forked from bit/DotRecastNetSim
remove FindNearestPolyResult 1st
This commit is contained in:
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34e04f010e
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@ -245,10 +245,13 @@ namespace DotRecast.Detour.Crowd
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UpdateAgentParameters(ag, option);
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// Find nearest position on navmesh and place the agent there.
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Result<FindNearestPolyResult> nearestPoly = _navQuery.FindNearestPoly(pos, _ext, _filters[ag.option.queryFilterType]);
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var status = _navQuery.FindNearestPoly(pos, _ext, _filters[ag.option.queryFilterType], out var refs, out var nearest, out var _);
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if (status.Failed())
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{
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nearest = pos;
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refs = 0;
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}
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var nearest = nearestPoly.Succeeded() ? nearestPoly.result.GetNearestPos() : pos;
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long refs = nearestPoly.Succeeded() ? nearestPoly.result.GetNearestRef() : 0L;
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ag.corridor.Reset(refs, nearest);
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ag.boundary.Reset();
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ag.partial = false;
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@ -462,13 +465,8 @@ namespace DotRecast.Detour.Crowd
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{
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// Current location is not valid, try to reposition.
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// TODO: this can snap agents, how to handle that?
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Result<FindNearestPolyResult> nearestPoly = _navQuery.FindNearestPoly(ag.npos, _ext,
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_filters[ag.option.queryFilterType]);
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agentRef = nearestPoly.Succeeded() ? nearestPoly.result.GetNearestRef() : 0L;
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if (nearestPoly.Succeeded())
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{
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agentPos = nearestPoly.result.GetNearestPos();
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}
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_navQuery.FindNearestPoly(ag.npos, _ext, _filters[ag.option.queryFilterType], out agentRef, out var nearest, out var _);
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agentPos = nearest;
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if (agentRef == 0)
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{
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@ -507,14 +505,8 @@ namespace DotRecast.Detour.Crowd
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if (!_navQuery.IsValidPolyRef(ag.targetRef, _filters[ag.option.queryFilterType]))
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{
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// Current target is not valid, try to reposition.
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Result<FindNearestPolyResult> fnp = _navQuery.FindNearestPoly(ag.targetPos, _ext,
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_filters[ag.option.queryFilterType]);
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ag.targetRef = fnp.Succeeded() ? fnp.result.GetNearestRef() : 0L;
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if (fnp.Succeeded())
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{
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ag.targetPos = fnp.result.GetNearestPos();
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}
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_navQuery.FindNearestPoly(ag.targetPos, _ext, _filters[ag.option.queryFilterType], out ag.targetRef, out var nearest, out var _);
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ag.targetPos = nearest;
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replan = true;
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}
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@ -6,30 +6,30 @@ namespace DotRecast.Detour
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{
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public class DtFindNearestPolyQuery : IDtPolyQuery
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{
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private readonly DtNavMeshQuery query;
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private readonly RcVec3f center;
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private long nearestRef;
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private RcVec3f nearestPt;
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private bool overPoly;
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private float nearestDistanceSqr;
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private readonly DtNavMeshQuery _query;
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private readonly RcVec3f _center;
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private long _nearestRef;
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private RcVec3f _nearestPt;
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private bool _overPoly;
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private float _nearestDistanceSqr;
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public DtFindNearestPolyQuery(DtNavMeshQuery query, RcVec3f center)
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{
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this.query = query;
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this.center = center;
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nearestDistanceSqr = float.MaxValue;
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nearestPt = center;
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this._query = query;
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this._center = center;
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_nearestDistanceSqr = float.MaxValue;
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_nearestPt = center;
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}
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public void Process(DtMeshTile tile, DtPoly poly, long refs)
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{
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// Find nearest polygon amongst the nearby polygons.
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query.ClosestPointOnPoly(refs, center, out var closestPtPoly, out var posOverPoly);
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_query.ClosestPointOnPoly(refs, _center, out var closestPtPoly, out var posOverPoly);
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// If a point is directly over a polygon and closer than
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// climb height, favor that instead of straight line nearest point.
