forked from bit/DotRecastNetSim
clean up comments in DtRaycastHit
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@ -23,24 +23,25 @@ using DotRecast.Core.Numerics;
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namespace DotRecast.Detour
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namespace DotRecast.Detour
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{
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{
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/**
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/// Provides information about raycast hit
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* Provides information about raycast hit. Filled by NavMeshQuery::raycast
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/// filled by dtNavMeshQuery::raycast
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*/
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/// @ingroup detour
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public class DtRaycastHit
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public class DtRaycastHit
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{
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{
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/** The hit parameter. (float.MaxValue if no wall hit.) */
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/// The hit parameter. (FLT_MAX if no wall hit.)
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public float t;
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public float t;
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/** hitNormal The normal of the nearest wall hit. [(x, y, z)] */
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/// hitNormal The normal of the nearest wall hit. [(x, y, z)]
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public RcVec3f hitNormal = new RcVec3f();
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public RcVec3f hitNormal = new RcVec3f();
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/** Visited polygons. */
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/// The index of the edge on the final polygon where the wall was hit.
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public int hitEdgeIndex;
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/// Pointer to an array of reference ids of the visited polygons. [opt]
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public readonly List<long> path = new List<long>();
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public readonly List<long> path = new List<long>();
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/** The cost of the path until hit. */
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/// The cost of the path until hit.
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public float pathCost;
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public float pathCost;
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/** The index of the edge on the readonly polygon where the wall was hit. */
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public int hitEdgeIndex;
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}
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}
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}
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}
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