
|
||||||
|
smoothPath.Add(startPos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move position at the other side of the off-mesh link.
|
||||||
|
iterPos = endPos;
|
||||||
|
navQuery.GetPolyHeight(polys[0], iterPos, out var eh);
|
||||||
|
iterPos.y = eh;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Store results.
|
||||||
|
if (smoothPath.Count < MAX_SMOOTH)
|
||||||
|
{
|
||||||
|
smoothPath.Add(iterPos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return DtStatus.DT_SUCCSESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
public DtStatus FindStraightPath(long startRef, long endRef, RcVec3f startPt, RcVec3f endPt, IDtQueryFilter filter, bool enableRaycast,
|
||||||
|
ref List<long> polys, ref List<StraightPathItem> straightPath, int straightPathOptions)
|
||||||
|
{
|
||||||
|
var navQuery = _sample.GetNavMeshQuery();
|
||||||
|
|
||||||
|
navQuery.FindPath(startRef, endRef, startPt, endPt, filter, ref polys,
|
||||||
|
new DtFindPathOption(enableRaycast ? DtNavMeshQuery.DT_FINDPATH_ANY_ANGLE : 0, float.MaxValue));
|
||||||
|
|
||||||
|
if (0 >= polys.Count)
|
||||||
|
return DtStatus.DT_FAILURE;
|
||||||
|
|
||||||
|
// In case of partial path, make sure the end point is clamped to the last polygon.
|
||||||
|
var epos = RcVec3f.Of(endPt.x, endPt.y, endPt.z);
|
||||||
|
if (polys[polys.Count - 1] != endRef)
|
||||||
|
{
|
||||||
|
var result = navQuery.ClosestPointOnPoly(polys[polys.Count - 1], endPt, out var closest, out var _);
|
||||||
|
if (result.Succeeded())
|
||||||
|
{
|
||||||
|
epos = closest;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
navQuery.FindStraightPath(startPt, epos, polys, ref straightPath, MAX_POLYS, straightPathOptions);
|
||||||
|
|
||||||
|
return DtStatus.DT_SUCCSESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
public DtStatus InitSlicedFindPath(long startRef, long endRef, RcVec3f startPos, RcVec3f m_epos, IDtQueryFilter filter, bool enableRaycast)
|
||||||
|
{
|
||||||
|
var navQuery = _sample.GetNavMeshQuery();
|
||||||
|
return navQuery.InitSlicedFindPath(startRef, endRef, startPos, m_epos, filter,
|
||||||
|
enableRaycast ? DtNavMeshQuery.DT_FINDPATH_ANY_ANGLE : 0,
|
||||||
|
float.MaxValue
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
public DtStatus Raycast(long startRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter,
|
||||||
|
ref List<long> polys, ref List<StraightPathItem> straightPath, out RcVec3f hitPos, out RcVec3f hitNormal, out bool hitResult)
|
||||||
|
{
|
||||||
|
hitPos = RcVec3f.Zero;
|
||||||
|
hitNormal = RcVec3f.Zero;
|
||||||
|
hitResult = false;
|
||||||
|
|
||||||
|
var navQuery = _sample.GetNavMeshQuery();
|
||||||
|
var status = navQuery.Raycast(startRef, startPos, endPos, filter, 0, 0, out var rayHit);
|
||||||
|
if (!status.Succeeded())
|
||||||
|
return status;
|
||||||
|
|
||||||
|
polys = rayHit.path;
|
||||||
|
if (rayHit.t > 1)
|
||||||
|
{
|
||||||
|
// No hit
|
||||||
|
hitPos = endPos;
|
||||||
|
hitResult = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Hit
|
||||||
|
hitPos = RcVec3f.Lerp(startPos, endPos, rayHit.t);
|
||||||
|
hitNormal = rayHit.hitNormal;
|
||||||
|
hitResult = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Adjust height.
|
||||||
|
if (rayHit.path.Count > 0)
|
||||||
|
{
|
||||||
|
var result = navQuery.GetPolyHeight(rayHit.path[rayHit.path.Count - 1], hitPos, out var h);
|
||||||
|
if (result.Succeeded())
|
||||||
|
{
|
||||||
|
hitPos.y = h;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
straightPath.Clear();
|
||||||
|
straightPath.Add(new StraightPathItem(startPos, 0, 0));
|
||||||
|
straightPath.Add(new StraightPathItem(hitPos, 0, 0));
|
||||||
|
|
||||||
|
return status;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue