forked from bit/DotRecastNetSim
[Upstream] Make detail mesh edge detection more robust (recastnavigation #657)
- https://github.com/recastnavigation/recastnavigation/pull/657 Instead of using a distance check which can fail at large magnitudes due to low precision we can check whether the edges are actually on the hull.
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@ -982,6 +982,7 @@ namespace DotRecast.Recast
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if (minExtent < sampleDist * 2)
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{
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TriangulateHull(nverts, verts, nhull, hull, nin, tris);
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SetTriFlags(tris, nhull, hull);
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return nverts;
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}
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@ -1101,13 +1102,48 @@ namespace DotRecast.Recast
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List<int> subList = tris.GetRange(0, MAX_TRIS * 4);
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tris.Clear();
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tris.AddRange(subList);
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throw new Exception(
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"rcBuildPolyMeshDetail: Shrinking triangle count from " + ntris + " to max " + MAX_TRIS);
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throw new Exception("rcBuildPolyMeshDetail: Shrinking triangle count from " + ntris + " to max " + MAX_TRIS);
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}
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SetTriFlags(tris, nhull, hull);
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return nverts;
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}
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static bool OnHull(int a, int b, int nhull, int[] hull)
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{
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// All internal sampled points come after the hull so we can early out for those.
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if (a >= nhull || b >= nhull)
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return false;
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for (int j = nhull - 1, i = 0; i < nhull; j = i++)
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{
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if (a == hull[j] && b == hull[i])
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return true;
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}
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return false;
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}
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// Find edges that lie on hull and mark them as such.
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static void SetTriFlags(List<int> tris, int nhull, int[] hull)
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{
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// Matches DT_DETAIL_EDGE_BOUNDARY
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const int DETAIL_EDGE_BOUNDARY = 0x1;
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for (int i = 0; i < tris.Count; i += 4)
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{
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int a = tris[i];
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int b = tris[i + 1];
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int c = tris[i + 2];
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int flags = 0;
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flags |= (OnHull(a, b, nhull, hull) ? DETAIL_EDGE_BOUNDARY : 0) << 0;
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flags |= (OnHull(b, c, nhull, hull) ? DETAIL_EDGE_BOUNDARY : 0) << 2;
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flags |= (OnHull(c, a, nhull, hull) ? DETAIL_EDGE_BOUNDARY : 0) << 4;
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tris[i + 3] = flags;
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}
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}
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static void SeedArrayWithPolyCenter(RcTelemetry ctx, RcCompactHeightfield chf, int[] meshpoly, int poly, int npoly,
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int[] verts, int bs, RcHeightPatch hp, List<int> array)
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{
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@ -1387,32 +1423,6 @@ namespace DotRecast.Recast
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}
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}
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static int GetEdgeFlags(float[] verts, int va, int vb, float[] vpoly, int npoly)
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{
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// The flag returned by this function matches getDetailTriEdgeFlags in Detour.
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// Figure out if edge (va,vb) is part of the polygon boundary.
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float thrSqr = 0.001f * 0.001f;
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for (int i = 0, j = npoly - 1; i < npoly; j = i++)
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{
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if (DistancePtSeg2d(verts, va, vpoly, j * 3, i * 3) < thrSqr
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&& DistancePtSeg2d(verts, vb, vpoly, j * 3, i * 3) < thrSqr)
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{
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return 1;
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}
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}
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return 0;
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}
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static int GetTriFlags(float[] verts, int va, int vb, int vc, float[] vpoly, int npoly)
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{
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int flags = 0;
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flags |= GetEdgeFlags(verts, va, vb, vpoly, npoly) << 0;
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flags |= GetEdgeFlags(verts, vb, vc, vpoly, npoly) << 2;
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flags |= GetEdgeFlags(verts, vc, va, vpoly, npoly) << 4;
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return flags;
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}
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/// @par
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///
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/// See the #rcConfig documentation for more information on the configuration parameters.
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@ -1599,8 +1609,7 @@ namespace DotRecast.Recast
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dmesh.tris[dmesh.ntris * 4 + 0] = tris[t + 0];
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dmesh.tris[dmesh.ntris * 4 + 1] = tris[t + 1];
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dmesh.tris[dmesh.ntris * 4 + 2] = tris[t + 2];
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dmesh.tris[dmesh.ntris * 4 + 3] = GetTriFlags(verts, tris[t + 0] * 3, tris[t + 1] * 3,
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tris[t + 2] * 3, poly, npoly);
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dmesh.tris[dmesh.ntris * 4 + 3] = tris[t + 3];
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dmesh.ntris++;
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}
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}
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