forked from bit/DotRecastNetSim
feat: ready nuget!!
This commit is contained in:
parent
c4d231fbb1
commit
57571865fe
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@ -2,8 +2,19 @@
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<PackageId>DotRecast.Core</PackageId>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<Authors>ikpil</Authors>
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<Description>DotRecast - a port of Recast Detour, navigation mesh toolset for games, Unity3D, servers, C#</Description>
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<RepositoryType>git</RepositoryType>
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<PackageProjectUrl>https://github.com/ikpil/DotRecast</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ikpil/DotRecast</RepositoryUrl>
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<PackageTags>game gamedev ai csharp server unity navigation game-development unity3d pathfinding pathfinder recast detour navmesh crowd-simulation recastnavigation</PackageTags>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../README.md" Pack="true" PackagePath="\"/>
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</ItemGroup>
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</Project>
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@ -2,11 +2,22 @@
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<PackageId>DotRecast.Detour.Crowd</PackageId>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<Authors>ikpil</Authors>
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<Description>DotRecast - a port of Recast Detour, navigation mesh toolset for games, Unity3D, servers, C#</Description>
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<RepositoryType>git</RepositoryType>
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<PackageProjectUrl>https://github.com/ikpil/DotRecast</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ikpil/DotRecast</RepositoryUrl>
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<PackageTags>game gamedev ai csharp server unity navigation game-development unity3d pathfinding pathfinder recast detour navmesh crowd-simulation recastnavigation</PackageTags>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Detour\DotRecast.Detour.csproj" />
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<None Include="../../README.md" Pack="true" PackagePath="\"/>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Detour\DotRecast.Detour.csproj"/>
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</ItemGroup>
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</Project>
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@ -2,12 +2,23 @@
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<PackageId>DotRecast.Detour.Dynamic</PackageId>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<Authors>ikpil</Authors>
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<Description>DotRecast - a port of Recast Detour, navigation mesh toolset for games, Unity3D, servers, C#</Description>
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<RepositoryType>git</RepositoryType>
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<PackageProjectUrl>https://github.com/ikpil/DotRecast</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ikpil/DotRecast</RepositoryUrl>
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<PackageTags>game gamedev ai csharp server unity navigation game-development unity3d pathfinding pathfinder recast detour navmesh crowd-simulation recastnavigation</PackageTags>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Detour\DotRecast.Detour.csproj" />
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<ProjectReference Include="..\DotRecast.Recast\DotRecast.Recast.csproj" />
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<None Include="../../README.md" Pack="true" PackagePath="\"/>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Detour\DotRecast.Detour.csproj"/>
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<ProjectReference Include="..\DotRecast.Recast\DotRecast.Recast.csproj"/>
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</ItemGroup>
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</Project>
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@ -2,8 +2,20 @@
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<PackageId>DotRecast.Detour.Extras</PackageId>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<Authors>ikpil</Authors>
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<Description>DotRecast - a port of Recast Detour, navigation mesh toolset for games, Unity3D, servers, C#</Description>
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<RepositoryType>git</RepositoryType>
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<PackageProjectUrl>https://github.com/ikpil/DotRecast</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ikpil/DotRecast</RepositoryUrl>
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<PackageTags>game gamedev ai csharp server unity navigation game-development unity3d pathfinding pathfinder recast detour navmesh crowd-simulation recastnavigation</PackageTags>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../README.md" Pack="true" PackagePath="\"/>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3"/>
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</ItemGroup>
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@ -2,8 +2,20 @@
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<PackageId>DotRecast.Detour.TileCache</PackageId>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<Authors>ikpil</Authors>
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<Description>DotRecast - a port of Recast Detour, navigation mesh toolset for games, Unity3D, servers, C#</Description>
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<RepositoryType>git</RepositoryType>
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<PackageProjectUrl>https://github.com/ikpil/DotRecast</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ikpil/DotRecast</RepositoryUrl>
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<PackageTags>game gamedev ai csharp server unity navigation game-development unity3d pathfinding pathfinder recast detour navmesh crowd-simulation recastnavigation</PackageTags>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../README.md" Pack="true" PackagePath="\"/>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Recast\DotRecast.Recast.csproj"/>
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<ProjectReference Include="..\DotRecast.Detour\DotRecast.Detour.csproj"/>
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@ -2,10 +2,22 @@
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<PackageId>DotRecast.Detour</PackageId>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<Authors>ikpil</Authors>
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<Description>DotRecast - a port of Recast Detour, navigation mesh toolset for games, Unity3D, servers, C#</Description>
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<RepositoryType>git</RepositoryType>
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<PackageProjectUrl>https://github.com/ikpil/DotRecast</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ikpil/DotRecast</RepositoryUrl>
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<PackageTags>game gamedev ai csharp server unity navigation game-development unity3d pathfinding pathfinder recast detour navmesh crowd-simulation recastnavigation</PackageTags>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Core\DotRecast.Core.csproj" />
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<None Include="../../README.md" Pack="true" PackagePath="\"/>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Core\DotRecast.Core.csproj"/>
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</ItemGroup>
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</Project>
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@ -4,22 +4,34 @@
