forked from bit/DotRecastNetSim
for unity3d
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotRecast.Core\DotRecast.Core.csproj" />
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<ProjectReference Include="..\DotRecast.Recast\DotRecast.Recast.csproj" />
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<ProjectReference Include="..\DotRecast.Detour\DotRecast.Detour.csproj" />
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<ProjectReference Include="..\DotRecast.Detour.Crowd\DotRecast.Detour.Crowd.csproj" />
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<ProjectReference Include="..\DotRecast.Detour.Dynamic\DotRecast.Detour.Dynamic.csproj" />
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<ProjectReference Include="..\DotRecast.Detour.Extras\DotRecast.Detour.Extras.csproj" />
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<ProjectReference Include="..\DotRecast.Detour.TileCache\DotRecast.Detour.TileCache.csproj" />
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</ItemGroup>
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</Project>
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