forked from bit/DotRecastNetSim
refactor: remove RcVec3f.Of(float[] f, int idx)
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@ -33,11 +33,6 @@ namespace DotRecast.Core
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public static RcVec3f UnitY { get; } = new RcVec3f(0.0f, 1.0f, 0.0f);
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public static RcVec3f UnitZ { get; } = new RcVec3f(0.0f, 0.0f, 1.0f);
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public static RcVec3f Of(float[] f, int idx)
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{
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return new RcVec3f(f[idx + 0], f[idx + 1], f[idx + 2]);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public RcVec3f(float x, float y, float z)
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{
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@ -16,6 +16,7 @@ freely, subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System;
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using DotRecast.Core;
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namespace DotRecast.Detour.Extras.Unity.Astar
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@ -54,7 +55,7 @@ namespace DotRecast.Detour.Extras.Unity.Astar
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connection.rad = 0.1f;
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connection.side = startTile == endTile
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? 0xFF
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: DtNavMeshBuilder.ClassifyOffMeshPoint(RcVec3f.Of(connection.pos, 3), startTile.header.bmin, startTile.header.bmax);
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: DtNavMeshBuilder.ClassifyOffMeshPoint(new RcVec3f(connection.pos.AsSpan(3)), startTile.header.bmin, startTile.header.bmax);
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connection.userId = (int)l.linkID;
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if (startTile.offMeshCons == null)
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{
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@ -1568,8 +1568,8 @@ namespace DotRecast.Detour
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}
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}
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startPos = RcVec3f.Of(tile.data.verts, poly.verts[idx0] * 3);
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endPos = RcVec3f.Of(tile.data.verts, poly.verts[idx1] * 3);
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startPos = new RcVec3f(tile.data.verts.AsSpan(poly.verts[idx0] * 3));
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endPos = new RcVec3f(tile.data.verts.AsSpan(poly.verts[idx1] * 3));
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return DtStatus.DT_SUCCSESS;
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}
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@ -319,8 +319,8 @@ namespace DotRecast.Detour
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for (int i = 0; i < option.offMeshConCount; ++i)
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{
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var p0 = RcVec3f.Of(option.offMeshConVerts, (i * 2 + 0) * 3);
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var p1 = RcVec3f.Of(option.offMeshConVerts, (i * 2 + 1) * 3);
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var p0 = new RcVec3f(option.offMeshConVerts.AsSpan((i * 2 + 0) * 3));
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var p1 = new RcVec3f(option.offMeshConVerts.AsSpan((i * 2 + 1) * 3));
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offMeshConClass[i * 2 + 0] = ClassifyOffMeshPoint(p0, bmin, bmax);
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offMeshConClass[i * 2 + 1] = ClassifyOffMeshPoint(p1, bmin, bmax);
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@ -2202,7 +2202,7 @@ namespace DotRecast.Detour
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int nv = 0;
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for (int i = 0; i < poly.vertCount; ++i)
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{
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verts[nv] = RcVec3f.Of(tile.data.verts, poly.verts[i] * 3);
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verts[nv] = new RcVec3f(tile.data.verts.AsSpan(poly.verts[i] * 3));
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nv++;
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}
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@ -3215,8 +3215,8 @@ namespace DotRecast.Detour
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hitPos.Y = bestTile.data.verts[vj + 1] + (bestTile.data.verts[vi + 1] - bestTile.data.verts[vj + 1]) * tseg;
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hitPos.Z = bestTile.data.verts[vj + 2] + (bestTile.data.verts[vi + 2] - bestTile.data.verts[vj + 2]) * tseg;
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hasBestV = true;
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bestvj = RcVec3f.Of(bestTile.data.verts, vj);
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bestvi = RcVec3f.Of(bestTile.data.verts, vi);
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bestvj = new RcVec3f(bestTile.data.verts.AsSpan(vj));
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bestvi = new RcVec3f(bestTile.data.verts.AsSpan(vi));
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}
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for (int i = bestTile.polyLinks[bestPoly.index]; i != DtNavMesh.DT_NULL_LINK; i = bestTile.links[i].next)
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@ -308,8 +308,8 @@ namespace DotRecast.Detour
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public static float DistancePtSegSqr2D(RcVec3f pt, float[] verts, int p, int q, out float t)
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{
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var vp = RcVec3f.Of(verts, p);
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var vq = RcVec3f.Of(verts, q);
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var vp = new RcVec3f(verts.AsSpan(p));
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var vq = new RcVec3f(verts.AsSpan(q));
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return DistancePtSegSqr2D(pt, vp, vq, out t);
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}
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@ -753,9 +753,9 @@ namespace DotRecast.Recast
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int vertIndexB = vertIndex;
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int vertIndexC = (vertIndex + 1) % numVerts;
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RcVec3f vertA = RcVec3f.Of(verts, vertIndexA * 3);
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RcVec3f vertB = RcVec3f.Of(verts, vertIndexB * 3);
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RcVec3f vertC = RcVec3f.Of(verts, vertIndexC * 3);
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RcVec3f vertA = new RcVec3f(verts.AsSpan(vertIndexA * 3));
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RcVec3f vertB = new RcVec3f(verts.AsSpan(vertIndexB * 3));
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RcVec3f vertC = new RcVec3f(verts.AsSpan(vertIndexC * 3));
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// From A to B on the x/z plane
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RcVec3f prevSegmentDir = vertB.Subtract(vertA);
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