forked from bit/DotRecastNetSim
float[12] to RcVec3f[4]
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52fbaeac7f
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@ -339,7 +339,7 @@ namespace DotRecast.Detour
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return dx * dx + dz * dz;
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}
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public static IntersectResult IntersectSegmentPoly2D(RcVec3f p0, RcVec3f p1, float[] verts, int nverts)
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public static IntersectResult IntersectSegmentPoly2D(RcVec3f p0, RcVec3f p1, RcVec3f[] verts, int nverts)
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{
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IntersectResult result = new IntersectResult();
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const float EPS = 0.000001f;
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@ -348,8 +348,8 @@ namespace DotRecast.Detour
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var p0v = p0;
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for (int i = 0, j = nverts - 1; i < nverts; j = i++)
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{
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RcVec3f vpj = RcVec3f.Of(verts, j * 3);
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RcVec3f vpi = RcVec3f.Of(verts, i * 3);
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RcVec3f vpj = verts[j];
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RcVec3f vpi = verts[i];
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var edge = vpi.Subtract(vpj);
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var diff = p0v.Subtract(vpj);
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float n = RcVec3f.Perp2D(edge, diff);
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@ -2198,7 +2198,7 @@ namespace DotRecast.Detour
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hit = new DtRaycastHit();
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float[] verts = new float[m_nav.GetMaxVertsPerPoly() * 3 + 3];
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RcVec3f[] verts = new RcVec3f[m_nav.GetMaxVertsPerPoly() + 1];
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RcVec3f curPos = RcVec3f.Zero;
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RcVec3f lastPos = RcVec3f.Zero;
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@ -2227,7 +2227,7 @@ namespace DotRecast.Detour
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int nv = 0;
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for (int i = 0; i < poly.vertCount; ++i)
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{
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Array.Copy(tile.data.verts, poly.verts[i] * 3, verts, nv * 3, 3);
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verts[nv] = RcVec3f.Of(tile.data.verts, poly.verts[i] * 3);
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nv++;
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}
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@ -2366,8 +2366,8 @@ namespace DotRecast.Detour
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// and correct the height (since the raycast moves in 2d)
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lastPos = curPos;
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curPos = RcVec3f.Mad(startPos, dir, hit.t);
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var e1 = RcVec3f.Of(verts, iresult.segMax * 3);
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var e2 = RcVec3f.Of(verts, ((iresult.segMax + 1) % nv) * 3);
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var e1 = verts[iresult.segMax];
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var e2 = verts[(iresult.segMax + 1) % nv];
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var eDir = e2.Subtract(e1);
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var diff = curPos.Subtract(e1);
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float s = Sqr(eDir.x) > Sqr(eDir.z) ? diff.x / eDir.x : diff.z / eDir.z;
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@ -2384,10 +2384,10 @@ namespace DotRecast.Detour
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// Calculate hit normal.
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int a = iresult.segMax;
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int b = iresult.segMax + 1 < nv ? iresult.segMax + 1 : 0;
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int va = a * 3;
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int vb = b * 3;
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float dx = verts[vb] - verts[va];
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float dz = verts[vb + 2] - verts[va + 2];
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// int va = a * 3;
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// int vb = b * 3;
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float dx = verts[b].x - verts[a].x;
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float dz = verts[b].z - verts[a].x;
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hit.hitNormal.x = dz;
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hit.hitNormal.y = 0;
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hit.hitNormal.z = -dx;
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@ -2620,7 +2620,7 @@ namespace DotRecast.Detour
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/// @param[out] resultCount The number of polygons found.
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/// @param[in] maxResult The maximum number of polygons the result arrays can hold.
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/// @returns The status flags for the query.
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public DtStatus FindPolysAroundShape(long startRef, float[] verts, IDtQueryFilter filter,
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public DtStatus FindPolysAroundShape(long startRef, RcVec3f[] verts, IDtQueryFilter filter,
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ref List<long> resultRef, ref List<long> resultParent, ref List<float> resultCost)
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{
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resultRef.Clear();
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@ -2628,7 +2628,7 @@ namespace DotRecast.Detour
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resultCost.Clear();
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// Validate input
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int nverts = verts.Length / 3;
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int nverts = verts.Length;
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if (!m_nav.IsValidPolyRef(startRef) || null == verts || nverts < 3 || null == filter)
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{
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return DtStatus.DT_FAILURE | DtStatus.DT_INVALID_PARAM;
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@ -2640,9 +2640,7 @@ namespace DotRecast.Detour
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RcVec3f centerPos = RcVec3f.Zero;
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for (int i = 0; i < nverts; ++i)
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{
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centerPos.x += verts[i * 3];
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centerPos.y += verts[i * 3 + 1];
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centerPos.z += verts[i * 3 + 2];
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centerPos += verts[i];
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}
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float scale = 1.0f / nverts;
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@ -22,19 +22,23 @@ public class TestNavmeshTool : IRcTool
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private bool m_eposSet;
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private RcVec3f m_spos;
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private RcVec3f m_epos;
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private readonly DtQueryDefaultFilter m_filter;
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private readonly RcVec3f m_polyPickExt = RcVec3f.Of(2, 4, 2);
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private long m_startRef;
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private long m_endRef;
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private readonly DtQueryDefaultFilter m_filter;