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float d = 0;
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RcVec3f diff = center.Subtract(closestPtPoly);
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RcVec3f diff = _center.Subtract(closestPtPoly);
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if (posOverPoly)
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{
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d = Math.Abs(diff.y) - tile.data.header.walkableClimb;
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@ -40,18 +40,28 @@ namespace DotRecast.Detour
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d = RcVec3f.LenSqr(diff);
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}
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if (d < nearestDistanceSqr)
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if (d < _nearestDistanceSqr)
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{
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nearestPt = closestPtPoly;
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nearestDistanceSqr = d;
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nearestRef = refs;
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overPoly = posOverPoly;
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_nearestPt = closestPtPoly;
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_nearestDistanceSqr = d;
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_nearestRef = refs;
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_overPoly = posOverPoly;
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}
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}
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public FindNearestPolyResult Result()
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public long NearestRef()
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{
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return new FindNearestPolyResult(nearestRef, nearestPt, overPoly);
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return _nearestRef;
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}
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public RcVec3f NearestPt()
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{
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return _nearestPt;
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}
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public bool OverPoly()
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{
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return _overPoly;
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}
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}
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}
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@ -559,29 +559,36 @@ namespace DotRecast.Detour
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return null != height ? Results.Success(height.Value) : Results.InvalidParam<float>();
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}
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/**
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* Finds the polygon nearest to the specified center point. If center and nearestPt point to an equal position,
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* isOverPoly will be true; however there's also a special case of climb height inside the polygon
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*
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* @param center
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* The center of the search box. [(x, y, z)]
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* @param halfExtents
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* The search distance along each axis. [(x, y, z)]
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* @param filter
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* The polygon filter to apply to the query.
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* @return FindNearestPolyResult containing nearestRef, nearestPt and overPoly
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*/
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public Result<FindNearestPolyResult> FindNearestPoly(RcVec3f center, RcVec3f halfExtents, IDtQueryFilter filter)
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/// Finds the polygon nearest to the specified center point.
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/// [opt] means the specified parameter can be a null pointer, in that case the output parameter will not be set.
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///
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/// @param[in] center The center of the search box. [(x, y, z)]
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/// @param[in] halfExtents The search distance along each axis. [(x, y, z)]
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/// @param[in] filter The polygon filter to apply to the query.
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/// @param[out] nearestRef The reference id of the nearest polygon. Will be set to 0 if no polygon is found.
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/// @param[out] nearestPt The nearest point on the polygon. Unchanged if no polygon is found. [opt] [(x, y, z)]
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/// @param[out] isOverPoly Set to true if the point's X/Z coordinate lies inside the polygon, false otherwise. Unchanged if no polygon is found. [opt]
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/// @returns The status flags for the query.
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public DtStatus FindNearestPoly(RcVec3f center, RcVec3f halfExtents, IDtQueryFilter filter,
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out long nearestRef, out RcVec3f nearestPt, out bool isOverPoly)
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{
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nearestRef = 0;
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nearestPt = center;
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isOverPoly = false;
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// Get nearby polygons from proximity grid.
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DtFindNearestPolyQuery query = new DtFindNearestPolyQuery(this, center);
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DtStatus status = QueryPolygons(center, halfExtents, filter, query);
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if (status.Failed())
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{
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return Results.Of<FindNearestPolyResult>(status, "");
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return status;
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}
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return Results.Success(query.Result());
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nearestRef = query.NearestRef();
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nearestPt = query.NearestPt();
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isOverPoly = query.OverPoly();
