forked from bit/DotRecastNetSim
update _viewMatrix in DebugDraw
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@ -648,6 +648,7 @@ public class DebugDraw
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t.M42 = -cameraPos.y;
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t.M43 = -cameraPos.z;
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var mul = RcMatrix4x4f.Mul(r, t);
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mul.CopyTo(_viewMatrix);
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GetOpenGlDraw().ViewMatrix(ref mul);
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UpdateFrustum();
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return mul;
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