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private readonly RcVec3f m_polyPickExt = RcVec3f.Of(2, 4, 2);
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// for hit
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private RcVec3f m_hitPos;
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private float m_distanceToWall;
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private RcVec3f m_hitNormal;
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private bool m_hitResult;
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private float m_distanceToWall;
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private List<StraightPathItem> m_straightPath;
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private List<long> m_polys;
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private bool m_hitResult;
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private List<long> m_parent;
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private float m_neighbourhoodRadius;
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private readonly float[] m_queryPoly = new float[12];
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private readonly RcVec3f[] m_queryPoly = new RcVec3f[4];
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private List<RcVec3f> m_smoothPath;
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private DtStatus m_pathFindStatus = DtStatus.DT_FAILURE;
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private readonly List<RcVec3f> randomPoints = new();
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@ -293,21 +297,21 @@ public class TestNavmeshTool : IRcTool
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float nz = -(m_epos.x - m_spos.x) * 0.25f;
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float agentHeight = _impl.GetSample() != null ? _impl.GetSample().GetSettings().agentHeight : 0;
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m_queryPoly[0] = m_spos.x + nx * 1.2f;
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m_queryPoly[1] = m_spos.y + agentHeight / 2;
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m_queryPoly[2] = m_spos.z + nz * 1.2f;
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m_queryPoly[0].x = m_spos.x + nx * 1.2f;
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m_queryPoly[0].y = m_spos.y + agentHeight / 2;
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m_queryPoly[0].z = m_spos.z + nz * 1.2f;
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m_queryPoly[3] = m_spos.x - nx * 1.3f;
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m_queryPoly[4] = m_spos.y + agentHeight / 2;
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m_queryPoly[5] = m_spos.z - nz * 1.3f;
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m_queryPoly[1].x = m_spos.x - nx * 1.3f;
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m_queryPoly[1].y = m_spos.y + agentHeight / 2;
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m_queryPoly[1].z = m_spos.z - nz * 1.3f;
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m_queryPoly[6] = m_epos.x - nx * 0.8f;
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m_queryPoly[7] = m_epos.y + agentHeight / 2;
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m_queryPoly[8] = m_epos.z - nz * 0.8f;
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m_queryPoly[2].x = m_epos.x - nx * 0.8f;
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m_queryPoly[2].y = m_epos.y + agentHeight / 2;
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m_queryPoly[2].z = m_epos.z - nz * 0.8f;
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m_queryPoly[9] = m_epos.x + nx;
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m_queryPoly[10] = m_epos.y + agentHeight / 2;
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m_queryPoly[11] = m_epos.z + nz;
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m_queryPoly[3].x = m_epos.x + nx;
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m_queryPoly[3].y = m_epos.y + agentHeight / 2;
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m_queryPoly[3].z = m_epos.z + nz;
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var refs = new List<long>();
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var parentRefs = new List<long>();
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@ -659,8 +663,8 @@ public class TestNavmeshTool : IRcTool
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dd.Begin(LINES, 2.0f);
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for (int i = 0, j = 3; i < 4; j = i++)
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{
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dd.Vertex(m_queryPoly[j * 3], m_queryPoly[j * 3 + 1], m_queryPoly[j * 3 + 2], col);
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dd.Vertex(m_queryPoly[i * 3], m_queryPoly[i * 3 + 1], m_queryPoly[i * 3 + 2], col);
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dd.Vertex(m_queryPoly[j].x, m_queryPoly[j].y, m_queryPoly[j].z, col);
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dd.Vertex(m_queryPoly[i].x, m_queryPoly[i].y, m_queryPoly[i].z, col);
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}
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dd.End();
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@ -158,28 +158,28 @@ public class FindPolysAroundShapeTest : AbstractDetourTest
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}
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}
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private float[] GetQueryPoly(RcVec3f m_spos, RcVec3f m_epos)
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private RcVec3f[] GetQueryPoly(RcVec3f m_spos, RcVec3f m_epos)
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{
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float nx = (m_epos.z - m_spos.z) * 0.25f;
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float nz = -(m_epos.x - m_spos.x) * 0.25f;
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float agentHeight = 2.0f;
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float[] m_queryPoly = new float[12];
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m_queryPoly[0] = m_spos.x + nx * 1.2f;
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m_queryPoly[1] = m_spos.y + agentHeight / 2;
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m_queryPoly[2] = m_spos.z + nz * 1.2f;
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RcVec3f[] m_queryPoly = new RcVec3f[4];
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m_queryPoly[0].x = m_spos.x + nx * 1.2f;
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m_queryPoly[0].y = m_spos.y + agentHeight / 2;
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m_queryPoly[0].z = m_spos.z + nz * 1.2f;
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m_queryPoly[3] = m_spos.x - nx * 1.3f;
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m_queryPoly[4] = m_spos.y + agentHeight / 2;
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m_queryPoly[5] = m_spos.z - nz * 1.3f;
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m_queryPoly[1].x = m_spos.x - nx * 1.3f;
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m_queryPoly[1].y = m_spos.y + agentHeight / 2;
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m_queryPoly[1].z = m_spos.z - nz * 1.3f;
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m_queryPoly[6] = m_epos.x - nx * 0.8f;
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m_queryPoly[7] = m_epos.y + agentHeight / 2;
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m_queryPoly[8] = m_epos.z - nz * 0.8f;
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m_queryPoly[2].x = m_epos.x - nx * 0.8f;
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m_queryPoly[2].y = m_epos.y + agentHeight / 2;
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m_queryPoly[2].z = m_epos.z - nz * 0.8f;
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m_queryPoly[9] = m_epos.x + nx;
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m_queryPoly[10] = m_epos.y + agentHeight / 2;
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m_queryPoly[11] = m_epos.z + nz;
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m_queryPoly[3].x = m_epos.x + nx;
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m_queryPoly[3].y = m_epos.y + agentHeight / 2;
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m_queryPoly[3].z = m_epos.z + nz;
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return m_queryPoly;
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}
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}
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