forked from bit/DotRecastNetSim
feat: ready nuget!!
This commit is contained in:
parent
c4d231fbb1
commit
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>netstandard2.1</TargetFramework>
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<PackageId>DotRecast.Core</PackageId>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<Authors>ikpil</Authors>
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<Description>DotRecast - a port of Recast Detour, navigation mesh toolset for games, Unity3D, servers, C#</Description>
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<RepositoryType>git</RepositoryType>
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<PackageProjectUrl>https://github.com/ikpil/DotRecast</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ikpil/DotRecast</RepositoryUrl>
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<PackageTags>game gamedev ai csharp server unity navigation game-development unity3d pathfinding pathfinder recast detour navmesh crowd-simulation recastnavigation</PackageTags>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../README.md" Pack="true" PackagePath="\"/>
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</ItemGroup>
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</Project>
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</Project>
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>netstandard2.1</TargetFramework>
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<PackageId>DotRecast.Detour.Crowd</PackageId>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<Authors>ikpil</Authors>
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<Description>DotRecast - a port of Recast Detour, navigation mesh toolset for games, Unity3D, servers, C#</Description>
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<RepositoryType>git</RepositoryType>
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<PackageProjectUrl>https://github.com/ikpil/DotRecast</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ikpil/DotRecast</RepositoryUrl>
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<PackageTags>game gamedev ai csharp server unity navigation game-development unity3d pathfinding pathfinder recast detour navmesh crowd-simulation recastnavigation</PackageTags>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../README.md" Pack="true" PackagePath="\"/>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Detour\DotRecast.Detour.csproj"/>
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<ProjectReference Include="..\DotRecast.Detour\DotRecast.Detour.csproj"/>
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</ItemGroup>
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</ItemGroup>
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>netstandard2.1</TargetFramework>
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<PackageId>DotRecast.Detour.Dynamic</PackageId>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<Authors>ikpil</Authors>
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<Description>DotRecast - a port of Recast Detour, navigation mesh toolset for games, Unity3D, servers, C#</Description>
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<RepositoryType>git</RepositoryType>
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<PackageProjectUrl>https://github.com/ikpil/DotRecast</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ikpil/DotRecast</RepositoryUrl>
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<PackageTags>game gamedev ai csharp server unity navigation game-development unity3d pathfinding pathfinder recast detour navmesh crowd-simulation recastnavigation</PackageTags>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../README.md" Pack="true" PackagePath="\"/>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Detour\DotRecast.Detour.csproj"/>
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<ProjectReference Include="..\DotRecast.Detour\DotRecast.Detour.csproj"/>
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<ProjectReference Include="..\DotRecast.Recast\DotRecast.Recast.csproj"/>
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<ProjectReference Include="..\DotRecast.Recast\DotRecast.Recast.csproj"/>
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>netstandard2.1</TargetFramework>
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<PackageId>DotRecast.Detour.Extras</PackageId>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<Authors>ikpil</Authors>
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<Description>DotRecast - a port of Recast Detour, navigation mesh toolset for games, Unity3D, servers, C#</Description>
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<RepositoryType>git</RepositoryType>
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<PackageProjectUrl>https://github.com/ikpil/DotRecast</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ikpil/DotRecast</RepositoryUrl>
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<PackageTags>game gamedev ai csharp server unity navigation game-development unity3d pathfinding pathfinder recast detour navmesh crowd-simulation recastnavigation</PackageTags>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../README.md" Pack="true" PackagePath="\"/>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3"/>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3"/>
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</ItemGroup>
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</ItemGroup>
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>netstandard2.1</TargetFramework>
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<PackageId>DotRecast.Detour.TileCache</PackageId>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<Authors>ikpil</Authors>
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<Description>DotRecast - a port of Recast Detour, navigation mesh toolset for games, Unity3D, servers, C#</Description>
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<RepositoryType>git</RepositoryType>
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<PackageProjectUrl>https://github.com/ikpil/DotRecast</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ikpil/DotRecast</RepositoryUrl>
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<PackageTags>game gamedev ai csharp server unity navigation game-development unity3d pathfinding pathfinder recast detour navmesh crowd-simulation recastnavigation</PackageTags>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../README.md" Pack="true" PackagePath="\"/>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Recast\DotRecast.Recast.csproj"/>
