move VMad -> Vector3f.Mad

This commit is contained in:
ikpil 2023-05-21 18:00:03 +09:00
parent 5e788cbe65
commit 5ee2f6661c
7 changed files with 26 additions and 23 deletions

View File

@ -91,19 +91,6 @@ namespace DotRecast.Core
}
/// Performs a scaled vector addition. (@p v1 + (@p v2 * @p s))
/// @param[out] dest The result vector. [(x, y, z)]
/// @param[in] v1 The base vector. [(x, y, z)]
/// @param[in] v2 The vector to scale and add to @p v1. [(x, y, z)]
/// @param[in] s The amount to scale @p v2 by before adding to @p v1.
public static Vector3f VMad(Vector3f v1, Vector3f v2, float s)
{
Vector3f dest = new Vector3f();
dest.x = v1.x + v2.x * s;
dest.y = v1.y + v2.y * s;
dest.z = v1.z + v2.z * s;
return dest;
}
/// Performs a linear interpolation between two vectors. (@p v1 toward @p
/// v2)

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@ -110,7 +110,7 @@ namespace DotRecast.Core
y = b;
z = c;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Set(float[] @in)
{
@ -309,5 +309,21 @@ namespace DotRecast.Core
{
return (a.x * b.z) - (a.z * b.x);
}
/// Performs a scaled vector addition. (@p v1 + (@p v2 * @p s))
/// @param[out] dest The result vector. [(x, y, z)]
/// @param[in] v1 The base vector. [(x, y, z)]
/// @param[in] v2 The vector to scale and add to @p v1. [(x, y, z)]
/// @param[in] s The amount to scale @p v2 by before adding to @p v1.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3f Mad(Vector3f v1, Vector3f v2, float s)
{
return new Vector3f()
{
x = v1.x + (v2.x * s),
y = v1.y + (v2.y * s),
z = v1.z + (v2.z * s),
};
}
}
}

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@ -1108,14 +1108,14 @@ namespace DotRecast.Detour.Crowd
float dist = (float)Math.Sqrt(distSqr);
float weight = separationWeight * (1.0f - Sqr(dist * invSeparationDist));
disp = VMad(disp, diff, weight / dist);
disp = Vector3f.Mad(disp, diff, weight / dist);
w += 1.0f;
}
if (w > 0.0001f)
{
// Adjust desired velocity.
dvel = VMad(dvel, disp, 1.0f / w);
dvel = Vector3f.Mad(dvel, disp, 1.0f / w);
// Clamp desired velocity to desired speed.
float speedSqr = VLenSqr(dvel);
float desiredSqr = Sqr(ag.desiredSpeed);
@ -1275,7 +1275,7 @@ namespace DotRecast.Detour.Crowd
pen = (1.0f / dist) * (pen * 0.5f) * _config.collisionResolveFactor;
}
ag.disp = VMad(ag.disp, diff, pen);
ag.disp = Vector3f.Mad(ag.disp, diff, pen);
w += 1.0f;
}

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@ -123,7 +123,7 @@ namespace DotRecast.Detour.Crowd
// Integrate
if (vel.Length() > 0.0001f)
npos = VMad(npos, vel, dt);
npos = Vector3f.Mad(npos, vel, dt);
else
vel = Vector3f.Zero;
}

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@ -316,7 +316,7 @@ namespace DotRecast.Detour.Crowd
// Adjust ray length.
var delta = next.Subtract(m_pos);
Vector3f goal = VMad(m_pos, delta, pathOptimizationRange / dist);
Vector3f goal = Vector3f.Mad(m_pos, delta, pathOptimizationRange / dist);
Result<RaycastHit> rc = navquery.Raycast(m_path[0], m_pos, goal, filter, 0, 0);
if (rc.Succeeded())

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@ -2373,7 +2373,7 @@ namespace DotRecast.Detour
// compute the intersection point at the furthest end of the polygon
// and correct the height (since the raycast moves in 2d)
lastPos = curPos;
curPos = VMad(startPos, dir, hit.t);
curPos = Vector3f.Mad(startPos, dir, hit.t);
var e1 = Vector3f.Of(verts, iresult.segMax * 3);
var e2 = Vector3f.Of(verts, ((iresult.segMax + 1) % nv) * 3);
var eDir = e2.Subtract(e1);

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@ -237,7 +237,7 @@ public class TestNavmeshTool : Tool
len = STEP_SIZE / len;
}
Vector3f moveTgt = VMad(iterPos, delta, len);
Vector3f moveTgt = Vector3f.Mad(iterPos, delta, len);
// Move
Result<MoveAlongSurfaceResult> result = m_navQuery.MoveAlongSurface(polys[0], iterPos,
moveTgt, m_filter);
@ -856,10 +856,10 @@ public class TestNavmeshTool : Tool
}
Vector3f delta = s3.Subtract(s.vmin);
Vector3f p0 = VMad(s.vmin, delta, 0.5f);
Vector3f p0 = Vector3f.Mad(s.vmin, delta, 0.5f);
Vector3f norm = Vector3f.Of(delta.z, 0, -delta.x);
norm.Normalize();
Vector3f p1 = VMad(p0, norm, agentRadius * 0.5f);
Vector3f p1 = Vector3f.Mad(p0, norm, agentRadius * 0.5f);
// Skip backfacing segments.
if (wallSegments.GetSegmentRef(j) != 0)
{