forked from bit/DotRecastNetSim
refactor: RAYCAST
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5fd07d1e07
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@ -63,6 +63,8 @@ public class TestNavmeshSampleTool : ISampleTool
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private RcVec3f[] m_queryPoly = new RcVec3f[4];
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private List<RcVec3f> m_smoothPath;
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private DtStatus m_pathFindStatus = DtStatus.DT_FAILURE;
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// for mode RANDOM_POINTS_IN_CIRCLE
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private List<RcVec3f> _randomPoints = new();
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public TestNavmeshSampleTool()
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@ -709,23 +711,9 @@ public class TestNavmeshSampleTool : ISampleTool
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}
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else if (_mode == RcTestNavmeshToolMode.RAYCAST)
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{
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m_straightPath = null;
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if (m_sposSet && m_eposSet && m_startRef != 0)
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{
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var polys = new List<long>();
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var straightPath = new List<StraightPathItem>();
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var status = _tool.Raycast(navQuery, m_startRef, m_spos, m_epos, m_filter,
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ref polys, ref straightPath, out var hitPos, out var hitNormal, out var hitResult);
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if (status.Succeeded())
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{
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m_polys = polys;
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m_straightPath = straightPath;
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m_hitPos = hitPos;
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m_hitNormal = hitNormal;
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m_hitResult = hitResult;
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}
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}
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m_straightPath?.Clear();
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_tool.Raycast(navQuery, m_startRef, m_endRef, m_spos, m_epos, m_filter,
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ref m_polys, ref m_straightPath, ref m_hitPos, ref m_hitNormal, ref m_hitResult);
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}
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else if (_mode == RcTestNavmeshToolMode.DISTANCE_TO_WALL)
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{
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@ -216,18 +216,23 @@ namespace DotRecast.Recast.Toolset.Tools
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}
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public DtStatus Raycast(DtNavMeshQuery navQuery, long startRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter,
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ref List<long> polys, ref List<StraightPathItem> straightPath, out RcVec3f hitPos, out RcVec3f hitNormal, out bool hitResult)
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public DtStatus Raycast(DtNavMeshQuery navQuery, long startRef, long endRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter,
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ref List<long> polys, ref List<StraightPathItem> straightPath, ref RcVec3f hitPos, ref RcVec3f hitNormal, ref bool hitResult)
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{
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hitPos = RcVec3f.Zero;
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hitNormal = RcVec3f.Zero;
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hitResult = false;
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if (startRef == 0 || endRef == 0)
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{
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return DtStatus.DT_FAILURE;
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}
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var status = navQuery.Raycast(startRef, startPos, endPos, filter, 0, 0, out var rayHit);
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if (!status.Succeeded())
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{
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return status;
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}
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// results ...
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polys = rayHit.path;
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if (rayHit.t > 1)
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{
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// No hit
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@ -252,6 +257,7 @@ namespace DotRecast.Recast.Toolset.Tools
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}
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}
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straightPath ??= new List<StraightPathItem>();
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straightPath.Clear();
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straightPath.Add(new StraightPathItem(startPos, 0, 0));
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straightPath.Add(new StraightPathItem(hitPos, 0, 0));
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