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<OutputType>Exe</OutputType>
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<TargetFramework>net7.0</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<PackageId>DotRecast.Recast.Demo</PackageId>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<Authors>ikpil</Authors>
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<Description>DotRecast - a port of Recast Detour, navigation mesh toolset for games, Unity3D, servers, C#</Description>
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<RepositoryType>git</RepositoryType>
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<PackageProjectUrl>https://github.com/ikpil/DotRecast</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ikpil/DotRecast</RepositoryUrl>
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<PackageTags>game gamedev ai csharp server unity navigation game-development unity3d pathfinding pathfinder recast detour navmesh crowd-simulation recastnavigation</PackageTags>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Serilog" Version="3.0.1" />
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<PackageReference Include="Serilog.Settings.Configuration" Version="7.0.1" />
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<PackageReference Include="Serilog.Enrichers.Thread" Version="3.1.0" />
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<PackageReference Include="Serilog.Sinks.Async" Version="1.5.0" />
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<PackageReference Include="Serilog.Sinks.Console" Version="4.1.0" />
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<PackageReference Include="Serilog.Sinks.File" Version="5.0.0" />
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<PackageReference Include="K4os.Compression.LZ4" Version="1.3.6" />
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<PackageReference Include="Silk.NET" Version="2.17.1" />
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<PackageReference Include="Silk.NET.OpenGL.Extensions.ImGui" Version="2.17.1" />
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<None Include="../../README.md" Pack="true" PackagePath="\"/>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Recast.Toolset\DotRecast.Recast.Toolset.csproj" />
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<PackageReference Include="Serilog" Version="3.0.1"/>
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<PackageReference Include="Serilog.Settings.Configuration" Version="7.0.1"/>
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<PackageReference Include="Serilog.Enrichers.Thread" Version="3.1.0"/>
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<PackageReference Include="Serilog.Sinks.Async" Version="1.5.0"/>
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<PackageReference Include="Serilog.Sinks.Console" Version="4.1.0"/>
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<PackageReference Include="Serilog.Sinks.File" Version="5.0.0"/>
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<PackageReference Include="K4os.Compression.LZ4" Version="1.3.6"/>
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<PackageReference Include="Silk.NET" Version="2.17.1"/>
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<PackageReference Include="Silk.NET.OpenGL.Extensions.ImGui" Version="2.17.1"/>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Recast.Toolset\DotRecast.Recast.Toolset.csproj"/>
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</ItemGroup>
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</Project>
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@ -2,16 +2,28 @@
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<PackageId>DotRecast.Recast.Toolset</PackageId>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<Authors>ikpil</Authors>
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<Description>DotRecast - a port of Recast Detour, navigation mesh toolset for games, Unity3D, servers, C#</Description>
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<RepositoryType>git</RepositoryType>
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<PackageProjectUrl>https://github.com/ikpil/DotRecast</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ikpil/DotRecast</RepositoryUrl>
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<PackageTags>game gamedev ai csharp server unity navigation game-development unity3d pathfinding pathfinder recast detour navmesh crowd-simulation recastnavigation</PackageTags>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Core\DotRecast.Core.csproj" />
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<ProjectReference Include="..\DotRecast.Recast\DotRecast.Recast.csproj" />
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<ProjectReference Include="..\DotRecast.Detour\DotRecast.Detour.csproj" />
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<ProjectReference Include="..\DotRecast.Detour.Crowd\DotRecast.Detour.Crowd.csproj" />
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<ProjectReference Include="..\DotRecast.Detour.Dynamic\DotRecast.Detour.Dynamic.csproj" />
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<ProjectReference Include="..\DotRecast.Detour.Extras\DotRecast.Detour.Extras.csproj" />
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<ProjectReference Include="..\DotRecast.Detour.TileCache\DotRecast.Detour.TileCache.csproj" />
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<None Include="../../README.md" Pack="true" PackagePath="\"/>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Core\DotRecast.Core.csproj"/>
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<ProjectReference Include="..\DotRecast.Recast\DotRecast.Recast.csproj"/>
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<ProjectReference Include="..\DotRecast.Detour\DotRecast.Detour.csproj"/>
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<ProjectReference Include="..\DotRecast.Detour.Crowd\DotRecast.Detour.Crowd.csproj"/>
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<ProjectReference Include="..\DotRecast.Detour.Dynamic\DotRecast.Detour.Dynamic.csproj"/>
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<ProjectReference Include="..\DotRecast.Detour.Extras\DotRecast.Detour.Extras.csproj"/>
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<ProjectReference Include="..\DotRecast.Detour.TileCache\DotRecast.Detour.TileCache.csproj"/>
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</ItemGroup>
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</Project>
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@ -2,10 +2,22 @@
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<PackageId>DotRecast.Recast</PackageId>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<Authors>ikpil</Authors>
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<Description>DotRecast - a port of Recast Detour, navigation mesh toolset for games, Unity3D, servers, C#</Description>
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<RepositoryType>git</RepositoryType>
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<PackageProjectUrl>https://github.com/ikpil/DotRecast</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ikpil/DotRecast</RepositoryUrl>
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<PackageTags>game gamedev ai csharp server unity navigation game-development unity3d pathfinding pathfinder recast detour navmesh crowd-simulation recastnavigation</PackageTags>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Core\DotRecast.Core.csproj" />
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<None Include="../../README.md" Pack="true" PackagePath="\"/>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Core\DotRecast.Core.csproj"/>
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</ItemGroup>
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||||
</Project>
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