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return DtStatus.DT_SUCCSESS;
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}
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// FIXME: (PP) duplicate?
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@ -279,10 +279,10 @@ public class CrowdProfilingTool
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private void MoveMob(DtNavMeshQuery navquery, IDtQueryFilter filter, DtCrowdAgent ag, CrowdAgentData crowAgentData)
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{
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// Move somewhere
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Result<FindNearestPolyResult> nearestPoly = navquery.FindNearestPoly(ag.npos, crowd.GetQueryExtents(), filter);
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if (nearestPoly.Succeeded())
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var status = navquery.FindNearestPoly(ag.npos, crowd.GetQueryExtents(), filter, out var nearestRef, out var nearest, out var _);
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if (status.Succeeded())
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{
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var status = navquery.FindRandomPointAroundCircle(nearestPoly.result.GetNearestRef(), crowAgentData.home, zoneRadius * 2f, filter, rnd,
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status = navquery.FindRandomPointAroundCircle(nearestRef, crowAgentData.home, zoneRadius * 2f, filter, rnd,
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out var randomRef, out var randomPt);
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if (status.Succeeded())
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{
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@ -294,10 +294,10 @@ public class CrowdProfilingTool
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private void MoveVillager(DtNavMeshQuery navquery, IDtQueryFilter filter, DtCrowdAgent ag, CrowdAgentData crowAgentData)
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{
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// Move somewhere close
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Result<FindNearestPolyResult> nearestPoly = navquery.FindNearestPoly(ag.npos, crowd.GetQueryExtents(), filter);
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if (nearestPoly.Succeeded())
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var status = navquery.FindNearestPoly(ag.npos, crowd.GetQueryExtents(), filter, out var nearestRef, out var nearest, out var _);
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if (status.Succeeded())
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{
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var status = navquery.FindRandomPointAroundCircle(nearestPoly.result.GetNearestRef(), crowAgentData.home, zoneRadius * 0.2f, filter, rnd,
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status = navquery.FindRandomPointAroundCircle(nearestRef, crowAgentData.home, zoneRadius * 0.2f, filter, rnd,
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out var randomRef, out var randomPt);
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if (status.Succeeded())
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{
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@ -158,8 +158,7 @@ public class CrowdTool : ITool
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{
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IDtQueryFilter filter = new DtQueryDefaultFilter();
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RcVec3f halfExtents = crowd.GetQueryExtents();
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Result<FindNearestPolyResult> result = navquery.FindNearestPoly(p, halfExtents, filter);
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long refs = result.result.GetNearestRef();
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navquery.FindNearestPoly(p, halfExtents, filter, out var refs, out var nearest, out var _);
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if (refs != 0)
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{
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Result<int> flags = nav.GetPolyFlags(refs);
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@ -288,9 +287,7 @@ public class CrowdTool : ITool
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}
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else
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{
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Result<FindNearestPolyResult> result = navquery.FindNearestPoly(p, halfExtents, filter);
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m_targetRef = result.result.GetNearestRef();
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m_targetPos = result.result.GetNearestPos();
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navquery.FindNearestPoly(p, halfExtents, filter, out m_targetRef, out m_targetPos, out var _);
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if (m_agentDebug.agent != null)
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{
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crowd.RequestMoveTarget(m_agentDebug.agent, m_targetRef, m_targetPos);
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@ -801,7 +798,5 @@ public class CrowdTool : ITool
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public void HandleClickRay(RcVec3f start, RcVec3f direction, bool shift)
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{
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}
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}
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@ -168,7 +168,7 @@ public class TestNavmeshTool : ITool
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DtNavMeshQuery m_navQuery = m_sample.GetNavMeshQuery();
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if (m_sposSet)
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{
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m_startRef = m_navQuery.FindNearestPoly(m_spos, m_polyPickExt, m_filter).result?.GetNearestRef() ?? 0;
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m_navQuery.FindNearestPoly(m_spos, m_polyPickExt, m_filter, out m_startRef, out var _, out var _);
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}
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else
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{
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@ -177,7 +177,7 @@ public class TestNavmeshTool : ITool
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if (m_eposSet)
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{
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m_endRef = m_navQuery.FindNearestPoly(m_epos, m_polyPickExt, m_filter).result?.GetNearestRef() ?? 0;
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m_navQuery.FindNearestPoly(m_epos, m_polyPickExt, m_filter, out m_endRef, out var _, out var _);
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}
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else
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{