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<ProjectReference Include="..\DotRecast.Recast\DotRecast.Recast.csproj"/>
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<ProjectReference Include="..\DotRecast.Detour\DotRecast.Detour.csproj"/>
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<ProjectReference Include="..\DotRecast.Detour\DotRecast.Detour.csproj"/>
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>netstandard2.1</TargetFramework>
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<PackageId>DotRecast.Detour</PackageId>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<Authors>ikpil</Authors>
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<Description>DotRecast - a port of Recast Detour, navigation mesh toolset for games, Unity3D, servers, C#</Description>
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<RepositoryType>git</RepositoryType>
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<PackageProjectUrl>https://github.com/ikpil/DotRecast</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ikpil/DotRecast</RepositoryUrl>
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<PackageTags>game gamedev ai csharp server unity navigation game-development unity3d pathfinding pathfinder recast detour navmesh crowd-simulation recastnavigation</PackageTags>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../README.md" Pack="true" PackagePath="\"/>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Core\DotRecast.Core.csproj"/>
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<ProjectReference Include="..\DotRecast.Core\DotRecast.Core.csproj"/>
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</ItemGroup>
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</ItemGroup>
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<OutputType>Exe</OutputType>
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<OutputType>Exe</OutputType>
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<TargetFramework>net7.0</TargetFramework>
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<TargetFramework>net7.0</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<PackageId>DotRecast.Recast.Demo</PackageId>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<Authors>ikpil</Authors>
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<Description>DotRecast - a port of Recast Detour, navigation mesh toolset for games, Unity3D, servers, C#</Description>
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<RepositoryType>git</RepositoryType>
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<PackageProjectUrl>https://github.com/ikpil/DotRecast</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ikpil/DotRecast</RepositoryUrl>
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<PackageTags>game gamedev ai csharp server unity navigation game-development unity3d pathfinding pathfinder recast detour navmesh crowd-simulation recastnavigation</PackageTags>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../README.md" Pack="true" PackagePath="\"/>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Serilog" Version="3.0.1"/>
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<PackageReference Include="Serilog" Version="3.0.1"/>
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<PackageReference Include="Serilog.Settings.Configuration" Version="7.0.1"/>
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<PackageReference Include="Serilog.Settings.Configuration" Version="7.0.1"/>
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>netstandard2.1</TargetFramework>
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<PackageId>DotRecast.Recast.Toolset</PackageId>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<Authors>ikpil</Authors>
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<Description>DotRecast - a port of Recast Detour, navigation mesh toolset for games, Unity3D, servers, C#</Description>
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<RepositoryType>git</RepositoryType>
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<PackageProjectUrl>https://github.com/ikpil/DotRecast</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ikpil/DotRecast</RepositoryUrl>
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<PackageTags>game gamedev ai csharp server unity navigation game-development unity3d pathfinding pathfinder recast detour navmesh crowd-simulation recastnavigation</PackageTags>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../README.md" Pack="true" PackagePath="\"/>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Core\DotRecast.Core.csproj"/>
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<ProjectReference Include="..\DotRecast.Core\DotRecast.Core.csproj"/>
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<ProjectReference Include="..\DotRecast.Recast\DotRecast.Recast.csproj"/>
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<ProjectReference Include="..\DotRecast.Recast\DotRecast.Recast.csproj"/>
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@ -2,8 +2,20 @@
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>netstandard2.1</TargetFramework>
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<PackageId>DotRecast.Recast</PackageId>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<Authors>ikpil</Authors>
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<Description>DotRecast - a port of Recast Detour, navigation mesh toolset for games, Unity3D, servers, C#</Description>
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<RepositoryType>git</RepositoryType>
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<PackageProjectUrl>https://github.com/ikpil/DotRecast</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ikpil/DotRecast</RepositoryUrl>
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<PackageTags>game gamedev ai csharp server unity navigation game-development unity3d pathfinding pathfinder recast detour navmesh crowd-simulation recastnavigation</PackageTags>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../README.md" Pack="true" PackagePath="\"/>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Core\DotRecast.Core.csproj"/>
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<ProjectReference Include="..\DotRecast.Core\DotRecast.Core.csproj"/>
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</ItemGroup>
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</ItemGroup>
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