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@ -143,10 +143,10 @@ public class AbstractCrowdTest
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}
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else
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{
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Result<FindNearestPolyResult> nearest = query.FindNearestPoly(pos, ext, filter);
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query.FindNearestPoly(pos, ext, filter, out var refs, out var nearest, out var _);
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foreach (DtCrowdAgent ag in crowd.GetActiveAgents())
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{
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crowd.RequestMoveTarget(ag, nearest.result.GetNearestRef(), nearest.result.GetNearestPos());
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crowd.RequestMoveTarget(ag, refs, nearest);
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}
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}
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}
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@ -34,30 +34,35 @@ public class DynamicNavMeshTest
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Task<bool> future = mesh.Build(Task.Factory);
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// wait for build to complete
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bool _ = future.Result;
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// create new query
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DtNavMeshQuery query = new DtNavMeshQuery(mesh.NavMesh());
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IDtQueryFilter filter = new DtQueryDefaultFilter();
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// find path
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FindNearestPolyResult start = query.FindNearestPoly(START_POS, EXTENT, filter).result;
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FindNearestPolyResult end = query.FindNearestPoly(END_POS, EXTENT, filter).result;
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List<long> path = query.FindPath(start.GetNearestRef(), end.GetNearestRef(), start.GetNearestPos(),
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end.GetNearestPos(), filter, DtNavMeshQuery.DT_FINDPATH_ANY_ANGLE, float.MaxValue).result;
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query.FindNearestPoly(START_POS, EXTENT, filter, out var startRef, out var startPt, out var _);
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query.FindNearestPoly(END_POS, EXTENT, filter, out var endRef, out var endPt, out var _);
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List<long> path = query.FindPath(startRef, endRef, startPt, endPt, filter, DtNavMeshQuery.DT_FINDPATH_ANY_ANGLE, float.MaxValue).result;
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// check path length without any obstacles
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Assert.That(path.Count, Is.EqualTo(16));
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// place obstacle
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ICollider colldier = new SphereCollider(SPHERE_POS, 20, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_GROUND, 0.1f);
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long colliderId = mesh.AddCollider(colldier);
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// update navmesh asynchronously
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future = mesh.Update(Task.Factory);
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// wait for update to complete
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_ = future.Result;
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// create new query
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query = new DtNavMeshQuery(mesh.NavMesh());
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// find path again
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start = query.FindNearestPoly(START_POS, EXTENT, filter).result;
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end = query.FindNearestPoly(END_POS, EXTENT, filter).result;
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path = query.FindPath(start.GetNearestRef(), end.GetNearestRef(), start.GetNearestPos(), end.GetNearestPos(), filter,
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DtNavMeshQuery.DT_FINDPATH_ANY_ANGLE, float.MaxValue).result;
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query.FindNearestPoly(START_POS, EXTENT, filter, out startRef, out startPt, out var _);
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query.FindNearestPoly(END_POS, EXTENT, filter, out endRef, out endPt, out var _);
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path = query.FindPath(startRef, endRef, startPt, endPt, filter, DtNavMeshQuery.DT_FINDPATH_ANY_ANGLE, float.MaxValue).result;
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// check path length with obstacles
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Assert.That(path.Count, Is.EqualTo(19));
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// remove obstacle
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@ -68,11 +73,12 @@ public class DynamicNavMeshTest
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_ = future.Result;
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// create new query
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query = new DtNavMeshQuery(mesh.NavMesh());
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// find path one more time
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start = query.FindNearestPoly(START_POS, EXTENT, filter).result;
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end = query.FindNearestPoly(END_POS, EXTENT, filter).result;
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path = query.FindPath(start.GetNearestRef(), end.GetNearestRef(), start.GetNearestPos(), end.GetNearestPos(), filter,
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DtNavMeshQuery.DT_FINDPATH_ANY_ANGLE, float.MaxValue).result;
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query.FindNearestPoly(START_POS, EXTENT, filter, out startRef, out startPt, out var _);
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query.FindNearestPoly(END_POS, EXTENT, filter, out endRef, out endPt, out var _);
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path = query.FindPath(startRef, endRef, startPt, endPt, filter, DtNavMeshQuery.DT_FINDPATH_ANY_ANGLE, float.MaxValue).result;
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// path length should be back to the initial value
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Assert.That(path.Count, Is.EqualTo(16));
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}
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@ -66,15 +66,15 @@ public class UnityAStarPathfindingImporterTest
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DtMeshData data = tile.data;
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DtBVNode[] bvNodes = data.bvTree;
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data.bvTree = null; // set BV-Tree empty to get 'clear' search poly without BV
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FindNearestPolyResult clearResult = GetNearestPolys(mesh, position)[0]; // check poly to exists
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var clearResult = GetNearestPolys(mesh, position)[0]; // check poly to exists
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// restore BV-Tree and try search again
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// important aspect in that test: BV result must equals result without BV
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// if poly not found or found other poly - tile bounds is wrong!
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data.bvTree = bvNodes;
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FindNearestPolyResult bvResult = GetNearestPolys(mesh, position)[0];
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var bvResult = GetNearestPolys(mesh, position)[0];
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Assert.That(bvResult.GetNearestRef(), Is.EqualTo(clearResult.GetNearestRef()));
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Assert.That(bvResult.refs, Is.EqualTo(clearResult.refs));
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}
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private DtNavMesh LoadNavMesh(string filename)
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@ -95,24 +95,25 @@ public class UnityAStarPathfindingImporterTest
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DtNavMeshQuery query = new DtNavMeshQuery(mesh);
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IDtQueryFilter filter = new DtQueryDefaultFilter();
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FindNearestPolyResult[] polys = GetNearestPolys(mesh, startPos, endPos);
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return query.FindPath(polys[0].GetNearestRef(), polys[1].GetNearestRef(), startPos, endPos, filter);
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var polys = GetNearestPolys(mesh, startPos, endPos);
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return query.FindPath(polys[0].refs, polys[1].refs, startPos, endPos, filter);
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}
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private FindNearestPolyResult[] GetNearestPolys(DtNavMesh mesh, params RcVec3f[] positions)
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private DtPolyPoint[] GetNearestPolys(DtNavMesh mesh, params RcVec3f[] positions)
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{
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DtNavMeshQuery query = new DtNavMeshQuery(mesh);
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IDtQueryFilter filter = new DtQueryDefaultFilter();
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RcVec3f extents = RcVec3f.Of(0.1f, 0.1f, 0.1f);
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FindNearestPolyResult[] results = new FindNearestPolyResult[positions.Length];
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var results = new DtPolyPoint[positions.Length];
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for (int i = 0; i < results.Length; i++)
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{
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RcVec3f position = positions[i];
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Result<FindNearestPolyResult> result = query.FindNearestPoly(position, extents, filter);
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Assert.That(result.Succeeded(), Is.True);
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Assert.That(result.result.GetNearestPos(), Is.Not.EqualTo(RcVec3f.Zero), "Nearest start position is null!");
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results[i] = result.result;
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var status = query.FindNearestPoly(position, extents, filter, out var nearestRef, out var nearest, out var _);
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Assert.That(status.Succeeded(), Is.True);
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Assert.That(nearest, Is.Not.EqualTo(RcVec3f.Zero), "Nearest start position is null!");
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results[i] = new DtPolyPoint(nearestRef, nearest);
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}
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return results;
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|
@ -42,12 +42,12 @@ public class FindNearestPolyTest : AbstractDetourTest
|
|||
for (int i = 0; i < startRefs.Length; i++)
|
||||
{
|
||||
RcVec3f startPos = startPoss[i];
|
||||
Result<FindNearestPolyResult> poly = query.FindNearestPoly(startPos, extents, filter);
|
||||
Assert.That(poly.Succeeded(), Is.True);
|
||||
Assert.That(poly.result.GetNearestRef(), Is.EqualTo(POLY_REFS[i]));
|
||||
var status = query.FindNearestPoly(startPos, extents, filter, out var nearestRef, out var nearest, out var _);
|
||||
Assert.That(status.Succeeded(), Is.True);
|
||||
Assert.That(nearestRef, Is.EqualTo(POLY_REFS[i]));
|
||||
for (int v = 0; v < POLY_POS[i].Length; v++)
|
||||
{
|
||||
Assert.That(poly.result.GetNearestPos()[v], Is.EqualTo(POLY_POS[i][v]).Within(0.001f));
|
||||
Assert.That(nearest[v], Is.EqualTo(POLY_POS[i][v]).Within(0.001f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -61,12 +61,12 @@ public class FindNearestPolyTest : AbstractDetourTest
|
|||
for (int i = 0; i < startRefs.Length; i++)
|
||||
{
|
||||
RcVec3f startPos = startPoss[i];
|
||||
Result<FindNearestPolyResult> poly = query.FindNearestPoly(startPos, extents, filter);
|
||||
Assert.That(poly.Succeeded(), Is.True);
|
||||
Assert.That(poly.result.GetNearestRef(), Is.EqualTo(0L));
|
||||
var status = query.FindNearestPoly(startPos, extents, filter, out var nearestRef, out var nearest, out var _);
|
||||
Assert.That(status.Succeeded(), Is.True);
|
||||
Assert.That(nearestRef, Is.EqualTo(0L));
|
||||
for (int v = 0; v < POLY_POS[i].Length; v++)
|
||||
{
|
||||
Assert.That(poly.result.GetNearestPos()[v], Is.EqualTo(startPos[v]).Within(0.001f));
|
||||
Assert.That(nearest[v], Is.EqualTo(startPos[v]).Within(0.001f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -49,12 +49,9 @@ public class TileCacheFindPathTest : AbstractTileCacheTest
|
|||
{
|
||||
IDtQueryFilter filter = new DtQueryDefaultFilter();
|
||||
RcVec3f extents = RcVec3f.Of(2f, 4f, 2f);
|
||||
Result<FindNearestPolyResult> findPolyStart = query.FindNearestPoly(start, extents, filter);
|
||||
Result<FindNearestPolyResult> findPolyEnd = query.FindNearestPoly(end, extents, filter);
|
||||
long startRef = findPolyStart.result.GetNearestRef();
|
||||
long endRef = findPolyEnd.result.GetNearestRef();
|
||||
RcVec3f startPos = findPolyStart.result.GetNearestPos();
|
||||
RcVec3f endPos = findPolyEnd.result.GetNearestPos();
|
||||
query.FindNearestPoly(start, extents, filter, out var startRef, out var startPos, out var _);
|
||||
query.FindNearestPoly(end, extents, filter, out var endRef, out var endPos, out var _);
|
||||
|
||||
Result<List<long>> path = query.FindPath(startRef, endRef, startPos, endPos, filter);
|
||||
int maxStraightPath = 256;
|
||||
int options = 0;
|
||||
|
|
Loading…
Reference in New Issue